Hi, and welcome to the forums. Not sure how long you have been lurking here, but i also did a card that starts out in the trash a while ago. Like yours, it was paired with a supply card that gained it from there, and was a trasher itself - the main difference was that my trash card was an attack that made opponents trash their cards, which meant the trash would get filled with cards you actually want to gain from there. Edit: That also reduced the tfb-abuse potential.
For Industrial Village, i see the main reason to gain it in the first place would be to trash bad cards (even if you gain it for the Village, you will still use it to trash junk), and that implies that if a player gains them at all, the trash will fill up with useless stuff nobody wants to gain back. This makes the 3-pile clause basically useless - to actually get an empty trash, players would have to gain 10 cards without using their best ability.
Edit 2: I think the clause is meaningful only in games without trashing and without a card that starts in the trash - so it basically means that in games without trashing, only 2 piles need to empty. Sadly, this implies that junkers will become unbearably strong - imagine a game that ends immediately as the IGG are emptied.
I appreciate everyone's support with my ideas, it's been fun so far!
Asper, I have been "lurking" for quite a while (fantastic word choice btw). At least, long enough to have downloaded all of your cards and understood their concepts. Speaking of your cards, Necromancer/Zombie are well thought out, but I haven't gotten a chance to actually playtest them. The main idea with my start in the trash cards is the 3-pile clause, I would like to make that work somehow. What about a Fishing Village/Crossroads/Caravan/Haunted Woods Variant for Industrial Village?
Recycle ($2, Action)Look through the trash; you may gain a card from it.
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Setup: Place the Industrial Village pile in the trash. In games using this, if the trash is empty, consider it an empty Supply pile.
Industrial Village (*$4, Action - Attack - Duration)+2 Actions
Reveal your hand. +1 Card per Recycle revealed. If you didn't draw any cards, +1 card.
At the start of your next turn:
+1 Action
Reveal your hand. +1 Card per Recycle revealed.
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While this is in play, other players can only trash cards costing $5 or more.
The reasoning behind this version of Recycle/Industrial Village is: 1) TfB abuse is reduced 2) put good stuff in the trash 3) Let's be honest, the idea is falling apart, suggestions? There is a cool Tournanament-like game ending here where the important part is having a province in your hand and enough Actions to chain Remodels and Recycles.
1) Draw your deck and a Province.
2) Play Village.
3) Remodel a Province into Province.
4) Play Village.
5) Recycle a Province.
6) Play Village.
7) Repeat.
This would be difficult to setup, I am not sure If i would consider it TfB abuse or good deck building.