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Author Topic: Dominion: Strive & Reward  (Read 16407 times)

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DBnator

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Re: Dominion: Strive & Reward
« Reply #50 on: November 27, 2016, 03:29:48 pm »
0

I made some small changes to the following cards based on your feedback:

Cathedral: Little text change to avoid confusion.
Greed: Removed "but not less than 0" part.
Restorer: Reaction effect only works when trashing a non-Victory card.
Replica: Gains on top of your deck instead of your hand.

The images on the front page aren't updated yet, but I'll do that soon.

Furthermore I have reworked the cards that seemed to have the most problems design-wise.
But I'd like to hear your opinions on them first before making the changes final.

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Accatitippi

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Re: Dominion: Strive & Reward
« Reply #51 on: November 28, 2016, 09:12:45 am »
+1

hi there!
Stolen goods' drawbacks are essentially inconsequential. You can play it last and either discard a Victory or a dead Action or nothing on an empty hand. Since you've already played all your treasures you get no drawbacks from under-the-line either.
As a random suggestion, you could get rid of the top text and substitute the 3 coins with: if you have no treasures in play other than Stolen Goods, +3. Then keep the under the line part as is.
That way you are forced to play it first.
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ThetaSigma12

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Re: Dominion: Strive & Reward
« Reply #52 on: November 28, 2016, 09:21:12 am »
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I like accatitippi's suggestion for stolen goods.

I'm confused by Mountains: Did you mean different types or names?

Intruders: I like the attack, let me try to simplify it:
Quote
Each other player chooses one: They reveal the top 2 cards of their deck and trashes one costing to , discarding the rest; or discards a non-Victory card. You may gain a copy of a discarded or trashed card, setting it aside, and putting it into your hand at the start of your next turn for +.
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DBnator

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Re: Dominion: Strive & Reward
« Reply #53 on: November 29, 2016, 04:05:38 pm »
0

hi there!
Stolen goods' drawbacks are essentially inconsequential. You can play it last and either discard a Victory or a dead Action or nothing on an empty hand. Since you've already played all your treasures you get no drawbacks from under-the-line either.
As a random suggestion, you could get rid of the top text and substitute the 3 coins with: if you have no treasures in play other than Stolen Goods, +3. Then keep the under the line part as is.
That way you are forced to play it first.

The idea was that you have to choose between 2 different downsides depending on if you play it first or last.
I agree that there's still room to improve the concept, but your suggestion, as I understand it, is almost strictly worse than silver.

What do you think about this version?:

Quote
Stolen Goods (4)
Worth: 3$
If you have any Treasure card other than this in play: -1$
-------
Each time you play a Treasure card while this is in play, choose one:
-1 Buy; or discard one card.

---

I'm confused by Mountains: Did you mean different types or names?

Yes, what I mean is "+2VP for each differently named card you trashed".

Intruders: I like the attack, let me try to simplify it:
Quote
Each other player chooses one: They reveal the top 2 cards of their deck and trashes one costing to , discarding the rest; or discards a non-Victory card. You may gain a copy of a discarded or trashed card, setting it aside, and putting it into your hand at the start of your next turn for +.

Thanks for the suggestion! :)
However some parts still sound a bit strange to me. How about this?:

Quote
Each other player chooses one: He discards a non-Victory card; or he reveals the top 2 cards of his deck, trashing one costing 3$ to 6$ and discards the rest.
You may gain a copy of a card that was discarded or trashed, setting it aside. At the start of your next turn, +1$ and put that card into your hand.
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loneXolf

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Re: Dominion: Strive & Reward
« Reply #54 on: November 29, 2016, 06:43:45 pm »
0

I made some small changes to the following cards based on your feedback:

Cathedral: Little text change to avoid confusion.
Greed: Removed "but not less than 0" part.
Restorer: Reaction effect only works when trashing a non-Victory card.
Replica: Gains on top of your deck instead of your hand.

The images on the front page aren't updated yet, but I'll do that soon.

Furthermore I have reworked the cards that seemed to have the most problems design-wise.
But I'd like to hear your opinions on them first before making the changes final.



You can just play stolen goods last to ignore it's bottom effect.
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ConMan

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Re: Dominion: Strive & Reward
« Reply #55 on: November 29, 2016, 07:14:51 pm »
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You can just play stolen goods last to ignore it's bottom effect.
Sure, as long as you can then avoid its on-play effect (so either don't play any Copper, have a card to discard, or don't mind that you're trashing it, in which case the below-the-line part doesn't activate anyway). Also, what if you want to play two?
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Accatitippi

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Re: Dominion: Strive & Reward
« Reply #56 on: November 30, 2016, 04:34:30 am »
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You can just play stolen goods last to ignore it's bottom effect.
Sure, as long as you can then avoid its on-play effect (so either don't play any Copper, have a card to discard, or don't mind that you're trashing it, in which case the below-the-line part doesn't activate anyway). Also, what if you want to play two?
Its on-play effect will hardly ever hurt you. Discarding useless cards at the end of your turn is going to happen anyway, and you can always choose to discard a card even if you have no cards in hand. Getting two of these is a bit more problematic, but the first one is essentially a Gold.
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Chris is me

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Re: Dominion: Strive & Reward
« Reply #57 on: December 26, 2016, 04:38:43 pm »
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We've played this one 3 or 4 times and its pretty strong, maybe too strong. I would play it even if it didn't have the optional trash ability, but since the optional trash ability is what makes the card unique I wouldn't change that about it.

Nice ideas for cards!

I think the wording for this card could be a bit smoother and closer to the Dominion style:

+$1
Choose one: +2 Cards; +2 Actions; or +2 Cards, +2 Actions, and trash this.

Alternately:

+$1
You may trash this, for +2 Cards and +2 Actions.

If you don't, choose one: +2 Cards, or +2 Actions.
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