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Author Topic: Untested and Unnamed Card Idea  (Read 1306 times)

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Gubump

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Untested and Unnamed Card Idea
« on: October 31, 2016, 05:44:56 pm »
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Version 1:
$1
When you play, gain, or trash this, gain a card costing up to $5 and take <1> for every $ it cost.
Cost: $3
Treasure

Note: <> means debt.

What do you suppose I should name this? Is it too weak or too strong, or neither?

Version 2:
$1
When you play, gain, or trash this, gain an Action card costing up to $5 and take <1> for every $2 it cost (rounded down).
Cost: $3
Treasure
« Last Edit: November 02, 2016, 03:38:06 pm by Gubump »
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SettingFraming

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Re: Untested and Unnamed Card Idea
« Reply #1 on: October 31, 2016, 05:46:33 pm »
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This is basically just a less flexible Capital. I think it would work okay though.
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Limetime

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Re: Untested and Unnamed Card Idea
« Reply #2 on: October 31, 2016, 05:51:13 pm »
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Really weak.  Maybe better as event costing two?
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GendoIkari

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Re: Untested and Unnamed Card Idea
« Reply #3 on: October 31, 2016, 07:05:55 pm »
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It can instantly drain itself, which could be a problem. With Watchtower in hand, you could instantly drain 2 piles.
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Gubump

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Re: Untested and Unnamed Card Idea
« Reply #4 on: October 31, 2016, 09:54:51 pm »
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How about if I remove the on-trash effect and make it only give a debt for every $2 the gained card cost? Would that make it strong enough and fix the instant-drain problem?
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GendoIkari

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Re: Untested and Unnamed Card Idea
« Reply #5 on: October 31, 2016, 10:18:07 pm »
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How about if I remove the on-trash effect and make it only give a debt for every $2 the gained card cost? Would that make it strong enough and fix the instant-drain problem?

Well the on gain is what gives it the instant drain. Maybe limit the gain to action cards; that fixes potentially being too good with cost reducers, and the instant gain problem.
« Last Edit: October 31, 2016, 10:19:17 pm by GendoIkari »
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