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Author Topic: M92: xkcd Mafia - Town Wins Flawlessly!  (Read 37715 times)

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M92: xkcd Mafia - Town Wins Flawlessly!
« on: December 28, 2016, 08:09:59 pm »

Welcome to M91: xkcd Mafia by e.

This game is for 11 players, and is classified as normal. It was designed by yuma as an open setup. This setup was played previously in M51

Co-mod:

Sign ups are open. Rules to come.


1. Calamitas
2. Roadrunner7671
3. Awaclus
4. Robz888
5. LaLight
6. faust
7. Ichimaru Gin
8. Eevee
9. gkrieg13
10. schadd
11. SpaceAnemone

Tags: The_Wine_Merchant, Joseph2302, ashersky, mcmcsalot, Dylan32, scott_pilgrim

Game State Tracker:
Day 1:


The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive. With 10 or more players alive, the player with the most votes at the end of the day will be lynched. Ties are broken by coin flip. With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, purple text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
7. Prods will be issued by request after 24 hours of inactivity. Players are subject to replacement or modkill upon the third prod request.
8. All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
1. Days will last ten IRL days.
2. Nights will last two IRL days.
« Last Edit: January 30, 2017, 01:10:39 pm by 2.71828..... »
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Re: M92: XKCD Mafia - Signups Open!
« Reply #1 on: December 28, 2016, 08:10:07 pm »

The setup for this game is Traitor8 and was designed by yuma.

Traitor8 is a semi-open setup for 11 players. Setup generation is a randomized process that is open and explained below.

Mafia:
2 Mafia + 1 Roleblocking Traitor

Town:
Up to 8 players

One of the following rows or columns adding a scum add on depending on the row added:


xxxx               Column1         Column2         Column3         Column4         Add-On           
Row1              VT                  Detective         1-shot CommuterGoon Cop         1-shot Investigation Immune/SK
Row2                Watcher            JK                     VT                     Psychologist       2-shot JOAT       
Row3                1-shot Bulletproof Townie VT                     JK                     BodyguardTraitor Knows Mafia         
Row4                 1-shot CommuterPsychologist        Detective            VT                      Mafia Knows Traitor   
Add-On              2-shot JOAT       Mafia Knows Traitor/SKTraitorKnows Mafia/SK1-shot Investigation Immune      xxxxxxx           

To clarify here are the 8 options:

1. Detective, 1-shot Commuter, Goon Cop; 1-shot Investigation Immune + Serial Killer
2. Watcher, Jailkeeper, Psychologist; 2-shot JOAT
3. 1-shot BP Townie, Jailkeeper, Bodyguard; Traitor Knows Mafia
4. 1-shot Commuter, Psychologist, Detective; Mafia Knows Traitor
5. Watcher, 1-shot BP Townie, 1-shot BP Commuter; 2-shot JOAT
6. Detective, Jailkeeper, Psychologist; Mafia Knows Traitor + Serial Killer
7. 1-shot Commuter, Jailkeeper, Detective; Traitor Knows Mafia + Serial Killer
8. Goon Cop, Psychologist, Bodyguard; 1-shot Investigation Immune


Serial Killer: (if applicable, present 3/8 of the time)
- 2-shot JOAT, which includes a passive 1-shot Bulletproof, 1-shot Strongman, 1-shot Investigation Immune. If the Bulletproof is used up one JOAT attributes will be lost. If both the Strongman or Investigation Immune is used at night the Bulletproof will be lost as well.
- The SK may choose to give up NK and instead perform any one of the 8 town roles listed above during the night. Each role may only be used once by the Sk during the game.


Mechanics:
- All roles will be used according to mafiascum specification unless otherwise noted below.
- Daystart
- Mafia JOAT is an option of Strongman and Ninja (each can only be used once) and is not an assigned role, instead it is universal for the mafia team. But is instead a role that any alive mafia player can use it while performing the night kill.
- Mafia Investigation Immune is universal. It will return results of "Not Goon" to Goon Cops, "Not Killed" to Detectives, "Can't Kill" to Psychologists and "Didn't Target Anyone" to Watchers.
- Traitor does not know the identity of Mafia Partners unless it is added on as a bonus. Traitor will be informed at day start of the Mafia's identities in a PM if that add-on is selected.
- Mafia does not know the identity of the Traitor unless it is added on as a bonus. The Mafia will be informed at day start of the Mafia's identities in their quicktopic if that add-on is selected.
- Flavor will indicate if a player was killed by multiple factions, but will not indicate which alignment performed specific kills.
- When the Traitor dies, if at least one Mafia Goon is still alive one will be chosen at random to inherit the Roleblocking role. This Goon will be transformed from a Goon to a Mafia Roleblocker.
- If the Mafia target the Traitor with a NK, the Traitor will not die unless mafia is using a strongman kill. Otherwise, the Traitor will be recruited and become a Mafia Roleblocker and be given access to the quicktopic.
- The Traitor can Roleblock a Mafia NK.
- If the Traitor will inherit the NK and become a Mafia Roleblocker if is the only Mafia player alive.
- Goon Cop will return results of Goon or Not Goon.
- Detective will return results of having killed or not killed.
- Psychlogist will return results of being capable of killing or not capable. But if a kill has been performed previously, the result will be falsified. Traitors are not capable of killing until they have been converted into Mafia Roleblockers
- Roles cannot target themselves.
- Flavor will not be indicative of alignment.

Order of Operations: (roles listed earlier in parenthesis will be performed simultaneously)
Modifiers (Ninja/Strongman)
Commuter
Blocking (Jailkeeper, Roleblocking)
Protective (Bodyguard, Bulletproof)
Killing
Investigative (Watcher, Psychologist, Detective, Goon Cop)

Win Conditions:
- Town wins when all threats to the Town have been eliminated.
- Mafia wins when Mafia (not counting the Traitor, unless the traitor has become a Mafia Roleblocker) controls at least half of the Town and the SK, if present, has been eliminated.
- Serial Killer wins when all other players have been eliminated. If a scenario exists where a Serial Killer and a Mafia the following will be followed:
   * If the Traitor is the last mafia alive, Mafia will win.
   * If either original mafia are the last mafia alive, the SK will win.
« Last Edit: January 03, 2017, 10:44:22 pm by 2.71828..... »
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Re: M92: XKCD Mafia - Signups Open!
« Reply #2 on: December 28, 2016, 08:10:14 pm »

Flavor



Each player will be assigned an xkcd comic(s?) as their flavor.  There will be no difference in flavor for town and mafia.  If you wish to submit a specific xkcd comic or multiple comics that you enjoy for your flavor please send me a PM with the link to that comic(s).  All flavor will be written based on the comics assigned or just xkcd comics in general.  Your specific comic strip will be used as flavor for when you die.
« Last Edit: December 28, 2016, 08:18:45 pm by 2.71828..... »
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Re: M92: XKCD Mafia - Signups Open!
« Reply #3 on: December 28, 2016, 08:20:59 pm »

slash /tag
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Re: M92: xkcd Mafia - Signups Open!
« Reply #4 on: December 28, 2016, 10:42:43 pm »

/in for flavor alone <3
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Town (5/9): M85, RMM35, M87, NM9, M90RMM38, M92, M91, M102,
Scum (3/3): M84, M88, M100

MVPs (1): M84

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Re: M92: xkcd Mafia - Signups Open!
« Reply #5 on: December 28, 2016, 10:53:28 pm »

/very in
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Re: M92: xkcd Mafia - Signups Open!
« Reply #6 on: December 28, 2016, 11:35:41 pm »

This says it is for 11 and 12 people in different places
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Re: M92: xkcd Mafia - Signups Open!
« Reply #7 on: December 29, 2016, 12:09:46 am »

Another I want to play in, but just tag for now.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M92: xkcd Mafia - Signups Open!
« Reply #8 on: December 29, 2016, 03:48:35 am »

/in
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Re: M92: xkcd Mafia - Signups Open!
« Reply #9 on: December 29, 2016, 03:54:13 am »

/tag for now
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Wins: 14, 10
Losses: 10, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: M92: xkcd Mafia - Signups Open!
« Reply #10 on: December 29, 2016, 08:48:30 am »

This says it is for 11 and 12 people in different places

Copy/paste error. Fixed
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Re: M92: xkcd Mafia - Signups Open!
« Reply #11 on: December 29, 2016, 09:17:17 am »

/tag
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

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Re: M92: xkcd Mafia - Signups Open!
« Reply #12 on: December 29, 2016, 09:32:23 am »

Gosh I desperately want to play this setup. /in to reserve a seat, will give that seat up if it starts too soon
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Re: M92: xkcd Mafia - Signups Open!
« Reply #13 on: December 29, 2016, 09:32:57 am »

Gosh I desperately want to play this setup. /in to reserve a seat, will give that seat up if it starts too soon

Absolutely the same. /in to reserve.
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Wins: 14, 10
Losses: 10, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: M92: xkcd Mafia - Signups Open!
« Reply #14 on: December 29, 2016, 10:48:38 am »

I don't plan on this game starting anytime too soon. At the earliest I think start of D2 of M90 unless I there is huge demand to start sooner.
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Re: M92: xkcd Mafia - Signups Open!
« Reply #15 on: December 30, 2016, 11:32:14 am »

There's a flavor gone that I wanted to use sometime. Oh well.

/in
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Re: M92: xkcd Mafia - Signups Open!
« Reply #16 on: December 30, 2016, 01:42:07 pm »

/in

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Re: M92: xkcd Mafia - Signups Open!
« Reply #17 on: December 30, 2016, 01:43:03 pm »

/in

Serial Killer of this setup is back!
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Wins: 14, 10
Losses: 10, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

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Re: M92: xkcd Mafia - Signups Open!
« Reply #19 on: December 30, 2016, 01:55:03 pm »

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Re: M92: xkcd Mafia - Signups Open!
« Reply #20 on: December 30, 2016, 01:58:19 pm »

/in
You!
Yes indeed!
I forget, are you one of my archenemies?

It was his first game and he was at 3p LyLo and you fooled him :D
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Wins: 14, 10
Losses: 10, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

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Re: M92: xkcd Mafia - Signups Open!
« Reply #21 on: December 30, 2016, 02:14:06 pm »

/in
You!
Yes indeed!
I forget, are you one of my archenemies?

It was his first game and he was at 3p LyLo and you fooled him :D
Ah yes. I recall that.
Have we met before?

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Re: M92: xkcd Mafia - Signups Open!
« Reply #22 on: December 30, 2016, 02:26:08 pm »

/in
You!
Yes indeed!
I forget, are you one of my archenemies?

It was his first game and he was at 3p LyLo and you fooled him :D
Ah yes. I recall that.
Have we met before?

No, I'm quite new (M85 as the first one) but seems like I reread like 60% of all the old games so I quite know every vet almost in person :)
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Wins: 14, 10
Losses: 10, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

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Re: M92: xkcd Mafia - Signups Open!
« Reply #23 on: December 30, 2016, 02:41:55 pm »

Ah. So another talented newcomer. I should probably brush up on the games I've missed myself.

What's the lowdown on me then?

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Re: M92: xkcd Mafia - Signups Open!
« Reply #24 on: December 30, 2016, 02:45:10 pm »

Ah. So another talented newcomer. I should probably brush up on the games I've missed myself.

What's the lowdown on me then?

Well, as far as I remember, you don't make much short posts and prefer long ones to make but that was the tendency for all the players in all the first 40ish games. Also, you're not in a spotlight ever, hiding in shadows and waiting. I can't quite remember any games where you were town :)
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Wins: 14, 10
Losses: 10, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.
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