Dominion > Puzzles and Challenges
Design the board with the largest P1 advantage
JW:
What board would you design to give P1 the highest chance of victory? Let's assume that there is a 2 event/landmark limit.
I'll start off with Ferry, Travelling Fair, Squire, Gardens, 8 villages. Hope for a 3-4 split so you can Ferry Squire turn 1, topdeck 3 squires on turn 2, and gain all the remaining Squires on turn 3! All credit to gamesou for this discovery.
--- Quote from: gamesou on May 11, 2015, 03:29:29 pm ---IRL game with Gardens, Squire, Travelling Fair & Ferry. Gain all the Squires by turn 3 and you feel like Celestial Chameleon.
(perhaps the most favourable board for P1 I've ever seen).
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faust:
This one?
JW:
--- Quote from: faust on December 01, 2016, 02:21:56 am ---This one?
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First, it has more than 2 events/landmarks. Also, if you don't draw the turn 1 win (only a 42% chance you'll draw it), can you do anything to stop your opponent from pulling it off (if they have the 42% hand themselves)?
A game where you're almost certain to win a key split by being first player may offer substantially better odds. I'm not sure if the Squire-Gardens example above qualifies, it depends how many Squires Player 1 can assure themselves of on a start beside 3/4.
majiponi:
Courtyard, Fool's Gold, Village, City, Fortress, Mining Village, Port, Walled Village, Worker's Village, Border Village
Donate, Travelling Fair
Now you see what I am saying.
Holger:
--- Quote from: JW on November 30, 2016, 03:01:59 pm ---I'll start off with Ferry, Travelling Fair, Squire, Gardens, 8 villages. Hope for a 3-4 split so you can Ferry Squire turn 1, topdeck 3 squires on turn 2, and gain all the remaining Squires on turn 3! All credit to gamesou for this discovery.
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--- Quote from: JW on December 01, 2016, 02:36:13 am ---A game where you're almost certain to win a key split by being first player may offer substantially better odds. I'm not sure if the Squire-Gardens example above qualifies, it depends how many Squires Player 1 can assure themselves of on a start beside 3/4.
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If Player 2 didn't buy any, Player 1 could gain a total of 9-10 Squires by the end of T3 with a 3/4 or 5/2 start, and 6-7 Squires with 4/3 or 2/5. But player 2 can also buy 2-4 Squires on their first two turns (2.6 on average). So player 1 will always win the split at least 6:4, but usually 7:3 and occasionally (P=25%) 8:2.
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