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Author Topic: Caverna Game I -- Round 10  (Read 44851 times)

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Kirian

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Caverna Game I -- Round 10
« on: November 17, 2016, 02:59:35 pm »

Who wants to play a *long* game?

The random parts can be taken care of via die roll so the "moderator" can also play.  I don't think we really want to play with 6 or 7 unless we want to be playing into 2018, so I'm going to cap it at five.

Who's in?

1. Kirian
2. Jack Rudd
3. ghostofmars
4. Orange
5. pacovf

Rules are here:  https://boardgamegeek.com/filepage/95328/caverna-english-rules

Game spreadsheet is here:  https://docs.google.com/spreadsheets/d/1pp1bGUYP2xi3--kRf3SOthWXr0kbuNBiQ3ZFmrDx1PA/edit?usp=sharing
« Last Edit: January 28, 2017, 12:56:04 pm by Kirian »
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Jack Rudd

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Re: Caverna Anyone?
« Reply #1 on: November 17, 2016, 03:02:15 pm »

/in from this Uwe Rosenberg fanboi.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Anyone?
« Reply #2 on: November 17, 2016, 03:05:53 pm »

can you tell a couple of words about it? :)
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Re: Caverna Anyone?
« Reply #3 on: November 17, 2016, 03:13:19 pm »

can you tell a couple of words about it? :)

Well, basically Agricola with no hand cards, a larger board, extra resources and more major improvements.  Oh, and your family is dwarves who can equip weapons and go on expeditions to get extra actions/resources.
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Re: Caverna Anyone?
« Reply #4 on: November 17, 2016, 04:05:40 pm »

Is this sort of game really adapted to PBF? If it's anything like Agricola, a single turn is going to take ages, no?

Disclaimer: I have zero experience with PBF.
« Last Edit: November 17, 2016, 06:17:17 pm by Kirian »
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Re: Caverna Anyone?
« Reply #5 on: November 17, 2016, 04:20:29 pm »

/in
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Re: Caverna Anyone?
« Reply #6 on: November 17, 2016, 06:17:41 pm »

Is this sort of game really adapted to PBF? If it's anything like Agricola, a single turn is going to take ages, no?

Disclaimer: I have zero experience with PBF.

I'd expect it to take several months, yes.

Also, I'd forgotten I could edit people's posts.  Oops.
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Re: Caverna Anyone?
« Reply #7 on: November 17, 2016, 07:13:04 pm »

/in
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Re: Caverna Anyone?
« Reply #8 on: November 18, 2016, 12:35:03 am »

Unfortunately I don't know Agricola either. Played it once in my life over 3 years ago and haven't since. It is complicated? More complicated than, say, Carcasson?
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Re: Caverna Anyone?
« Reply #9 on: November 18, 2016, 01:11:26 am »

Unfortunately I don't know Agricola either. Played it once in my life over 3 years ago and haven't since. It is complicated? More complicated than, say, Carcasson?

Uh... yes.  Of the same magnitude that Civilization is more complex than Catan.  Or that Magic is more complex than Go Fish.
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Re: Caverna Anyone?
« Reply #10 on: November 18, 2016, 02:57:40 am »

Unfortunately I don't know Agricola either. Played it once in my life over 3 years ago and haven't since. It is complicated? More complicated than, say, Carcasson?

Uh... yes.  Of the same magnitude that Civilization is more complex than Catan.  Or that Magic is more complex than Go Fish.

Your second example doesn't really do Carcassonne justice. :)
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Re: Caverna Anyone?
« Reply #11 on: November 18, 2016, 03:28:35 am »

Unfortunately I don't know Agricola either. Played it once in my life over 3 years ago and haven't since. It is complicated? More complicated than, say, Carcasson?

Uh... yes.  Of the same magnitude that Civilization is more complex than Catan.  Or that Magic is more complex than Go Fish.

Your second example doesn't really do Carcassonne justice. :)

Well, you can do significantly more planning ahead in Go Fish than in Carcassone.
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Re: Caverna Anyone?
« Reply #12 on: November 18, 2016, 07:24:57 am »

/in ... would not mind a 6+ players round.
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Re: Caverna Anyone?
« Reply #13 on: November 19, 2016, 03:27:00 am »

All right, we have five.  I'm still working on the spreadsheets but we'll start in a couple days.

For simplicity, seating order will be sign up order.
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Re: Caverna Anyone?
« Reply #14 on: November 19, 2016, 03:28:06 am »

Start Player Roll

Rolled 1d5 : 5, total 5
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Re: Caverna Anyone?
« Reply #15 on: November 19, 2016, 08:24:31 pm »

Based on that roll, ipofanes will start us off.

Stage 1 cards are:

1. Sheep Farming
2. Blacksmithing
3. Ore Mine Construction

What will be revealed?

Rolled 1d3 : 3, total 3
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Re: Caverna Anyone?
« Reply #16 on: November 19, 2016, 10:29:56 pm »

https://docs.google.com/spreadsheets/d/1pp1bGUYP2xi3--kRf3SOthWXr0kbuNBiQ3ZFmrDx1PA/edit?usp=sharing

All right, spreadsheet is completely set up as far as I can tell.  You should all be able to edit it, because this is a friendly game and we trust each other.  Go ahead and choose a color for your tab (I call dibs on green!), then fill that color in as the background color for the "Used By" space in the line you've used.

Of course, also post here and tell us what you've done, so we know whose turn is next!

ipofanes starts us off!
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Re: Caverna Anyone?
« Reply #17 on: November 19, 2016, 10:50:48 pm »

https://docs.google.com/spreadsheets/d/1pp1bGUYP2xi3--kRf3SOthWXr0kbuNBiQ3ZFmrDx1PA/edit?usp=sharing

All right, spreadsheet is completely set up as far as I can tell.  You should all be able to edit it, because this is a friendly game and we trust each other.  Go ahead and choose a color for your tab (I call dibs on green!), then fill that color in as the background color for the "Used By" space in the line you've used.

Of course, also post here and tell us what you've done, so we know whose turn is next!

ipofanes starts us off!

Good stuff Kirian, and good luck everyone!
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Re: Caverna Game I -- Round 1
« Reply #18 on: November 21, 2016, 03:05:03 am »

Dwarf 1 chose Growth.

Kirian's turn.
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Re: Caverna Game I -- Round 1
« Reply #19 on: November 21, 2016, 10:47:36 am »

Excavation

Jack's turn
« Last Edit: November 21, 2016, 10:48:43 am by Kirian »
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Jack Rudd

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Re: Caverna Game I -- Round 1
« Reply #20 on: November 21, 2016, 11:22:41 am »

Drift Mining

Ghostofmars
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 1
« Reply #21 on: November 21, 2016, 01:40:37 pm »

Clearing

I also removed the "current" resources from the actions that have been taken.

Orange.
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Re: Caverna Game I -- Round 1
« Reply #22 on: November 21, 2016, 02:44:08 pm »

Clearing

I also removed the "current" resources from the actions that have been taken.

Orange.

Woot, thanks!

By the way, Orange, I colored your tab orange because it amused me.  Feel free to choose something different :)
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Re: Caverna Game I -- Round 1
« Reply #23 on: November 22, 2016, 08:08:11 am »

Small-scale drift mining

Since none of you made a mistake in the first action, I'll settle for ssdm. 

ipofanes
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Re: Caverna Game I -- Round 1
« Reply #24 on: November 22, 2016, 02:25:57 pm »

Small-scale drift mining

Since none of you made a mistake in the first action, I'll settle for ssdm. 

ipofanes

Are there easy mistakes to be made?
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Re: Caverna Game I -- Round 1
« Reply #25 on: November 23, 2016, 03:33:04 am »

I corrected the Beer Parlor furnishing tile description ("Pay 2G" --> "Pay 2Gr to get 3G").

Also, Sustenance.

Kirian
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Re: Caverna Game I -- Round 1
« Reply #26 on: November 23, 2016, 11:58:40 am »

Forest Exploration

I'll update the sheet shortly.
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Re: Caverna Game I -- Round 1
« Reply #27 on: November 23, 2016, 12:18:58 pm »

Note that I've been marking the dwarves on the action spaces as 0 to indicate their current strength (which is 0 for every dwarf at the moment, obviously).

Spreadsheet is now in the first post for easier reference.
« Last Edit: November 23, 2016, 12:23:10 pm by Kirian »
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Re: Caverna Game I -- Round 1
« Reply #28 on: November 23, 2016, 01:37:21 pm »

Let us go Logging.

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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 1
« Reply #29 on: November 23, 2016, 05:32:26 pm »

Start Player

Orange
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Re: Caverna Game I -- Round 1
« Reply #30 on: November 23, 2016, 06:13:51 pm »

Imitation (2f) -- imitate Drift Mining

Costs me two food but I get it right back from the excavation in the upper right corner.

End of round.

Kirian please do your thing.
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Re: Caverna Game I -- Round 1
« Reply #31 on: November 23, 2016, 06:42:59 pm »

I seriously considered Imitating too.  Alas.

--------

Everyone is cleared off the board, spots replenish.  Ghost is now start player, and one of these comes out:

1. Sheep Farming
2. Blacksmithing

But which??  The suspense is unbearable!
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Re: Caverna Game I -- Round 1
« Reply #32 on: November 23, 2016, 06:43:09 pm »

Rolled 1d2 : 2, total 2
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Re: Caverna Game I -- Round 1
« Reply #33 on: November 23, 2016, 06:43:31 pm »

It looks like Blacksmithing comes out.  Sorry, sheep.  Next time.

It's ghostofmars's turn.
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Re: Caverna Game I -- Round 2
« Reply #34 on: November 24, 2016, 01:47:30 am »

excavation
Orange
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Re: Caverna Game I -- Round 2
« Reply #35 on: November 24, 2016, 07:37:22 am »

Ore mine construction

ipofanes is up
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Re: Caverna Game I -- Round 2
« Reply #36 on: November 25, 2016, 09:46:31 am »

Clearing

Kirian is up
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Re: Caverna Game I -- Round 2
« Reply #37 on: November 25, 2016, 04:37:41 pm »

Ore Mining

I'm on mobile until tomorrow so can't mess with the spreadsheet.  Can someone edit for me?  Thanks.
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Re: Caverna Game I -- Round 2
« Reply #38 on: November 25, 2016, 04:51:01 pm »

Housework, build the Stone Carver

Ghostofmars
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 2
« Reply #39 on: November 25, 2016, 06:11:20 pm »

Growth

Orange, your turn
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Re: Caverna Game I -- Round 2
« Reply #40 on: November 27, 2016, 09:43:19 am »

Blacksmithing

Spend 3 ore to arm my dwarf to Level 3.

Expedition choices:  wood, grain, stone.  Dwarf will be a 4 when he comes home.
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Re: Caverna Game I -- Round 2
« Reply #41 on: November 30, 2016, 09:20:31 am »

Ipofanes?
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 2
« Reply #42 on: December 05, 2016, 04:01:03 am »

I am very sorry for my inactivity. I should have known better that I am having great difficulties to play without the visuals I get during a ftf session. I'll try and limp along but wouldn't mind if somebody would take my player board, the sooner the better. I must apologise for ruining your fun by stalling, but it seems I am getting nowhere.

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Re: Caverna Game I -- Round 2
« Reply #43 on: December 05, 2016, 08:55:51 am »

I am very sorry for my inactivity. I should have known better that I am having great difficulties to play without the visuals I get during a ftf session. I'll try and limp along but wouldn't mind if somebody would take my player board, the sooner the better. I must apologise for ruining your fun by stalling, but it seems I am getting nowhere.
I posted in the replacement thread. If we don't find a replacement, would you still continue to play? As it is still quite early in the game, we could perhaps also restart with 4 players...
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Re: Caverna Game I -- Round 2 (Seeking Replacement)
« Reply #44 on: December 07, 2016, 01:17:10 pm »

Not seeing replacements coming in. :(  Should we start again with four?
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Re: Caverna Game I -- Round 2 (Seeking Replacement)
« Reply #45 on: December 07, 2016, 01:22:49 pm »

I'm happy to start again with four.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 2 (Seeking Replacement)
« Reply #46 on: December 07, 2016, 02:14:35 pm »

I could potentially replace, if you are willing to wait a week for me to be less busy. But that's only if you prefer a replacement to starting again.
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Re: Caverna Game I -- Round 2 (Seeking Replacement)
« Reply #47 on: December 07, 2016, 06:56:45 pm »

I'm happy with either.
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 2 (Seeking Replacement)
« Reply #48 on: December 08, 2016, 10:54:34 am »

Having seen no other opinions, we'll welcome pacovf into the game and take a week of hiatus.
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Re: Caverna Game I -- Round 2 (Seeking Replacement)
« Reply #49 on: December 08, 2016, 11:04:45 am »

Ok, I will get into the game early next week.
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Re: Caverna Game I -- Round 2 (1 wk hiatus, pacovf to play)
« Reply #50 on: December 12, 2016, 12:29:42 am »

Well, first time playing this, let's see how it goes.

First player

Kirian's turn.

Do you mind if I add some colour to the spreadsheet? Would make it easier for me to see what gives what resources.
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Re: Caverna Game I -- Round 2 (1 wk hiatus, pacovf to play)
« Reply #51 on: December 12, 2016, 12:31:02 am »

If I understand correctly, I can spend rubies to get (mostly) anything whenever I want, right?
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Re: Caverna Game I -- Round 2 (1 wk hiatus, pacovf to play)
« Reply #52 on: December 12, 2016, 04:16:45 am »

If I understand correctly, I can spend rubies to get (mostly) anything whenever I want, right?
Yes, rubies can be exchanged into any resource, any animal, and any board tile. The two exceptions are cows (which cost an additional 1 food) and caverns (which cost 2 rubies instead of 1).

Also, nice job with coloring your board. I've stolen your color scheme :)
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Re: Caverna Game I -- Round 2 (1 wk hiatus, pacovf to play)
« Reply #53 on: December 12, 2016, 11:52:56 am »

Thanks! Makes it easier for me to see at a glance what people are up to :)
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Re: Caverna Game I -- Round 2 (1 wk hiatus, pacovf to play)
« Reply #54 on: December 14, 2016, 10:06:25 am »

Bump for Kirian
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 2 (1 wk hiatus, pacovf to play)
« Reply #55 on: December 14, 2016, 04:16:31 pm »

Drift Mining

Thanks for the bump, and apologies for missing it a couple days ago!

Do you mind if I add some colour to the spreadsheet? Would make it easier for me to see what gives what resources.

Go right ahead!  Also copying your colors for the player board.

Yes, rubies can be exchanged into any resource, any animal, and any board tile. The two exceptions are cows (which cost an additional 1 food) and caverns (which cost 2 rubies instead of 1).[/quote]

You may also use them to play a dwarf out of order.  Your dwarves must be played from least-armed to most-armed, otherwise.
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Re: Caverna Game I -- Round 2, Jack Rudd to play
« Reply #56 on: December 14, 2016, 04:26:15 pm »

For the hell of it, I've put people's scores on their pages in the spreadsheet.
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Re: Caverna Game I -- Round 2, Jack Rudd to play
« Reply #57 on: December 14, 2016, 04:57:17 pm »

Just checking, do you have the right description for the beer parlor? It seems like it should also give the option to sell 2 grain for 4 food.

And does the mining cave work on uh "half-feeding" turns? EDIT: checked on bgg, apparently it does.
« Last Edit: December 14, 2016, 06:39:04 pm by pacovf »
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Re: Caverna Game I -- Round 2, Jack Rudd to play
« Reply #58 on: December 14, 2016, 05:53:32 pm »

Depot

Pacovf's turn.
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Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 2, Jack Rudd to play
« Reply #59 on: December 14, 2016, 06:38:38 pm »

Sustenance

Kirian's turn.
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Re: Caverna Game I -- Round 2, Jack Rudd to play
« Reply #60 on: December 14, 2016, 07:12:11 pm »

Blacksmithing

Spend 5 Ore.  Take 1 Stone, 1 Wood, 1 Boar.
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Re: Caverna Game I -- Round 2, Jack Rudd to play
« Reply #61 on: December 14, 2016, 07:33:01 pm »

Housework, build the Office Room

Ghostofmars's turn.
« Last Edit: December 14, 2016, 07:34:29 pm by Jack Rudd »
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 3
« Reply #62 on: December 15, 2016, 05:53:42 am »

Ruby mining

Orange's turn
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Re: Caverna Game I -- Round 3
« Reply #63 on: December 16, 2016, 08:19:57 pm »

bump orange
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Re: Caverna Game I -- Round 3
« Reply #64 on: December 16, 2016, 08:52:21 pm »

bump orange

Busy day...I will go early tomorrow
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Re: Caverna Game I -- Round 3
« Reply #65 on: December 16, 2016, 09:52:33 pm »

No problem! Just in case you missed the game updated (it happens).
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Re: Caverna Game I -- Round 3
« Reply #66 on: December 17, 2016, 09:15:52 am »

Excavation

pacovf up
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Re: Caverna Game I -- Round 3
« Reply #67 on: December 17, 2016, 01:24:13 pm »

I spend one Ruby to get one Vegetable

Slash and Burn


Kirian's turn
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Re: Caverna Game I -- Round 3
« Reply #68 on: December 17, 2016, 02:15:57 pm »

Clearing
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Re: Caverna Game I -- Round 3
« Reply #69 on: December 18, 2016, 05:43:00 am »

Drift Mining, collecting 2 Gold from the Office Room.
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 3
« Reply #70 on: December 18, 2016, 05:45:47 pm »

Fence building
Convert 2 rubies and 2F into 2 cows.

Orange to finish round 3.
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Re: Caverna Game I -- Round 3
« Reply #71 on: December 20, 2016, 10:00:07 am »

Logging

Expedition choice:  donkey

end of round 3
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Re: Caverna Game I -- Round 3
« Reply #72 on: December 20, 2016, 10:08:09 am »

How do we organize the harvest?
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Re: Caverna Game I -- Round 3
« Reply #73 on: December 20, 2016, 10:51:47 am »

How do we organize the harvest?
We can do it in the order in which people check out this thread. There isn't any interaction between players during harvest, is there?
convert 1 ruby to 1 field (getting 1F)
eat 4F
a new cow is born


I leave resetting the main board to Kirian.
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Re: Caverna Game I -- Round 3
« Reply #74 on: December 20, 2016, 10:55:16 am »

That works.

Harvest 2Gr and 2V
Eat 4F


a boar would be born, except I don't have where to keep it.
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Re: Caverna Game I -- Round 3
« Reply #75 on: December 20, 2016, 10:57:24 am »

Why did I think I had four food? I appear only to have two. Oh dear.

Eat two food and take two begging cards, I suppose.
« Last Edit: December 20, 2016, 10:59:25 am by Jack Rudd »
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'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 3
« Reply #76 on: December 20, 2016, 11:12:46 am »

Is there a harvest cheat sheet in the file somewhere?

Eat 4 food
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Re: Caverna Game I -- Round 3
« Reply #77 on: December 20, 2016, 11:15:35 am »

Is there a harvest cheat sheet in the file somewhere?

Eat 4 food

There isn't, I thought about adding one when I wrote the "aid sheet" uh sheet, but did not know what to write exactly. what info are you looking for?

Why did I think I had four food? I appear only to have two. Oh dear.

Eat two food and take two begging cards, I suppose.

Yeah, I was really wondering what your strategy was, but well it's only my first game, I thought I was missing something.
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Re: Caverna Game I -- Round 3
« Reply #78 on: December 20, 2016, 11:18:15 am »

I guess both the info from the board (which spaces have pre-determined end of round) and from the card showing the three things that happen when the red tokens are drawn.  How many of each token and what has been drawn for the upcoming round would be nice as well.
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Re: Caverna Game I -- Round 3
« Reply #79 on: December 20, 2016, 12:47:18 pm »

Added that to the aid sheet.

Jack Rudd, remember to update your sheet!
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Re: Caverna Game I -- Round 3
« Reply #80 on: December 20, 2016, 01:41:39 pm »

Why did I think I had four food? I appear only to have two. Oh dear.

Eat two food and take two begging cards, I suppose.
You could also use your gold to buy 1F, then you only need 1 begging card.
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Re: Caverna Game I -- Round 3
« Reply #81 on: December 20, 2016, 02:49:24 pm »

Eat 4F

That was easy...
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Re: Caverna Game I -- Round 3
« Reply #82 on: December 21, 2016, 01:40:26 am »

Well, actually everybody did their harvest, so I went ahead and updated the main sheet myself (also updated the armament of your dwarf in your sheet, Kirian, please check it's right). I believe Kirian and Jack Rudd did not update their food (and/or begging cards) in their own sheet, so please do that before your next turn.

Unless I am wrong, Wish for children is guaranteed to come out in round 4, right? So no need to roll to determine the new action card.



In the meantime,

Sheep farming, spend 2W for a small pasture and 1S for a stable

Dunno if it's a good idea, strategically speaking, but eh, sheep! They are so fluffy.

Kirian's turn

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Re: Caverna Game I -- Round 3
« Reply #83 on: December 21, 2016, 12:36:36 pm »

Updated.

Housework

And sure, I have some extras.  Build Mixed Dwelling
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Re: Caverna Game I -- Round 3
« Reply #84 on: December 21, 2016, 12:57:13 pm »

So I think I can do this:

Weekly Market, spending all six gold
Buy four donkeys, immediately converting to six food
Buy two ore
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Re: Caverna Game I -- Round 3
« Reply #85 on: December 21, 2016, 01:10:06 pm »

I believe you can't. You can't buy more than one of each kind of thing at the weekly market.
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Re: Caverna Game I -- Round 3
« Reply #86 on: December 21, 2016, 01:39:16 pm »

Yeah, unfortunately the best you can get from the weekly market (in terms of food) is 4 food.
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Re: Caverna Game I -- Round 3
« Reply #87 on: December 21, 2016, 02:25:51 pm »

Fair enough. In which case I shall buy a Cow, a Donkey, and an Ore, cooking everything for 4 Food.
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 3
« Reply #88 on: December 21, 2016, 04:55:49 pm »

Sorry, I was unclear, you can get more than 4 food with 6 gold.  I was thinking you had 4 gold for some reason.
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Re: Caverna Game I -- Round 3
« Reply #89 on: December 21, 2016, 05:17:21 pm »

You can get all the way up to 10 food, in fact, assuming you have the gold. You can't get better than a 1G->1F ratio, though (ignoring room shenanigans, or already having a donkey).
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Re: Caverna Game I -- Round 3
« Reply #90 on: December 22, 2016, 03:37:46 am »

Fair enough. In which case I shall buy a Cow, a Donkey, and an Ore, cooking everything for 4 Food.

Yikes.
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Re: Caverna Game I -- Round 4
« Reply #91 on: December 22, 2016, 05:26:37 am »

Haha. I haven't yet built the building that allows you to cook building resources.

Ghostofmars's turn.
« Last Edit: December 22, 2016, 06:44:00 am by Jack Rudd »
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 4
« Reply #92 on: December 22, 2016, 10:49:09 am »

Haha. I haven't yet built the building that allows you to cook building resources.

Ghostofmars's turn.

Just checking, but I believe that room only allows you to feed one dwarf per harvest that way. Warning you in case you were actually planning to build it.
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Re: Caverna Game I -- Round 4
« Reply #93 on: December 24, 2016, 08:56:50 am »

Wish for Children
build a dwelling


Does the start dwelling count as dwelling for the purpose of the state parlor? If yes, please move my dwelling one cavern up.

Orange, your turn
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Re: Caverna Game I -- Round 4
« Reply #94 on: December 24, 2016, 09:48:42 am »

I believe so, yes, but I am phone posting, so can't modify the Excel file.
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Re: Caverna Game I -- Round 4
« Reply #95 on: December 27, 2016, 01:56:39 pm »

Excavation
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Re: Caverna Game I -- Round 4
« Reply #96 on: December 27, 2016, 10:14:58 pm »

Forest Exploration

ghostofmars, I've moved your dwelling one tile up, as asked.

Kirian's turn.
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Re: Caverna Game I -- Round 4
« Reply #97 on: December 28, 2016, 12:13:35 am »

Well OK, if you guys are going to let me have it...

Growth, Family Growth option.
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Re: Caverna Game I -- Round 4
« Reply #98 on: December 28, 2016, 05:11:06 am »

It's hard to block in this game, no? What with imitation and all that. Seems better to just take whatever you think you need. Or are you just commenting on your luck?
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Re: Caverna Game I -- Round 4
« Reply #99 on: December 28, 2016, 08:09:28 am »

Ore mine construction
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Re: Caverna Game I -- Round 4
« Reply #100 on: December 28, 2016, 09:45:11 am »

Convert Ruby to 2F and imitate whatever Kirian is doing.
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Re: Caverna Game I -- Round 4
« Reply #101 on: December 28, 2016, 12:10:11 pm »

It's hard to block in this game, no? What with imitation and all that. Seems better to just take whatever you think you need. Or are you just commenting on your luck?

Commenting on luck.  I couldn't have taken it with Imitation--I would have immediately had to take 2 begging tokens. (I have exactly enough food available to feed 3.)
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Re: Caverna Game I -- Round 4
« Reply #102 on: December 28, 2016, 05:49:26 pm »

Speaking of which, friendly reminder that we all have to pay one food per dwarf (no harvest) at the end of this turn! Remember to update your spreadsheets accordingly after orange's turn.
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Re: Caverna Game I -- Round 4
« Reply #103 on: December 29, 2016, 10:12:35 am »

Start Player

Then immediately spend the 2 food to satisfy the end of round requirement. 
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Re: Caverna Game I -- Round 4
« Reply #104 on: December 29, 2016, 10:13:45 am »

Two food spent.

New stuff on spreadsheet.
« Last Edit: December 29, 2016, 10:18:00 am by Jack Rudd »
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'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 4
« Reply #105 on: December 29, 2016, 10:24:45 am »

eat a cow
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Re: Caverna Game I -- Round 4
« Reply #106 on: December 29, 2016, 10:43:56 am »

I eat two food. Kirian, do you want to draw the new card?
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Re: Caverna Game I -- Round 4
« Reply #107 on: December 29, 2016, 02:34:26 pm »

I eat a food and a boar.

Sure, I'll do the roll.

1: Donkey Farming
2: Ruby Mine Construction
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Re: Caverna Game I -- Round 4
« Reply #108 on: December 29, 2016, 02:34:36 pm »

Rolled 1d2 : 2, total 2
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Re: Caverna Game I -- Round 4
« Reply #109 on: December 29, 2016, 02:34:43 pm »

Rubies it is.
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Re: Caverna Game I -- Round 4
« Reply #110 on: December 29, 2016, 02:35:30 pm »

And reminder we have a full harvest after this round, then we start rolling for those.
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Re: Caverna Game I -- Round 4
« Reply #111 on: December 29, 2016, 02:46:59 pm »

Orange's turn.
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Re: Caverna Game I -- Round 4
« Reply #112 on: December 29, 2016, 05:45:16 pm »

Housework

Guest Room
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Re: Caverna Game I -- Round 5
« Reply #113 on: December 29, 2016, 07:52:56 pm »

Ore mining
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Re: Caverna Game I -- Round 5
« Reply #114 on: December 29, 2016, 08:54:32 pm »

Sustenance
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Re: Caverna Game I -- Round 5
« Reply #115 on: December 30, 2016, 05:50:29 am »

Depot
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Re: Caverna Game I -- Round 5
« Reply #116 on: December 30, 2016, 03:42:05 pm »

drift mining
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Re: Caverna Game I -- Round 5
« Reply #117 on: January 01, 2017, 09:57:52 am »

During Harvest, the Field phase is before the Feeding phase, is that right?
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Re: Caverna Game I -- Round 5
« Reply #118 on: January 01, 2017, 10:03:41 am »

Ore mine construction

Get a Boar and Vegetable on my expedition, which will become my 4 food for Harvest
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Re: Caverna Game I -- Round 5
« Reply #119 on: January 01, 2017, 10:18:10 am »

Field is before feeding, feeding is before breeding.

I don't have access to a computer, I will update my spread sheet afterwards, but I will go to

Blacksmith

Spend 8 ore to get a weapon (the maximum)

Furnish a cavern with the Beer Parlor

Get a stable for free (on the meadow next to my pasture)

Increase the weapon level


Question, can you go to the Blacksmith just for the Expedition?
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Re: Caverna Game I -- Round 5
« Reply #120 on: January 01, 2017, 05:54:09 pm »

Question, can you go to the Blacksmith just for the Expedition?

Yes, it's an and/or.
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Re: Caverna Game I -- Round 5
« Reply #121 on: January 01, 2017, 05:55:49 pm »

Clearing
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Re: Caverna Game I -- Round 5
« Reply #122 on: January 01, 2017, 06:04:56 pm »

Imitate blacksmithing, spending 8 ore

Boar
Vegetable
Room: Carpenter

Immediately cook foodstuffs
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Re: Caverna Game I -- Round 5
« Reply #123 on: January 01, 2017, 07:05:16 pm »

I don't have access to a computer, I will update my spread sheet afterwards

Updated. By the way, my dwarf has a weapon level 10 now, not 9 (8 from blacksmith, 1 from completed expedition, 1 from expedition reward).
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Re: Caverna Game I -- Round 5
« Reply #124 on: January 02, 2017, 05:25:54 am »

start player

Kirian
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Re: Caverna Game I -- Round 5
« Reply #125 on: January 02, 2017, 03:07:08 pm »

Hardware Rental

Take 1V, 1 Boar from expedition

Sow 2V, 1Gr

Immediately kill the boar.
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Re: Caverna Game I -- Round 5
« Reply #126 on: January 02, 2017, 04:21:56 pm »

weekly market
6G for 1 cow which I kill immediately, 1 vegetable, and 1 grain



feeding: eat 6F
breeding: 1 cow
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Re: Caverna Game I -- Round 5
« Reply #127 on: January 02, 2017, 04:24:25 pm »

I eat four food.
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Re: Caverna Game I -- Round 5
« Reply #128 on: January 02, 2017, 04:33:40 pm »

Oh right, it's harvest time.

I eat the 2 veggies I harvest, plus 2 food.
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Re: Caverna Game I -- Round 5
« Reply #129 on: January 02, 2017, 05:07:25 pm »

I eat 4 food
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Re: Caverna Game I -- Round 5
« Reply #130 on: January 02, 2017, 05:50:43 pm »

I will update my sheet when I get to my computer, but I

Reap 2V and 2Gr
Eat 2V (4 food)
Breed a Boar and a Sheep
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Re: Caverna Game I -- Round 5
« Reply #131 on: January 02, 2017, 07:05:30 pm »

I might as well roll the card and harvest marker:

card: 1 Family life, 2 Exploration, 3 Ore Delivery
Rolled 1d3 : 1, total 1


Harvest marker: 1-3 Question Mark, 4-7 Normal Harvest
Rolled 1d7 : 6, total 6
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Re: Caverna Game I -- Round 5
« Reply #132 on: January 02, 2017, 07:08:03 pm »

Family Life comes out, and Wish for Children becomes Urgent Wish for children

This turn, we have a normal harvest

Ghostofmars turn.
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Re: Caverna Game I -- Round 5
« Reply #133 on: January 03, 2017, 02:49:38 am »

Thanks, Paco.  I love being able to have multiple "moderators" for a game!

Also, early Family Life, gonna have big families.
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Re: Caverna Game I -- Round 5
« Reply #134 on: January 03, 2017, 03:50:07 am »

logging
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Re: Caverna Game I -- Round 5
« Reply #135 on: January 03, 2017, 06:02:49 am »

9 Wood for a single action... As an Agrícola player, I am a little bit disgusted. :p
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Re: Caverna Game I -- Round 5
« Reply #136 on: January 03, 2017, 11:30:55 am »

Urgent Wish for Children

Or is and for me (Guest Room) so I will do all of the following:

Build a dwelling
Gain a dwarf
Get 3 Gold
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Re: Caverna Game I -- Round 5
« Reply #137 on: January 03, 2017, 12:20:37 pm »

Excavation

Kirian's turn.
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Re: Caverna Game I -- Round 5
« Reply #138 on: January 03, 2017, 02:08:19 pm »

Ruby Mining
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Re: Caverna Game I -- Round 5
« Reply #139 on: January 03, 2017, 02:18:56 pm »

9 Wood for a single action... As an Agrícola player, I am a little bit disgusted. :p

In a 3P Agricola game a month or so ago, I believe someone got 10 Clay in one action.
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Re: Caverna Game I -- Round 5
« Reply #140 on: January 03, 2017, 02:41:09 pm »

Drift Mining
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Re: Caverna Game I -- Round 5
« Reply #141 on: January 03, 2017, 04:37:40 pm »

Sustenance
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Re: Caverna Game I -- Round 7
« Reply #142 on: January 04, 2017, 09:53:04 am »

Blacksmithing

Expedition for 2 Gold, a Boar, and a Donkey.  Immediately convert the Boar into 2 Food.  Also convert 5 Gold to 4 Food.
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Re: Caverna Game I -- Round 5
« Reply #143 on: January 04, 2017, 10:09:47 am »

I use the Beer Parlor to convert 2Gr into 4F.

Imitation (spend 2F) -> Urgent Wish for Children

Build Simple Dwelling (B)


Kirian's turn.
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Re: Caverna Game I -- Round 5
« Reply #144 on: January 04, 2017, 10:36:27 am »

Do we have a limit on the number of stables?
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Re: Caverna Game I -- Round 5
« Reply #145 on: January 04, 2017, 07:51:20 pm »

Do we have a limit on the number of stables?

Three.
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Re: Caverna Game I -- Round 5
« Reply #146 on: January 04, 2017, 07:54:09 pm »

Pay a Ruby, play armed Dwarf out of order
Ore Mine Construction
Expedition choices:

1 Stone
Furnish Cooking Cave
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Re: Caverna Game I -- Round 5
« Reply #147 on: January 04, 2017, 08:00:14 pm »

Jack, how did your Carpenter end up outside your normal border?  You've only used the Office Room power once, right?
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Re: Caverna Game I -- Round 5
« Reply #148 on: January 04, 2017, 09:39:27 pm »

Do we have a limit on the number of stables?

Three.

Huh. Lucky that I asked, then, I thought it would be 4.

Note: the round table says we are in round 7, but actually we are only on round 6.
« Last Edit: January 04, 2017, 09:40:32 pm by pacovf »
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Re: Caverna Game I -- Round 5
« Reply #149 on: January 04, 2017, 11:00:07 pm »

Isn't Family Life a Stage 3, rounds 7-9 card?
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Re: Caverna Game I -- Round 5
« Reply #150 on: January 04, 2017, 11:12:00 pm »

Shit, I see what happened.  Someone moved Donkey Farming up... and then pacovf did the card roll for 7-9.
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Re: Caverna Game I -- Round 5
« Reply #151 on: January 04, 2017, 11:13:08 pm »

Urgent Wish shouldn't be available.  So... we need to roll things back to that point.
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Re: Caverna Game I -- Round 5
« Reply #152 on: January 04, 2017, 11:15:54 pm »

Well, good thing I added the round tracker/turn order list!
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Re: Caverna Game I -- Round 5
« Reply #153 on: January 04, 2017, 11:16:41 pm »

Yep.  Would the lack of availability have affected your first action, Orange?
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Re: Caverna Game I -- Round 5
« Reply #154 on: January 04, 2017, 11:33:37 pm »

Considering Urgent Wish was my first, yes.
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Re: Caverna Game I -- Round 5
« Reply #155 on: January 05, 2017, 12:00:13 am »

Oh, derp.  I guess that question is more for ghost.
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Re: Caverna Game I -- Round 5
« Reply #156 on: January 05, 2017, 02:44:13 am »

I would still take the 9 wood. So you can rewind the game to after my first action.
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Re: Caverna Game I -- Round 5
« Reply #157 on: January 05, 2017, 04:41:24 am »

Ack, very sorry every one :( I should have checked before rolling. Excavation would still be my first action, assuming Orange doesn't take it. Obviously Imitating Urgent wish wouldn't be my second.
« Last Edit: January 05, 2017, 04:44:12 am by pacovf »
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Re: Caverna Game I -- Round 5
« Reply #158 on: January 05, 2017, 05:42:57 am »

Restored to after my turn.

Orange, your turn.

Sorry, restoring the spreadsheet killed the round tracker/turn order.
« Last Edit: January 05, 2017, 05:45:26 am by ghostofmars »
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Re: Caverna Game I -- Round 5
« Reply #159 on: January 06, 2017, 01:12:09 pm »

Wish for Children

Due to Guest Room, I both build a Dwelling and add a dwarf.

pacovf your turn.
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Re: Caverna Game I -- Round 5
« Reply #160 on: January 06, 2017, 01:12:38 pm »

Excavation

Kirian's turn.
« Last Edit: January 06, 2017, 01:15:10 pm by pacovf »
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Kirian

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Re: Caverna Game I -- Round 5
« Reply #161 on: January 06, 2017, 03:22:17 pm »

Same as before, Ruby Mining
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Re: Caverna Game I -- Round 5
« Reply #162 on: January 06, 2017, 03:28:26 pm »

Still Drift Mining.
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 5
« Reply #163 on: January 06, 2017, 06:19:16 pm »

sustenance
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Re: Caverna Game I -- Round 5
« Reply #164 on: January 06, 2017, 10:54:37 pm »

Subject says Round 5 but it is Round 6

Blacksmithing

Expedition items:  Donkey, Boar, Veg

Convert the boar, veg, and my grain to five food.
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Re: Caverna Game I -- Round 5
« Reply #165 on: January 07, 2017, 04:04:13 am »

Well, I guess I will take Hardware Rental

Expedition choices: Stable (my third and last), Furnish a cavern with Simple Dwelling (B)
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Re: Caverna Game I -- Round 5
« Reply #166 on: January 07, 2017, 10:52:38 am »

(In case my second action depends on it: are we assuming Family Life is automatically the round 7 card, or are we re-rolling?)
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 5
« Reply #167 on: January 07, 2017, 11:06:09 am »

(In case my second action depends on it: are we assuming Family Life is automatically the round 7 card, or are we re-rolling?)
I'd say rerolling, because we shouldn't know what action would come up next turn.
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Re: Caverna Game I -- Round 5
« Reply #168 on: January 07, 2017, 01:17:20 pm »

Re-roll
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Re: Caverna Game I -- Round 5
« Reply #169 on: January 07, 2017, 07:04:28 pm »

Yeah, re-roll. Sorry again for the mess up...
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Re: Caverna Game I -- Round 6
« Reply #170 on: January 08, 2017, 12:50:30 pm »

Anyway, kirian it is your turn.
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Re: Caverna Game I -- Round 5
« Reply #171 on: January 09, 2017, 12:04:14 am »

I do what I did last time, which was, um, oh right

Pay a Ruby to play out of order
Ore Mine Construction

Expeditions:  Take Stone, build Cooking Cave
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Re: Caverna Game I -- Round 5
« Reply #172 on: January 09, 2017, 07:24:47 am »

Let's assume the 1 in 3 chance won't come up.

Imitate Blacksmithing

Grab a Boar, a Vegetable and a Couple Dwelling

I'll eat the boar and vegetable at harvest time.
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 5
« Reply #173 on: January 09, 2017, 02:18:20 pm »

I'm on my phone so I'm not able to update the spreadsheet, can someone edit it for me.
Slash and burn, place the tile in three left to create a 2 space meadow
Convert 1 Ruby to 1 vegetable
Plant 2 grain, 2 vegetable
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Re: Caverna Game I -- Round 5
« Reply #174 on: January 09, 2017, 06:34:47 pm »

I'm on my phone so I'm not able to update the spreadsheet, can someone edit it for me.
Slash and burn, place the tile in three left to create a 2 space meadow
Convert 1 Ruby to 1 vegetable
Plant 2 grain, 2 vegetable


I think I did this the way you wanted.
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Re: Caverna Game I -- Round 5
« Reply #175 on: January 09, 2017, 06:42:41 pm »

Start Player for 1F, 1R

Since I'm both last and first and sitting here posting this, I'll do the inter-round stuff.
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Re: Caverna Game I -- Round 5
« Reply #176 on: January 09, 2017, 06:44:04 pm »

But everyone needs to do harvest stuff.

Cook 1V/1Gr for 5F then eat 6F
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Re: Caverna Game I -- Round 5
« Reply #177 on: January 09, 2017, 06:48:42 pm »

Everything is renewed.

Technically shouldn't roll until everyone has harvested and eaten though.
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Re: Caverna Game I -- Round 5
« Reply #178 on: January 09, 2017, 06:51:37 pm »

Reap 2V and 2Gr
Eat a Vegetable and a Boar
Sheep and Boars breed
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Re: Caverna Game I -- Round 5
« Reply #179 on: January 09, 2017, 11:32:21 pm »

Eat 5 food
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Re: Caverna Game I -- Round 5
« Reply #180 on: January 10, 2017, 01:37:13 am »

Harvest 2 vegetables and 2 grains
Eat 1 F, 1 cow, 1 vegetable
1 cow is born
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Re: Caverna Game I -- Round 5
« Reply #181 on: January 10, 2017, 05:56:14 am »

Yum yum, boar and veg. My food drops to 0 again!
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'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 5
« Reply #182 on: January 10, 2017, 11:51:39 am »

So let's see. 1 = Family Life, 2 = Exploration, 3 = Ore Delivery.

Rolled 1d3 : 2, total 2
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Re: Caverna Game I -- Round 5
« Reply #183 on: January 10, 2017, 11:57:26 am »

Need to roll for harvest too (there's three of each marker left).
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Re: Caverna Game I -- Round 5
« Reply #184 on: January 10, 2017, 11:57:37 am »

And we need to decide whether this is a harvest or a ?. 1-3 Harvest, 4-6 ?.

Rolled 1d6 : 3, total 3
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Re: Caverna Game I -- Round 5
« Reply #185 on: January 10, 2017, 12:08:09 pm »

I get a newborn donkey during harvest as well.
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Re: Caverna Game I -- Round 5
« Reply #186 on: January 10, 2017, 12:17:12 pm »

I get a newborn donkey during harvest as well.
Newborn foal added.
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'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 5
« Reply #187 on: January 10, 2017, 02:26:30 pm »

I get a newborn donkey during harvest as well.
Newborn foal added.

I think that's one foal too many?

Full harvest this turn, Kirian starts.
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Re: Caverna Game I -- Round 5
« Reply #188 on: January 10, 2017, 02:33:47 pm »

Not sure if you guys are referring to me.  I added my donkey, should be a total of 3 starting round 7.
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Re: Caverna Game I -- Round 5
« Reply #189 on: January 10, 2017, 02:45:54 pm »

Not sure if you guys are referring to me.  I added my donkey, should be a total of 3 starting round 7.

Yes. You currently have four donkeys, not three. I think Jack Rudd understood that you wanted somebody to add a donkey to your sheet. I think it would be better not to change other people's sheet unless explicitly asked to.
« Last Edit: January 10, 2017, 02:46:56 pm by pacovf »
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Re: Caverna Game I -- Round 5
« Reply #190 on: January 10, 2017, 03:03:46 pm »

Okay, I will change it to 3 later this evening.
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Re: Caverna Game I -- Round 5
« Reply #191 on: January 10, 2017, 03:25:40 pm »

Sheep Farming
Build one Large Pasture


Cuddly!!
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Re: Caverna Game I -- Round 5
« Reply #192 on: January 10, 2017, 03:29:19 pm »

Cuddly!!

I know right!? Pretty sure I got mine too early, and it's going to cost me the game, but who cares. Fluffy!
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Re: Caverna Game I -- Round 5
« Reply #193 on: January 10, 2017, 06:39:31 pm »

Wish for Children, gaining a new dwarf.
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Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 5
« Reply #194 on: January 11, 2017, 02:12:30 am »

donkey farming, build large pasture and stable
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Re: Caverna Game I -- Round 5
« Reply #195 on: January 11, 2017, 09:59:01 am »

Question: if you get a furnishing in the middle of an action (through an expedition, mainly), do you benefit from the furnishing for the rest of the action (i.e., the rest of the rewards from the expedition)?
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Re: Caverna Game I -- Round 5
« Reply #196 on: January 11, 2017, 04:56:04 pm »

Question: if you get a furnishing in the middle of an action (through an expedition, mainly), do you benefit from the furnishing for the rest of the action (i.e., the rest of the rewards from the expedition)?

I believe the answer is yes, much as you can use the first action of an expedition to grab the last stone/wood you need for the furnishing, then the second to build that cavern.  So you should also be able to furnish, say, Seam, then take 1 stone and get 1 ore.
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Re: Caverna Game I -- Round 5
« Reply #197 on: January 11, 2017, 05:07:16 pm »

Makes sense, thanks.
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Re: Caverna Game I -- Round 5
« Reply #198 on: January 12, 2017, 02:04:53 pm »

Ore Mining

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Re: Caverna Game I -- Round 5
« Reply #199 on: January 12, 2017, 03:03:59 pm »

Growth

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Re: Caverna Game I -- Round 5
« Reply #200 on: January 13, 2017, 06:56:50 pm »

Slash and Burn
Buy a Veggie with a Ruby
Sow 2V, 2Gr


Jack Rudd up
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Re: Caverna Game I -- Round 5
« Reply #201 on: January 13, 2017, 08:54:59 pm »

Exploration

Get Boar, Cow, Grain and Vegetable. Cook the boar and cow.
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Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 5
« Reply #202 on: January 14, 2017, 02:00:24 am »

Housework
Build a dwelling
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Re: Caverna Game I -- Round 5
« Reply #203 on: January 15, 2017, 05:33:48 pm »

Blacksmithing

Create level 8 weapon

Choose these 3 expedition rewards:

  • Wood
  • Build Mining Cave
  • Upgrade all weapons

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Re: Caverna Game I -- Round 7
« Reply #204 on: January 15, 2017, 05:34:57 pm »

Also someone want to update the thread title to Round 7, or take the round out of the title?
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Re: Caverna Game I -- Round 5
« Reply #205 on: January 16, 2017, 12:46:44 am »

Imitation (spend 1V to get the necessary 2F) to do Exploration

1 Stone
Furnish a cavern with the Breeding Cave
1 Dog
1 Cow


Kirian's turn
« Last Edit: January 16, 2017, 02:50:55 pm by pacovf »
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Re: Caverna Game I -- Round 7
« Reply #206 on: January 16, 2017, 02:45:01 pm »

Clearing
Buy a 2nd Boar with a Ruby
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Re: Caverna Game I -- Round 7
« Reply #207 on: January 16, 2017, 03:08:04 pm »

Just to be clear, dogs don't increase the holding size of pastures, right?
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Re: Caverna Game I -- Round 7
« Reply #208 on: January 16, 2017, 03:54:44 pm »

Just to be clear, dogs don't increase the holding size of pastures, right?

Correct, just the holding size of empty meadows.  I just dropped the dog there because why not?
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Re: Caverna Game I -- Round 7
« Reply #209 on: January 16, 2017, 04:17:13 pm »

drift mining
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Re: Caverna Game I -- Round 7
« Reply #210 on: January 16, 2017, 05:18:41 pm »

I believe I have the final move of Round 7.

First, I will spend a ruby for a single tunnel tile.  Then, using Ruby Mine Construction along with my Guest Room, I will build two Ruby Mines and get one Ruby.

At harvest, I will breed a donkey and put him in a mine.  Mining Cave let's me reduce my food needs from 6 to 2 due to the 4 donkeys in mines, and I will eat a Ruby for the 2 food needed.
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Re: Caverna Game I -- Round 7
« Reply #211 on: January 16, 2017, 05:21:57 pm »

I updated the Action Board.  All with 3 dwarves at this point.  Didn't roll for a new card or harvest token however, as everyone else needs to handle their harvests.
« Last Edit: January 16, 2017, 05:23:00 pm by Orange »
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Re: Caverna Game I -- Round 7
« Reply #212 on: January 16, 2017, 05:23:24 pm »

I believe I have the final move of Round 7.

First, I will spend a ruby for a single tunnel tile.  Then, using Ruby Mine Construction along with my Guest Room, I will build two Ruby Mines and get one Ruby.

At harvest, I will breed a donkey and put him in a mine.  Mining Cave let's me reduce my food needs from 6 to 2 due to the 4 donkeys in mines, and I will eat a Ruby for the 2 food needed.

Breeding only happens after feeding though...
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Re: Caverna Game I -- Round 7
« Reply #213 on: January 16, 2017, 05:26:03 pm »

Reap 2V
Make Beer and slaughter a Boar for 6F, of which I spend 5 to feed my dwarves.
Sheep and Boar breed, and I get 2F from the Breeding Cave.

(Will update my sheet when I get to my computer)
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Re: Caverna Game I -- Round 7
« Reply #214 on: January 16, 2017, 05:40:25 pm »

I believe I have the final move of Round 7.

First, I will spend a ruby for a single tunnel tile.  Then, using Ruby Mine Construction along with my Guest Room, I will build two Ruby Mines and get one Ruby.

At harvest, I will breed a donkey and put him in a mine.  Mining Cave let's me reduce my food needs from 6 to 2 due to the 4 donkeys in mines, and I will eat a Ruby for the 2 food needed.

Breeding only happens after feeding though...

Ah yes.  Ugh, I will have to spend my other ruby for 2 more food instead, so 6 food needed minus 3 leaves 3, and 2 rubies produce 4, so instead of a leftover ruby I have a leftover food.
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Re: Caverna Game I -- Round 7
« Reply #215 on: January 16, 2017, 05:47:10 pm »

I eat five food.
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Re: Caverna Game I -- Round 7
« Reply #216 on: January 16, 2017, 05:55:58 pm »

I believe I have the final move of Round 7.

First, I will spend a ruby for a single tunnel tile.  Then, using Ruby Mine Construction along with my Guest Room, I will build two Ruby Mines and get one Ruby.

I... don't think that's how the Guest ROom works.

Never mind, I was wrong.
« Last Edit: January 16, 2017, 06:07:11 pm by Kirian »
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Re: Caverna Game I -- Round 7
« Reply #217 on: January 16, 2017, 05:59:50 pm »

I believe I have the final move of Round 7.

First, I will spend a ruby for a single tunnel tile.  Then, using Ruby Mine Construction along with my Guest Room, I will build two Ruby Mines and get one Ruby.

I... don't think that's how the Guest ROom works.

It actually does! What you really mean is that you don't think that's how Ruby Mine construction works, but if you check the actual wording of the card, you will see that is a valid move.
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Re: Caverna Game I -- Round 7
« Reply #218 on: January 16, 2017, 06:07:41 pm »

I believe I have the final move of Round 7.

First, I will spend a ruby for a single tunnel tile.  Then, using Ruby Mine Construction along with my Guest Room, I will build two Ruby Mines and get one Ruby.

I... don't think that's how the Guest ROom works.

It actually does! What you really mean is that you don't think that's how Ruby Mine construction works, but if you check the actual wording of the card, you will see that is a valid move.

Yep, I was looking it up online as you were typing :)
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Re: Caverna Game I -- Round 7
« Reply #219 on: January 16, 2017, 06:09:34 pm »

Oh, I:

Reap 2V, 2Gr
Cook V+Gr -> 5 F
Kill one Sheep
Eat 6 Food
Boars and Sheep breed
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Re: Caverna Game I -- Round 7
« Reply #220 on: January 16, 2017, 07:41:36 pm »

(Will update my sheet when I get to my computer)

Updated

Yep, I was looking it up online as you were typing :)

Yeah, figured that out when reading up on the Guest Room. Felt like a very Dominion-y rules interaction.
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Re: Caverna Game I -- Round 7
« Reply #221 on: January 16, 2017, 07:50:35 pm »

Man, I'll have to go for the Guest Room next time I play. Its interactions are wonderful.
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Re: Caverna Game I -- Round 7
« Reply #222 on: January 17, 2017, 02:01:41 am »

Harvest 2V + 2G
Eat cow, V, 1F
Cows and donkeys breed
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Re: Caverna Game I -- Round 7
« Reply #223 on: January 17, 2017, 08:19:35 am »

Let's roll:

Odd - Family Life, Even - Ore Delivery
1-4 - Harvest, 5-10 - Question Mark

Rolled 1d10 : 4, total 4
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Re: Caverna Game I -- Round 7
« Reply #224 on: January 17, 2017, 08:19:47 am »

Ore delivery and a Harvest it is.
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Re: Caverna Game I -- Round 7
« Reply #225 on: January 17, 2017, 05:59:41 pm »

I think I take Excavation
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Re: Caverna Game I -- Round 7
« Reply #226 on: January 17, 2017, 08:06:49 pm »

Wish for Children
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Re: Caverna Game I -- Round 7
« Reply #227 on: January 18, 2017, 12:42:14 pm »

Slash and Burn
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Re: Caverna Game I -- Round 7
« Reply #228 on: January 18, 2017, 02:12:28 pm »

Blacksmithing

Create level 4 weapon.  3 expedition choices:
  • wood
  • vegetable
  • stone
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Re: Caverna Game I -- Round 7
« Reply #229 on: January 18, 2017, 02:47:54 pm »

Fence building, spend 2W to build a small pasture

Out of curiosity, what animals can you store in a meadow that has a stable and a dog?
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Re: Caverna Game I -- Round 7
« Reply #230 on: January 18, 2017, 03:45:21 pm »

Fence building, spend 2W to build a small pasture

Out of curiosity, what animals can you store in a meadow that has a stable and a dog?

2 Sheep or any one other animal.  Dogs and stables don't stack.
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Re: Caverna Game I -- Round 7
« Reply #231 on: January 18, 2017, 05:16:53 pm »

Your turn, by the way :p
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Re: Caverna Game I -- Round 8
« Reply #232 on: January 19, 2017, 09:05:58 pm »

Pay Ruby
Exploration

Furnish Dwelling
Stable
Donkey
Grain
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Re: Caverna Game I -- Round 8
« Reply #233 on: January 20, 2017, 07:00:19 am »

Drift Mining in the north-east corner of my board.
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Re: Caverna Game I -- Round 8
« Reply #234 on: January 21, 2017, 07:23:49 am »

I'm on my phone can somebody do
growth, 1 new dwarf
for me? Thanks
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Re: Caverna Game I -- Round 8
« Reply #235 on: January 21, 2017, 09:57:23 am »

Updated for ghostofmars, then:

Logging (6W) + level up for all armed dwarves

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Re: Caverna Game I -- Round 8
« Reply #236 on: January 21, 2017, 12:26:41 pm »

Not on my computer, can someone update for me please:

Starting player

EDIT: Updated. Kirian's turn
« Last Edit: January 21, 2017, 01:08:25 pm by pacovf »
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Re: Caverna Game I -- Round 8
« Reply #237 on: January 23, 2017, 01:40:38 pm »

Bump
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Re: Caverna Game I -- Round 8
« Reply #238 on: January 23, 2017, 01:43:52 pm »

"I haven't seen the Caverna thread pop up in a while, I wonder who's holding things up.

Oh.  Dammit."

Ruby Mine Construction, and do the obvious thing.
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Re: Caverna Game I -- Round 8
« Reply #239 on: January 23, 2017, 01:44:15 pm »

Hah, I was typing this as you were bumping it.
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Re: Caverna Game I -- Round 8
« Reply #240 on: January 24, 2017, 04:41:31 am »

Ore Mine Construction.

Use the resulting expedition to get a Cow and a Boar, which are immediately slaughtered.
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Re: Caverna Game I -- Round 8
« Reply #241 on: January 24, 2017, 07:50:22 am »

forest exploration
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Re: Caverna Game I -- Round 8
« Reply #242 on: January 24, 2017, 12:43:20 pm »

Convert Veg to 2 food to pay for Imitation

Imitate Exploration

Expedition choices:
  • 1 stone
  • 1 cow
  • build dwelling for 2w+2s
  • furnish Stone Supplier

Cow is converted to 3 food.
[/list]
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Re: Caverna Game I -- Round 8
« Reply #243 on: January 24, 2017, 02:51:12 pm »

Hardware rental
Expedition choices: 1 Cow, 1 Meadow tile


End of round, harvest time.

I reap 2V and 2 Gr
I butcher a Boar for 2F, eating 6F (I am left with 1)
Sheep, Boar and Cow breed, earning 3F for me from the Breeding Cave


I will update the spreadsheet once everyone has done their Harvest (by which mostly I mean drawing the harvest tile, since Family Life is guaranteed to drop. Some of the tiles are building up a ridiculous amount of resources by now...)
« Last Edit: January 24, 2017, 03:03:50 pm by pacovf »
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Re: Caverna Game I -- Round 8
« Reply #244 on: January 24, 2017, 03:17:06 pm »

Eat 2 food (other 4 covered by Mining Cave)

Newborn donkey
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Re: Caverna Game I -- Round 8
« Reply #245 on: January 24, 2017, 05:18:26 pm »

Eat five food and a Vegetable
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Re: Caverna Game I -- Round 8
« Reply #246 on: January 24, 2017, 05:53:04 pm »

Reap a ton of stuff
Cook 1Gr+1V to 5F
Eat 6F
Sheep and Boars replicate

« Last Edit: January 24, 2017, 05:54:05 pm by Kirian »
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Re: Caverna Game I -- Round 8
« Reply #247 on: January 25, 2017, 02:12:28 am »

Harvest 3 grain, 2 vegetables
Eat 1 cow, 1 grain, and 3F
1 cow and 1 donkey are born
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Re: Caverna Game I -- Round 8
« Reply #248 on: January 25, 2017, 07:00:35 am »

OK, so that's everybody's harvest done.

Roll a d4 for the next harvest: 1=Harvest, 2-4=?

Rolled 1d4 : 1, total 1
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Re: Caverna Game I -- Round 8
« Reply #249 on: January 25, 2017, 07:08:28 am »

Change the title to Round 9
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Re: Caverna Game I -- Round 8
« Reply #250 on: January 25, 2017, 08:55:13 am »

Man, these harvests don't offer a single turn of respite.

Excavation

Kirian's turn
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Re: Caverna Game I -- Round 9
« Reply #251 on: January 25, 2017, 12:31:06 pm »

It is, indeed, pretty crazy that we got all the Harvests in a row.  Note that this means this round is either the last time you will reap or the last time you will breed!

Family Life, taking a new Dwarf and sowing everything.
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Re: Caverna Game I -- Round 9
« Reply #252 on: January 25, 2017, 12:34:58 pm »

I'm going to the Depot.
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Re: Caverna Game I -- Round 9
« Reply #253 on: January 25, 2017, 02:03:58 pm »

urgent wish for children
Build a simple dwelling
Get a new dwarf
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Re: Caverna Game I -- Round 9
« Reply #254 on: January 25, 2017, 02:13:12 pm »

I'll go Ruby Mining
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Re: Caverna Game I -- Round 9
« Reply #255 on: January 25, 2017, 02:28:25 pm »

Pay 1 Ruby to play my armed dwarf out of order

Exploration

Build a Dwelling
1 Stone
1 Wood
Build Large Pasture for 2W
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Re: Caverna Game I -- Round 9
« Reply #256 on: January 25, 2017, 02:29:26 pm »

Sustenance

Yummy!
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Re: Caverna Game I -- Round 9
« Reply #257 on: January 25, 2017, 02:38:38 pm »

Blacksmithing, spending 8 Ore

Boar; immediately cooked
Vegetable
Dwelling
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Re: Caverna Game I -- Round 9
« Reply #258 on: January 25, 2017, 04:31:26 pm »

Housework, furnish the broom chamber
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Re: Caverna Game I -- Round 9
« Reply #259 on: January 25, 2017, 05:30:44 pm »

Growth, and I'll do both parts thanks to Guest Room
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Re: Caverna Game I -- Round 9
« Reply #260 on: January 25, 2017, 05:49:23 pm »

Spend 2F to imitate Growth

Kirian's turn.
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Re: Caverna Game I -- Round 9
« Reply #261 on: January 25, 2017, 11:31:37 pm »

Logging

Expedition: Furnish the Food Chamber
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Re: Caverna Game I -- Round 9
« Reply #262 on: January 26, 2017, 01:05:29 am »

Yep, that's gonna sting.
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Re: Caverna Game I -- Round 9
« Reply #263 on: January 26, 2017, 05:03:11 am »

Take Start Player
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Re: Caverna Game I -- Round 9
« Reply #264 on: January 26, 2017, 07:31:22 am »

Slash and burn
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Re: Caverna Game I -- Round 9
« Reply #265 on: January 26, 2017, 08:40:54 am »

Clearing

Jack Rudd is up
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Re: Caverna Game I -- Round 9
« Reply #266 on: January 26, 2017, 09:08:41 am »

Hardware Rental

Boar! Cow! Cook them while they're fresh!
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Re: Caverna Game I -- Round 9
« Reply #267 on: January 26, 2017, 10:42:57 am »

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Re: Caverna Game I -- Round 9
« Reply #268 on: January 26, 2017, 11:01:09 am »

Yep, that's gonna sting.

??

If I understand how the Food Room works properly, that's a lot of points you got there.
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Re: Caverna Game I -- Round 9
« Reply #269 on: January 26, 2017, 05:42:25 pm »

Weekly market buy wood and stone
Harvest 4v and 2gr
Eat cow, donkey, 1v, and 3gr
Donkey and cow are born
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Re: Caverna Game I -- Round 9
« Reply #270 on: January 26, 2017, 07:01:24 pm »

Reap 3Gr/2V
Eat 2F + 2 Boar + Sheep
Boar and Sheep reproduce via budding
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Re: Caverna Game I -- Round 9
« Reply #271 on: January 26, 2017, 07:02:22 pm »

I'm going to tidy up the action board page but won't roll for card until everyone has harvested.  We know what the Harvest will be though!
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Re: Caverna Game I -- Round 9
« Reply #272 on: January 26, 2017, 07:38:26 pm »

Reap 2V and 2 Gr
Cook 2V for 4F, eat 7F
Sheep, Boar and Cow breed, giving me 3F from the Breeding Cave
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Re: Caverna Game I -- Round 9
« Reply #273 on: January 26, 2017, 11:41:02 pm »

Eat 3 food
New donkey is born
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Re: Caverna Game I -- Round 9
« Reply #274 on: January 27, 2017, 05:55:20 am »

Eat 8 food
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Re: Caverna Game I -- Round 9
« Reply #275 on: January 27, 2017, 06:02:03 am »

I could pick up 11 Ore with one action if I wanted. I don't think I do want to, but it's nice to have the option.
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Re: Caverna Game I -- Round 9
« Reply #276 on: January 27, 2017, 08:47:20 am »

Roll for card

1 Adventure
2 Ruby Delivery
3 Ore Trading

If only I could remember or figure out how to roll dice here!
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Re: Caverna Game I -- Round 9
« Reply #277 on: January 27, 2017, 09:02:07 am »

Rolled 1d3 : 2, total 2
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Re: Caverna Game I -- Round 9
« Reply #278 on: January 27, 2017, 09:03:52 am »

Ruby Delivery it is. Shall I take it? Not at the moment, I think.

Family Life
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Re: Caverna Game I -- Round 9
« Reply #279 on: January 27, 2017, 05:05:07 pm »

drift mining
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Re: Caverna Game I -- Round 9
« Reply #280 on: January 27, 2017, 11:44:47 pm »

First, pay a ruby to use a dwarf out of order.  Then Exploration

4 choices for a level 12 dwarf:
  • Single Field Tile
  • Single Meadow Tile
  • Large Pasture for 2 Wood
  • Upgrade all weapons
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Re: Caverna Game I -- Round 9
« Reply #281 on: January 28, 2017, 02:12:01 am »

Phone posting:

Excavation, getting the two food.
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Re: Caverna Game I -- Round 9
« Reply #282 on: January 28, 2017, 10:12:21 am »

Phone posting:

Excavation, getting the two food.
Your tab altered for you. Kirian's turn.
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Re: Caverna Game I -- Round 10
« Reply #283 on: January 28, 2017, 12:58:15 pm »

Ore Delivery

Amusingly, mostly for the Stone.
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Re: Caverna Game I -- Round 10
« Reply #284 on: January 28, 2017, 01:06:03 pm »

Clearing.

My score moves into positive points. Go me.
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Re: Caverna Game I -- Round 10
« Reply #285 on: January 28, 2017, 03:45:26 pm »

forest exploration
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Re: Caverna Game I -- Round 10
« Reply #286 on: January 28, 2017, 08:09:39 pm »

Spend a ruby for a single meadow tile, then Sheep Farming

Collect the sheep, spend 2 wood to fence the single meadow tile, and spend a stone for a stable.
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Re: Caverna Game I -- Round 10
« Reply #287 on: January 29, 2017, 09:43:38 am »

Phone posting

Make Beer for 3G
House working for the State Parlor (the one that gives points for dwellings)
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Re: Caverna Game I -- Round 10
« Reply #288 on: January 29, 2017, 09:51:44 am »

Pacovf's tab updated. State Parlor placed in the obvious place.

Kirian up.
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Re: Caverna Game I -- Round 10
« Reply #289 on: January 29, 2017, 02:37:51 pm »

Too much thinking.

Pay a ruby to play out of order
Logging
Build a Dwelling
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Re: Caverna Game I -- Round 10
« Reply #290 on: January 29, 2017, 05:52:02 pm »

Blacksmithing
Donkey, Stable, Upgrade All Dwarves
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Re: Caverna Game I -- Round 10
« Reply #291 on: January 30, 2017, 02:18:46 am »

Urgent wish for children
Build additional dwelling, obtain the 6th dwarf
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Re: Caverna Game I -- Round 10
« Reply #292 on: January 30, 2017, 01:02:39 pm »

Spend a ruby for a single meadow tile, then Donkey Farming

Collect the donkeys, spend 2 wood to fence the single meadow tile, and spend a stone for a stable.
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Re: Caverna Game I -- Round 10
« Reply #293 on: January 30, 2017, 01:23:29 pm »

Phone posting (again!), will update later. EDIT: Updated

Growth, for the resources.

Kirian's turn.
« Last Edit: January 30, 2017, 01:49:56 pm by pacovf »
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Re: Caverna Game I -- Round 10
« Reply #294 on: January 30, 2017, 03:20:33 pm »

Convert Boar to 2F
Imitate Family Life


Since I have to imitate *someone*, might as well be the more useful one.
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Re: Caverna Game I -- Round 10
« Reply #295 on: January 30, 2017, 03:24:15 pm »

Hardware Rental

Plant 1 Grain

Cavern, Build Weapon Storage
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Re: Caverna Game I -- Round 10
« Reply #296 on: January 30, 2017, 03:41:48 pm »

ore mine construction
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Re: Caverna Game I -- Round 10
« Reply #297 on: February 01, 2017, 09:43:37 am »

Bumpity bump, orange's turn.
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Re: Caverna Game I -- Round 10
« Reply #298 on: February 01, 2017, 06:18:10 pm »

Ore Mining for 11 ore
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Re: Caverna Game I -- Round 10
« Reply #299 on: February 01, 2017, 07:46:39 pm »

Spend 4F to Imitate Expedition
1 Stone
1 Wood
Breed Sheep and Cow, getting 2F from the Breeding Cave
Furnish the Milking Parlor

...anybody want to house rule some food to points conversion? :p

Kirian's turn
« Last Edit: February 01, 2017, 07:48:37 pm by pacovf »
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Re: Caverna Game I -- Round 10
« Reply #300 on: February 02, 2017, 12:27:03 pm »

Being last sucks.

First Player
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Re: Caverna Game I -- Round 10
« Reply #301 on: February 03, 2017, 12:10:31 pm »

Bumping for Ghost
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Re: Caverna Game I -- Round 10
« Reply #302 on: February 03, 2017, 06:28:52 pm »

Sorry, I had waited for Jack and didn't realize that he didn't have any dwarfs left
weekly market, buy 1 wood and 1 sheep
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Re: Caverna Game I -- Round 10
« Reply #303 on: February 03, 2017, 06:51:18 pm »

I'll do upkeep.
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Re: Caverna Game I -- Round 10
« Reply #304 on: February 03, 2017, 06:53:33 pm »

Adventure = 1
Ore Trading = 2
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Re: Caverna Game I -- Round 10
« Reply #305 on: February 03, 2017, 06:53:41 pm »

Rolled 1d2 : 1, total 1
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Re: Caverna Game I -- Round 10
« Reply #306 on: February 03, 2017, 07:06:47 pm »

Looks like I'm taking Excavation
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Re: Caverna Game I -- Round 10
« Reply #307 on: February 04, 2017, 06:03:01 am »

Seeing that Jack already updated the spreadsheet (sustenance), I assume he just forgot to post here and take my own turn.
housework, build prayer chamber
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Re: Caverna Game I -- Round 10
« Reply #308 on: February 04, 2017, 03:59:11 pm »

Blacksmithing spend 8 ore for a weapon, then
  • stable
  • grain
  • vegetable
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Re: Caverna Game I -- Round 10
« Reply #309 on: February 04, 2017, 07:07:12 pm »

Drift Mining.

Kirian's turn
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Re: Caverna Game I -- Round 10
« Reply #310 on: February 05, 2017, 06:11:20 pm »

Taking 3 Rubies from Ruby Delivery

Jack Rudd up
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Re: Caverna Game I -- Round 10
« Reply #311 on: February 05, 2017, 06:26:28 pm »

Pay Ruby to play 14 out of order
Exploration: Field, Meadow, Cavern, Main Storage
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Re: Caverna Game I -- Round 10
« Reply #312 on: February 06, 2017, 02:10:01 am »

Ruby mine construction
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Re: Caverna Game I -- Round 10
« Reply #313 on: February 06, 2017, 08:33:12 am »

Slash and Burn
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Re: Caverna Game I -- Round 10
« Reply #314 on: February 06, 2017, 09:33:27 am »

Phone posting

fence building

I don't build fences

Kirian's turn
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Re: Caverna Game I -- Round 10
« Reply #315 on: February 06, 2017, 01:37:15 pm »

Ruby Mining

Take ALL the Rubies!
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Re: Caverna Game I -- Round 10
« Reply #316 on: February 07, 2017, 05:15:59 am »

Clearing
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Re: Caverna Game I -- Round 10
« Reply #317 on: February 07, 2017, 05:26:02 am »

small scale drifting

How does the empty tile scoring work? From my understanding of the rules, only completely empty tiles count, so a meadow or a tunnel would not count as empty, would it?
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Re: Caverna Game I -- Round 10
« Reply #318 on: February 07, 2017, 09:31:59 am »

Indeed.
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Re: Caverna Game I -- Round 10
« Reply #319 on: February 07, 2017, 03:31:06 pm »

Convert a sheep to a food, then pay 2 food to take

Imitation

Imitate Exploration, choose Cow, Veg, Grain, Boar
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Re: Caverna Game I -- Round 10
« Reply #320 on: February 07, 2017, 03:41:03 pm »

Starting Player

Kirian's turn
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Re: Caverna Game I -- Round 10
« Reply #321 on: February 07, 2017, 07:57:16 pm »

Pay Ruby to go out of order
Pay 2 Rubies for 2 Tunnel tiles
Ore Mine Construction

Expedition:
1 Cow
Furnish Blacksmithing Parlor

Convert 3R, 3O into 6G, 3F
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Re: Caverna Game I -- Round 10
« Reply #322 on: February 07, 2017, 08:37:54 pm »

...I weep for all those rubies.
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Re: Caverna Game I -- Round 10
« Reply #323 on: February 07, 2017, 09:42:53 pm »

...I weep for all those rubies.

Converting 6 Rubies and 3 Ore into 16 points and 3 Food seems like a good deal and not something to weep for at all.
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Re: Caverna Game I -- Round 10
« Reply #324 on: February 07, 2017, 10:35:51 pm »

I know! I just wasn't expecting you to burn 6 rubíes in a single move.

EDIT: ah, I'll stop talking because I might be giving away info.
« Last Edit: February 07, 2017, 10:42:33 pm by pacovf »
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Re: Caverna Game I -- Round 10
« Reply #325 on: February 08, 2017, 12:53:46 am »

I know! I just wasn't expecting you to burn 6 rubíes in a single move.

EDIT: ah, I'll stop talking because I might be giving away info.

...but it's an open-information game.  The only thing you could be giving away is your thoughts.
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Re: Caverna Game I -- Round 10
« Reply #326 on: February 08, 2017, 01:08:13 am »

Well, yes, of course. If, say, I give away what I intend to do with my next action, then another player might be inclined to block me.

Mostly I am used to heavy table talk (I like the social aspect of board games), which tends to be ok IRL because people don't get potentially unlimited time to ponder their moves, but doesn't translate so well to PBF.
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Re: Caverna Game I -- Round 10
« Reply #327 on: February 08, 2017, 09:36:29 am »

Forest Exploration
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Re: Caverna Game I -- Round 10
« Reply #328 on: February 08, 2017, 10:25:18 am »

Logging
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Re: Caverna Game I -- Round 10
« Reply #329 on: February 08, 2017, 12:17:05 pm »

Convert 2 donkeys and 1 grain to 4 food, spend 4 food to play

Imitation to imitate Exploration

  • Cow
  • Breed Cows and Boar
  • Single Cavern tile
  • Furnish Supplies Storage (converting a Cow to get the necessary food)
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Re: Caverna Game I -- Round 10
« Reply #330 on: February 08, 2017, 12:58:02 pm »

Can you use imitation to play the same space twice?
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Re: Caverna Game I -- Round 10
« Reply #331 on: February 08, 2017, 01:11:48 pm »

Can you use imitation to play the same space twice?
Yes. The only restriction is that you cannot imitate what you did yourself.

Quote from: Rules
You cannot imitate an Action space that is occupied by one of your own Dwarfs.
[The imitation Action spaces] may all be used to imitate the same or different Action spaces.
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Re: Caverna Game I -- Round 10
« Reply #332 on: February 08, 2017, 01:45:18 pm »

Bugger, was hoping to rule-lawyer my way out of this one.

Ok, Adventure

Breed Sheep and Cow, getting 2F
Furnish Weaving Parlor


I have basically infinite food now.

Kirian's turn.
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Re: Caverna Game I -- Round 10
« Reply #333 on: February 08, 2017, 04:32:06 pm »

Growth, obviously for the supplies.
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Re: Caverna Game I -- Round 10
« Reply #334 on: February 08, 2017, 04:42:15 pm »

Hardware Rental

Boar. Small Pasture. Eat Boar.

Sow everything.
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Re: Caverna Game I -- Round 10
« Reply #335 on: February 09, 2017, 03:46:10 am »

weekly market
Sheep farming
Build small pasture and stable


Eat cow and 3F
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Re: Caverna Game I -- Round 10
« Reply #336 on: February 09, 2017, 05:53:07 am »

4 donkeys in mines = -4 food requirement so I'm good
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Re: Caverna Game I -- Round 10
« Reply #337 on: February 09, 2017, 05:56:12 am »

Eat 5 Food
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Re: Caverna Game I -- Round 10
« Reply #338 on: February 09, 2017, 06:05:27 am »

Board reset and ready for pacovf to start the final round, Round 12, after everyone finishes feeding 1 food per dwarf.
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Re: Caverna Game I -- Round 10
« Reply #339 on: February 09, 2017, 09:04:33 am »

Eat 4F
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Re: Caverna Game I -- Round 10
« Reply #340 on: February 09, 2017, 10:48:51 am »

Eat 5Food
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Re: Caverna Game I -- Round 10
« Reply #341 on: February 09, 2017, 12:33:36 pm »

Ore cave building

Phone posting, alea iacta est
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Re: Caverna Game I -- Round 10
« Reply #342 on: February 09, 2017, 01:23:28 pm »

Took care of paco's move.

Ruby to play out of order

Exploration

1 Veggie
1 Donkey
1 Wood
Furnish Peaceful Cave

At the end of the expedition, lay down my weapons for 12 food.

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Re: Caverna Game I -- Round 10
« Reply #343 on: February 09, 2017, 01:41:55 pm »

Excavation
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Re: Caverna Game I -- Round 10
« Reply #344 on: February 09, 2017, 03:54:57 pm »

ore trading
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Re: Caverna Game I -- Round 10
« Reply #345 on: February 11, 2017, 04:14:34 pm »

Sustenance
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Re: Caverna Game I -- Round 10
« Reply #346 on: February 12, 2017, 01:47:00 pm »

Phone posting

weekly Market

Buy:
A stone
A grain
A sheep
A donkey
A dog


Kirian's turn

Kirian's turn
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Re: Caverna Game I -- Round 10
« Reply #347 on: February 12, 2017, 02:37:45 pm »

Also phone posting

Ruby Mine Construction

In the obvious location, +1 Ruby.
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Re: Caverna Game I -- Round 10
« Reply #348 on: February 13, 2017, 08:31:01 am »

Ruby Delivery
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Re: Caverna Game I -- Round 10
« Reply #349 on: February 13, 2017, 09:14:43 am »

Housework, furnish miner
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Re: Caverna Game I -- Round 10
« Reply #350 on: February 14, 2017, 01:35:01 am »

Phone posting

weekly Market

Buy:
A stone
A grain
A sheep
A donkey
A dog


Kirian's turn

Kirian's turn

Also phone posting

Ruby Mine Construction

In the obvious location, +1 Ruby.

Updated these two. Also, Orange's turn.
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Re: Caverna Game I -- Round 10
« Reply #351 on: February 14, 2017, 11:50:30 am »

Hardware Rental

Expedition choices: 2 gold, 1 boar
Sow 1 grain and 1 veg
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Re: Caverna Game I -- Round 10
« Reply #352 on: February 14, 2017, 01:29:34 pm »

Well, last time I make a real decision in this game.

Slash and Burn

Sow 2V


Kirian's turn.

@Kirian: you forgot to add the Peaceful Cave to your board. I assume it should occupy your empty cavern?
« Last Edit: February 14, 2017, 01:35:37 pm by pacovf »
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Re: Caverna Game I -- Round 10
« Reply #353 on: February 14, 2017, 02:51:27 pm »

@Kirian: you forgot to add the Peaceful Cave to your board. I assume it should occupy your empty cavern?

It does now.

Ruby Mining for 2 Rubies

Jack Rudd's turn
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Re: Caverna Game I -- Round 10
« Reply #354 on: February 14, 2017, 03:30:32 pm »

Use one ruby to play 14-dwarf out of order, and the other to pay for 2 food for Imitation, imitating Exploration

Blacksmith
Large Pasture
Cow
Sheep
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Re: Caverna Game I -- Round 10
« Reply #355 on: February 14, 2017, 06:20:03 pm »

urgent wish for children for 3 gold
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Re: Caverna Game I -- Round 10
« Reply #356 on: February 14, 2017, 06:51:55 pm »

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Re: Caverna Game I -- Round 10
« Reply #357 on: February 14, 2017, 09:34:19 pm »

Spend a ruby to play my 14 on Blacksmithing

single meadow tile
2 wood for large pasture
breed two animal types: cows & boars

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Re: Caverna Game I -- Round 10
« Reply #358 on: February 14, 2017, 10:01:07 pm »

Well, well, lucky me!

Spend 1 Ruby to get a Meadow Tile

Spend 4F to imitate Exploration
-Large Pasture
-Breed Sheep and Cow, getting 2F in the process (not like it matters)
-Cavern tile
-Furnish the Fodder Chamber


And just so that I don't forget later, I brew beer for 3G.

Approximately 13 points for my last action. Won't make me win the game, but I am happy with my performance.

Kirian's turn
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Re: Caverna Game I -- Round 10
« Reply #359 on: February 15, 2017, 04:43:51 pm »

Damn, I was hoping to use some of this excess food on an Imitation.  Ah well.

Adventure
Spend 3 Ore
Gain Grain
Gain Veggie
Convert weapons to 5 Food


(Phone posting.  4 pts is kinda meh?)
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Re: Caverna Game I -- Round 10
« Reply #360 on: February 15, 2017, 06:57:21 pm »

Clearing
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Re: Caverna Game I -- Round 10
« Reply #361 on: February 15, 2017, 08:45:29 pm »

Damn, I was hoping to use some of this excess food on an Imitation.  Ah well.

Adventure
Spend 3 Ore
Gain Grain
Gain Veggie
Convert weapons to 5 Food


(Phone posting.  4 pts is kinda meh?)

Kirian did you update?  Also your next dwarf is a 0, so expeditions will require a ruby to use a dwarf out of order
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Re: Caverna Game I -- Round 10
« Reply #362 on: February 15, 2017, 09:27:21 pm »

Adventure allows to arm a dwarf, so no problem there. Besides, his 12 strength dwarf has acted already. Unless I am misunderstanding your comment?
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Re: Caverna Game I -- Round 10
« Reply #363 on: February 15, 2017, 09:40:27 pm »

Adventure allows to arm a dwarf, so no problem there. Besides, his 12 strength dwarf has acted already. Unless I am misunderstanding your comment?

I may be incorrect
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Re: Caverna Game I -- Round 10
« Reply #364 on: February 15, 2017, 09:48:23 pm »

Adventure allows to arm a dwarf, so no problem there. Besides, his 12 strength dwarf has acted already. Unless I am misunderstanding your comment?

I may be incorrect

Double checked, everything seems ok. He spent 3 Ore to arm his dwarf before going on the expedition proper. He sold all his weapons afterwards (and did the same for the 12 strength dwarf earlier this turn). I updated the spreadsheet accordingly.
« Last Edit: February 15, 2017, 09:49:46 pm by pacovf »
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Re: Caverna Game I -- Round 10
« Reply #365 on: February 16, 2017, 07:00:48 am »

growth
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Re: Caverna Game I -- Round 10
« Reply #366 on: February 16, 2017, 01:00:35 pm »

Adventure allows to arm a dwarf, so no problem there. Besides, his 12 strength dwarf has acted already. Unless I am misunderstanding your comment?

I may be incorrect

Double checked, everything seems ok. He spent 3 Ore to arm his dwarf before going on the expedition proper. He sold all his weapons afterwards (and did the same for the 12 strength dwarf earlier this turn). I updated the spreadsheet accordingly.

Yeah, it was a weird turn.  This dwarf was unarmed, now he's armed!  And... now he's unarmed again!  Thanks for updating.
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Re: Caverna Game I -- Round 10
« Reply #367 on: February 18, 2017, 08:46:56 am »

donkey farming
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Re: Caverna Game I -- Round 10
« Reply #368 on: February 18, 2017, 11:19:53 am »

(Kirian's turn)
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Re: Caverna Game I -- Round 10
« Reply #369 on: February 18, 2017, 03:14:06 pm »

First Player

Convert 1 Ruby to 1 Veg
Convert 3O + 3R to 6G + 2F


I don't think doing my harvest now gives away anything, so for Harvest:

Skip Field Phase
Eat 10 F
Breed S, B, D


And all that plant material comes home...
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Re: Caverna Game I -- Round 10
« Reply #370 on: February 18, 2017, 03:23:27 pm »

Jack's turn, then Ghost gets 2 turns in a row.
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Re: Caverna Game I -- Round 10
« Reply #371 on: February 18, 2017, 05:11:52 pm »

Logging, build the Writing Chamber

Skip Breeding phase

I think I eat 2 Veg, 2 Grain and 5 Gold for my 10 food. Wheee.
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'ISOTROPIC WILL RETURN!'

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Re: Caverna Game I -- Round 10
« Reply #372 on: February 18, 2017, 05:46:51 pm »

And all that plant material comes home...

It doesn't actually go home, you just count it as if it were, right? Otherwise I would be able to brew beer one more time.

Other question: is grain 1/2 point rounded up or down? Asking since you have an odd number of grains.

EDIT: it doesn't actually go home, and points for grain are rounded up.
« Last Edit: February 18, 2017, 05:58:11 pm by pacovf »
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Re: Caverna Game I -- Round 10
« Reply #373 on: February 18, 2017, 05:59:51 pm »

Fun fact:  If you click "quote" to quote someone's post and reply to it, and they edited it in the meantime, the system will quote the edited post, and not the one you're looking at.  Interesting!
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Re: Caverna Game I -- Round 10
« Reply #374 on: February 18, 2017, 06:13:07 pm »

Guess I might as well do my harvest too, since I doubt it's going to change what ghostofmars does

Skip Field phase
Eat 8F
Breed Sheep, Boar and Cow, getting 3F
(yay)

I thought the difference in score between Kirian and me would be larger, but he still wins. If only Jack hadn't built the Main Storage... :p

(to be fair, I was fairly lucky this turn, everything considered, so I can't really complain)

48 points from animals and related rooms, not bad! 60 if you also count the pastures.
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Re: Caverna Game I -- Round 10
« Reply #375 on: February 18, 2017, 06:48:46 pm »

I thought the difference in score between Kirian and me would be larger, but he still wins. If only Jack hadn't built the Main Storage... :p

Game's not over yet, man.
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Re: Caverna Game I -- Round 10
« Reply #376 on: February 18, 2017, 07:02:46 pm »

Sorry, I meant that you still beat me. Same word in Spanish.
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Re: Caverna Game I -- Round 10
« Reply #377 on: February 19, 2017, 05:01:08 am »

Phone post, could someone update the sheet please
forest exploration
Sheep farming
Build a small pasture and a stable on the meadow
Eat 5F, 3 grain, and 2 vegetables
Convert 1 R to 1 boar
Breed one animal of each kind


In the end I should have
19 animals with no missing type
2 grain and 3 vegetable points
6 points for dwarfs
10 for pastures
7 for mines
32 for furnishings
17 for gold
for a total of 96 points.
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pacovf

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Re: Caverna Game I -- Round 10
« Reply #378 on: February 19, 2017, 07:04:38 pm »

Phone post, could someone update the sheet please
forest exploration
Sheep farming
Build a small pasture and a stable on the meadow
Eat 5F, 3 grain, and 2 vegetables
Convert 1 R to 1 boar
Breed one animal of each kind


In the end I should have
19 animals with no missing type
2 grain and 3 vegetable points
6 points for dwarfs
10 for pastures
7 for mines
32 for furnishings
17 for gold
for a total of 96 points.

Updated. I had to check the rules, I thought a forest with a stable still counted as an empty space, for some reason.

Only missing Orange's last harvest to officially call the game over!
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Orange

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Re: Caverna Game I -- Round 10
« Reply #379 on: February 20, 2017, 02:27:04 pm »

Skip Field Phase

owe 4 food, not 8, due to Mining Cave
eat 2 boars

breed everything

final score 80
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pacovf

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Re: Caverna Game I -- Round 10
« Reply #380 on: February 20, 2017, 04:51:01 pm »

Ok, so final score seems to be:

Kirian : 98
pacovf : 97
ghostofmars : 96
Orange : 80
Jack Rudd : 54

Congrats to Kirian for the win! And thanks for the game everyone, it was fun :)

Honorable mentions:
pacovf: most Imitations
ghostofmars: only one that never went on an expedition
Orange: least amount of food spent
Jack Rudd: most caverns furnished
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Kirian

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Re: Caverna Game I -- Round 10
« Reply #381 on: February 20, 2017, 06:04:53 pm »

Thanks for playing, everyone!  I think the everyone-can-edit thing worked out really well, and this took a lot less time than I thought.
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pacovf

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Re: Caverna Game I -- Round 10
« Reply #382 on: February 20, 2017, 06:46:04 pm »

2-3 months. It really helped that there were some days when everyone seemed to be online.
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ipofanes

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Re: Caverna Game I -- Round 10
« Reply #383 on: February 21, 2017, 05:00:52 am »

Congratulations! Couldn't have been closer at the top. I'm glad I chickened out, even for kibitzing the visual cues were not enough for me to really follow the game.
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Re: Caverna Game I -- Round 10
« Reply #384 on: February 26, 2017, 09:40:28 pm »

Thanks everyone for the game.
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Re: Caverna Game I -- Round 10
« Reply #385 on: February 27, 2017, 05:53:22 am »

I'd be up for another game if people want to play.
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Re: Caverna Game I -- Round 10
« Reply #386 on: February 27, 2017, 06:05:09 am »

I'd be up for another game if people want to play.
Me too
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Re: Caverna Game I -- Round 10
« Reply #387 on: February 27, 2017, 06:08:43 am »

Too busy atm for a second round, I tend to spend too much time thinking about the game when I shouldn't. You people have fun!
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Kirian

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Re: Caverna Game I -- Round 10
« Reply #388 on: February 27, 2017, 11:39:42 am »

I could be up for that.

Or down with that.

English is weird, and English slang is weirder.
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