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Author Topic: Cornucopia Mafia  (Read 4470 times)

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McGarnacle

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Cornucopia Mafia
« on: November 18, 2016, 09:35:40 am »

Okay, so I've decided to drop my idea of Aliens mafia. Thanks everyone who offered advice and helped (especially LaLight!). The good news is, since it is fall and it is also my favorite dominion expansion, I have a great new idea: Cornucopia Mafia. Here is the setup:

Jester (wants to get himself killed, if he does, he wins)

Scum
Fortune Teller (roleblocker)
Young Witch (goon)

Town
Princess (Nurse)
Horse Trader (Detective)
7 Vanilla Town

Any suggestions/flavor ideas?
« Last Edit: November 18, 2016, 09:48:23 am by McGarnacle »
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Calamitas

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Re: Cornucopia Mafia
« Reply #1 on: November 18, 2016, 09:40:26 am »

What do you mean by "nurse"?
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Re: Cornucopia Mafia
« Reply #2 on: November 18, 2016, 09:41:47 am »

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LaLight

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Re: Cornucopia Mafia
« Reply #3 on: November 18, 2016, 09:42:23 am »

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LaLight

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Re: Cornucopia Mafia
« Reply #4 on: November 18, 2016, 09:43:17 am »

the problem with this setup is "Follow the cop" strategy. You need to make on of the goons the Roleblocker or Godfather.
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Re: Cornucopia Mafia
« Reply #5 on: November 18, 2016, 09:48:36 am »

the problem with this setup is "Follow the cop" strategy. You need to make on of the goons the Roleblocker or Godfather.

Got it, fixed.
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gkrieg13

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Re: Cornucopia Mafia
« Reply #6 on: November 18, 2016, 09:53:50 am »

I highly recommend that you comod first before you are a mod. There are things that you can only get from comodding that are easy to overlook your first time if you aren't aware of them.
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Re: Cornucopia Mafia
« Reply #7 on: November 18, 2016, 09:59:04 am »

I highly recommend that you comod first before you are a mod. There are things that you can only get from comodding that are easy to overlook your first time if you aren't aware of them.

I will comod him, so it'll be not a problem :)
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faust

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Re: Cornucopia Mafia
« Reply #8 on: November 18, 2016, 10:00:16 am »

I highly recommend that you comod first before you are a mod. There are things that you can only get from comodding that are easy to overlook your first time if you aren't aware of them.

This.

Also, Jesters are generally bad. It's possible to make make them work (see M66), but it requires work and some people will still be unhappy.
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faust

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Re: Cornucopia Mafia
« Reply #9 on: November 18, 2016, 10:00:44 am »

I highly recommend that you comod first before you are a mod. There are things that you can only get from comodding that are easy to overlook your first time if you aren't aware of them.

I will comod him, so it'll be not a problem :)

No offense, but you are not exactly a veteran mod either.
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gkrieg13

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Re: Cornucopia Mafia
« Reply #10 on: November 18, 2016, 10:01:09 am »

I for one would not play another game with a jester
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Re: Cornucopia Mafia
« Reply #11 on: November 18, 2016, 10:01:58 am »

I highly recommend that you comod first before you are a mod. There are things that you can only get from comodding that are easy to overlook your first time if you aren't aware of them.

This.

Also, Jesters are generally bad. It's possible to make make them work (see M66), but it requires work and some people will still be unhappy.

Well, if anyone agrees with Faust, I can change the Jester to the roleblocker and drop the Young Witch.
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McGarnacle

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Re: Cornucopia Mafia
« Reply #12 on: November 18, 2016, 10:02:44 am »

I highly recommend that you comod first before you are a mod. There are things that you can only get from comodding that are easy to overlook your first time if you aren't aware of them.

I will comod him, so it'll be not a problem :)

No offense, but you are not exactly a veteran mod either.

I've discussed it with LaLight, and I totally trust him to comod with me.
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faust

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Re: Cornucopia Mafia
« Reply #13 on: November 18, 2016, 10:03:08 am »

Another general suggestion: Do not disucuss setup ideas in forum threads. At some point you might decide that your game is better run as a closed or semi-open setup, and if the discussion already happened for everyone to see, it is too late for that.
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Re: Cornucopia Mafia
« Reply #14 on: November 18, 2016, 10:04:11 am »

Another general suggestion: Do not disucuss setup ideas in forum threads. At some point you might decide that your game is better run as a closed or semi-open setup, and if the discussion already happened for everyone to see, it is too late for that.

So a QT is better?
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mail-mi

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Re: Cornucopia Mafia
« Reply #15 on: November 18, 2016, 10:06:00 am »

Another general suggestion: Do not disucuss setup ideas in forum threads. At some point you might decide that your game is better run as a closed or semi-open setup, and if the discussion already happened for everyone to see, it is too late for that.

So a QT is better?

Or PMs
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Re: Cornucopia Mafia
« Reply #16 on: November 18, 2016, 10:06:22 am »

I highly recommend that you comod first before you are a mod. There are things that you can only get from comodding that are easy to overlook your first time if you aren't aware of them.

This.

Also, Jesters are generally bad. It's possible to make make them work (see M66), but it requires work and some people will still be unhappy.

Well, if anyone agrees with Faust, I can change the Jester to the roleblocker and drop the Young Witch.

I think you need to comod or at least mod an open or semi open setup that is already designed. Look at mafiascum to find some open setup that is already proven to work. Designing a setup is difficult and I'm not sure you have a good enough grasp on the game yet to design one well.

The great thing about an open setup is that no one can really have too many questions about the setup because everyone can answer them in the thread. I promise there are a lot of things that you don't know about modding yet and would once again say that you should comod with someone that already has a game designed before you jump into designing.
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Re: Cornucopia Mafia
« Reply #17 on: November 18, 2016, 10:06:53 am »

I highly recommend that you comod first before you are a mod. There are things that you can only get from comodding that are easy to overlook your first time if you aren't aware of them.

I will comod him, so it'll be not a problem :)

No offense, but you are not exactly a veteran mod either.

No offence taken of course. I just think running such an easy setup is, well, easy.
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Re: Cornucopia Mafia
« Reply #18 on: November 18, 2016, 10:08:20 am »

I would play a game with alignment changing, that's not something I mind. But I wouldn't play a non-bastard game with a Jester, sorry.  :(
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faust

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Re: Cornucopia Mafia
« Reply #19 on: November 18, 2016, 10:08:42 am »

Another general suggestion: Do not disucuss setup ideas in forum threads. At some point you might decide that your game is better run as a closed or semi-open setup, and if the discussion already happened for everyone to see, it is too late for that.

So a QT is better?

It's how I always do it. If you are 100% sure that you want an open game, then a discussion like this can be insightful. But usually it sucks if you laid out you're great idea and then realize you cannot use it anymore in a closed setup because you already spilled the beans. At least, that is the kind of feeling I had when Lost Mafia ended prematurely.
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Re: Cornucopia Mafia
« Reply #20 on: November 18, 2016, 10:09:09 am »

I think that there is too many open mafia games right now so maybe hold off on this until Covert Affairs Mafia is over
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Re: Cornucopia Mafia
« Reply #21 on: November 18, 2016, 10:09:33 am »

I think that there is too many open mafia games right now so maybe hold off on this until Covert Affairs Mafia is over
Don't talk about thattttttttttttttttt
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faust

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Re: Cornucopia Mafia
« Reply #22 on: November 18, 2016, 10:09:53 am »

I highly recommend that you comod first before you are a mod. There are things that you can only get from comodding that are easy to overlook your first time if you aren't aware of them.

I will comod him, so it'll be not a problem :)

No offense, but you are not exactly a veteran mod either.

No offence taken of course. I just think running such an easy setup is, well, easy.

Yeah, I trust you with the execution. Balancing however is actually harder with easier (and especially with open) setups, and for example I don't think the setup proposed above is balanced.
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Re: Cornucopia Mafia
« Reply #23 on: November 18, 2016, 10:10:31 am »

I think that there is too many open mafia games right now so maybe hold off on this until Covert Affairs Mafia is over
Don't talk about thattttttttttttttttt

Somebody hit RR, he's stuck.
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LaLight

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Re: Cornucopia Mafia
« Reply #24 on: November 18, 2016, 10:11:25 am »

I highly recommend that you comod first before you are a mod. There are things that you can only get from comodding that are easy to overlook your first time if you aren't aware of them.

I will comod him, so it'll be not a problem :)

No offense, but you are not exactly a veteran mod either.

No offence taken of course. I just think running such an easy setup is, well, easy.

Yeah, I trust you with the execution. Balancing however is actually harder with easier (and especially with open) setups, and for example I don't think the setup proposed above is balanced.

Oh, okay, that's the misunderstanding. I was talking about execution. About balancing: i can try to help, but I would never let the closed setup run if it is approved only by me, of course.
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faust

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Re: Cornucopia Mafia
« Reply #25 on: November 18, 2016, 10:24:24 am »

Or another thing that you may not have considered: This is a Cornucopia themed game with 12 players. Cornucopia has 13 distinct cards. If every player gets a flavor name, that leaves only one flavor fakeclaim for scum.
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LaLight

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Re: Cornucopia Mafia
« Reply #26 on: November 18, 2016, 10:26:32 am »

Or another thing that you may not have considered: This is a Cornucopia themed game with 12 players. Cornucopia has 13 distinct cards. If every player gets a flavor name, that leaves only one flavor fakeclaim for scum.

Also Prizes. He has a Princess as a Nurse.
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Re: Cornucopia Mafia
« Reply #27 on: November 18, 2016, 10:27:41 am »

Or another thing that you may not have considered: This is a Cornucopia themed game with 12 players. Cornucopia has 13 distinct cards. If every player gets a flavor name, that leaves only one flavor fakeclaim for scum.

I wasn't thinking of giving everyone a flavor name, but if I did, when you consider the prizes, there are 6 fake claims possible.
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Re: Cornucopia Mafia
« Reply #28 on: November 18, 2016, 10:31:59 am »

Also I should mention that running a game with semi-open known setup is a really good practice for the first game. But you can easily disregard this looking at me, though I'm sure my next couple of games will be with Asher9++. I do like it.
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Re: Cornucopia Mafia
« Reply #29 on: November 18, 2016, 12:52:54 pm »

I was going to join this.
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Re: Cornucopia Mafia
« Reply #30 on: November 18, 2016, 01:03:36 pm »

I was going to join this.

I hope to open signups soon.
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Re: Cornucopia Mafia
« Reply #31 on: November 18, 2016, 01:04:42 pm »

Please don't do it now
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Re: Cornucopia Mafia
« Reply #32 on: November 18, 2016, 01:08:26 pm »

Please don't do it now

With so many games open, I'll add it to the que and hopefully it will get to open soon, but not b4 all those other games.
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Re: Cornucopia Mafia
« Reply #33 on: November 18, 2016, 01:12:05 pm »

Ok cool
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Re: Cornucopia Mafia
« Reply #34 on: November 18, 2016, 11:04:33 pm »

I think it's worth reiterating what silverspawn said in the other thread, that in general, you should prioritize mechanics over flavor.  Because basically no matter how good you are at writing flavor, what people will remember at the end of the game is the actual gameplay, which sure, is made in large part by the discussions and arguments and people that make up the game, which you can't control, but it's also largely made by the set-up, which you can control.  My recommendation is to come up with a good set-up first, without giving any consideration to flavor, and then only when you're pretty sure that the set-up is good, figure out what flavor you can fit to it.

Also, Jesters are considered bastard usually.  In a closed set-up, they feel unfair, like town gets punished for doing the right thing.  In an open set-up, the effect that they have on the game is so warping that the rest of the set-up hardly matters in comparison.  It's sort of like if you're designing a really cool Dominion kingdom, you wouldn't throw in Possession because hey it's always fun.  It might warp the game so much the rest of the kingdom doesn't do what it was supposed to anymore.  Except I think Jester in this context has a much, much bigger impact because it just totally flips the whole game on its head.  With really deliberate design, you can maybe make it work (see Paris Mafia), sort of like how you can design a kingdom where Possession actually makes things interesting.  It just takes a deliberate effort to design things around that particular role (which in the case of Jester, I don't think you can really do noticeably better than Paris Mafia, which was somewhat controversial anyway).

By the way, I hope you don't get discouraged by people who keep saying they don't like your set-ups.  Set-up design is the only real interest I have in mafia anymore, so I get a little excited any time I see any new open/semi-open set-up, even if I don't actually like the set-up.  You can always PM me with any ideas or questions you have if you don't want to post them publicly.  I'm sure other mods would be happy to help too, but if you PM me you have the added advantage of knowing that you're not losing a potential player (if you end up going through with the idea and making it a closed game), since I don't intend to play mafia again anyway.  Or if you (or anyone else) want ideas, I've got a bunch of set-ups/mechanics with varying degrees of fleshed-out-ness that have been sitting around in a spreadsheet for a while, not doing anything.  But if you're like me, coming with the ideas is the fun part anyway.
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Re: Cornucopia Mafia
« Reply #35 on: November 18, 2016, 11:36:48 pm »

I'd be interested in a rerun of Paris Mafia though!

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Re: Cornucopia Mafia
« Reply #36 on: November 19, 2016, 07:55:55 am »

Man, thanks for all the help and suggestions (especially Scott)!
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Re: Cornucopia Mafia
« Reply #37 on: November 19, 2016, 08:31:42 am »

I can confirm that you should listen to scott as everything he says is usually true, even though the idea that a jester could be worse for mafia than possession for dominion is an exception.

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Re: Cornucopia Mafia
« Reply #38 on: November 22, 2016, 09:21:54 pm »

Jester =/= Mime.

I'd go as far as saying any game including a Jester would be required to run as Bastard on f.ds.
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silverspawn

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Re: Cornucopia Mafia
« Reply #39 on: November 23, 2016, 03:49:36 am »

Jester =/= Mime.

I'd go as far as saying any game including a Jester would be required to run as Bastard on f.ds.

If not for mime I would argue now that you could  create a balanced version of Jester if you thought a bit about it, but then you'd end up with something like mime, so you're probably right.
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