Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: United States House of Representatives Mafia  (Read 1867 times)

0 Members and 1 Guest are viewing this topic.

JaketheBaseballGod22

  • Steward
  • ***
  • Offline Offline
  • Posts: 26
    • View Profile
United States House of Representatives Mafia
« on: November 28, 2016, 10:40:04 am »

So I was thinking of trying to mod a game and I would like some advice on a very complicated setup I have made and whether this is viable or just not smart/good
Logged
Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

JaketheBaseballGod22

  • Steward
  • ***
  • Offline Offline
  • Posts: 26
    • View Profile
Re: United States House of Representatives Mafia
« Reply #1 on: November 28, 2016, 10:46:42 am »

Ok so the setup is this

There are 10 players with two neutral parties each consisting of 5 players

Each party has 2 leadership (The party leader and the Whip) and then 3 regular representatives or Vt's

Once per game the leadership can put a scandal on someone which effectively kills them.

During the night the party leadership can whisper to someone anomalously to vote for someone on the following day

There will be a leadership Qt for the parties leadership.

Any questions/ideas are welcome or if no one wants this just tell me it's fine
Logged
Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
    • View Profile
Re: United States House of Representatives Mafia
« Reply #2 on: November 28, 2016, 10:47:54 am »

How will there be lynches if it's 5 vs. 5, then 4 vs. 4?
Logged
Oh God someone delete this before Roadrunner sees it.

JaketheBaseballGod22

  • Steward
  • ***
  • Offline Offline
  • Posts: 26
    • View Profile
Re: United States House of Representatives Mafia
« Reply #3 on: November 28, 2016, 10:50:08 am »

How will there be lynches if it's 5 vs. 5, then 4 vs. 4?
No one knows anyone else's party so you could lynch some one of your own party
Logged
Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

Archetype

  • Jester
  • *****
  • Offline Offline
  • Posts: 992
  • Suffers from Fancy Play Syndrom
    • View Profile
Re: United States House of Representatives Mafia
« Reply #4 on: November 28, 2016, 10:55:52 am »

I think it's an interesting idea, but it isn't really Mafia. Neither town parties have much incentive to lie about their allegiance - otherwise they could picked off by the other team and would be forced to vote against their own teammates. I believe the most sensical thing to do then would be to just claim your alignment. This gridlocks the votes 5 - 5 and it becomes a game of trying to pick off the opponent's leaders before they pick off yours until someone has a majority.
Logged

JaketheBaseballGod22

  • Steward
  • ***
  • Offline Offline
  • Posts: 26
    • View Profile
Re: United States House of Representatives Mafia
« Reply #5 on: November 28, 2016, 11:03:41 am »

I think it's an interesting idea, but it isn't really Mafia. Neither town parties have much incentive to lie about their allegiance - otherwise they could picked off by the other team and would be forced to vote against their own teammates. I believe the most sensical thing to do then would be to just claim your alignment. This gridlocks the votes 5 - 5 and it becomes a game of trying to pick off the opponent's leaders before they pick off yours until someone has a majority.
Alright so I was thinking this over and what about adding a 3rd party with 1 leadership and 3 members that well break up the gridlock also maybe a rule with no claiming allowed
Logged
Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

JaketheBaseballGod22

  • Steward
  • ***
  • Offline Offline
  • Posts: 26
    • View Profile
Re: United States House of Representatives Mafia
« Reply #6 on: November 28, 2016, 11:22:06 am »

Also another setup could be 8 town with 3 leadership and 3 scum with 2 leadership

Which one do people think is better
« Last Edit: November 28, 2016, 11:30:31 am by JaketheBaseballGod22 »
Logged
Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3377
  • Shuffle iT Username: faust
    • View Profile
Re: United States House of Representatives Mafia
« Reply #7 on: November 28, 2016, 11:24:45 am »

Please comod and/or run a standard setup before trying anything fancy.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

JaketheBaseballGod22

  • Steward
  • ***
  • Offline Offline
  • Posts: 26
    • View Profile
Re: United States House of Representatives Mafia
« Reply #8 on: November 28, 2016, 11:26:16 am »

Please comod and/or run a standard setup before trying anything fancy.
So number 2 which is a pretty standard setup

And btw leadership is just a fancy name for Pr's
Logged
Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3377
  • Shuffle iT Username: faust
    • View Profile
Re: United States House of Representatives Mafia
« Reply #9 on: November 28, 2016, 11:28:25 am »

Please comod and/or run a standard setup before trying anything fancy.
So number 2 which is a pretty standard setup

And btw leadership is just a fancy name for Pr's
By standard setup I mean well-tested setup that has been run previously. See here.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

JaketheBaseballGod22

  • Steward
  • ***
  • Offline Offline
  • Posts: 26
    • View Profile
Re: United States House of Representatives Mafia
« Reply #10 on: November 28, 2016, 11:30:16 am »

A 11 player 8 town 3 scum game with a normal amount of Pr's is standard
Logged
Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3377
  • Shuffle iT Username: faust
    • View Profile
Re: United States House of Representatives Mafia
« Reply #11 on: November 28, 2016, 12:45:50 pm »

A 11 player 8 town 3 scum game with a normal amount of Pr's is standard
You can argue as much as you like about inconsequential terminology, but in the end I am a mod and you're not.
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

silverspawn

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5301
  • Shuffle iT Username: sty.silver
    • View Profile
Re: United States House of Representatives Mafia
« Reply #12 on: November 28, 2016, 12:54:04 pm »

A mod and a mod!

JaketheBaseballGod22

  • Steward
  • ***
  • Offline Offline
  • Posts: 26
    • View Profile
Re: United States House of Representatives Mafia
« Reply #13 on: November 28, 2016, 01:20:05 pm »

A 11 player 8 town 3 scum game with a normal amount of Pr's is standard
You can argue as much as you like about inconsequential terminology, but in the end I am a mod and you're not.
I'm not arguing at all I'm just saying that is the setup I'm using based off games I've been in and the standard setups
Logged
Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

JaketheBaseballGod22

  • Steward
  • ***
  • Offline Offline
  • Posts: 26
    • View Profile
Re: United States House of Representatives Mafia
« Reply #14 on: November 28, 2016, 01:24:11 pm »

Also would anyone be interested in playing because I don't wanna start a game and then not have it start for a while
Logged
Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: United States House of Representatives Mafia
« Reply #15 on: November 28, 2016, 02:21:21 pm »

Also would anyone be interested in playing because I don't wanna start a game and then not have it start for a while

Your idea is really not flushed out enough for me to even understand what the game would be.  The fact that you are asking if people think your idea (which isn't clear) would be fun enough for them to want to play is disconcerting to me.  You should have a very flushed out design (you know exactly what order the night actions take place, what each role does, what happens if the roles target each other etc.) before you open it up for sign ups.
Logged

gkrieg13

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 509
  • Shuffle iT Username: gkrieg
    • View Profile
Re: United States House of Representatives Mafia
« Reply #16 on: November 28, 2016, 02:22:59 pm »

Setup:

faust9++ is a semi-open setup for 12 players. Setup generation is a randomized process that is open and explained below.

All games include a Universal Back-Up. Scum factional powers always include a 1-night Switch. The remaining 11 roles are determined by rolling six random numbers from 1-10. Each roll is separate. The following number ranges are assigned letters as shown:

1-4: T (Townie. This directly influences scum power roles.)
5: I (Investigative)
6: B (Blocking)
7: P (Protective)
8: K (Killing)
9: V (Voting)
10: W (Wildcard)

After the letters have been assigned, the mod refers to the list below to determine which power roles are included.

Investigative Roles
I = Tracker
II = Watcher
III = Tracker, Watcher
IIII = Tracker, Tracker, Watcher
IIIII = Tracker, Watcher, Watcher
IIIIII = Tracker, Tracker, Watcher, Watcher

Blocking Roles
B = Roleblocker
BB = Jailkeeper
BBB = Roleblocker, Roleblocker
BBBB = Roleblocker, Jailkeeper
BBBBB = Jailkeeper, Jailkeeper
BBBBBB = Jailkeeper, Jailkeeper, Roleblocker

Protective Roles
P = Virgin OR Bodyguard OR 1-shot Commuter*
PP = Virgin, Bodyguard
PPP = 1-shot Commuter, Bodyguard
PPPP = 1-shot Commuter, Virgin, Bodyguard
PPPPP = 1-shot Commuter, 1-shot Commuter, Bodyguard
PPPPPP = 1-shot Commuter, 1-shot Commuter, 1-shot Commuter, Bodyguard

Killing Roles
K = 1-night PGO
KK = Vigilante
KKK = 1-night PGO, Vigilante
KKKK = 1-night PGO, 1-night PGO, Vigilante
KKKKK = 1-night PGO, Vigilante, Vigilante
KKKKKK = 1-night PGO, 1-night PGO, Vigilante, Vigilante

Voting Roles
V** = Restess Spirit
VV = 1-shot Governor
VVV = Restless Spirit, 1-shot Governor
VVVV = Restless Spirit, Restless Spirit
VVVVV = Restless Spirit, Restless Spirit, 1-shot Governor
VVVVVV = Restless Spirit, Restless Spirit, 1-shot Governor, 1-shot Governor

Wildcard Roles
For the wildcard slot, the number of Ws is determined. Then a random other category (I, B, P, K or V) is determined and roles are added as though that number of that character had been rolled. Example:

    The roll is WWWBBT. The random category determined is also B. This adds to the game:
    1 Jailkeeper (from BB) + 2 Roleblockers (from BBB)

Scum Roles (In addition to the factional 1-night Switch)
TTTTTT = Goon, Goon, Goon
TTTTT = Goon, Goon, Goon; Hidden Ascetic***
TTTT = Roleblocker, 1-shot Ninja, Goon
TTT = Roleblocker, 1-shot Ninja, Goon; Hidden Ascetic***
TT = Roleblocker, 2-shot Ninja, Strongman
T = Roleblocker, 2-shot Ninja, Strongman; Hidden Ascetic***
0 Ts = Roleblocker, 2-shot Ninja, Strongman; Hidden Ascetic***

After power roles are determined from the table above, Vanilla Townies are added to arrive at 12 players.

* "Or" roles are determined randomly
** Single V rolls result in the Universal Backup converting to a Restless Spirit
*** In some cases, scum receives a Hidden Ascetic. This means that one scum player is randomly Ascetic. They are not informed about this. The role flips upon death.

Clarifications:

--If a 1-Shot PR is the first PR to die, the UB will inherit that role, even if the shot was used up. The UB will not receive a new shot. The will know if they have a shot remaining.
--If the Universal Backup converts to a Restless Spirit due to a single V roll, that player will not be informed of the conversion.
--If there is a single V roll and a single W roll that converts to V, the UB will not be converted and there will be a single Restless Spirit.
--The Universal Backup can never inherit a Restless Spirit's power.
--The Mafia factional 1-night Switch vanillaises all roles in one of the above categories (I, B, P, K, V) that the mafia chooses in one night and the following day. Wildcard roles count as their respective category. This action cannot be blocked.
--Mafia (X-shot) Ninja cannot be detected by Tracker/Watcher and, in addition, does not trigger a PGO.
--A player targeted by both Bodyguard and Strongman will die, but the Bodguard will live.
--Scum actions take precedence over town actions in the action resolution chain if they are of the same category.

Show me a setup post that looks like this one, and I will tell you if I am interested in playing it.  Show some thought that the game will be balanced, and there won't be any broken interactions (ways for town or scum to ensure victory regardless of reads, or how the game is played by either side).
Logged
Pages: [1]
 

Page created in 0.058 seconds with 19 queries.