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Author Topic: Kru5h's card ideas  (Read 112428 times)

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kru5h

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Re: Kru5h's card ideas
« Reply #75 on: October 29, 2016, 10:55:45 am »
+1

I like the first version more and would actually have an easier time to explain it to other folks than in the case of the abbreviated text.
I also don't think that Rabbits requires a buff.

How about this:

Quote
Rabbits Action, *
+1 Buy
+
You may gain a Rabbits from the Rabbits pile.
Put this on a non-empty Supply pile that doesn't have a Rabbits on it.
(When a player gains a card beneath Rabbits, they gain nothing.)
---
This costs while on a non-Rabbits Supply pile.

« Last Edit: October 30, 2016, 11:09:59 pm by kru5h »
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kru5h

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Re: Kru5h's card ideas
« Reply #76 on: October 31, 2016, 03:30:37 am »
+3

Quote
Dagger Action,
+1 Action
Trash a card from your hand.
Put this on the bottom of your deck.
---
When you trash this, gain a card costing up to .
« Last Edit: November 01, 2016, 12:12:52 am by kru5h »
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kru5h

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Re: Kru5h's card ideas
« Reply #77 on: November 02, 2016, 02:57:51 am »
+1

So, one of Asper's cards gave me an idea. Why not spend actions/buys? Storyteller has you spend money to draw cards, what else can you spend?

Quote
Cipher Action,
+3 Cards
Select a card from your hand. Discard it or put it on top of your deck.
You may spend an action to play this card a second time.

Each cipher is like having two copies of it in hand, but it only takes up the space of one card.
In games without Villages, this is still a viable card. In games with villages, it isn't overpowered.

Edit: I had one for spending buys, but it sucked.
« Last Edit: November 02, 2016, 05:19:17 am by kru5h »
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tristan

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Re: Kru5h's card ideas
« Reply #78 on: November 02, 2016, 04:01:05 am »
0

I also played around with the concept of spending Actions/Buys.
Cipher looks fine. A cheap Smithy for BM when you green early but that won't make it overpowered.
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Marcory

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Re: Kru5h's card ideas
« Reply #79 on: November 02, 2016, 05:06:52 pm »
0

I like the first version more and would actually have an easier time to explain it to other folks than in the case of the abbreviated text.
I also don't think that Rabbits requires a buff.

How about this:

Quote
Rabbits Action, *
+1 Buy
+
You may gain a Rabbits from the Rabbits pile.
Put this on a non-empty Supply pile that doesn't have a Rabbits on it.
(When a player gains a card beneath Rabbits, they gain nothing.)
---
This costs while on a non-Rabbits Supply pile.


One tiny caveat: It should say, "when a player would gain a card from that pile . . . ."  Otherwise, it's paradoxical--you can't gain both a card and nothing at the same time--(ok, you can, but only trivially). 

And do you really only want Rabbits to have 10 cards in its pile, or should it be 20 like Rats?
« Last Edit: November 02, 2016, 05:14:36 pm by Marcory »
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kru5h

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Re: Kru5h's card ideas
« Reply #80 on: November 02, 2016, 08:15:23 pm »
0

One tiny caveat: It should say, "when a player would gain a card from that pile . . . ."  Otherwise, it's paradoxical--you can't gain both a card and nothing at the same time--(ok, you can, but only trivially). 
And do you really only want Rabbits to have 10 cards in its pile, or should it be 20 like Rats?

Yes, I really want Rabbits to only have a pile of 10. 20 could grind the game to a halt.

This card is so hard to word.

How's this?

Quote
Rabbits Action, *
+1 Buy
+
You may gain a Rabbits from the Rabbits pile.
Put this on a non-empty Supply pile that doesn't have a Rabbits on it.
(Players may only gain a card if it's on top.)
---
This costs while on a non-Rabbits Supply pile.

ThetaSigma12

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Re: Kru5h's card ideas
« Reply #81 on: November 03, 2016, 05:29:21 pm »
+2


I'm on the lookout for better art, I don't like having a photo.

Preferred Art: http://ethicallychallenged.deviantart.com/art/Conspiracy-414138123
Also, I'm pretty sure this could have tracking issues with Counterfeit.

The art's okay, but a little grim.

Ideally I'd have a peice of art with Beaches and Rare Coin. Oh well.

Preffered art, and renamed Researcher: http://homoseptimus.deviantart.com/art/Librarian-355923752

Prefferd art, and renamed Beacon: http://j-humphries.deviantart.com/art/Mountain-Beacon-488383797


The whole concept is a little cliche, not bad just often thought. Probably won't use this so no suggestions for now.

Preffered art, renamed Pursuit: http://www.deviantart.com/art/Chase-302462459
(Mulligan isn't even an event sounding name. It's a stew, yes, but you don't name events after objects)

The art's good enough. It doesn't competley fit but whatever.

No comments, kudos for the great image.

I'd rename it Hunting Dogs, and possibly find new art.

Kinda confusing.

Okay, this was a complete pain in the butt to make. I'm proud of myself for figuring out how to make a template. Thanks guys, I'm here all day.

Preffered art, renamed Chest: http://marcsimonetti.deviantart.com/art/Scouring-the-vault-140248719

Looking for new art.


Srsly what's with all the animals?
Preferred art, renamed Nomads: http://merlkir.deviantart.com/art/Wanderers-386383179


All my comments on the art and names. I might make an alternate version for myself if I want to use them.
« Last Edit: November 15, 2016, 08:46:01 pm by ThetaSigma12 »
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kru5h

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Re: Kru5h's card ideas
« Reply #82 on: November 06, 2016, 08:41:34 pm »
0

Quote
Debit Action,
+1 Card
+1 Action

Take 3 Coin tokens.
Take 3 Debt tokens.

Kind of like the opposite of Capital. Instead of getting $6 now and 6 debt later, you get 3 debt now and 3 coin tokens for later. If you don't want the debt, you can just immediately pay any of it off with the coin tokens.

If this is too strong, I can always change it to 2 of each token.

Edit: Version 2

Quote
Debit Treasure

When you play this, take a Coin token and a Debt token.
« Last Edit: November 07, 2016, 02:22:42 am by kru5h »
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Thanar

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Re: Kru5h's card ideas
« Reply #83 on: November 07, 2016, 12:28:24 am »
+3

Images on the following cards were listed as "unknown". I've identified them using the Search by Image feature of images.google.com (Click on the little camera and then drag in an image you want to find/identify, then hunt around in the results a bit)


Cell illustration is Prison of Desires by Kleyos


Ivory Tower illustration appears to be related to The Neverending Story III: Escape from Fantasia - https://www.themoviedb.org/movie/27793-the-neverending-story-iii-escape-from-fantasia/images/backdrops?language=en-US


Locksmith illustration is The Locksmith by A Neapolitan follower of Ribera (or just Neapolitan) as the attribution is uncertain.


Sellout illustration is Conscience, Judas by Nikolai Ge


Mulligan illustration is The Black Cauldron Background Concept by Ron Dias


Hounds illustration is The fox and the hound by Citron--Vert


Snakes illustration is White snake by Atenebris

Finally, here is a higher resolution image for Leonardo Da Vinci, if you end up sticking with that image for Inventor.


« Last Edit: November 07, 2016, 12:32:02 am by Thanar »
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ThetaSigma12

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Re: Kru5h's card ideas
« Reply #84 on: November 07, 2016, 07:45:41 am »
0

Thanks for doing that! I didn't have time on my hands to use TinEye on them all.
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ThetaSigma12

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Re: Kru5h's card ideas
« Reply #85 on: November 07, 2016, 07:46:24 am »
+1

Quote
Debit Action,
+1 Card
+1 Action

Take 3 Coin tokens.
Take 3 Debt tokens.

Kind of like the opposite of Capital. Instead of getting $6 now and 6 debt later, you get 3 debt now and 3 coin tokens for later. If you don't want the debt, you can just immediately pay any of it off with the coin tokens.

If this is too strong, I can always change it to 2 of each token.

Edit: Version 2

Quote
Debit Treasure

When you play this, take a Coin token and a Debt token.
See Asper's Investor.
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kru5h

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Re: Kru5h's card ideas
« Reply #86 on: November 09, 2016, 01:22:11 am »
0

Quote
Debit Action,
+1 Card
+1 Action

Take a Coin token and a Debt token.
---
When you gain this, shuffle your discard pile and put it onto your deck.

This card seems kind of weak and/or boring.
« Last Edit: November 09, 2016, 01:36:35 am by kru5h »
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kru5h

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Re: Kru5h's card ideas
« Reply #87 on: November 10, 2016, 01:09:43 am »
+1

Thinking of this change.

Quote
Sellout Event,
Gain a curse. If you did, choose one:
Gain 2 cards, each costing up to ; or
gain a card costing up to .

Old card:

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Re: Kru5h's card ideas
« Reply #88 on: November 11, 2016, 12:58:23 pm »
0

Thinking of this change.

Quote
Sellout Event,
Gain a curse. If you did, choose one:
Gain 2 cards, each costing up to ; or
gain a card costing up to .

Old card:



This feels like it should cost way less. It basically just gives you extra to spend, and only when you happen to want a card costing exactly. If you use it to get a card costing , which is probably more common, then it's just Borrow, except the gain a Curse penalty is way worse (normally) than the -1 card token penalty.
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kru5h

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Re: Kru5h's card ideas
« Reply #89 on: November 11, 2016, 07:05:31 pm »
0

Thinking of this change.

Quote
Sellout Event,
Gain a curse. If you did, choose one:
Gain 2 cards, each costing up to ; or
gain a card costing up to .

Old card:



This feels like it should cost way less. It basically just gives you extra to spend, and only when you happen to want a card costing exactly. If you use it to get a card costing , which is probably more common, then it's just Borrow, except the gain a Curse penalty is way worse (normally) than the -1 card token penalty.

It was originally gain a curse, if you do, +2 coin. That seems a bit strong, though. If you buy provinces, that's still 5 VP for 6 coin. Makes big money faster and ends the game sooner. It might be alright, but it needs testing. I'll try to think of something other than "+2 coin, you can't buy a province." The simple version (+2 coin) might work out fine, but it's on the edge for me.
« Last Edit: November 11, 2016, 07:39:54 pm by kru5h »
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kru5h

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Re: Kru5h's card ideas
« Reply #90 on: November 11, 2016, 09:20:13 pm »
0

Quote
Sellout Event,
+1 Buy
If you have or less, gain a Curse. If you did, choose one:
+; or gain a card costing up to .

On second thought, I don't like that you can instantly empty two piles (Curse and a 4-cost pile.) I don't want to add a "once per turn" clause because it's already wordy.

Quote
Sellout Event,
+1 Buy
If you have or less, gain a Curse. If you did, +.

This still combos extremely well with Borrow and makes the game into a very boring Big Money fest, but that should be rare enough that I'm not super concerned. Though, it does still bother me mildly.
« Last Edit: November 11, 2016, 10:03:04 pm by kru5h »
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Jack Rudd

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Re: Kru5h's card ideas
« Reply #91 on: November 12, 2016, 10:46:43 am »
0

Sellout/Trader and Sellout/Watchtower look strong.
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Re: Kru5h's card ideas
« Reply #92 on: November 12, 2016, 11:21:53 am »
0

Could you phrase sellout like this:

'Gain a curse. If it ends up in your discard pile, you may...' to avoid trader/watchtower shenanigans?
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ThetaSigma12

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Re: Kru5h's card ideas
« Reply #93 on: November 12, 2016, 11:42:30 am »
0

Could you phrase sellout like this:

'Gain a curse. If it ends up in your discard pile, you may...' to avoid trader/watchtower shenanigans?
Gain a Curse, to...
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Re: Kru5h's card ideas
« Reply #94 on: November 12, 2016, 11:50:14 am »
0

Could you phrase sellout like this:

'Gain a curse. If it ends up in your discard pile, you may...' to avoid trader/watchtower shenanigans?
No. The point of the combo with Trader is just that it ends up putting the entire Silver pile in the player's deck by continually buying this Event. The after-the-curse gain is not relevant to it.
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Re: Kru5h's card ideas
« Reply #95 on: November 12, 2016, 12:04:52 pm »
0

Could you phrase sellout like this:

'Gain a curse. If it ends up in your discard pile, you may...' to avoid trader/watchtower shenanigans?
No. The point of the combo with Trader is just that it ends up putting the entire Silver pile in the player's deck by continually buying this Event. The after-the-curse gain is not relevant to it.

I don't understand your comment.
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Re: Kru5h's card ideas
« Reply #96 on: November 12, 2016, 12:05:36 pm »
0

Could you phrase sellout like this:

'Gain a curse. If it ends up in your discard pile, you may...' to avoid trader/watchtower shenanigans?
Gain a Curse, to...

With Watchtower, you gain the curse. You just trash it immediately

I think with trader you don't gain, right?
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Re: Kru5h's card ideas
« Reply #97 on: November 12, 2016, 12:06:32 pm »
0

Ah, I think I was misreading the 0 on Sellout as a cost.
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kru5h

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Re: Kru5h's card ideas
« Reply #98 on: November 12, 2016, 02:04:05 pm »
0

Ah, I think I was misreading the 0 on Sellout as a cost.

It is a 0 cost.

But the solution is an easy fix. I'll just add that "Once per turn" clause. Watchtower still gives you +2 money for free, but that's no huge deal.

Quote
Sellout Event,
+1 Buy
Once per turn: If you have or less, gain a Curse. If you did, +.

Edit: It might be fine to remove the "5 or less clause." Like I said, it's really borderline for me.

Quote
Sellout Event,
+1 Buy
Once per turn: Gain a Curse. If you did, +.
« Last Edit: November 13, 2016, 12:18:34 am by kru5h »
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kru5h

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Re: Kru5h's card ideas
« Reply #99 on: November 12, 2016, 02:11:00 pm »
0

I'm thinking of Changing Young Noble. Other than the novelty of being a Victory-Duration card, it isn't that interesting. Why is it even a duration? Can't I just have 2 cards now?



(Also, ThetaSigma12, the cost is supposed to be 3, not 4.)

How about this:

Quote
Polis Action - Duration - Reaction,
Choose one: +2 Actions; or
at the start of your next turn, if this is still in play, +2 Cards.
---
When another player plays an attack card, you may trash this from play or your hand to gain an attack card.

This card acts as a weak village or something to smooth out your engine. Weak villages and engine smoothing isn't that useful if there are a lot of attacks flying around. In that case, trash these and pivot into attacking.
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