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McGarnacle

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McGarnacle's Fan Expansion
« on: December 16, 2016, 11:46:33 am »
+1

Using Violet CLM's fantastic Dominion Card Image Generator, I've made some Fan Cards I would like your opinions on. They are supposed to work with Alchemy and Cornucopia specifically (2 of my fav expansions), using some ideas I've seen previously (like the + mechanic, which is awesome.

http://shemitz.net/static/dominion3/?title=Magic%20Book&description=%2B1%20Card%0A%2B1%20Action%0A%2B%20%241%0A%2B%20%5E%0A&type=Action&price=%245&preview=&picture=http%3A%2F%2Fimg03.deviantart.net%2F8a6e%2Fi%2F2011%2F010%2F1%2F9%2Fspell_books_by_tsabo6-d36v4sp.jpg&color0=0&color1=0

http://shemitz.net/static/dominion3/?title=Enchanted%20Wood&description=At%20the%20end%20of%20the%20game%2C%20worth%20%25%20per%20copy%20of%20this%20left%20in%20the%20supply.%0A&type=Victory&price=%244&preview=&picture=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2F63%2Ff9%2Fd5%2F63f9d51a6928cedb47fff6e7fd1b9ed4.jpg&color0=2&color1=0

http://shemitz.net/static/dominion3/?title=Royal%20Banquet&description=%2B1%20Buy%0ATrash%20this%20and%20another%20copy%20from%20the%20supply.%20Worth%20%241%20per%20copy%20of%20this%20in%20the%20supply%20pile.%0A&type=Action&price=%246&preview=&picture=https%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F7%2F72%2FA_Boyar_Wedding_Feast_(Konstantin_Makovsky%2C_1883)_Google_Cultural_Institute.jpg%2F1200px-A_Boyar_Wedding_Feast_(Konstantin_Makovsky%2C_1883)_Google_Cultural_Institute.jpg&color0=0&color1=0

http://shemitz.net/static/dominion3/?title=Antiquarian&description=%2B1%20Action%0A%2B%20%5E%0AReveal%20the%20top%205%20cards%20of%20your%20deck%2C%20discard%20the%20duplicates%20and%20put%20the%20rest%20back%20on%20top%20in%20any%20order.&type=Action&price=%244&preview=&picture=https%3A%2F%2Fencrypted-tbn2.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcR4oVCLXJsPCJ2B6ROEFpIm1KdqyAaZ-8zqc9LinHWW5zuOzXEM8W6REQ&color0=0&color1=0

http://shemitz.net/static/dominion3/?title=Haunted%20House&description=Each%20other%20player%20gains%20a%20Curse.%20Gain%20a%20Potion%2C%20putting%20it%20into%20your%20hand.%20If%20you%20did%2C%20set%20this%20aside.%20Return%20it%20to%20your%20deck%20at%20the%20end%20of%20the%20game.%0A-%0A-1%20%25&type=Action%2FAttack%2FCurse&price=%243&preview=&picture=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2Fa9%2F78%2F51%2Fa97851798e69852474278744b480b988.jpg&color0=0&color1=7

http://shemitz.net/static/dominion3/?title=Carnival&description=%2B1%20Card%0AReveal%20you%20hand.%20%2B1%20Action%20per%20differently%20named%20card%20in%20your%20hand.&type=Action&price=%244&preview=&picture=http%3A%2F%2Fwww.oldlouisville.com%2FArtShow%2FMedievalFair.jpg&color0=0&color1=0

http://shemitz.net/static/dominion3/?title=Panacea&description=%2B1%20Buy%0AReveal%20your%20hand.%20Worth%20%241%20for%20every%202%20differently%20named%20cards%20in%20your%20hand.%20%2B1%20%5E%20for%20each%20Potion%20in%20your%20hand.&type=Treasure&price=%245&preview=&picture=http%3A%2F%2Fvignette2.wikia.nocookie.net%2Fpowerlisting%2Fimages%2F1%2F1f%2FAlchemy_news_item.jpg%2Frevision%2Flatest%3Fcb%3D20120610050849&color0=1&color1=2








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ThetaSigma12

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Re: McGarnacle's Fan Expansion
« Reply #1 on: December 16, 2016, 12:06:48 pm »
+1

Quote
Magic Book (Action, )
+1 Card
+1 Action
+
+P

461.Weavile has like literally the exact same card (art too!) in Warlords and Wizards, except it costs which I think I like better.
Quote
Enchanted Wood (Victory, )
Worth 1 per Enchanted Wood in the Supply.
I like it. A lot. Reminds me of kru5h's Beaches.
Quote
Royal Banquet (Action, )
+1 Buy
Trash this and a copy of this from the Supply. + per copy of this in the Supply.
Reminds me of Ben King's Gold Rush, which I think I like better.
Quote
Haunted House (Action - Attack - Curse, )
Each other player gains a Curse. Gain a Potion, putting it into your hand. If you did, set this aside. Return it to your deck at the end of the game.
-----------
-1
I don't like how it gives you a Potion when it usually won't be in the supply, and it's really weak. Also, the type should be "Action - Attack - Curse" not "Action/Attack/Curse".
Quote
Carnival (Action, )
+1 Card
Reveal your hand. +1 Action per differently named card revealed.
I like the concept. It's worth a shot.
Quote
Panacea (Treasure, )
+1 Buy
Reveal your hand. Worth for every 2 differently named cards revealed. + per Potion revealed.
Hmmm, I'd prefer it if it only gave 1 max. Also, the is irrelevant most games, and the + is a little weak.
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McGarnacle

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Re: McGarnacle's Fan Expansion
« Reply #2 on: December 16, 2016, 12:36:15 pm »
+1

Thanks, Theta! Figured you would be the first to respond. So Magic Book should cost 3P. How could I change Haunted House? If Panacea could give only P max, how would I buff it (I agree, it is a bit weak)?
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tristan

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Re: McGarnacle's Fan Expansion
« Reply #3 on: December 16, 2016, 01:33:49 pm »
+2

Enchanted Wood has already been suggested back in the days. I don't remember it's name, only that it was priced at 6. 4 is probably OK too though as the design implies that it is balanced at virtually any price. At a cheaper cost it is just easier to destroy the advantage of one player having 1 or 2 of them.

Haunted House is a cheaper Potion and a one-shot Curser. The only drawback is the negative out-of deck-VP. I guess that even on a board with decent trashing you would nearly always pick this over the first potion, not at least because in the opening you could buy a soon-to-be-Potion and a 4 instead of Potion and a 3.

Carnival is one of the coolest Cornucopiaesque villages I have seen. Probably pretty good for a 4 Village as it might often grant 3 or more Actions but the marginal benefit of extra actions on a village is sharply decreasing (village density also matters, you normally prefer 4 villages over 2 double villages).
So what I wanna say in short is that although this could net you a lot of Actions this IMO is not a balance problem.

Without Potion cards in the Kingdom Panacea is weak. You will only reveal Treasures and dead cards and even if you have Copper, Silver, Gold, Curse and some Victory card in your hand (which is quite a lot of variety) you will only get an effect which is identical to one of Charm's options.
In the presence of Potion it is kick-ass though as you can buy two strong Potion cards and rush an important pile like Scrying Pool or Alchemist.
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McGarnacle

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Re: McGarnacle's Fan Expansion
« Reply #4 on: December 16, 2016, 02:13:14 pm »
0

Enchanted Wood has already been suggested back in the days. I don't remember it's name, only that it was priced at 6. 4 is probably OK too though as the design implies that it is balanced at virtually any price. At a cheaper cost it is just easier to destroy the advantage of one player having 1 or 2 of them.

Haunted House is a cheaper Potion and a one-shot Curser. The only drawback is the negative out-of deck-VP. I guess that even on a board with decent trashing you would nearly always pick this over the first potion, not at least because in the opening you could buy a soon-to-be-Potion and a 4 instead of Potion and a 3.

Carnival is one of the coolest Cornucopiaesque villages I have seen. Probably pretty good for a 4 Village as it might often grant 3 or more Actions but the marginal benefit of extra actions on a village is sharply decreasing (village density also matters, you normally prefer 4 villages over 2 double villages).
So what I wanna say in short is that although this could net you a lot of Actions this IMO is not a balance problem.

Without Potion cards in the Kingdom Panacea is weak. You will only reveal Treasures and dead cards and even if you have Copper, Silver, Gold, Curse and some Victory card in your hand (which is quite a lot of variety) you will only get an effect which is identical to one of Charm's options.
In the presence of Potion it is kick-ass though as you can buy two strong Potion cards and rush an important pile like Scrying Pool or Alchemist.

Thanks, man! Do you think I could fix Panacea by adding the set-up clause of forcing Potions to be in the kingdom?
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Re: McGarnacle's Fan Expansion
« Reply #5 on: December 16, 2016, 05:13:22 pm »
0

I tried to do an alchemy part deu as my debut on the forum. I will repeat a bit of the general feedback here that I got there: + is a marginal benefit that only applies when there are cards that cost in the kingdom. It isn't really necessary.
Now, some individual feedback:
Antiquarian: Seems good. See above about +. Possibly a trite too expensive, in my opinion. NEVER EVER EVER play it after colliding treasure maps.
Carnival: Looks balanced
Enchanted Wood: Feels a little political to me, but I like the concept.
Haunted house: I really don't like action-curses (by the way, that should be action-attack-curse) but I might take an exception to this one. Not entirely sure how balanced it is though. Due to its nature as a curse, it could be argued that when your opponent gains a Curse, they could gain a haunted house. Not sure if this was your intention.
Magic Book: Outside of the above advice, seems balanced.
Panacea: Outside of the general advice about +, you mentioned a possible setup clause. The + is useless without a card in the kingdom, so when the + would be useful, there would already be potions in the kingdom. I would strongly advise against the inclusion of a setup clause.
Royal Banquet: wording -- ...from the supple. + for each copy of this in the supply. I feel like it needs some weird cost thing to make it balanced.
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tristan

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Re: McGarnacle's Fan Expansion
« Reply #6 on: December 17, 2016, 09:47:34 am »
+1

Enchanted Wood has already been suggested back in the days. I don't remember it's name, only that it was priced at 6. 4 is probably OK too though as the design implies that it is balanced at virtually any price. At a cheaper cost it is just easier to destroy the advantage of one player having 1 or 2 of them.

Haunted House is a cheaper Potion and a one-shot Curser. The only drawback is the negative out-of deck-VP. I guess that even on a board with decent trashing you would nearly always pick this over the first potion, not at least because in the opening you could buy a soon-to-be-Potion and a 4 instead of Potion and a 3.

Carnival is one of the coolest Cornucopiaesque villages I have seen. Probably pretty good for a 4 Village as it might often grant 3 or more Actions but the marginal benefit of extra actions on a village is sharply decreasing (village density also matters, you normally prefer 4 villages over 2 double villages).
So what I wanna say in short is that although this could net you a lot of Actions this IMO is not a balance problem.

Without Potion cards in the Kingdom Panacea is weak. You will only reveal Treasures and dead cards and even if you have Copper, Silver, Gold, Curse and some Victory card in your hand (which is quite a lot of variety) you will only get an effect which is identical to one of Charm's options.
In the presence of Potion it is kick-ass though as you can buy two strong Potion cards and rush an important pile like Scrying Pool or Alchemist.

Thanks, man! Do you think I could fix Panacea by adding the set-up clause of forcing Potions to be in the kingdom?
Well, the Potion alone does little in the presence of Potion alone; it requires cards that cost Potion or somehow interact with Potion differently.
So I'd say that like all fan cards with virtual Potion they are mostly only good if there are other Potion cards in the Kingdom and there are numerous house rules do deal with that. You could e.g. play with only 2 expansions like LFN does (or in this case, Alchemy, New Alchemy and one or two other sets) in order to increase the Potion cards ratio in the Kingdom.
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McGarnacle

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Re: McGarnacle's Fan Expansion
« Reply #7 on: December 17, 2016, 11:12:46 am »
+1

Thanks for all the advice, everyone. I've added some more cards. Thoughts?

Harbor (Action/Duration )
+2 Cards
+1 Action
Put a Treasure card from your hand on top of your deck.

At the start of your next turn:
+ $2
+1 Buy

Weaponsmith (Action )
+ $1
+1 Buy
When you discard this (other than during a clean-up phase) choose one; gain an Attack, putting it on top of you deck, or trash a card from your hand.

Exotic Market (Action )
+1 Action
+ $1
+2 Buys
Gain a copper.
Name a card. Reveal the top card of your deck. If it's the named card, put it into your hand.

Magic Shop (Action )
+1 Card
+1 Action
+ $1
+1 Buy
Gain a Potion.

Craftsmen's Quarter (Action [$5+]
+3 Cards
+1 Buy
-
When you buy this, for each $2 you overpay, take a coin token.

« Last Edit: December 17, 2016, 12:14:09 pm by McGarnacle »
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Re: McGarnacle's Fan Expansion
« Reply #8 on: December 17, 2016, 11:15:56 am »
+2

How do you discard crds from play other than in Clean-up Phase? That could make an infinite playing the same card.
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McGarnacle

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Re: McGarnacle's Fan Expansion
« Reply #9 on: December 17, 2016, 11:49:25 am »
0

How do you discard crds from play other than in Clean-up Phase? That could make an infinite playing the same card.

Using a sifter.
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Re: McGarnacle's Fan Expansion
« Reply #10 on: December 17, 2016, 12:09:52 pm »
+1

How do you discard crds from play other than in Clean-up Phase? That could make an infinite playing the same card.

Using a sifter.

Except that those discard from hand or from your deck, neither of which are from play. There are literally no official cards that can trigger Weaponsmith.
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McGarnacle

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Re: McGarnacle's Fan Expansion
« Reply #11 on: December 17, 2016, 12:13:49 pm »
0

How do you discard crds from play other than in Clean-up Phase? That could make an infinite playing the same card.

Using a sifter.

Except that those discard from hand or from your deck, neither of which are from play. There are literally no official cards that can trigger Weaponsmith.

Whoops, fixed. Thanks  :-[.
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Re: McGarnacle's Fan Expansion
« Reply #12 on: December 17, 2016, 12:23:07 pm »
0

I've mocked up all of the cards in your last post, with my suggested edits already implemented into said mockups.

Harbor

Weaponsmith

Exotic Market

Magic Shop

Craftsmen's Quarter
« Last Edit: December 17, 2016, 12:26:57 pm by Gubump »
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McGarnacle

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Re: McGarnacle's Fan Expansion
« Reply #13 on: December 17, 2016, 01:14:46 pm »
0

I've mocked up all of the cards in your last post, with my suggested edits already implemented into said mockups.

Harbor

Weaponsmith

Exotic Market

Magic Shop

Craftsmen's Quarter

Nice! I've mocked them up myself, and it was cool to compare art. I may change a couple of mine, as well as implement the changes you suggested  :).
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Re: McGarnacle's Fan Expansion
« Reply #14 on: December 17, 2016, 09:37:23 pm »
+2

Quote
Magic Book (Action, $5)
+1 Card
+1 Action
+$1
+P

It breaks the idea of "Potion-costs". For example, when you need Familiar, you buy Potion, then buy Familiar. After that, Potion is a dead card. Opportunity cost strengthens Familiar and other Potion-cost cards. Magic Book easily breaks this rule.
Cantrip+gaining a Treasure costing up to $4 in hand works.
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Re: McGarnacle's Fan Expansion
« Reply #15 on: December 18, 2016, 03:05:40 am »
+1

Quote
Magic Book (Action, $5)
+1 Card
+1 Action
+$1
+P

It breaks the idea of "Potion-costs". For example, when you need Familiar, you buy Potion, then buy Familiar. After that, Potion is a dead card. Opportunity cost strengthens Familiar and other Potion-cost cards. Magic Book easily breaks this rule.
Cantrip+gaining a Treasure costing up to $4 in hand works.
That's nonsense as you usually buy several Familiars and cards like Alchemist or Apothecary still interact the actual Potion in your deck. Furthermore there is nothing in principal wrong with virtual Potion. I think that Magic Book is too cheap but if it would e.g. not provide a virtual coin it would be a very expensive cantrip after you are done buying anything with Potion cost; i.e. the general notion of high oppotunits costs of buying Potion cards is still followed.
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« Last Edit: December 19, 2016, 06:30:44 pm by McGarnacle »
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McGarnacle

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Re: McGarnacle's Fan Expansion
« Reply #17 on: December 19, 2016, 12:12:31 pm »
+1

Any thoughts?
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Re: McGarnacle's Fan Expansion
« Reply #18 on: December 19, 2016, 12:49:25 pm »
0

Oh yeah, I was gonna post about it but I forgot :P.

I like it. The calling at the end of your Clean-up phase is cool and make it stand out a bit more, and lets it combo with Council Room and the such. 2 typos: "Mat" -> "mat" and "clean-up" -> "Clean-up"

I might make a version for myself, with my templates and stuff.
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McGarnacle

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Re: McGarnacle's Fan Expansion
« Reply #19 on: December 19, 2016, 01:29:04 pm »
0

Oh yeah, I was gonna post about it but I forgot :P.

I like it. The calling at the end of your Clean-up phase is cool and make it stand out a bit more, and lets it combo with Council Room and the such. 2 typos: "Mat" -> "mat" and "clean-up" -> "Clean-up"

I might make a version for myself, with my templates and stuff.

Thanks! Yeah, I wanted a more precision but not obnoxious attack card which would sort of "lie in wait" just like a highwayman.
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Re: McGarnacle's Fan Expansion
« Reply #20 on: December 19, 2016, 05:59:11 pm »
+2

I find highwayman a bit too similar to militia, tbh. It's almost strictly better. Sure, it's only +$1, but it's non terminal, colliding is thus never a problem. Nah, sorry, not a huge fan. :) It's also unmoatable.
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Re: McGarnacle's Fan Expansion
« Reply #21 on: December 19, 2016, 06:20:06 pm »
0

I find highwayman a bit too similar to militia, tbh. It's almost strictly better. Sure, it's only +$1, but it's non terminal, colliding is thus never a problem. Nah, sorry, not a huge fan. :) It's also unmoatable.

You can make it an Attack card and it will be Moatable... but people will have to remember which particular instance of the card they Moated, potentially several turns later when it's called.
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Re: McGarnacle's Fan Expansion
« Reply #22 on: December 19, 2016, 06:31:02 pm »
+2

I find highwayman a bit too similar to militia, tbh. It's almost strictly better. Sure, it's only +$1, but it's non terminal, colliding is thus never a problem. Nah, sorry, not a huge fan. :) It's also unmoatable.

You can make it an Attack card and it will be Moatable... but people will have to remember which particular instance of the card they Moated, potentially several turns later when it's called.
Really Complicated Version:
Quote
(Action-Attack)
If you called this, each other player discards down to 3 cards in hand. Otherwise, +1 Action, +, and put this on your Tavern mat.
---------------
At the start of your Clean-up phase, you may call this, to play this.
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Re: McGarnacle's Fan Expansion
« Reply #23 on: December 19, 2016, 06:31:57 pm »
0

I find highwayman a bit too similar to militia, tbh. It's almost strictly better. Sure, it's only +$1, but it's non terminal, colliding is thus never a problem. Nah, sorry, not a huge fan. :) It's also unmoatable.

Whoops, it was supposed to be an attack. Fixed. Maybe if it didn't give 1 action when played?
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Re: McGarnacle's Fan Expansion
« Reply #24 on: December 19, 2016, 07:35:48 pm »
+1

I find highwayman a bit too similar to militia, tbh. It's almost strictly better. Sure, it's only +$1, but it's non terminal, colliding is thus never a problem. Nah, sorry, not a huge fan. :) It's also unmoatable.

You can make it an Attack card and it will be Moatable... but people will have to remember which particular instance of the card they Moated, potentially several turns later when it's called.
Really Complicated Version:
Quote
(Action-Attack)
If you called this, each other player discards down to 3 cards in hand. Otherwise, +1 Action, +, and put this on your Tavern mat.
---------------
At the start of your Clean-up phase, you may call this, to play this.

Even if it rule wise works, it's a bit meh imo.

I would put a clause on the calling aspect, like whine mzrchant does
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Re: McGarnacle's Fan Expansion
« Reply #25 on: December 19, 2016, 08:06:07 pm »
0

I find highwayman a bit too similar to militia, tbh. It's almost strictly better. Sure, it's only +$1, but it's non terminal, colliding is thus never a problem. Nah, sorry, not a huge fan. :) It's also unmoatable.

You can make it an Attack card and it will be Moatable... but people will have to remember which particular instance of the card they Moated, potentially several turns later when it's called.
Really Complicated Version:
Quote
(Action-Attack)
If you called this, each other player discards down to 3 cards in hand. Otherwise, +1 Action, +, and put this on your Tavern mat.
---------------
At the start of your Clean-up phase, you may call this, to play this.

Even if it rule wise works, it's a bit meh imo.

I would put a clause on the calling aspect, like whine mzrchant does

"Whine" Merchant should be a meme.   ;)
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Re: McGarnacle's Fan Expansion
« Reply #27 on: December 20, 2016, 07:34:58 pm »
+2

This one needs some work, but I like the idea: Wonder (Action )
+ $2
Reveal a Province, a Gold and an Action Card from your hand. If you do: +2 Cards, +2 Actions +1 Buy

http://shemitz.net/static/dominion3/?title=Wonder&description=%2B%20%242%0AReveal%20a%20Province%2C%20a%20Gold%20and%20an%20Action%20Card%20from%20your%20hand.%20If%20you%20do%3A%20%2B2%20Cards%2C%20%2B2%20Actions%20%2B1%20Buy&type=Action&price=%245&preview=&picture=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2F736x%2F75%2F35%2F78%2F7535789d8c833fd47bf55f9069a40cc0.jpg&color0=0&color1=0
It is almost always just a terminal Silver. It is rarely broken City. Too swingy. The luckiest player almost always wins without Haven, Warehouse, or so on. That's unacceptable. The strongest who is least lucky should win. You already have Explorer, Legionary and City Quarter, which let you reveal Province, Gold, or Actions. Need another which is worse than Tournament?

How about this?

Quote
Wonder
cost $5 - Action
+$2
Reveal a card from your hand. If it is an...
Action card, +2 Action
Province, +2 Card
Gold, +1 Buy
« Last Edit: December 20, 2016, 07:41:40 pm by majiponi »
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Re: McGarnacle's Fan Expansion
« Reply #28 on: December 21, 2016, 01:50:48 am »
0

<highwayman>
The nice thing about Militia is that it's like a breath of fresh air when your opponent doesn't draw & play it. With this, you can prevent your opponent getting any fresh air at all (Don't draw your highwayman? -just call one you have saved from an earlier turn when you played more than one). That would suck.

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Re: McGarnacle's Fan Expansion
« Reply #29 on: December 21, 2016, 06:42:10 am »
0

This one needs some work, but I like the idea: Wonder (Action )
+ $2
Reveal a Province, a Gold and an Action Card from your hand. If you do: +2 Cards, +2 Actions +1 Buy

http://shemitz.net/static/dominion3/?title=Wonder&description=%2B%20%242%0AReveal%20a%20Province%2C%20a%20Gold%20and%20an%20Action%20Card%20from%20your%20hand.%20If%20you%20do%3A%20%2B2%20Cards%2C%20%2B2%20Actions%20%2B1%20Buy&type=Action&price=%245&preview=&picture=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2F736x%2F75%2F35%2F78%2F7535789d8c833fd47bf55f9069a40cc0.jpg&color0=0&color1=0

Too many requirements for a upgrade effect, most of the time it would just be a 5 cost terminal silver. Also when is a good time to buy this card?; You can only ever reach it's upgraded effect when you bought a province and if your deck is consistent enough at buying provinces. Then why waste a turn buying this unless you can reach double provinces and even if your deck cannot reach 8 coins consistently? And if your deck is inconsistent. Why even waste your time with this card instead of making your deck more consistent?

The only valid use for this card that I can see outside some Gear/Native Village like combo maybe?; Is trying to reach double province mega turns when this is the only +buy card, but that might be too slow since you have to waste a turn buying a single province to give a chance of this card activating assuming you didn't built a engine that can draw your whole deck.
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Re: McGarnacle's Fan Expansion
« Reply #30 on: December 21, 2016, 08:32:38 am »
0

<highwayman>
The nice thing about Militia is that it's like a breath of fresh air when your opponent doesn't draw & play it. With this, you can prevent your opponent getting any fresh air at all (Don't draw your highwayman? -just call one you have saved from an earlier turn when you played more than one). That would suck.

Hmmm. Good Point. Maybe a clause which would keep you from playing it the same turn you move it to your mat?
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Re: McGarnacle's Fan Expansion
« Reply #32 on: December 21, 2016, 10:48:28 am »
0

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Re: McGarnacle's Fan Expansion
« Reply #33 on: December 21, 2016, 11:37:24 am »
0

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Re: McGarnacle's Fan Expansion
« Reply #34 on: December 21, 2016, 07:49:41 pm »
0

<highwayman>
The nice thing about Militia is that it's like a breath of fresh air when your opponent doesn't draw & play it. With this, you can prevent your opponent getting any fresh air at all (Don't draw your highwayman? -just call one you have saved from an earlier turn when you played more than one). That would suck.

Hmmm. Good Point. Maybe a clause which would keep you from playing it the same turn you move it to your mat?
Like this?
Quote
Highwayman
cost $3 - Treasure - Reserve
Worth $1
Put this on your Tavern Mat at the start of your Cleanup phase.

At the start of your Buy phase, you may discard this from your Tavern Mat to play Militia.
Maybe making it a split pile works.
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Re: McGarnacle's Fan Expansion
« Reply #35 on: December 25, 2016, 09:04:37 am »
0

Craftsmen's Quarter (Action [$5+]
+3 Cards
+1 Buy
-
When you buy this, for each $2 you overpay (rounding up), take a coin token.

Is this really weak?
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Re: McGarnacle's Fan Expansion
« Reply #36 on: December 25, 2016, 10:15:59 am »
0

It seems slightly weak, but it is pretty novel. I wonder if you could get a coin token for every $1 you overpay without it being broken. Either that, or have it give 1 Coun token on play?

To match the standard wording of overpay, it would read "When you buy this, you may overpay for it. For each $2 you overpaid (rounding up), take a Coin token."
« Last Edit: December 25, 2016, 10:17:23 am by Chris is me »
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Re: McGarnacle's Fan Expansion
« Reply #37 on: December 25, 2016, 10:45:25 am »
0

It seems slightly weak, but it is pretty novel. I wonder if you could get a coin token for every $1 you overpay without it being broken. Either that, or have it give 1 Coun token on play?

To match the standard wording of overpay, it would read "When you buy this, you may overpay for it. For each $2 you overpaid (rounding up), take a Coin token."

Weak, like Jester weak, or weak like Transmute weak?
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Re: McGarnacle's Fan Expansion
« Reply #38 on: December 25, 2016, 10:47:52 am »
0

This one needs some work, but I like the idea: Wonder (Action )
+ $2
Reveal a Province, a Gold and an Action Card from your hand. If you do: +2 Cards, +2 Actions +1 Buy

http://shemitz.net/static/dominion3/?title=Wonder&description=%2B%20%242%0AReveal%20a%20Province%2C%20a%20Gold%20and%20an%20Action%20Card%20from%20your%20hand.%20If%20you%20do%3A%20%2B2%20Cards%2C%20%2B2%20Actions%20%2B1%20Buy&type=Action&price=%245&preview=&picture=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2F736x%2F75%2F35%2F78%2F7535789d8c833fd47bf55f9069a40cc0.jpg&color0=0&color1=0

Too many requirements for a upgrade effect, most of the time it would just be a 5 cost terminal silver. Also when is a good time to buy this card?; You can only ever reach it's upgraded effect when you bought a province and if your deck is consistent enough at buying provinces. Then why waste a turn buying this unless you can reach double provinces and even if your deck cannot reach 8 coins consistently? And if your deck is inconsistent. Why even waste your time with this card instead of making your deck more consistent?

The only valid use for this card that I can see outside some Gear/Native Village like combo maybe?; Is trying to reach double province mega turns when this is the only +buy card, but that might be too slow since you have to waste a turn buying a single province to give a chance of this card activating assuming you didn't built a engine that can draw your whole deck.
Huh?  That's like saying that Tournament and Prizes is a stupid concept. Also, not every game ends in perma Province gaining, especially not in the presence of cards that incentivize you to green earlier.
The card is obviously quite narrow and while its condition is harder than that of Tournament its payoff is consistent.
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Re: McGarnacle's Fan Expansion
« Reply #39 on: December 25, 2016, 10:53:01 am »
+2

Craftsmen's Quarter (Action [$5+]
+3 Cards
+1 Buy
-
When you buy this, for each $2 you overpay (rounding up), take a coin token.

Is this really weak?
I think this would be cool if, like Chris said, this would be on play:
While this is in play, when you buy a card you may overpay for it. If you do, for every 2 you overpay, take a Coin token.

This would be a non-Event implentation of Asper's Conserve that avoided Conserve's problems.
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Re: McGarnacle's Fan Expansion
« Reply #40 on: December 25, 2016, 02:03:23 pm »
0

I guess my question is it is passable. I've already printed it and I'm trying to figure out if I have to re-print it.
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Re: McGarnacle's Fan Expansion
« Reply #41 on: December 25, 2016, 02:14:16 pm »
+3

Craftsmen's Quarter (Action [$5+]
+3 Cards
+1 Buy
-
When you buy this, for each $2 you overpay (rounding up), take a coin token.

Is this really weak?
I think this would be cool if, like Chris said, this would be on play:
While this is in play, when you buy a card you may overpay for it. If you do, for every 2 you overpay, take a Coin token.

This would be a non-Event implentation of Asper's Conserve that avoided Conserve's problems.

This isn't what I suggested, but it's a good idea.

I guess my question is it is passable. I've already printed it and I'm trying to figure out if I have to re-print it.

Definitely passable. Compare it to Margrave, it's fairly similar. So it's maybe a bit below average for a $5 but very playable and could be valuable on many boards. It's nice when +Buy is "free" with something you already want.
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Re: McGarnacle's Fan Expansion
« Reply #42 on: December 27, 2016, 01:38:26 pm »
0

New versions of three cards:

Highwayman (Action- Attack )
+1 Action
Put this on your Tavern Mat.
-
At the end of your clean-up phase (but not on the turn after playing this), you may call this. If you do, each other player discards down to 3 cards.

Harbor (Action/Duration )
+2 Cards +1 Action Put a Treasure card from your hand on top of your deck.
 At the start of your next turn: + $2 +1 Buy

Magic Shop (Action )
+1 Card +1 Action + $1 +1 Buy Gain a Potion.
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Re: McGarnacle's Fan Expansion
« Reply #44 on: December 30, 2016, 04:43:43 pm »
0


Marines (Action - Attack $4)
+1 Card
+1 Action
Take 1D
Each other player reveals the top card of their deck, trashes it if it costs from $3 to $5 and discards the rest

I'd worry that stacking these could decimate your opponents deck. In a 4 player game it's possible that you will loose cards faster than you can gain them, especially if you have debt you need to repay.
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Re: McGarnacle's Fan Expansion
« Reply #45 on: December 30, 2016, 07:58:52 pm »
+1

Two new Empires-ish cards. This one is a split pile, with the Marines on top.

Navy (Action - Attack $5)
+3 Cards
Take 2D
Each other player discards an action card from their hand, or reveals a hand with no action cards.
You may reveal a Marines from your hand. If you do, + $2.

http://shemitz.net/static/dominion3/?title=Navy&description=%2B3%20Cards%0ATake%20%401%0AEach%20other%20player%20discards%20an%20action%20card%20from%20their%20hand%2C%20or%20reveals%20a%20hand%20with%20no%20action%20cards.%0AYou%20may%20reveal%20a%20Marines%20from%20your%20hand.%20If%20you%20do%2C%20%2B%20%242.&type=Action%20-%20Attack&price=%245&preview=&picture=http%3A%2F%2Forig08.deviantart.net%2Feca0%2Ff%2F2012%2F184%2F4%2F3%2Froman_warship_by_radojavor-d55uf49.jpg&color0=0&color1=0

Marines (Action - Attack $4)
+1 Card
+1 Action
Take 1D
Each other player reveals the top card of their deck, trashes it if it costs from $3 to $5 and discards the rest.

http://shemitz.net/static/dominion3/?title=Marines&description=%2B1%20Card%0A%2B1%20Action%0ATake%20%401%0AEach%20other%20player%20reveals%20the%20top%20card%20of%20their%20deck%2C%20trashes%20it%20if%20it%20costs%20from%20%243%20to%20%245%20and%20discards%20the%20rest.&type=Action%20-%20Attack&price=%244&preview=&picture=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2F60%2F45%2F15%2F604515fb8f00b2b2fe2b25dc6e4a6c36.jpg&color0=0&color1=0

You know that awful feeling when you play Warrior?

Let's HAVE MORE OF THAT. And non terminal!
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Re: McGarnacle's Fan Expansion
« Reply #46 on: January 03, 2017, 02:33:10 am »
+1

Marines, a cantrip trashing attack, is pretty nasty. But unlike Knights it only targets the top card of your deck and it doesn't do anything for your economy until Navy is around.
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Re: McGarnacle's Fan Expansion
« Reply #47 on: January 03, 2017, 09:59:32 am »
0

Craftsmen's Quarter (Action [$5+]
+3 Cards
+1 Buy
-
When you buy this, for each $2 you overpay (rounding up), take a coin token.

Is this really weak?
I think this would be cool if, like Chris said, this would be on play:
While this is in play, when you buy a card you may overpay for it. If you do, for every 2 you overpay, take a Coin token.

This would be a non-Event implentation of Asper's Conserve that avoided Conserve's problems.

Sure, it's a cool idea, but what happens when you buy a card that already has overpay?
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Re: McGarnacle's Fan Expansion
« Reply #48 on: February 07, 2017, 03:07:45 pm »
0

Quote from: JacquesTheBard
Revolutionary: Action-Reserve
+1 Card, +1 Action. Put this on your Tavern Mat.
When you play a Revolutionary, you may call this from your Tavern Mat. If you do, +, and each other player with 4 or more cards in hand discards a card.
Found this on the forums, looks like a better version of Highwayman. I think it fixes the attack problem if you make it:
Quote
(Action-Attack-Reserve)
+1 Card
+1 Action
You may call a Revolutionary. If you did, each other player with 4 or more cards in hand discards a card.
----------------
When you call this, +.
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Re: McGarnacle's Fan Expansion
« Reply #49 on: February 08, 2017, 12:10:49 pm »
+1

Quote from: JacquesTheBard
Revolutionary: Action-Reserve
+1 Card, +1 Action. Put this on your Tavern Mat.
When you play a Revolutionary, you may call this from your Tavern Mat. If you do, +, and each other player with 4 or more cards in hand discards a card.
Found this on the forums, looks like a better version of Highwayman. I think it fixes the attack problem if you make it:
Quote
(Action-Attack-Reserve)
+1 Card
+1 Action
You may call a Revolutionary. If you did, each other player with 4 or more cards in hand discards a card.
----------------
When you call this, +.
Your version doesn't specify when the card is put on the Tavern mat. I guess at the very end to prevent you from being able to immediately call the card. But then it is functionally identical (besides rightly including the Attack type) to the first version.

If you have enough of them so that you can chain them in one turn Revolutionary is economy-wise better than Caravan Guard. This is why the card seems a bit too strong to me so I would make it "each other player with 5 or more cards in hand discards a card." and thus more similar to Urchin.
« Last Edit: February 08, 2017, 12:12:50 pm by weety4 »
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Re: McGarnacle's Fan Expansion
« Reply #50 on: February 08, 2017, 01:37:15 pm »
0

Craftsmen's Quarter (Action [$5+]
+3 Cards
+1 Buy
-
When you buy this, for each $2 you overpay (rounding up), take a coin token.

Is this really weak?
I think this would be cool if, like Chris said, this would be on play:
While this is in play, when you buy a card you may overpay for it. If you do, for every 2 you overpay, take a Coin token.

This would be a non-Event implentation of Asper's Conserve that avoided Conserve's problems.

Sure, it's a cool idea, but what happens when you buy a card that already has overpay?

You get both bonuses. In fact, if you manage to play several of these, you will get a Coin Token per copy of the card per $2. Which isn't necessarily a deal breaker, but there's also Merchant Guild already. The original just meant you can keep part of the cash if you bought it for too much. Which is also the path I went for my second take on the conserve idea, Bargain.
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ThetaSigma12

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Re: McGarnacle's Fan Expansion
« Reply #51 on: February 08, 2017, 01:41:38 pm »
+1

Okay so edited:
Quote
Highwayman (Action-Attack-Reserve, )

+1 Card
+1 Action
You may call a Highwayman. If you do, each other player with 4 or more cards in hand discards a card. Put this on your Tavern mat.
---------
When you call this, +
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McGarnacle

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Re: McGarnacle's Fan Expansion
« Reply #52 on: February 08, 2017, 02:04:22 pm »
+1

Okay so edited:
Quote
Highwayman (Action-Attack-Reserve, )

+1 Card
+1 Action
You may call a Highwayman. If you do, each other player with 4 or more cards in hand discards a card. Put this on your Tavern mat.
---------
When you call this, +

I like this. Thanks, Theta!
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Asper

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Re: McGarnacle's Fan Expansion
« Reply #53 on: February 08, 2017, 07:04:42 pm »
+1

Okay so edited:
Quote
Highwayman (Action-Attack-Reserve, )

+1 Card
+1 Action
You may call a Highwayman. If you do, each other player with 4 or more cards in hand discards a card. Put this on your Tavern mat.
---------
When you call this, +

I would add an "Either way" before "put this on your Tavern Mat". People will get it, I guess, but you could technically understand it so you can't ever get a first one on the mat.
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