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Author Topic: RMM41: Gravity Falls Mafia (Game over! Scum won!)  (Read 107002 times)

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LaLight

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RMM41: Gravity Falls Mafia (Game over! Scum won!)
« on: January 15, 2017, 06:21:20 pm »

Welcome to RMM41: Gravity Falls Mafia!

Mod: LaLight

This is a closed invented setup for 12 players.


Players:
1. SpaceAnemone Killed N3: Dipper Pines
2. Roadrunner7671 Lynched D3: Bill
3. Dylan32
4. IDon'tPlayThisGame Eevee died N2: Soos
5. J Reggie lynched d2: Gideon
6. Jake
7. gkrieg13
8. faust Died N1: Robbie Valentino
9. silverspawn Lynched D1: Sheriff Blubs
10. iguanaiguana
11. Awaclus Died N1: Stanford Pines
12. ashersky

Spectators tagged: schadd, Joseph2302, ashersky

General rules


The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts 36 hours.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no lynch.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game.
10. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, purple text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement, or fail to post for 24 hours repeatedly, risk being subject to replacement and/or being modkilled without further notice.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

Setup:

All players will be given role QTs, and some will also have a factional QT. All communications with the mod should be made in those QTs.

Items

There are some items in this game. Unless otherwise stated, players may not pass items to other players.

Unless otherwise stated, players may not use an item and their own ability in the same night.


Action Resolution Chain
All actions that are resolved at the same time -- in particular night actions -- will be resolved according to the following protocol:

  1. Find an action (or a passive modifier) such that its effect cannot possibly be modified by any other action.
  2. Resolve it.
  3. Repeat from step 1 until all actions are resolved.

In case of conflicting night actions, order of resolution is determined by the kind of action performed in the following way:

  1. Commute
  2. Block
  3. Item Use
  4. Copy
  5. Redirect
  6. Protect
  7. Kill
  8. Miscellaneous
  9. Inspect
  10. Item Giving

If you are unsure in which category your night action falls, please ask in your Role QT. In case of conflicting night actions of the same type, the following protocol is applied:

  1. Actions by town-aligned players are resolved first.
  2. If 1 doesn't apply, the action submitted first will be resolved first.
  3. To prevent the case when stalemate due to roles of 2 or more people may occur (e.g. 2 doctors, protecting each other) the following course of actions will be  prosecuted: 1 person, taking part in action circle will be randomly redirected onto another random person, whereas the rest of people, taking part in action circle will be performing their actions as planned.
« Last Edit: April 21, 2017, 01:51:15 pm by LaLight »
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

Calamitas

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #1 on: January 15, 2017, 06:48:23 pm »

Not sure whether I play this one, but if I do I won't forget the damn switch :D
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Oh, i just don't like mafia games.

Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

Roadrunner7671

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #2 on: January 15, 2017, 06:48:42 pm »

/tag
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Oh God someone delete this before Roadrunner sees it.

SpaceAnemone

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #3 on: January 16, 2017, 08:11:34 am »

Ooh! /in :-)
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

schadd

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #4 on: January 16, 2017, 09:41:07 am »

/tag
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

faust

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #5 on: January 16, 2017, 11:24:19 am »

/tag

I have certain doubts about the balance of this.
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LaLight

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #6 on: January 16, 2017, 11:55:46 am »

/tag

I have certain doubts about the balance of this.

What are they? We've been working on this setup for more than a month...
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

Joseph2302

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #7 on: January 16, 2017, 11:56:37 am »

/tag for now
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

JaketheBaseballGod22

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #8 on: January 16, 2017, 12:04:11 pm »

Recent devoplments have made me /in
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Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

The_Wine_Merchant

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #9 on: January 16, 2017, 07:55:29 pm »

/tag
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

Dylan32

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #10 on: January 17, 2017, 02:40:25 am »

Back on campus and ready to get back /in to a game!
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

faust

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #11 on: January 18, 2017, 05:14:11 am »

/tag

I have certain doubts about the balance of this.

What are they? We've been working on this setup for more than a month...
Massclaims on each day are kinda harsh for scum when they don't have a way to emulate these actions.
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faust

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #12 on: January 18, 2017, 05:16:18 am »

Also Dayvig should definitely be in the ICfying category.
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You say the whole world's ending, honey it already did

LaLight

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #13 on: January 18, 2017, 05:25:58 am »

/tag

I have certain doubts about the balance of this.

What are they? We've been working on this setup for more than a month...
Massclaims on each day are kinda harsh for scum when they don't have a way to emulate these actions.

They can emulate/claim some, thay can emulate/claim VT. There will be not many roles distributed in the night, 5 (counting switch) max and their usefulness will depend on the number of scum players left. I guess that just depends on ability of people to claim roles successfully.
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

LaLight

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #14 on: January 18, 2017, 05:26:25 am »

Also Dayvig should definitely be in the ICfying category.

I don't want active roles in ICfying category, but point taken. Deleted.
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

IDontPlayThisGame

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #15 on: January 18, 2017, 08:10:29 pm »

/in

Back, and this time I'm pretty sure I'm not leaving the land of internet access. :D

JaketheBaseballGod22

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #16 on: January 21, 2017, 11:26:44 am »

/out
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Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

Joseph2302

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #17 on: January 28, 2017, 05:40:09 am »

LaLight told me I should /in
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Roadrunner7671

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #18 on: January 28, 2017, 11:04:58 am »

/in
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Oh God someone delete this before Roadrunner sees it.

chairs

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #19 on: January 29, 2017, 06:04:53 pm »

sure /in

Archetype

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #20 on: February 10, 2017, 11:49:54 am »

Bump and /tag

A few potential issues I noticed are that since the only players who can recieve PRs are Town, any powers that are confirmable are conf!Town. Additionally, since the usefulness of a player's role varies from night to night because as the roles are 1-shot and the assignment is random, there is really not reason not to claim what power you did the night prior each day.

Maybe this is the kind of game you were looking for, but it seems a bit too townsided and potentially scripted unless I'm missing something.
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harbinger

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #21 on: February 10, 2017, 02:36:22 pm »

/in
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Dylan32

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #22 on: February 10, 2017, 02:41:44 pm »

/in

Welcome to f.ds and our little mafia corner of it!
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

ashersky

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #23 on: February 10, 2017, 04:43:39 pm »

Tag
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Joseph2302

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Re: RMM41: 1-shot Mafia (sign-ups are open!)
« Reply #24 on: February 16, 2017, 05:03:58 am »

/In people should /in. Please /in so we can beg/in
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins
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