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Author Topic: Caverna Game I -- Round 10  (Read 45197 times)

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pacovf

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Re: Caverna Game I -- Round 2 (1 wk hiatus, pacovf to play)
« Reply #50 on: December 12, 2016, 12:29:42 am »

Well, first time playing this, let's see how it goes.

First player

Kirian's turn.

Do you mind if I add some colour to the spreadsheet? Would make it easier for me to see what gives what resources.
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pacovf

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Re: Caverna Game I -- Round 2 (1 wk hiatus, pacovf to play)
« Reply #51 on: December 12, 2016, 12:31:02 am »

If I understand correctly, I can spend rubies to get (mostly) anything whenever I want, right?
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ghostofmars

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Re: Caverna Game I -- Round 2 (1 wk hiatus, pacovf to play)
« Reply #52 on: December 12, 2016, 04:16:45 am »

If I understand correctly, I can spend rubies to get (mostly) anything whenever I want, right?
Yes, rubies can be exchanged into any resource, any animal, and any board tile. The two exceptions are cows (which cost an additional 1 food) and caverns (which cost 2 rubies instead of 1).

Also, nice job with coloring your board. I've stolen your color scheme :)
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pacovf

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Re: Caverna Game I -- Round 2 (1 wk hiatus, pacovf to play)
« Reply #53 on: December 12, 2016, 11:52:56 am »

Thanks! Makes it easier for me to see at a glance what people are up to :)
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Jack Rudd

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Re: Caverna Game I -- Round 2 (1 wk hiatus, pacovf to play)
« Reply #54 on: December 14, 2016, 10:06:25 am »

Bump for Kirian
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Kirian

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Re: Caverna Game I -- Round 2 (1 wk hiatus, pacovf to play)
« Reply #55 on: December 14, 2016, 04:16:31 pm »

Drift Mining

Thanks for the bump, and apologies for missing it a couple days ago!

Do you mind if I add some colour to the spreadsheet? Would make it easier for me to see what gives what resources.

Go right ahead!  Also copying your colors for the player board.

Yes, rubies can be exchanged into any resource, any animal, and any board tile. The two exceptions are cows (which cost an additional 1 food) and caverns (which cost 2 rubies instead of 1).[/quote]

You may also use them to play a dwarf out of order.  Your dwarves must be played from least-armed to most-armed, otherwise.
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Kirian

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Re: Caverna Game I -- Round 2, Jack Rudd to play
« Reply #56 on: December 14, 2016, 04:26:15 pm »

For the hell of it, I've put people's scores on their pages in the spreadsheet.
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pacovf

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Re: Caverna Game I -- Round 2, Jack Rudd to play
« Reply #57 on: December 14, 2016, 04:57:17 pm »

Just checking, do you have the right description for the beer parlor? It seems like it should also give the option to sell 2 grain for 4 food.

And does the mining cave work on uh "half-feeding" turns? EDIT: checked on bgg, apparently it does.
« Last Edit: December 14, 2016, 06:39:04 pm by pacovf »
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Re: Caverna Game I -- Round 2, Jack Rudd to play
« Reply #58 on: December 14, 2016, 05:53:32 pm »

Depot

Pacovf's turn.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

pacovf

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Re: Caverna Game I -- Round 2, Jack Rudd to play
« Reply #59 on: December 14, 2016, 06:38:38 pm »

Sustenance

Kirian's turn.
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Kirian

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Re: Caverna Game I -- Round 2, Jack Rudd to play
« Reply #60 on: December 14, 2016, 07:12:11 pm »

Blacksmithing

Spend 5 Ore.  Take 1 Stone, 1 Wood, 1 Boar.
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Re: Caverna Game I -- Round 2, Jack Rudd to play
« Reply #61 on: December 14, 2016, 07:33:01 pm »

Housework, build the Office Room

Ghostofmars's turn.
« Last Edit: December 14, 2016, 07:34:29 pm by Jack Rudd »
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 3
« Reply #62 on: December 15, 2016, 05:53:42 am »

Ruby mining

Orange's turn
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pacovf

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Re: Caverna Game I -- Round 3
« Reply #63 on: December 16, 2016, 08:19:57 pm »

bump orange
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Orange

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Re: Caverna Game I -- Round 3
« Reply #64 on: December 16, 2016, 08:52:21 pm »

bump orange

Busy day...I will go early tomorrow
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pacovf

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Re: Caverna Game I -- Round 3
« Reply #65 on: December 16, 2016, 09:52:33 pm »

No problem! Just in case you missed the game updated (it happens).
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Orange

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Re: Caverna Game I -- Round 3
« Reply #66 on: December 17, 2016, 09:15:52 am »

Excavation

pacovf up
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pacovf

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Re: Caverna Game I -- Round 3
« Reply #67 on: December 17, 2016, 01:24:13 pm »

I spend one Ruby to get one Vegetable

Slash and Burn


Kirian's turn
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Kirian

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Re: Caverna Game I -- Round 3
« Reply #68 on: December 17, 2016, 02:15:57 pm »

Clearing
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Jack Rudd

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Re: Caverna Game I -- Round 3
« Reply #69 on: December 18, 2016, 05:43:00 am »

Drift Mining, collecting 2 Gold from the Office Room.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

ghostofmars

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Re: Caverna Game I -- Round 3
« Reply #70 on: December 18, 2016, 05:45:47 pm »

Fence building
Convert 2 rubies and 2F into 2 cows.

Orange to finish round 3.
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Orange

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Re: Caverna Game I -- Round 3
« Reply #71 on: December 20, 2016, 10:00:07 am »

Logging

Expedition choice:  donkey

end of round 3
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pacovf

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Re: Caverna Game I -- Round 3
« Reply #72 on: December 20, 2016, 10:08:09 am »

How do we organize the harvest?
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ghostofmars

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Re: Caverna Game I -- Round 3
« Reply #73 on: December 20, 2016, 10:51:47 am »

How do we organize the harvest?
We can do it in the order in which people check out this thread. There isn't any interaction between players during harvest, is there?
convert 1 ruby to 1 field (getting 1F)
eat 4F
a new cow is born


I leave resetting the main board to Kirian.
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pacovf

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Re: Caverna Game I -- Round 3
« Reply #74 on: December 20, 2016, 10:55:16 am »

That works.

Harvest 2Gr and 2V
Eat 4F


a boar would be born, except I don't have where to keep it.
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