Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: let's discuss guilds cards: baker  (Read 1164 times)

0 Members and 1 Guest are viewing this topic.

schadd

  • Jester
  • *****
  • Offline Offline
  • Posts: 873
  • Shuffle iT Username: schadd
  • lockjaw
  • Respect: +1225
    • View Profile
let's discuss guilds cards: baker
« on: December 30, 2016, 10:57:37 pm »
0


:c


  it makes sense. this card is a decent supplement to pretty much anything that isn't terminal draw bm, it makes things more consistent (both the top half and the bottom half) and i think it generally shines when there aren't any +buys. rarely do you want more than, like, 3 or 4 of them; if baker seems to be good to buy in bulk, you might just want to consider golds.
  one might say baker is doomed to be a generally unexciting card.
  that's fine; when everything is exciting, it starts to get unexciting (see also: fox dittos)


-is there an exciting baker game? can it be accomplished with less than king's court?
-how often do you tend to use the coin token in the opening?
-lynell ingram
Logged
I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'
5-7
i'll come runnin, if you love me today

tailred

  • Golem
  • ****
  • Offline Offline
  • Posts: 180
  • Shuffle iT Username: ceviri
  • Respect: +294
    • View Profile
Re: let's discuss guilds cards: baker
« Reply #1 on: December 30, 2016, 11:04:43 pm »
+6

I hate this card so much because I tend to notice weaker players massively overrating it (buying it before drawing deck, buying it on the opening with the coin token, buying it over gold for payload when the latter is very obviously better) and as a result I overcorrect and almost never buy it myself, which has cost me no small number of games.
Logged

Limetime

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1223
  • Shuffle iT Username: limetime
  • Respect: +1135
    • View Profile
Re: let's discuss guilds cards: baker
« Reply #2 on: December 30, 2016, 11:47:12 pm »
0

This card is really overrated.

The best part of this card is its name and how it fits with the three men in the tub nursery ryhmm.
Logged

McGarnacle

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1050
  • Shuffle iT Username: McGarnacle
  • So, ya like doughnuts, eh?
  • Respect: +589
    • View Profile
Re: let's discuss guilds cards: baker
« Reply #3 on: December 31, 2016, 11:32:04 am »
0

This card is really overrated.

The best part of this card is its name and how it fits with the three men in the tub nursery ryhmm.

Yeah, it's not great, but coin tokens are nice, and it IS a cantrip. Basically an expensive Peddler, but hey.
Logged
This is exactly the kind of deep analysis I come to f.ds for. 

Forum Mafia Record
Town 1/2 50%
Scum 0/0

AdrianHealey

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2244
  • Respect: +766
    • View Profile
Re: let's discuss guilds cards: baker
« Reply #4 on: December 31, 2016, 11:45:58 am »
0

An expensive, flexible cantrip

which is pretty big
Logged

ackmondual

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 262
  • Respect: +150
    • View Profile
Re: let's discuss guilds cards: baker
« Reply #5 on: February 02, 2017, 01:23:20 am »
+1

If nothing else, Baker enables the 3/5 split, or 2/6 split  8)
Logged
Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play

Chris is me

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2359
  • Shuffle iT Username: Chris is me
  • What do you want me to say?
  • Respect: +2795
    • View Profile
Re: let's discuss guilds cards: baker
« Reply #6 on: February 02, 2017, 12:13:52 pm »
0

Baker is decent enough. If you're using most of the tokens every turn it's an awfully expensive form of economy. The first two are always pretty great though.

Opening with it is pretty rare. Maybe paired with Chapel or something, where you aren't really buying stuff anyway, but usually not great.

It gets a bad rap as a reaction to how overrated it is among new players.
Logged
Twitch channel: http://www.twitch.tv/chrisisme2791

bug me on discord

they/them

Tombolo

  • Tactician
  • *****
  • Offline Offline
  • Posts: 409
  • Respect: +409
    • View Profile
Re: let's discuss guilds cards: baker
« Reply #7 on: April 07, 2017, 11:54:25 am »
0

If nothing else, Baker enables the 3/5 split, or 2/6 split  8)

Yeah, it's one of my favorite cards, pretty much entirely because of how it can shake up the first two turns.
Logged
We’ve had a hard day at work, we’ve been looking forward to our Dominion, how can you expect us to play anything else, you ogre.

GendoIkari

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 6496
  • Respect: +7147
    • View Profile
Re: let's discuss guilds cards: baker
« Reply #8 on: April 07, 2017, 01:29:12 pm »
+1

If you're drawing your deck, Baker is strictly better than Treasury. And quite often, the buy from Market doesn't matter (it matters plenty, but not every turn or even every game). Similarly, oftentimes Highway is in no way better than a Peddler. Point being that Peddlers are a thing, and they aren't that bad.
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

McGarnacle

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1050
  • Shuffle iT Username: McGarnacle
  • So, ya like doughnuts, eh?
  • Respect: +589
    • View Profile
Re: let's discuss guilds cards: baker
« Reply #9 on: April 07, 2017, 02:40:48 pm »
0

If you're drawing your deck, Baker is strictly better than Treasury. And quite often, the buy from Market doesn't matter (it matters plenty, but not every turn or even every game). Similarly, oftentimes Highway is in no way better than a Peddler. Point being that Peddlers are a thing, and they aren't that bad.

Which shows how great Artificer is.
Logged
This is exactly the kind of deep analysis I come to f.ds for. 

Forum Mafia Record
Town 1/2 50%
Scum 0/0

terminalCopper

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 267
  • Respect: +530
    • View Profile
Re: let's discuss guilds cards: baker
« Reply #10 on: April 12, 2017, 04:02:19 am »
+2

Peddlers [....] aren't that bad.

Sure they aren't bad, but on most boards, something else is more important (trasher, drawer, junker, gainer, attacks, cost reducer ... ), especially at .
Logged

Chappy7

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 173
  • Shuffle iT Username: Chappy7
  • Respect: +202
    • View Profile
Re: let's discuss guilds cards: baker
« Reply #11 on: April 13, 2017, 11:29:22 am »
0

I've found it very helpful in a couple attack heavy games where we both got tons of junk in our deck with no trashing.  The coin tokens were a great way to actually get up to 5+ eventually. As with all of the other cards, it definitely has its moments
Logged

JThorne

  • Apprentice
  • *****
  • Online Online
  • Posts: 281
  • Respect: +545
    • View Profile
Re: let's discuss guilds cards: baker
« Reply #12 on: April 14, 2017, 01:18:46 pm »
+1

Gold is often bad. The difference between hitting $6 this turn and $4 the next turn vs. being able to buy two power-$5 cards can be significant in the building phase. That's where I find coin tokens to be the most useful, but it also underscores the fact that several Bakers may be overkill.

Baker also serves an important role when I'm explaining Dominion strategy in that you should not underestimate the importance of +card. Baker is $5, Candlestick maker is $2. That tiny +1 card is worth $3 more, and even then, CM needed a +buy boost to make it relevant. Then I point to the treasure piles and ask: And what are those poisonous yellow cards missing? I swear I'm going to start keeping a flyswatter under the table for when people keep reaching for the Gold pile just because they've hit $6.
Logged
Pages: [1]
 

Page created in 0.127 seconds with 21 queries.