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Author Topic: Dominion: Outcasts  (Read 3516 times)

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Destry

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Dominion: Outcasts
« on: November 01, 2016, 12:49:47 pm »
+19

When they heard they'd been cut, they took it hard. Their entire reason for existing meant nothing anymore. Some resolved to be better. Saboteur now works on building homes for the homeless. Some became bitter and angry. Chancellor would no longer use his subtle powers for good, but for subtle evil. The world had turned upside down, and they all learned to be better, be stronger.

Quote
Attack Chancellor
Cost: - Action-Attack
+
Each other player shuffles their discard deck and puts it under their draw deck.

Quote
Drunk Thief
Cost: - Action-Attack
Reveal the top two cards of your deck, and trash one of the revealed treasures. Either each other player gains a copy of the trashed treasure; or you gain the trashed treasure to hand. Discard the other revealed cards.

Quote
Grand Feast
Cost: - Action
Trash this card. Gain 3 cards costing up to

Quote
MisAdventurer
Cost: - Treasure-Attack

Each other player reveals cards from their deck until they reveal 2 Victory cards. They put those Victory cards on their deck and discard the other revealed cards.

Quote
Desk Duty Spy
Cost: - Action
+1 Action
Look the top 2 cards of your deck. Put one in your hand and either discard or put the other on your deck.

Quote
Woodcutter Who Learned Nothing
Cost: - Action
+
+1 Buy

--
Quote
Friendly Saboteur
Cost: - Action
Reveal cards from your deck until you reveal a card or less. Trash it and gain a card costing up to more. Discard the other revealed cards.

Quote
Ruined Hall
Cost: - Action-Victory
+1 Card
+1 Action
---
-1 VP
---
When you gain this during your turn, return this and any Ruined Halls in play to the Supply. Each other player gains a Ruined Hall.

Quote
Evil Coppersmith
Cost Action-Duration-Attack
This turn and next turn, +
Treasures other than Copper produce less (but not less than ).

Quote
Infiltrating Scout
Cost: - Action-Attack
+1 Action
Each other player reveals the top 4 cards of their deck. They put the revealed Victory cards on top of their deck in any order and discard the other cards.

Quote
Super Secret Chamber
Cost: Action-Reaction-Duration
+1 Action
+3 Cards
Put 2 cards from your hand on top of your deck
---
When another player plays an Attack card, you may reveal this from your hand. If you do, discard any number of cards.  At the start of your next turn, + per card discarded.

Quote
Tribute that Doesn't Understand What an Attack Is
Cost: - Action-Attack
Reveal and discard the top two cards of your deck.
+2 Action -1 Action/Action revealed
+ -/Treasure revealed
+2 Cards -1 Card/Victory revealed

--edited to fix rules problems described below--
Ruined Hall - Changed to "When you gain during your turn"

Super Secret Chamber - Added "at the start of your next turn"

Tribute Long Name - Reworded
Quote
Tribute that Doesn't Understand What an Attack Is
Cost: - Action-Attack
+
+2 Action
+2 Cards
Reveal and discard the top two cards of your deck. For each card revealed, if it's an...
Action Card, -1 Action
Treasure Card, - to a minimum of
Victory Card -  The player to your left randomly chooses a card in your hand. Discards that card.


Master Coppersmith - replaced with Evil Coppersmith
Quote
Master Coppersmith
Cost: - Action-Duration
This turn and next turn, +1 buy
While this is in play, Copper produce 1 more.

« Last Edit: November 23, 2016, 04:42:25 pm by Destry »
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McGarnacle

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Re: Dominion: Outcasts
« Reply #1 on: November 01, 2016, 03:17:12 pm »
0

Wow, this is really cool! Isn't Grand Feast too much like Workshop, though?
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Re: Dominion: Outcasts
« Reply #2 on: November 01, 2016, 04:07:38 pm »
0

This is my favorite fan expansion. Seems fairly balanced on the surface too.
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Accatitippi

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Re: Dominion: Outcasts
« Reply #3 on: November 02, 2016, 03:57:53 am »
+1

This is my favorite fan expansion. Seems fairly balanced on the surface too.

We-ell:
Master Coppersmith gives its effect to all other players, which is a bit crazy, isn't it?
Super Secret Chamber's reaction does nothing
Triute That Doesn't Understand What An Attack Is should get the Reaction type
And man, that Woodcutter Who Learned Nothing is DULL, I thought the point was to design cool cards?
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faust

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Re: Dominion: Outcasts
« Reply #4 on: November 02, 2016, 05:07:22 am »
0

Wow, this is really cool! Isn't Grand Feast too much like WorkshopEngineer, though?
FTFY
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ThetaSigma12

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Re: Dominion: Outcasts
« Reply #5 on: November 04, 2016, 12:54:32 pm »
0

What if you play Tribute that doesn't... with your - token, no other , and reveal 2 treasures? Do you go in -? But then what if you play a poor house, and have 4 Treasures?
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Re: Dominion: Outcasts
« Reply #6 on: November 04, 2016, 12:59:26 pm »
0

What if you play Tribute that doesn't... with your - token, no other , and reveal 2 treasures? Do you go in -? But then what if you play a poor house, and have 4 Treasures?

I guess you go to negative . The Dominion rules don't, to my knowledge, directly state whether this is possible. But supposing you did end up with -, Poor House would give you +, then drop you to .

GendoIkari

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Re: Dominion: Outcasts
« Reply #7 on: November 04, 2016, 01:12:03 pm »
0

What if you play Tribute that doesn't... with your - token, no other , and reveal 2 treasures? Do you go in -? But then what if you play a poor house, and have 4 Treasures?

I guess you go to negative . The Dominion rules don't, to my knowledge, directly state whether this is possible. But supposing you did end up with -, Poor House would give you +, then drop you to .

This discussion has happened at length before... negative is a bad idea for several reasons. What happens if you get to -, and then play Poor House? Do you actually end with ? Poor hours isn't clear on that at all. Can you buy a Copper if you have -? Probably not, but it's not obvious. And what happens when you play Storyteller while you have $- or less when you have to "spend your coins"?
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Re: Dominion: Outcasts
« Reply #8 on: November 06, 2016, 08:22:05 am »
0

(Also, Ruined Hall: "When you buy this, return it to the supply" doesn't actually stop you from gaining it, I think.)
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GendoIkari

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Re: Dominion: Outcasts
« Reply #9 on: November 07, 2016, 01:52:09 pm »
0

(Also, Ruined Hall: "When you buy this, return it to the supply" doesn't actually stop you from gaining it, I think.)

Right, as worded, this would happen before you've gained it, so it would still be in the supply when you return it to the supply. And then you would gain it after that.

The solution would be to change it to "when you gain this during your turn" or "when you gain this as a result of buying it".
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Destry

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Re: Dominion: Outcasts
« Reply #10 on: November 23, 2016, 04:13:55 pm »
0

Thanks for the comments. I put a fix on Ruined Hall, Super Secret Chamber, and Tribute Long Name.

Master Coppersmith is a bit unsatisfying. Evil Coppersmith is the alternative I thought of later.

Quote
Evil Coppersmith
Cost Action-Duration-Attack
This turn and next turn, +
Treasures other than Copper produce less (but not less than ).
« Last Edit: November 23, 2016, 04:31:50 pm by Destry »
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Destry

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Re: Dominion: Outcasts
« Reply #11 on: November 23, 2016, 04:32:27 pm »
0

And I thought of better wording for Tribute Long Name.
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