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Author Topic: Witch vs large engine, no trashing  (Read 2064 times)

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arcee

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Witch vs large engine, no trashing
« on: October 06, 2016, 05:29:21 pm »
0



Code: [Select]
Squire, Scrying Pool, Caravan Guard, Militia, Port, Lost City, Stash, Vault, Wharf, Witch
In this game there was clearly a big drawing engine available, but I felt it would be troubled by lack of trashing and presence of Witch.  I was handily crushed - did I make the wrong assessment or was it just that my Witches collided at the bottom of the shuffle, twice?  Additionally, were Caravan Guards a good idea?  I thought they would be handy between Witch and Pool.

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161004/log.0.1475611072138.txt

« Last Edit: October 06, 2016, 05:35:41 pm by arcee »
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Limetime

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Re: Witch vs large engine, no trashing
« Reply #1 on: October 06, 2016, 06:01:44 pm »
+1



Code: [Select]
Squire, Scrying Pool, Caravan Guard, Militia, Port, Lost City, Stash, Vault, Wharf, Witch
In this game there was clearly a big drawing engine available, but I felt it would be troubled by lack of trashing and presence of Witch.  I was handily crushed - did I make the wrong assessment or was it just that my Witches collided at the bottom of the shuffle, twice?  Additionally, were Caravan Guards a good idea?  I thought they would be handy between Witch and Pool.

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161004/log.0.1475611072138.txt
I would play with both witch and sp.
Open militia, silver
Get witch and potion
Continue your big engine.
Vault makes this already good engine unskippable
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Seprix

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Re: Witch vs large engine, no trashing
« Reply #2 on: October 06, 2016, 06:07:07 pm »
+1

Why can't you play both?
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LaLight

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Re: Witch vs large engine, no trashing
« Reply #3 on: October 06, 2016, 06:20:52 pm »
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Code: [Select]
Squire, Scrying Pool, Caravan Guard, Militia, Port, Lost City, Stash, Vault, Wharf, Witch
In this game there was clearly a big drawing engine available, but I felt it would be troubled by lack of trashing and presence of Witch.  I was handily crushed - did I make the wrong assessment or was it just that my Witches collided at the bottom of the shuffle, twice?  Additionally, were Caravan Guards a good idea?  I thought they would be handy between Witch and Pool.

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161004/log.0.1475611072138.txt
I would play with both witch and sp.
Open militia, silver
Get witch and potion
Continue your big engine.
Vault makes this already good engine unskippable
I was the opponent and i played witch + engine. Curses are not stoppers, uou can have even 7-3 and still draw your deck and vault it
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dedicateddan

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Re: Witch vs large engine, no trashing
« Reply #4 on: October 06, 2016, 08:15:01 pm »
+5

This is an interesting one

Early game the goal is to hit 5 and not lose the curse split

I'd open Militia/Caravan Guard and then pick up a Witch on the first 5

Wharf is the next priority, with +Actions coming from Port and Lost City

A delayed potion plays well with the +Buy from Wharf and high action density of the deck
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