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Author Topic: Summon & Villa  (Read 4303 times)

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Donald X.

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Re: Summon & Villa
« Reply #25 on: December 16, 2016, 03:50:26 am »
+2

Printed sets like Hinterlands are different, hopefully someone will scan them. Or hopefully the new rulebook is going to be available online, that would do the trick since it has scans of all the cards.
Oh if it isn't I will remind Jay to put it up.
Thanks, that will really help!
It's up: http://riograndegames.com/getFile.php?id=579

Those aren't scans though, they are uh .pdf images. I mean they have fonts instead of pixels, you know. It's fine for seeing the text, but the graphics get blurry when you zoom in.
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werothegreat

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Re: Summon & Villa
« Reply #26 on: December 16, 2016, 09:05:42 am »
0

Is it just Hinterlands that's had its updated rules uploaded to the RGG site?
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Jeebus

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Re: Summon & Villa
« Reply #27 on: December 16, 2016, 09:55:55 am »
0

It's up: http://riograndegames.com/getFile.php?id=579

Those aren't scans though, they are uh .pdf images. I mean they have fonts instead of pixels, you know. It's fine for seeing the text, but the graphics get blurry when you zoom in.
Thanks! Right, I know it's usually like that. For rules purposes it's the texts not the graphics that matter, so that's perfectly fine.

Is it just Hinterlands that's had its updated rules uploaded to the RGG site?
I've downloaded both Dominion and Intrigue 2nd edition from there before, so they should be there somewhere.

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Re: Summon & Villa
« Reply #28 on: December 16, 2016, 11:19:34 am »
+1

Uhhh there's an error in the new Hinterlands FAQ.  It says Silk Roads should be worth 3 when you have 11 Victory cards, when they should only be worth 2.
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Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

Jeebus

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Re: Summon & Villa
« Reply #29 on: December 16, 2016, 01:13:55 pm »
+1

Uhhh there's an error in the new Hinterlands FAQ.  It says Silk Roads should be worth 3 when you have 11 Victory cards, when they should only be worth 2.
Good catch.
I see that the Embassy gaining error is corrected. But the IGG gaining error is still there.

Donald X.

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Re: Summon & Villa
« Reply #30 on: December 16, 2016, 05:01:19 pm »
+1

Is it just Hinterlands that's had its updated rules uploaded to the RGG site?
Yes, because it's the only one that had an updated printing come out. They will all follow though, as they are printed.
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Donald X.

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Re: Summon & Villa
« Reply #31 on: December 16, 2016, 05:01:45 pm »
+1

Uhhh there's an error in the new Hinterlands FAQ.  It says Silk Roads should be worth 3 when you have 11 Victory cards, when they should only be worth 2.
*sigh*
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Re: Summon & Villa
« Reply #32 on: December 18, 2016, 12:04:40 pm »
0

Donald, I have some feedback for second editions of Apprentice and Storyteller, which you probably already thought of. The coin symbol should be "1" rather than blank. Compare with Doctor, Masterpiece, Herald, Ritual and Trader (2nd edition).

Donald X.

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Re: Summon & Villa
« Reply #33 on: December 18, 2016, 05:27:49 pm »
0

Is it just Hinterlands that's had its updated rules uploaded to the RGG site?
I think so; I don't imagine any will show up on the site before they are out to distributors.
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Donald X.

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Re: Summon & Villa
« Reply #34 on: December 18, 2016, 05:33:42 pm »
0

Donald, I have some feedback for second editions of Apprentice and Storyteller, which you probably already thought of. The coin symbol should be "1" rather than blank. Compare with Doctor, Masterpiece, Herald, Ritual and Trader (2nd edition).
Yes, $ should be $1 in some places.
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jrh150482

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Re: Summon & Villa
« Reply #35 on: June 09, 2019, 08:01:04 pm »
0

Am I correct in thinking if you summon a villa, it doesn't get set aside?

This is how the steps happen, can you confirm this is correct?

  • Player buys the event Summon
  • Player chooses Villa as the action card costing up to $4
  • Player gains Villa
  • As player gains villa, the on gain effect of Villa happens, so it goes into hand and isn't set aside
  • Summon tries to set aside the Villa but can't (lose track rule)

This is pretty much what I figured would be the case.
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Generation 34 The first time you see this, copy it, add 1 to the generation number, and add it to your signature. (On any forum) Social experiment.
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