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Author Topic: 30 Reasons Scout shouldn't have died  (Read 10155 times)

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Roadrunner7671

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30 Reasons Scout shouldn't have died
« on: December 13, 2016, 04:18:03 pm »
+9

1. It's not even that underpowered.
2. Adding +$1 to Scout could make it a power $4 instead of replacing it.
3. You're making the world think that Dominion is just another fighting game where cards constantly get buffed and nerfed.
4. People will feel ripped off because now they're stuck with 'weak' Intrigue.
5. You'll have to deal with Roadrunner's crap.
6. Scout has become an invaluable part of the Dominion community!
7. Instead of messing with Scout, mess with future expansions. Simply add 2-3 cards that compliment Scout pretty well.
8. Scout will become retro, making it harder to obtain*.
9. Now it looks like Donald 'messed up,' even though Scout was just fine.
10. The cost of Scout could've been lowered.
11. +1 Action could've been added to Scout.
12. Intrigue doesn't need more terminal draw*.
13. Hiring an artist to make Patrol art is costly, right?
14. Secret Hideout is Fugitive.
15. Coppersmith isn't that bad, it didn't have to get dragged down too!
16. Intrigue doesn't need more terminal cards*.
17. Patrol isn't thematic. It's not intriguing, it's walking!
18. Someone could've bribed you.
19. Other people could've bribed you.
20. Kickstarter ^
21. Intrigue doesn't need more $5 cards*.
22. Patrol can draw 7 cards. Three Platinum and 4 Nobles. That's too much power!
23. Roadrunner's lengthy posts and others expressing sympathy for Roadrunner will cause the forums to run slower*.
24. Scout generates interesting discussion on the forums.
25. Some weird cult that sacrifices Patrols to The Great Scout Lord might pop up. Why risk it?
26. You could get sued. Somehow. And by 'you' I mean anyone reading this thread.
27. No one avoids Intrigue because Scout is in it and 'it's underpowered*.' So why spend time and money making a change like this?
28. Scout will be unimplemented from online Dominion*.
29. Scout will no longer be allowed at tournaments*.
30. When I pull Scouts out of my sleeve people will know I'm cheating.

* I have no idea if that's true.
« Last Edit: December 13, 2016, 04:24:51 pm by Roadrunner7671 »
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wachsmuth

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Re: 30 Reasons Scout shouldn't have died
« Reply #1 on: December 13, 2016, 04:34:36 pm »
+11

#5 is the only one I recognise. But on the other hand, having to deal with your Scout crap isn't really related to whether or not Scout gets removed.
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schadd

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Re: 30 Reasons Scout shouldn't have died
« Reply #2 on: December 13, 2016, 08:44:13 pm »
+18

☑ i would no longer like to receive correspondences of this kind
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Roadrunner7671

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Re: 30 Reasons Scout shouldn't have died
« Reply #3 on: December 13, 2016, 08:45:40 pm »
+3

☑ i would no longer like to receive correspondences of this kind
2bad
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Re: 30 Reasons Scout shouldn't have died
« Reply #4 on: December 13, 2016, 09:12:53 pm »
0

What's with the asterisks?

Will also point out that several of your points are invalid due to the fact that Donald went into this not looking to functionally change any existing cards. (well, masquerade's change is functional, but will rarely come up)
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Re: 30 Reasons Scout shouldn't have died
« Reply #5 on: December 13, 2016, 09:15:36 pm »
+5

31. All the cards that comboed with Scout are now broken.
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Roadrunner7671

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Re: 30 Reasons Scout shouldn't have died
« Reply #6 on: December 13, 2016, 09:17:25 pm »
0

31. All the cards that comboed with Scout are now broken.
Preach it! Those cards should've been removed, as their power level has been significantly decreased.
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Robz888

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Re: 30 Reasons Scout shouldn't have died
« Reply #8 on: December 13, 2016, 10:08:01 pm »
0

#11 doesn't make sense.  It already gives (or gave) +1 Action.
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Roadrunner7671

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Re: 30 Reasons Scout shouldn't have died
« Reply #9 on: December 13, 2016, 10:41:28 pm »
0

#11 doesn't make sense.  It already gives (or gave) +1 Action.
An additional +1 Action, to make it a very powerful $4 Village.
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Re: 30 Reasons Scout shouldn't have died
« Reply #10 on: December 13, 2016, 10:48:03 pm »
+2

Just cause you have 30 reasons doesn't mean they are good reasons.
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Roadrunner7671

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Re: 30 Reasons Scout shouldn't have died
« Reply #11 on: December 13, 2016, 10:49:54 pm »
+1

Just cause you have 30 reasons doesn't mean they are good reasons.
At least I didn't do it advent calender style. I could've made a separate topic for each reason!
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Limetime

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Re: 30 Reasons Scout shouldn't have died
« Reply #12 on: December 13, 2016, 11:17:57 pm »
0

Just cause you have 30 reasons doesn't mean they are good reasons.
At least I didn't do it advent calender style. I could've made a separate topic for each reason!
You could just ditch scout.
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Re: 30 Reasons Scout shouldn't have died
« Reply #13 on: December 13, 2016, 11:22:12 pm »
0

27. No one avoids Intrigue because Scout is in it and 'it's underpowered*.

Actually, underpowered cards like Scout definitely damaged my desire to get Intrigue.
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Roadrunner7671

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Re: 30 Reasons Scout shouldn't have died
« Reply #14 on: December 13, 2016, 11:34:56 pm »
0

27. No one avoids Intrigue because Scout is in it and 'it's underpowered*.

Actually, underpowered cards like Scout definitely damaged my desire to get Intrigue.
I'm afraid, my good sir, that you are incorrect.
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Re: 30 Reasons Scout shouldn't have died
« Reply #15 on: December 13, 2016, 11:41:35 pm »
0

27. No one avoids Intrigue because Scout is in it and 'it's underpowered*.

Actually, underpowered cards like Scout definitely damaged my desire to get Intrigue.
I'm afraid, my good sir, that you are incorrect.
How would you know his desires?
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Aleimon Thimble

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Re: 30 Reasons Scout shouldn't have died
« Reply #16 on: December 14, 2016, 04:22:49 am »
+1

#Coppersmith #NeverForget
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Re: 30 Reasons Scout shouldn't have died
« Reply #17 on: December 14, 2016, 04:48:52 am »
+5

You should have added "#11 is hilarious!" to the title to make it attract more clicks.
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Re: 30 Reasons Scout shouldn't have died
« Reply #18 on: December 14, 2016, 04:52:40 am »
0

"11. +1 Action could've been added to Scout."

I am aware that you are not serious but I actually think that village-ifying Scout might have made it into a decent card, although probably still a tad too weak for a 4$.
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Re: 30 Reasons Scout shouldn't have died
« Reply #19 on: December 14, 2016, 06:10:48 am »
+7

30 reasons to show your point is invalid:

1. It's that underpowered
2. Adding a coin to this makes it not only stronger than Ruined Village, but also Ruined Mine! It would have to cost $1 then, which is sadly not allowed in Intrigue.
3. You suggested three buffs to scout in 30 reasons, but you don't want cards to be buffed? Also what the hell do game changes have to do with fighting games?
4. If you could produce evidence that Donald knew in 2009 that Scout is as awful as it is and already preplanned his 2ed for 7 years know, they might have a point.
5. Irrelevant, we had to deal with your shit way before Scout was killed. But now I can do it with a smug grin on my face, as I know my Scouts could end up in a campfire should I get fed up with the scout propaganda.
6. Hey we could introduce a day where we can talk about scout and its legacy. I suggest May 8th, in Germany it's already known as "liberation day".
7. That doesn't change anything about most of the games.
8. That's the point...?!
9. The thought that someone "messing up" and correcting their errors in some way inferior to sticking to your mistaken beliefs is outrageous.
10. That wouldn't change the opportunity cost which makes it one of the most expensive cards in Dominion, regardless of its price.
11. Or it could have taken its action away and added +3 cards instead, that might be useful. Also, why didn't it work on curses?
12. Intrigue needs less dead cards, most of the Dominion players are alive.
13. Cost is an irrelevant factor aslong as the return on investment is positive :)
14. This looks like random word generator. Do you mean Secret passage resembles Fugitive? Because that is not true at all, they serve vastly different purposes.
15. See, if Scout didn't drag down Csmith, it probably would have survived! #ScoutkilledCsmith
16. see #12
17. Yeah, we all know scouting is the essential part of an intrigue!
18. Please do bribe me, I'll say something nice about Scout!
19. Be the change you want to see in the world.
20. ^
21. see #16, then #12
22. Wait, are Dominion cards supposed to be good? I forgot since I had to write 21 lines about Scout just now.
23. see #5
24. Scout generates interesting mildly entertaining discussion shitposting on the forums
25. I've already figured out our main suspect. Forwarding to the FBI as we speak...
26. I could. I fear the International Court for Scout Rights very much.
27. Because the joy of seeing a Dominion player have even more fun with the game makes it worth it in a hearbeat. Also, it sells.
28. I would refer to you to #9, but I'll start repeating myself just like you did 20 reasons ago: That's the point!
29. Just organize your own scout tournament. But you know what they say: The best Scout kingdoms are the ones where upon looking at the board you come to the conclusion that your first move should be replacing the scout pile with a randomly chosen other one.
30. We all know that already, there is no need to pretend there.

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Donald X.

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Re: 30 Reasons Scout shouldn't have died
« Reply #20 on: December 14, 2016, 06:15:49 am »
+50

I'm in for my 30. Man 10 is usually enough guys. That's a good solid list, 10 things.

30 Reasons Scout is dead:

1. It's that weak card from that set I was fixing up.
2. The art, ugh, man. There's like, I think it's a knee?
3. I could just do the same premise on a better card.
4. Secret hoard of Scouts will shoot up in value.
5. Shame.
6. Scout killed my father.
7. I blame society.
8. Now people know I can own up to mistakes.
9. It reminds me of simpler times. And I hate that.
10. It's like, woah. What if I got rid of Scout. Woah.
11. Didn't want people to find the Scout pin.
12. Now we'll all remember where we were when we heard the news. I was in this very chair.
13. Scout was the ultimate embodiment of evil.
14. I am the ultimate embodiment of evil.
15. Scout died so that it could live forever. The joke's on it though. Dying doesn't work that way.
16. It was suicide. That's what the coroner said. Case closed.
17. People just wouldn't stop it with the jokes. Well. There. Now are you happy?
18. It was either Scout or me, and it wasn't going to be me.
19. Scout never really loved me. Not even that night, when we danced on the rooftop in slow-mo.
20. A man can't play the same all-Intrigue game twice. He's not the same man, and... it's not the same Intrigue.
21. Scout knew too much. Mostly about chickens. Man shut up about chickens already.
22. Scout was just a bad dream. This is reality. Try pinching yourself. See, it hurts.
23. It was Patrol, in the Courtyard, with the Upgrade.
24. Inevitable next expansion will have a sub-theme of cards strictly better than Scout.
25. All cards go out of print eventually. Only a few ever draw you four copies of Nobles, with an Action left too.
26. I spilled a drink on some of my cards. I had to figure out a way to get RGG to send me another copy of Intrigue. Second edition. Bingo.
27. Since I was taking Estate Duchy and Province out of Intrigue, it only made sense to take out Scout with them.
28. Scout... out. It's like kismet. Destiny. Wait I've got a thesaurus. Fate. Predestination. Doom.
29. The light that burns twice as bright burns half as long... and Scout burned so very brightly. I think there may be chemicals in the cardboard.
30. One day, the pile was just empty.
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Harley_Beckett

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Re: 30 Reasons Scout shouldn't have died
« Reply #21 on: December 14, 2016, 07:42:17 am »
+3


11. Didn't want people to find the Scout pin.


I KNEW IT!
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Re: 30 Reasons Scout shouldn't have died
« Reply #22 on: December 14, 2016, 08:06:02 am »
+1

26. I spilled a drink on some of my cards. I had to figure out a way to get RGG to send me another copy of Intrigue. Second edition. Bingo.
Quick, ruin all of Donald's dominion expansions! He'll have no choice but to create new ones.
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Re: 30 Reasons Scout shouldn't have died
« Reply #23 on: December 14, 2016, 08:51:11 am »
+2

26. I spilled a drink on some of my cards. I had to figure out a way to get RGG to send me another copy of Intrigue. Second edition. Bingo.
Quick, ruin all of Donald's dominion expansions! He'll have no choice but to create new ones.

He never specified that he spilled a drink on his cards "accidentally".
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Re: 30 Reasons Scout shouldn't have died
« Reply #24 on: December 14, 2016, 09:11:42 am »
+3

All I got out of that was "inevitable next expansion".
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Re: 30 Reasons Scout shouldn't have died
« Reply #25 on: December 14, 2016, 10:05:24 am »
0

Don't feed the troll
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Re: 30 Reasons Scout shouldn't have died
« Reply #26 on: December 14, 2016, 01:23:48 pm »
+8

Top 30 Things To Do Now That You Have Read This Thread (You WON'T Believe #7!)

1. Revive Scout, then kill it again. Isn't that fun?
2. Buy a Yacht. Spend the rest of your life paying off the debt. But hey, you have a boat and nobody else does. That's pretty cool.
3. Upvote every post on this thread. Then unvote and upvote again. Repeat until the end of the known universe or you die, whichever comes first.
4. Give Donald X. the Best F.DS Post of the Year Award... again.
5. Let's talk about Pink Floyd. Aren't they kind of overrated? They're actually not all that good. Does that get you angry? See Reason #7.
6. Get into the Holiday Spirit! Buy an expensive tree that will shed all over your floor that you're going to simply dispose of in the middle of February for one day of presents.
7. Start up Top 30s lists as an all new obnoxious f.ds meme.
8. Send RoadRunner to Scout Rehab. Maybe one day he'll be a productive member of society again.
9. Start a Patreon to fund RoadRunner's trip to rehab. He can't pay for it because he spent all of his life savings on copies of Scout.
10. Complain about the Qvist Ruins ranking. Some people don't know how much better Ruined Market is than Ruined Library apparently.
11. Record yourself tearing up all of your copies of Scout, and then send the video to RoadRunner. It will help with his rehabilitation process.
12. Try beating Limetime consistently at Dominion. It's hard. Like, really hard.
13. Go beta test the new Dominion 2017 Client. If you want access to the client, message Stef directly on f.ds or go join the Dominion Discord Server and ask from there.
14. Speaking of which, go join the Dominion Discord Server.
15. Tell your spouse you love them. If you don't got a spouse, tell your date you love them. If you don't got either, dating is overrated. Don't worry about it. You can skip this one.
16. Go work on your autobiography. Don't have anything to write? This means you have spent too much time on f.ds!
17. Go check your cis white male Capitalist privilege. Can you feel the guilt inside? That means it's working.
18. Drink some coffee. You need a break from checking that privilege. It's hard work.
19. Go outside and find a homeless man. Give him something to drink and eat, and talk to him. You just made someone's life better.
20. Nickelback is working on a new album, so it's time to listen to all of Nickelback's greatest hits! (Hint: there isn't any)
21. Go watch the movie "What About Bob?". It's actually a decent comedy movie.
22. Contemplate your mortality. You are going to die. We're all going to die.
23. Calculate approximately how much Donald X. makes per year.
24. Complain about the decline in civility of Scout posts
25. Complain about the decline in quality of Scout posts
26. Complain about how Trump is President and how the world is going to end.
27. Complain.
28. Complain some more.
29. While the cake is a lie and we live in a simulated reality where nothing is real, that doesn't mean your bodily stimuli can tell the difference! Enjoy that slice of cake.
30. Thank Donald X. for the game of Dominion.

What did you think of this top 30 list? Have any ideas? Leave your thoughts in the comments! What could possibly go wrong?
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Re: 30 Reasons Scout shouldn't have died
« Reply #27 on: December 14, 2016, 01:27:03 pm »
+1

Best top 30 list ever. Thank you Seprix.
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Re: 30 Reasons Scout shouldn't have died
« Reply #28 on: December 14, 2016, 01:30:54 pm »
+1

26 more top 30 lists and we can make a list of the top 30 top 30 lists! Get to work guys!
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Re: 30 Reasons Scout shouldn't have died
« Reply #29 on: December 14, 2016, 01:44:02 pm »
+3

26 more top 30 lists and we can make a list of the top 30 top 30 lists! Get to work guys!

WeŽll need a bracket to decide the top top 30 list
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Re: 30 Reasons Scout shouldn't have died
« Reply #30 on: December 14, 2016, 01:45:53 pm »
+22

Top 30 reasons why this is the best top 30 list

1) It's short.
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Re: 30 Reasons Scout shouldn't have died
« Reply #31 on: December 14, 2016, 06:49:49 pm »
+9

Perhaps not entirely coincidentally, Roadrunner's current forum rank is Torturer.
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Re: 30 Reasons Scout shouldn't have died
« Reply #32 on: December 14, 2016, 07:55:18 pm »
0

this looks like a top 30 list


rebuttals:


socks in water dish: doing this means you get to have a dog. whooo!
walking into a room...: hopefully you don't have any rooms that you wouldn't be happy to be in
dat boi: it's fine. you get to share experiences with people without even having to join the army
joke, too many times: these are called memes. they are still fine.
high school rejection postmortem: both of you will be better people and will have probably dated better people for you
rickroll: it's really not a bad song.
us: generally not so bad, as a whole. especially juffowup
tongue: remembering that i get to have a tongue feels very nice for me. tasting is enjoyable
changing n juggling: it would only be bad if you didn't have a video camera and well, everyone has phones now
news videos: honestly all you really want is to hear trump saying stuff and this skips the middleman
you: whatever
which dominion expansion: another person is buying dominion! yeah!
fanservice: shows do things because people want to see them. whatever thing you're referring to made a bunch of people giddy.
food hair: free hair!
driving behind a bicycle: people riding bicycles is a good thing for plethora reasons
mf: i have played a little bit more than 1400 games on it
old salvager log: that gives you time to read reddit or whatever. and then there's a free log at the end!
soggy cereal: i thought people wanted that
adblock: ad revenue is the reason that you can view websites
the game: winning things too much is boring. this makes your total wins and losses for stuff more diverse
film industry: i've heard there has been some great movies lately. i don't really watch them
cars: people already noticed faces on the front of cars. the movie was the intuitive next step
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Sidsel

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Re: 30 Reasons Scout shouldn't have died
« Reply #33 on: December 15, 2016, 02:44:28 am »
0

Top 30 Things To Do Now That You Have Read This Thread (You WON'T Believe #7!)

1. Revive Scout, then kill it again. Isn't that fun?


Dominion: Westworld?
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Beyond Awesome

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Re: 30 Reasons Scout shouldn't have died
« Reply #34 on: December 15, 2016, 04:25:12 am »
0

Top 30 Things To Do Now That You Have Read This Thread (You WON'T Believe #7!)

1. Revive Scout, then kill it again. Isn't that fun?


Dominion: Westworld?

That show is amazing.
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Joseph2302

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Re: 30 Reasons Scout shouldn't have died
« Reply #35 on: December 15, 2016, 06:02:35 am »
0

You missed the most important reason:

                    Moat                                                                                                       
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McGarnacle

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Re: 30 Reasons Scout shouldn't have died
« Reply #36 on: December 15, 2016, 09:31:31 am »
0

1. It's not even that underpowered.
2. Adding +$1 to Scout could make it a power $4 instead of replacing it.
3. You're making the world think that Dominion is just another fighting game where cards constantly get buffed and nerfed.
4. People will feel ripped off because now they're stuck with 'weak' Intrigue.
5. You'll have to deal with Roadrunner's crap.
6. Scout has become an invaluable part of the Dominion community!
7. Instead of messing with Scout, mess with future expansions. Simply add 2-3 cards that compliment Scout pretty well.
8. Scout will become retro, making it harder to obtain*.
9. Now it looks like Donald 'messed up,' even though Scout was just fine.
10. The cost of Scout could've been lowered.
11. +1 Action could've been added to Scout.
12. Intrigue doesn't need more terminal draw*.
13. Hiring an artist to make Patrol art is costly, right?
14. Secret Hideout is Fugitive.
15. Coppersmith isn't that bad, it didn't have to get dragged down too!
16. Intrigue doesn't need more terminal cards*.
17. Patrol isn't thematic. It's not intriguing, it's walking!
18. Someone could've bribed you.
19. Other people could've bribed you.
20. Kickstarter ^
21. Intrigue doesn't need more $5 cards*.
22. Patrol can draw 7 cards. Three Platinum and 4 Nobles. That's too much power!
23. Roadrunner's lengthy posts and others expressing sympathy for Roadrunner will cause the forums to run slower*.
24. Scout generates interesting discussion on the forums.
25. Some weird cult that sacrifices Patrols to The Great Scout Lord might pop up. Why risk it?
26. You could get sued. Somehow. And by 'you' I mean anyone reading this thread.
27. No one avoids Intrigue because Scout is in it and 'it's underpowered*.' So why spend time and money making a change like this?
28. Scout will be unimplemented from online Dominion*.
29. Scout will no longer be allowed at tournaments*.
30. When I pull Scouts out of my sleeve people will know I'm cheating.

* I have no idea if that's true.

I agree with #6, 9 and 24.
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ThetaSigma12

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Re: 30 Reasons Scout shouldn't have died
« Reply #37 on: December 15, 2016, 09:38:13 am »
+1

1. It's not even that underpowered.
2. Adding +$1 to Scout could make it a power $4 instead of replacing it.
3. You're making the world think that Dominion is just another fighting game where cards constantly get buffed and nerfed.
4. People will feel ripped off because now they're stuck with 'weak' Intrigue.
5. You'll have to deal with Roadrunner's crap.
6. Scout has become an invaluable part of the Dominion community!
7. Instead of messing with Scout, mess with future expansions. Simply add 2-3 cards that compliment Scout pretty well.
8. Scout will become retro, making it harder to obtain*.
9. Now it looks like Donald 'messed up,' even though Scout was just fine.
10. The cost of Scout could've been lowered.
11. +1 Action could've been added to Scout.
12. Intrigue doesn't need more terminal draw*.
13. Hiring an artist to make Patrol art is costly, right?
14. Secret Hideout is Fugitive.
15. Coppersmith isn't that bad, it didn't have to get dragged down too!
16. Intrigue doesn't need more terminal cards*.
17. Patrol isn't thematic. It's not intriguing, it's walking!
18. Someone could've bribed you.
19. Other people could've bribed you.
20. Kickstarter ^
21. Intrigue doesn't need more $5 cards*.
22. Patrol can draw 7 cards. Three Platinum and 4 Nobles. That's too much power!
23. Roadrunner's lengthy posts and others expressing sympathy for Roadrunner will cause the forums to run slower*.
24. Scout generates interesting discussion on the forums.
25. Some weird cult that sacrifices Patrols to The Great Scout Lord might pop up. Why risk it?
26. You could get sued. Somehow. And by 'you' I mean anyone reading this thread.
27. No one avoids Intrigue because Scout is in it and 'it's underpowered*.' So why spend time and money making a change like this?
28. Scout will be unimplemented from online Dominion*.
29. Scout will no longer be allowed at tournaments*.
30. When I pull Scouts out of my sleeve people will know I'm cheating.

* I have no idea if that's true.

I agree with #14, 25 and 31.
FTFY
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Limetime

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Re: 30 Reasons Scout shouldn't have died
« Reply #38 on: December 19, 2016, 11:28:50 pm »
0

13. Scout was the ultimate embodiment of evil.
14. I am the ultimate embodiment of evil.
DXV killed scout
DXV=scout
DXV killed himself
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Limetime

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Re: 30 best "30 best lists" (You WON'T Believe #3)
« Reply #39 on: December 19, 2016, 11:41:02 pm »
+2

30 best "30 best lists" (You WON'T Believe #3)
1. 30 best "30 best lists"(You WON'T Believe #3)
2. 30 Reasons Scout is dead:
3. Top 30 Things To Do Now That You Have Read This Thread (You WON'T Believe #7!)
4. rebuttals:
5. Moat
6. 30 reasons to show your point is invalid:
7. Top 30 reasons why this is the best top 30 list
8. 30 best f.ds memes
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90-93. 30 Reasons Scout should(...) have died
« Last Edit: December 20, 2016, 02:06:18 pm by Limetime »
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jsh357

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Re: 30 Reasons Scout shouldn't have died
« Reply #40 on: December 20, 2016, 08:31:29 am »
+7

30 best f.ds memes:
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Roadrunner7671

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Re: 30 Reasons Scout shouldn't have died
« Reply #41 on: December 24, 2016, 11:46:44 pm »
+1

Why version 2.0?

30 Reasons why you might enjoy switching to version 2.

30. Version 1 bugs squashed such as badly working scrolling in the game log and other windows, JackOfAllTrades appearing as one word in the log, incorrect value at the top of Spoils, non-standard image for Walled Village, etc.
29. Minor enhancements such as the avatar turning pink when it's a possession turn, chat that's global instead of confined to a room, updated status messages, removing "Your Turn" from status messages, etc.
28. New infrastructure. Including migrations to later, more optimized, versions of the database manager and libraries, for better server performance.
27. New payment provider. We have also migrated to a new payment provider with newer technology, as our previous one caused headaches for our customers.
26. Fixed Estate pile placement. You don't have to search for the Estate pile; it no longer jumps to the other side when colonies are present.
25. Resign button. It's no longer buried where it's impossible to find.
24. Keyboard shortcuts to show/hide chat window (tab key) and game log window (L key)
23. Direct challenges. Directly challenge your friends by name rather than having to find the right table and room.
22. Improved store. Simplified currencies: no more Dominion Coins or Zaps. Simplified product offerings: No more partial sets. "Complete my Collection" buys all remaining cards at once. Improved store UI ...and the store doesn't take forever to load anymore.
21. Better chat notification. Instead of the chat automatically popping up the chat window during a game, the chat icon glows and you hear a ping.
20. System announcements. Version 1 had a notification system but it rarely worked, which meant that you might not see any advance notice of system shut downs. Version 2 has an announcement system and it really works.
19. Empty piles are displayed in the results screen, so you always know why the game ended.
18. Screen resolutions. Select between window sizes and screen sizes.
17. Animations. Cooler highlighting of cards. Cursing animation. Animation on the Grand Market/Contraband lock, the bane pile, Embargo count, Trade Route tokens.
16. Slider for speed. A slider for a full range of speed settings instead of buttons. Also, it is exponential, allowing for a larger range between slowest and fastest.
15. Save Kingdom. After a game save the kingdom in order to replay or study it later.
14. Full-screen mode.
13. Colorized game log. With the addition of symbols for VP and coin tokens also.
12. Stack duplicate cards. Option to always combine identical cards in your hand.
11. Victory point counters. Option to play with a victory point counters. (All players see them or none do.)
10. Added campaigns for Guilds.
9. Rematch. Quickly play the opponent(s) you just played.
8. Side-bar. The game log can be displayed on the side while you're playing the game.
7. Up to 12 kingdom piles can be displayed in the game screen instead of just 10. (This requires choosing a 9:16 or 9:10 screen ratio from the resolution settings.)
6. Seeking. Get a fair game without having to find a room with an open table and set up parameters. Choose your favorite expansions to bias kingdom generation. Players are matched up by rating. Option to play a bot if a human opponent can't be found.
5. Kingdom Randomizer. Select which expansions you want to randomize from and give each a weight. Save your randomization settings under a name and use it for challenges.
4. Revised campaigns. New and improved art. New storyline. New setups allowing (unowned) cards from other sets for variety. And for the first time ever, Dominion rules variants!
3. Native client builds. Now runs natively on Mac, Windows, and Linux. Soon you'll be able to use your account and your cards on tablets as well. The iPad version is already in initial testing with Apple and Google and Amazon versions are coming as well.
2. New backend. The backend that handles connections/disconnections, accounts, authentication, ratings/leaderboard, campaigns, kingdom generation, matching -- everything but the game rules and AI -- has been rewritten from scratch. While the previous Goko system aimed to be a general gaming platform requiring dozens of machines and a large to team to maintain it, the new backend is designed specifically for Dominion. You'll see better performance. You'll see less downtime due to games not starting, login not working, and other chronic problems that would creep in version 1 the longer the system had been up.
1. Actively being developed. Since the beginning of May we've released 20 versions of the client to the closed and open beta community, each one a substantially leap ahead of the previous one. Going forward, we will continue to improve the game with new releases on a regular basis and we will release on new platforms allowing you new playing options.

RIP Making Fun.
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