Cobbler Action,
Gain a card costing up to less than this.
If the gained card is an...
Action card, play it twice.
Treasure card, put it into your hand.
Victory card, gain a copy of it.
Seems really strong depending on the kingdom and before any kingdom piles are empty. For a example if village is in the kingdom it makes this card +2 Cards +4 Actions/Low costing cantrips make it a lost city and at worst this card is a Explorer without the province effect.
Maid: 4 cost
Do both in either order:
+5 Cards; discard 5 cards.
Hard for me to see how strong this is, Random suggestion: +4 cards/discard 3 cards might be better idk. I would need to play with this card to see how good it is.
Guru Reaction,
When you gain a card, you may discard this from your hand to trash a card from your hand.
When you trash a card, you may discard this from your hand to gain a card costing up to .
A pure reaction is a nice idea, like maid it's hard to see how strong this card is without playing with it. Random suggestion: (Not sure how good this idea is) When you trash a card, you may discard this from your hand. If you do, +1 card, gain a guru. to replace it's bottom reaction.