Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 2 [All]

Author Topic: Some Fan Cards  (Read 5725 times)

0 Members and 1 Guest are viewing this topic.

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Some Fan Cards
« on: September 28, 2016, 06:43:32 pm »
+6

Hey, Dominion Strategy, I have never posted before but I have been following the forums for about a year. Here are some of my fan card ideas. Test them, give me some constructive criticism, or just let me know what you think. I don't have Adobe Photoshop so I don't have nice mock-ups of any of my ideas.

Here is a Lurker/Peddler varient:

Resurrection ($4, Action)

+1 Action
+$1

You may either trash a card from your hand, trash this for +1 card, or gain a card from the trash.
_____________________________________________________________________
When you gain this from the trash, also gain a card from the Supply costing up to $6.


The Market varient:

Impatient Market ($5, Action)
 
+1 Action
+1 Buy
+$1

_______________________________________________________________
When you draw this, instead of putting it in your hand, set it aside face up and +1 card. After you have finished drawing, put this in your hand.


A new attack:

Barricade ($4, Action - Attack - Duration)

You may put your deck in your discard pile. You may trash a card from your hand or discard pile, if you do, +$2. While this is in play, when an opponent would trash a card, they put their hand in their discard pile instead.


Event idea:

Deny ($12, Event)

Once per game: gain any action supply card, if you do, immediately trash the rest of the cards in that pile. That pile no longer counts towards the pile out game ending.
« Last Edit: November 08, 2016, 10:23:19 pm by soudek01 »
Logged

faust

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2901
  • Shuffle iT Username: faust
  • Respect: +4056
    • View Profile
Re: Some Fan Cards
« Reply #1 on: September 28, 2016, 06:46:17 pm »
+3

Impatient Market ($5, Action)
 
+1 Action
+1 Buy
+1
_______________________________________________________________
When you draw this, +1 card.
That card is way too overpowered for getting respect.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #2 on: September 28, 2016, 06:49:02 pm »
0

Faust, could you explain why you think that? I was considering bumping the price to 6.
« Last Edit: September 28, 2016, 06:50:57 pm by soudek01 »
Logged

faust

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2901
  • Shuffle iT Username: faust
  • Respect: +4056
    • View Profile
Re: Some Fan Cards
« Reply #3 on: September 28, 2016, 06:56:53 pm »
+2

Faust, could you explain why you think that? I was considering bumping the price to 6.
I was making a joke about the fact that your card only says "+1" in the last line, without specifing the bonus. "+1" is a frequent expression to indicate that you upvoted a post by someone else. Thus I consciously misinterpreted your card as saying that you get an upvote, and thus more "respect", each time you play the card.
Logged
Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #4 on: September 28, 2016, 07:05:46 pm »
0

Oh, thanks, I didn't realize that the bonus wasn't specified. It's +1 $ because it's a Market variant!
Logged

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
  • Respect: +1344
    • View Profile
Re: Some Fan Cards
« Reply #5 on: September 28, 2016, 07:35:50 pm »
+2

Impatient Market would have to have a back like Stash, or else you could slyly reveal it more than once if you were amy good with sleight of hand. Balance wise, wouldn't it be basically strictly better than Market? You might trigger a reshuffle, but drawing Impatient Market dead doesn't hurt you as much as drawing Market dead.
Logged
Oh God someone delete this before Roadrunner sees it.

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
  • Respect: +1344
    • View Profile
Re: Some Fan Cards
« Reply #6 on: September 28, 2016, 07:38:38 pm »
+1

Recycle should probably cost $2 because all it can really do (in a regular game) is gain Industrial Villages. Depending on the type of deck you're building, Industrial Village can be a huge powerhouse, like if you're doing crazy trash for benefit then gain back shenanigans. So it's balance would largely depend on the board. I like that you can only gain it through Recycle though!
Logged
Oh God someone delete this before Roadrunner sees it.

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #7 on: September 28, 2016, 07:54:18 pm »
0

Impatient Market would have to have a back like Stash, or else you could slyly reveal it more than once if you were amy good with sleight of hand. Balance wise, wouldn't it be basically strictly better than Market? You might trigger a reshuffle, but drawing Impatient Market dead doesn't hurt you as much as drawing Market dead.

I don't think it would need a special backing, it would just be kindof a surprise when you draw it and get an extra card, especially if your not tracking your deck very well. I am not sure if it is strictly better than market; it can't be Throned for draw and topdecking doesn't appear on many boards but if you draw it dead you still get +1 card.

Recycle should probably cost $2 because all it can really do (in a regular game) is gain Industrial Villages. Depending on the type of deck you're building, Industrial Village can be a huge powerhouse, like if you're doing crazy trash for benefit then gain back shenanigans. So it's balance would largely depend on the board. I like that you can only gain it through Recycle though!

Maybe Recycle should cost 2. I'd say that there is some form of trashing in the majority of games so you could potentially snag knights or some late game estates out of the trash with Recycle. Especially if you're using Industrial Villages for massive draw. Do you think a rush could work with Recycle, Industrial Village and something else?

Also, Recycle weakens Remodelers, Forge and Rebuild.
There is a decent chance that Industrial Village is the only Village on the board.
« Last Edit: September 28, 2016, 08:02:38 pm by soudek01 »
Logged

ConMan

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1389
  • Respect: +1690
    • View Profile
Re: Some Fan Cards
« Reply #8 on: September 28, 2016, 09:02:30 pm »
+1

Impatient Market would have to have a back like Stash, or else you could slyly reveal it more than once if you were amy good with sleight of hand. Balance wise, wouldn't it be basically strictly better than Market? You might trigger a reshuffle, but drawing Impatient Market dead doesn't hurt you as much as drawing Market dead.

I don't think it would need a special backing, it would just be kindof a surprise when you draw it and get an extra card, especially if your not tracking your deck very well. I am not sure if it is strictly better than market; it can't be Throned for draw and topdecking doesn't appear on many boards but if you draw it dead you still get +1 card.
The problem isn't that *you* can't track when your Impatient Market shows up, it's that you're not accountable to your opponents.
Logged

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #9 on: September 28, 2016, 09:41:22 pm »
0

Impatient Market would have to have a back like Stash, or else you could slyly reveal it more than once if you were amy good with sleight of hand. Balance wise, wouldn't it be basically strictly better than Market? You might trigger a reshuffle, but drawing Impatient Market dead doesn't hurt you as much as drawing Market dead.

I don't think it would need a special backing, it would just be kindof a surprise when you draw it and get an extra card, especially if your not tracking your deck very well. I am not sure if it is strictly better than market; it can't be Throned for draw and topdecking doesn't appear on many boards but if you draw it dead you still get +1 card.
The problem isn't that *you* can't track when your Impatient Market shows up, it's that you're not accountable to your opponents.

This makes sense. I guess I am not used to playing with cheaters. This also wouldn't really be an issue online. Maybe we could say:

"When you draw this, reveal it to the other players, set it aside face-up, and +1 card. When you're done drawing cards place this into your hand."

It's hard to word. There is always Roadrunner's idea of putting a stash-like backside on the card. Do you guys think a "when-draw" effect is worth doing?
« Last Edit: September 28, 2016, 09:42:36 pm by soudek01 »
Logged

Limetime

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1237
  • Shuffle iT Username: limetime
  • Respect: +1177
    • View Profile
Re: Some Fan Cards
« Reply #10 on: September 28, 2016, 10:00:39 pm »
+1

Impatient Market would have to have a back like Stash, or else you could slyly reveal it more than once if you were amy good with sleight of hand. Balance wise, wouldn't it be basically strictly better than Market? You might trigger a reshuffle, but drawing Impatient Market dead doesn't hurt you as much as drawing Market dead.

I don't think it would need a special backing, it would just be kindof a surprise when you draw it and get an extra card, especially if your not tracking your deck very well. I am not sure if it is strictly better than market; it can't be Throned for draw and topdecking doesn't appear on many boards but if you draw it dead you still get +1 card.
The problem isn't that *you* can't track when your Impatient Market shows up, it's that you're not accountable to your opponents.

This makes sense. I guess I am not used to playing with cheaters. This also wouldn't really be an issue online. Maybe we could say:

"When you draw this, reveal it to the other players, set it aside face-up, and +1 card. When you're done drawing cards place this into your hand."

It's hard to word. There is always Roadrunner's idea of putting a stash-like backside on the card. Do you guys think a "when-draw" effect is worth doing?
It is probably too close to +1 card
Logged

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #11 on: September 28, 2016, 11:18:10 pm »
0

Limetime, good point, they are similar abilities. The major perks of the "when draw" ability are:

1) You still get the +1 card if you draw Impatient Village dead.
2) You can play cards in different orders.
               Examples: Since I already drew this Throne Room, I can now throne my Impatient Village.
                                Since I already drew this Crossroads, my City Quarter will draw me more cards.
                                Since I already drew this Replace (from Intrigue V2), I can Replace my Impatient Village.
                                There are a lot of examples, they're just hard to think of, haha.
3) The "when draw" ability can trigger at unique times, such as after a Legionary attack (which actually makes the ability a bit like a reaction).
     
« Last Edit: September 28, 2016, 11:28:15 pm by soudek01 »
Logged

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
  • Respect: +1344
    • View Profile
Re: Some Fan Cards
« Reply #12 on: September 28, 2016, 11:33:02 pm »
+1

Recycle makes TFB better. Check this out:

Play Industrial Village
Play Remodel, trash Province, gain Province.
Play Recycle, gain Province from the trash.

Logged
Oh God someone delete this before Roadrunner sees it.

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #13 on: September 28, 2016, 11:37:11 pm »
0

Recycle makes TFB better. Check this out:

Play Industrial Village
Play Remodel, trash Province, gain Province.
Play Recycle, gain Province from the trash.



Does the TFB make Recycle OP?
What do you think of an empty trash counting towards the 3 pile (the second part of Recycle)? On some boards there may be a rush with Recycle, Industrial Village (Trash), and Estates or something. Unfortunately, I haven't had time to test it.
« Last Edit: September 28, 2016, 11:42:56 pm by soudek01 »
Logged

Roadrunner7671

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1845
  • Shuffle iT Username: Roadrunner7672
  • Forum Mafia Record: 18-33-2
  • Respect: +1344
    • View Profile
Re: Some Fan Cards
« Reply #14 on: September 29, 2016, 12:07:40 am »
+1

Recycle makes TFB better. Check this out:

Play Industrial Village
Play Remodel, trash Province, gain Province.
Play Recycle, gain Province from the trash.



Does the TFB make Recycle OP?
What do you think of an empty trash counting towards the 3 pile (the second part of Recycle)? On some boards there may be a rush with Recycle, Industrial Village (Trash), and Estates or something. Unfortunately, I haven't had time to test it.
That doesn't sound like a good rush at all. Your opponent can just snag a few Provinces and be in the clear.

I don't think TFB makes Recycle overpowered. It's sort of like Fortress I guess. I don't think Fortress is overpowered with TFB. And it would be easier to take advantage of TBH with Fortress than it would be with Recycle.
Logged
Oh God someone delete this before Roadrunner sees it.

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #15 on: September 29, 2016, 12:35:46 am »
0

Recycle makes TFB better. Check this out:

Play Industrial Village
Play Remodel, trash Province, gain Province.
Play Recycle, gain Province from the trash.



Does the TFB make Recycle OP?
What do you think of an empty trash counting towards the 3 pile (the second part of Recycle)? On some boards there may be a rush with Recycle, Industrial Village (Trash), and Estates or something. Unfortunately, I haven't had time to test it.
That doesn't sound like a good rush at all. Your opponent can just snag a few Provinces and be in the clear.

I don't think TFB makes Recycle overpowered. It's sort of like Fortress I guess. I don't think Fortress is overpowered with TFB. And it would be easier to take advantage of TBH with Fortress than it would be with Recycle.

I just gave it a super basic test and in an uncontested 2 player game with no trashing, no attacking, no + buy, and Recycle costing $2, those three piles can be emptied by about round 18. Earning that player a total of 11 points. It's a completely horrible rush, haha.

However, I still like the concept of an empty trash counting toward the 3 pile in Recycle games.
« Last Edit: September 29, 2016, 12:37:32 am by soudek01 »
Logged

Asper

  • Governor
  • *****
  • Offline Offline
  • Posts: 4983
  • Respect: +5294
    • View Profile
Re: Some Fan Cards
« Reply #16 on: September 29, 2016, 04:03:27 am »
+2

Hi, and welcome to the forums. Not sure how long you have been lurking here, but i also did a card that starts out in the trash a while ago. Like yours, it was paired with a supply card that gained it from there, and was a trasher itself - the main difference was that my trash card was an attack that made opponents trash their cards, which meant the trash would get filled with cards you actually want to gain from there. Edit: That also reduced the tfb-abuse potential.

For Industrial Village, i see the main reason to gain it in the first place would be to trash bad cards (even if you gain it for the Village, you will still use it to trash junk), and that implies that if a player gains them at all, the trash will fill up with useless stuff nobody wants to gain back. This makes the 3-pile clause basically useless - to actually get an empty trash, players would have to gain 10 cards without using their best ability.
Edit 2: I think the clause is meaningful only in games without trashing and without a card that starts in the trash - so it basically means that in games without trashing, only 2 piles need to empty. Sadly, this implies that junkers will become unbearably strong - imagine a game that ends immediately as the IGG are emptied.
« Last Edit: September 29, 2016, 04:11:10 am by Asper »
Logged

McGarnacle

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1090
  • Shuffle iT Username: McGarnacle
  • So, ya like doughnuts, eh?
  • Respect: +641
    • View Profile
Re: Some Fan Cards
« Reply #17 on: September 29, 2016, 07:34:26 am »
+1

Faust, could you explain why you think that? I was considering bumping the price to 6.
I was making a joke about the fact that your card only says "+1" in the last line, without specifing the bonus. "+1" is a frequent expression to indicate that you upvoted a post by someone else. Thus I consciously misinterpreted your card as saying that you get an upvote, and thus more "respect", each time you play the card.

I would buy that card on every board. On a side note, I wonder how many times we've all played a Copper in Dominion, and how much respect we would have if Copper had +1.
Logged
This is exactly the kind of deep analysis I come to f.ds for. 

Forum Mafia Record
Town 1/2 50%
Scum 0/0

ThetaSigma12

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1681
  • Shuffle iT Username: ThetaSigma12
  • Respect: +1791
    • View Profile
Re: Some Fan Cards
« Reply #18 on: September 29, 2016, 08:54:52 am »
+1

@soudek01 I'd be happy mock up your cards for you if you wanted me to.
Logged
My magnum opus collection of dominion fan cards is available here!

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #19 on: September 29, 2016, 10:23:49 am »
+1

@soudek01 I'd be happy mock up your cards for you if you wanted me to.

Please do! Is there an easy, free way to mock them up that I don't know about?
Logged

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #20 on: September 29, 2016, 10:24:44 am »
0

Faust, could you explain why you think that? I was considering bumping the price to 6.
I was making a joke about the fact that your card only says "+1" in the last line, without specifing the bonus. "+1" is a frequent expression to indicate that you upvoted a post by someone else. Thus I consciously misinterpreted your card as saying that you get an upvote, and thus more "respect", each time you play the card.

I would buy that card on every board. On a side note, I wonder how many times we've all played a Copper in Dominion, and how much respect we would have if Copper had +1.

Haha, I'd be more respected that's for sure!
Logged

ThetaSigma12

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1681
  • Shuffle iT Username: ThetaSigma12
  • Respect: +1791
    • View Profile
Re: Some Fan Cards
« Reply #21 on: September 29, 2016, 10:37:51 am »
+1

@soudek01 I'd be happy mock up your cards for you if you wanted me to.

Please do! Is there an easy, free way to mock them up that I don't know about?
No.

Actually, you could PM me or somebody like Apser, Co0kieL0rd, or LastFootnote and they might do it for you. Try me first, and I'll get back ASAP.
Logged
My magnum opus collection of dominion fan cards is available here!

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #22 on: September 29, 2016, 10:38:46 am »
+1

Hi, and welcome to the forums. Not sure how long you have been lurking here, but i also did a card that starts out in the trash a while ago. Like yours, it was paired with a supply card that gained it from there, and was a trasher itself - the main difference was that my trash card was an attack that made opponents trash their cards, which meant the trash would get filled with cards you actually want to gain from there. Edit: That also reduced the tfb-abuse potential.

For Industrial Village, i see the main reason to gain it in the first place would be to trash bad cards (even if you gain it for the Village, you will still use it to trash junk), and that implies that if a player gains them at all, the trash will fill up with useless stuff nobody wants to gain back. This makes the 3-pile clause basically useless - to actually get an empty trash, players would have to gain 10 cards without using their best ability.
Edit 2: I think the clause is meaningful only in games without trashing and without a card that starts in the trash - so it basically means that in games without trashing, only 2 piles need to empty. Sadly, this implies that junkers will become unbearably strong - imagine a game that ends immediately as the IGG are emptied.

I appreciate everyone's support with my ideas, it's been fun so far!
Asper, I have been "lurking" for quite a while (fantastic word choice btw). At least, long enough to have downloaded all of your cards and understood their concepts. Speaking of your cards, Necromancer/Zombie are well thought out, but I haven't gotten a chance to actually playtest them. The main idea with my start in the trash cards is the 3-pile clause, I would like to make that work somehow. What about a Fishing Village/Crossroads/Caravan/Haunted Woods Variant for Industrial Village?

Recycle ($2, Action)
Look through the trash; you may gain a card from it.
_______________________________________________________________
Setup: Place the Industrial Village pile in the trash. In games using this, if the trash is empty, consider it an empty Supply pile.

Industrial Village (*$4, Action - Attack - Duration)
+2 Actions
Reveal your hand. +1 Card per Recycle revealed. If you didn't draw any cards, +1 card.
At the start of your next turn:
+1 Action
Reveal your hand. +1 Card per Recycle revealed.
_______________________________________________________________
While this is in play, other players can only trash cards costing $5 or more.

The reasoning behind this version of Recycle/Industrial Village is: 1) TfB abuse is reduced 2) put good stuff in the trash 3) Let's be honest, the idea is falling apart, suggestions? There is a cool Tournanament-like game ending here where the important part is having a province in your hand and enough Actions to chain Remodels and Recycles.
1) Draw your deck and a Province.
2) Play Village.
3) Remodel a Province into Province.
4) Play Village.
5) Recycle a Province.
6) Play Village.
7) Repeat.
This would be difficult to setup, I am not sure If i would consider it TfB abuse or good deck building.
« Last Edit: September 29, 2016, 11:10:17 am by soudek01 »
Logged

Asper

  • Governor
  • *****
  • Offline Offline
  • Posts: 4983
  • Respect: +5294
    • View Profile
Re: Some Fan Cards
« Reply #23 on: September 29, 2016, 12:04:49 pm »
+1

Hi, and welcome to the forums. Not sure how long you have been lurking here, but i also did a card that starts out in the trash a while ago. Like yours, it was paired with a supply card that gained it from there, and was a trasher itself - the main difference was that my trash card was an attack that made opponents trash their cards, which meant the trash would get filled with cards you actually want to gain from there. Edit: That also reduced the tfb-abuse potential.

For Industrial Village, i see the main reason to gain it in the first place would be to trash bad cards (even if you gain it for the Village, you will still use it to trash junk), and that implies that if a player gains them at all, the trash will fill up with useless stuff nobody wants to gain back. This makes the 3-pile clause basically useless - to actually get an empty trash, players would have to gain 10 cards without using their best ability.
Edit 2: I think the clause is meaningful only in games without trashing and without a card that starts in the trash - so it basically means that in games without trashing, only 2 piles need to empty. Sadly, this implies that junkers will become unbearably strong - imagine a game that ends immediately as the IGG are emptied.

I appreciate everyone's support with my ideas, it's been fun so far!
Asper, I have been "lurking" for quite a while (fantastic word choice btw). At least, long enough to have downloaded all of your cards and understood their concepts. Speaking of your cards, Necromancer/Zombie are well thought out, but I haven't gotten a chance to actually playtest them. The main idea with my start in the trash cards is the 3-pile clause, I would like to make that work somehow. What about a Fishing Village/Crossroads/Caravan/Haunted Woods Variant for Industrial Village?

Recycle ($2, Action)
Look through the trash; you may gain a card from it.
_______________________________________________________________
Setup: Place the Industrial Village pile in the trash. In games using this, if the trash is empty, consider it an empty Supply pile.

Industrial Village (*$4, Action - Attack - Duration)
+2 Actions
Reveal your hand. +1 Card per Recycle revealed. If you didn't draw any cards, +1 card.
At the start of your next turn:
+1 Action
Reveal your hand. +1 Card per Recycle revealed.
_______________________________________________________________
While this is in play, other players can only trash cards costing $5 or more.

The reasoning behind this version of Recycle/Industrial Village is: 1) TfB abuse is reduced 2) put good stuff in the trash 3) Let's be honest, the idea is falling apart, suggestions? There is a cool Tournanament-like game ending here where the important part is having a province in your hand and enough Actions to chain Remodels and Recycles.
1) Draw your deck and a Province.
2) Play Village.
3) Remodel a Province into Province.
4) Play Village.
5) Recycle a Province.
6) Play Village.
7) Repeat.
This would be difficult to setup, I am not sure If i would consider it TfB abuse or good deck building.

Well, Necromancer solved the issue of tfb abuse (at LastFootnote's suggestion) by only gaining Action and Treasure cards. You should do either that or limit the price range, because i feel Province (and Colony) are the cards where tfb would be strongest. Firstly, because they have the highest costs in their respective games, secondly, because - unlike when you Remodel a Gold into a Province - you do not lose a "useful" car when you trash them.

Also, i think not providing a trashing ability is necessary, but probably not enough, to get the 3-pile clause working. Furthermore, you could argue that, in kingdoms without another trasher, this is equal to Industrial Village just being a non-supply pile that counts for the game's end. My suggestion would be to split the two concepts (card starting in trash, 3-pile-rule) up and focus on each on its own - they don't necessarily need to be on the same card. The attack on Industrial Village for example is a concept worth its own slot (although it needs to be reworded to use an "until your next turn" wording to be in line with official Duration-Attacks).
Logged

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #24 on: September 29, 2016, 01:41:54 pm »
+1

Thanks, Asper. I'll be thinking about all of that!
Logged

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #25 on: September 30, 2016, 02:04:14 am »
+1

Ok, here is a new card with one of my old concepts: counting the trash toward a 3-pile.

Garbage Man (Action - Attack - Duration, $3)
+1 Card
+1 Action
You may gain a card from the trash, or if the trash is empty, trash a card from your hand.
Until your next turn, other players can only trash cards costing from $3 to $6.
________________________________________________________________________________
After your turn, when counting empty Supply piles, if you have a Garbage Man in play, consider the trash a Supply pile.

In games with trashing:
1) Garbage Man's Attack shines and you can use garbage man to pull some good stuff out of the trash.

In games without trashing:
1) Players can use Garbage Man as a weird Native Village / Masquerade to swap one crappy card in the trash.

In all circumstances:
1) Garbage man can speed up the game end by picking up all the cards in the trash.
2) This should be easier in games without trashing.

What does the forum say?
« Last Edit: September 30, 2016, 02:08:02 am by soudek01 »
Logged

ThetaSigma12

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1681
  • Shuffle iT Username: ThetaSigma12
  • Respect: +1791
    • View Profile
Re: Some Fan Cards
« Reply #26 on: September 30, 2016, 01:05:26 pm »
+1

Garbage Man (Action-Attack-Duration)
+1 Card
+1 Action
If there are no cards in the trash, trash a card from your hand. Otherwise, you may gain a card from the trash.
Until your next turn, other players can only trash cards costing to .
----------------------------------------------------------
While this is in play, if there are no cards in the trash, a pile is empty.

There's a lot going on here. The on play effect seems good as-is. There are some rule confusions though. If you play a remodel, and all you have are Esates and Coppers, what wins? Remodel forces you to trash, but Garbage Man prevents it. The bottom needs some funky wording, but I don't know what to do with that. It's interesting, but I don't know wether it's necessary.
« Last Edit: September 30, 2016, 01:08:27 pm by ThetaSigma12 »
Logged
My magnum opus collection of dominion fan cards is available here!

GendoIkari

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 9006
  • Respect: +9814
    • View Profile
Re: Some Fan Cards
« Reply #27 on: September 30, 2016, 02:59:35 pm »
+3

Yeah there's been a lot of discussion before about "can't" effects. They cause issues when a card tells you to do something. A good workaround is a would/replacement effect. "Until your next turn, when a card would be trashed, it is discarded instead".
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

AdrianHealey

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2244
  • Respect: +775
    • View Profile
Re: Some Fan Cards
« Reply #28 on: September 30, 2016, 03:11:35 pm »
+2

'When you need to trash a card, first discard your hand.'

That should work.
Logged

singletee

  • Jester
  • *****
  • Offline Offline
  • Posts: 915
  • Shuffle iT Username: singletee
  • Gold, Silver, Copper, Let's Jam!
  • Respect: +1596
    • View Profile
Re: Some Fan Cards
« Reply #29 on: September 30, 2016, 03:16:25 pm »
+1

How about "While this is in play, when another player would trash one of their cards that doesn't cost from to , they discard it instead."

"Can't trash" encounters problems with stuff like Lookout, so make it a replacement effect. Using "one of their cards" as opposed to "a card" prevents degeneracy with Salt the Earth and Lurker.
« Last Edit: September 30, 2016, 03:20:27 pm by singletee »
Logged

ThetaSigma12

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1681
  • Shuffle iT Username: ThetaSigma12
  • Respect: +1791
    • View Profile
Re: Some Fan Cards
« Reply #30 on: September 30, 2016, 03:37:35 pm »
+1

'When you need to trash a card, first discard your hand.'

That should work.
How? It's a completly different effect.
Logged
My magnum opus collection of dominion fan cards is available here!

AdrianHealey

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2244
  • Respect: +775
    • View Profile
Re: Some Fan Cards
« Reply #31 on: September 30, 2016, 03:54:22 pm »
+1

It prevents, pretty effectively, trashing from hand!
Logged

Accatitippi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1153
  • Shuffle iT Username: Accatitippi
  • Silver is underraided
  • Respect: +1791
    • View Profile
Re: Some Fan Cards
« Reply #32 on: October 01, 2016, 02:42:31 am »
+1

'When you need to trash a card, first discard your hand.'

That should work.

Nice.
I believe that the standard wording would be:
"When you would trash a card, first discard your hand"

Re: mack-ups: soudek, you might be aware of this already, but you don't need Photoshop to mock up cards! I use GIMP, which is completely free, and quite easy to learn through trial-and-error.

Gimp: https://www.gimp.org/

I suggest you start using this template: https://www.dropbox.com/sh/mq6tf49a6yx878k/AAAagEjtUjSzl6DPy-O2akJza it doesn't work perfectly with Gimp (you'll have to redo the card texts) but it's easier than making your templates.
This is a thread with templates for cards of a few weird combo types. It also has Events and Landmarks (and brown Landmarks, for some reason): http://forum.dominionstrategy.com/index.php?topic=14704.0
The font used on Dominion cards is Trajan Pro. A free alternative is Optimus Princeps: http://www.dafont.com/optimusprinceps.font
Good luck!
« Last Edit: October 01, 2016, 04:21:56 am by Accatitippi »
Logged

Jack Rudd

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1230
  • Shuffle iT Username: Jack Rudd
  • Respect: +1212
    • View Profile
Re: Some Fan Cards
« Reply #33 on: October 02, 2016, 06:59:56 am »
+1

How about "While this is in play, when another player would trash one of their cards that doesn't cost from to , they discard it instead."
I am so Butchering my Colonies if that effect is in play. :D
Logged
Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

singletee

  • Jester
  • *****
  • Offline Offline
  • Posts: 915
  • Shuffle iT Username: singletee
  • Gold, Silver, Copper, Let's Jam!
  • Respect: +1596
    • View Profile
Re: Some Fan Cards
« Reply #34 on: October 02, 2016, 02:53:57 pm »
+1

How about "While this is in play, when another player would trash one of their cards that doesn't cost from to , they discard it instead."
I am so Butchering my Colonies if that effect is in play. :D

Sorry, no dice! Butcher says "If you did trash a card". ;) The Blue Dog rule applies to other TFBs so no tricks with them either.

Asper

  • Governor
  • *****
  • Offline Offline
  • Posts: 4983
  • Respect: +5294
    • View Profile
Re: Some Fan Cards
« Reply #35 on: October 02, 2016, 04:11:42 pm »
+1

Seconding GendoIkari's suggestion, which reflects the wording of Trader. I'd make it a bit more complex to also:
-reflect Market Square (which in turn is probably worded that way because in some countries Saboteur etc are worded so the attacker does the trashing)
-avoid "Salt the Earth" weirdness
-not trigger Tunnels
-avoid trashing making a player discard his hand (so abusable, especially if you want this effect to target other players)

 "When one of your cards would be trashed, put it in your discard pile instead."
Edit: Or for any player: "When one of a player's cards would be trashed, that player instead puts it into their discard pile."
« Last Edit: October 02, 2016, 04:13:45 pm by Asper »
Logged

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #36 on: November 03, 2016, 07:52:38 pm »
0

Here's a new idea, it's of the Lurker variety.

Resurrection (Action, $4)

+1 Action
+$1

You may either trash a card from your hand, trash this for +1 card, or gain a card from the trash.
_____________________________________________________________________
When you gain this from the trash, also gain a card from the Supply costing up to $7.
Logged

ThetaSigma12

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1681
  • Shuffle iT Username: ThetaSigma12
  • Respect: +1791
    • View Profile
Re: Some Fan Cards
« Reply #37 on: November 03, 2016, 10:11:03 pm »
+1

Hey, did you ever finalize your other cards for me?
Logged
My magnum opus collection of dominion fan cards is available here!

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #38 on: November 04, 2016, 01:01:30 am »
0

Hey, did you ever finalize your other cards for me?

ThetaSigma12,

The only cards I like at this point are the two in my initial post (Impatient Market and Resurrection). I'd say those two are worthy of a mock up...?
Logged

soudek01

  • Ambassador
  • ***
  • Offline Offline
  • Posts: 33
  • Respect: +17
    • View Profile
Re: Some Fan Cards
« Reply #39 on: November 07, 2016, 06:25:41 pm »
0

Another idea, this ones an event.

Deny ($12, Event)

Once per game: gain any action supply card, if you do, immediately trash the rest of the cards in that pile. That pile does not count towards the pile out.



What do you think? I have no idea about the cost. This event denys a pile out and/or denys your opponent from buying more copies of an important card.
Logged

ThetaSigma12

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1681
  • Shuffle iT Username: ThetaSigma12
  • Respect: +1791
    • View Profile
Re: Some Fan Cards
« Reply #40 on: November 07, 2016, 06:44:45 pm »
0

there was an outtake that gained all Actions from a pile, I don't think this is better.
Logged
My magnum opus collection of dominion fan cards is available here!

loneXolf

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 132
  • Respect: +44
    • View Profile
    • My steam profile
Re: Some Fan Cards
« Reply #41 on: November 07, 2016, 06:56:33 pm »
+1

Resurrection: It seems like this card does too much for it's cost of 4. "Gain a card from a trash" on an non thermal action card with no restrictions when grave robber doesn't seems too good. I also don't know about it's second effect "When you gain this from the trash, also gain a card from the Supply costing up to $7." I think the cost of 7 is too high, this card almost seems like a powercreep to feast.
Impatient Market: This works I guess. A market that's strong with thermal draw but weak versus "discard to" attacks.
Barricade: I don't like this attack effect since the player who plays the first barricade has a huge advantage, assuming everybody buys trashing cards.

Also can you please add all of your idea to your first post so they are easier to find.  ;)
 
« Last Edit: November 07, 2016, 07:05:31 pm by loneXolf »
Logged
Pages: 1 2 [All]
 

Page created in 0.379 seconds with 21 queries.