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Author Topic: One Night Ultimate Werewolf (for 4-8 players)  (Read 23171 times)

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Ghacob

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #50 on: October 04, 2016, 01:52:31 am »

The chance of a silent town robber is negligible.
Fixed That for you!**
I think the thought of scum robber is still very possible.

*with the exception of everyone receiving one vote each, which is the only way to do a nolynch. In this case, if there are no werewolves in the village, Town wins! Otherwise, as usual for no werewolf lynch, town loses.

If the Drunk is here, they should freely claim as right now their odds of being town are at least 2/3. That is to say, we know that there is at least one Werewolf already in the village (regardless of the current fiasco going down) as (this is a lot of logic cases. I'll try to be organized)
Assuming you trust me:
  • Assuming there is no Robber in the village, there are the other Mason and the Robber in the center, meaning that there can be no more than 1 werewolf in the center. (and also at least one in the village).
  • Assuming there is a lying Robber in the village, they are scum** and therefore there's one in the village, there can be no more than 1 werewolf in the center.
Assuming you don't trust me:
  • I'm lying scum, therefore there's one in the village, and no more than 1 in the center

You most certainly not be voted for (<=1/3 chance scum) over one of LaL or Cal ("<=1/2" chance scum)

PPE:2, 5 players, bud
PPE:1

FTFY. There is a slight possibility we both are town
There is also a slight possibility that you're both scum, for what it's worth.

PPE: 1
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LaLight

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #51 on: October 04, 2016, 01:54:17 am »

AHoppy and RR, let's hear some claims from you.

Cal and LaL, how much of One Night have each of you played?

Cal, I can't help but wonder how you were active in other threads but didn't even think to look over here. (is this metagameyish/rude? if so I will stop and apologize) Any thing else you'd like to comment on that? Or perhaps, sure there was no other reason you waited to comment?

LaL, what made you think early Robber claim was a bad idea?

Any questions or clarifications you'd all like to hear from me?

**WIFOM always applies, along with half of what I've always said but working mostly off of base assumptions here.

PPE: 5, will reply

I played for 10-15 IRL nights and no one of us ever thought claiming Robber was a good idea. And I really don't remember why. Inexperiency probably. Therefore Insomniac was a good claim. not always trustworthy, but when it came to it claiming insomniac was always narrowing the lynchpool (as it did now). All you have to do after that is to prove your opponent is lying. Though we used Tanner in every game so it was more complicated. After all this all we needed was just another PR who will prove words of one of us. That's all.
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Roadrunner7671

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #52 on: October 04, 2016, 06:52:15 am »

I'm the Hunter, which is great because I'm a common mislynch
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AHoppy

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #53 on: October 04, 2016, 06:56:05 am »

And I'm drunk.

It was me who was uncomfortable with the early Robber claim. I'm no longer sure what my reasoning was...

LaLight

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #54 on: October 04, 2016, 06:58:20 am »

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #55 on: October 04, 2016, 07:01:28 am »

well. This leaves Calamitas being Robber or Werewolf from the start. Ghacob, you're mason, right?

If a drunk is a mason now, no masons know of it, right?
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Roadrunner7671

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #56 on: October 04, 2016, 07:01:34 am »

And I'm drunk.

What is your role?
His role is....drunk.

AHoppy is not drunk at 7:00 AM
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LaLight

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #57 on: October 04, 2016, 07:04:58 am »

And I'm drunk.

What is your role?
His role is....drunk.

AHoppy is not drunk at 7:00 AM

Maybe it is still a good fun night for him
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Roadrunner7671

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #58 on: October 04, 2016, 07:14:33 am »

And I'm drunk.

What is your role?
His role is....drunk.

AHoppy is not drunk at 7:00 AM

Maybe it is still a good fun night for him
I'm not going to share personal information about AHoppy or discredit him as a party animal, but I'd bet quite a bit that he's not drunk right now
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LaLight

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #59 on: October 04, 2016, 07:20:48 am »

And I'm drunk.

What is your role?
His role is....drunk.

AHoppy is not drunk at 7:00 AM

Maybe it is still a good fun night for him
I'm not going to share personal information about AHoppy or discredit him as a party animal, but I'd bet quite a bit that he's not drunk right now

I'm just joking =)
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AHoppy

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #60 on: October 04, 2016, 08:10:03 am »

Thanks for voicing for me roadrunner :P I can confirm that my role is drunk not my current mental state. Though, being sleepy is quite similar

mail-mi

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #61 on: October 04, 2016, 08:47:55 am »

well. This leaves Calamitas being Robber or Werewolf from the start. Ghacob, you're mason, right?

If a drunk is a mason now, no masons know of it, right?


Correct.
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Roadrunner7671

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #62 on: October 04, 2016, 10:22:12 am »

Why do we lose if we lynch someone and the werewolves are in the center?
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Calamitas

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #63 on: October 04, 2016, 10:27:24 am »

Why do we lose if we lynch someone and the werewolves are in the center?
Is not the case, {LaLight, Calamitas} is guaranteed to contain a lier which is very scum indicative. Therefore lynching among myself and lalight is the only reasonable thing to do.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #64 on: October 04, 2016, 11:22:33 am »

Why do we lose if we lynch someone and the werewolves are in the center?

Because you wrongfully collectively murdered someone when there was nothing to be worried about.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #65 on: October 04, 2016, 05:58:33 pm »

Alright, time is up, thread locked.

Please send your votes in to me by 3:00 PM FT tomorrow. I'll reveal the results as soon as I have all the votes.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #66 on: October 04, 2016, 06:17:14 pm »

Note: Voting for no lynch is not allowed.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #67 on: October 04, 2016, 11:28:40 pm »

The votes are in!

Final Vote Count

LaLight (1): Calamitas
Roadrunner (1): Ghacob
Calamitas (3): LaLight, Roadrunner, AHoppy
AHoppy (0)
Ghacob (0)


Calamitas has been lynched! He was a Werewolf! TOWN WINS!


Roles:
LaLight: Insomniac
RR: Hunter
Calamitas: Werewolf (Lone Wolf)
Ahoppy: Drunk
Ghacob: Mason (partnerless)
Card 1: Werewolf
Card 2: Robber
Card 3: Mason

Night Actions:
Calamitas looked at Card 3, Mason.
Ahoppy switched with Card 3, Mason.
LaLight was still the Insomniac at the end of the night.
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mail-mi

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #68 on: October 04, 2016, 11:29:55 pm »

The center cards were the absolute worst for you, Calamitas, whichever card you looked at.

Up for another? With chairs included.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #69 on: October 04, 2016, 11:59:11 pm »

Sure

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #70 on: October 05, 2016, 12:36:28 am »

Could I get in too if you play another?
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LaLight

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #71 on: October 05, 2016, 01:04:30 am »

+
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Calamitas

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #72 on: October 05, 2016, 01:08:37 am »

Yep, was fun
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #73 on: October 05, 2016, 01:55:22 am »

Could I get in too if you play another?
Sure thing!

I'm going to put in the Tanner instead of the Seer though. Putting in the Tanner is loads of fun :D
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #74 on: October 05, 2016, 01:58:42 am »

Also, just to let everyone know: Night starts as soon as PMs are sent out. So if you have a night action, do it then! Doing your night action also counts as /confirming.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon
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