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Author Topic: One Night Ultimate Werewolf (for 4-8 players)  (Read 22935 times)

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mail-mi

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One Night Ultimate Werewolf (for 4-8 players)
« on: September 26, 2016, 11:46:29 pm »

Signups here:
1. LaLight
2. Roadrunner7671
3. Calamitas
4. Ahoppy
5. Ghacob
6. tripwire
7.?
8.?

The game works like this: At the beginning of the game, each player gets a Card, which determines their Role, and their Alignment. There are three possible Alignments: Villager, Werewolf, and Tanner. The Villagers win if a Werewolf is lynched during day (or, if there are no Werewolves, the Villagers win if no one is lynched); the Werewolves win if a Werewolf is not lynched during the day, and the Tanner wins if they are lynched.

The game is divided into three phases, Night, Day, and Lynch. During Night, Roles complete their special actions (if they have one), and Werewolves learn who their partner(s) are. The thread is locked during the Night phase. Once all Roles have completed their actions, Day phase begins. During Day, players discuss and debate about who the Werewolves could be. Players in the Villager team try to figure out who the Werewolves are, and Werewolves try to spread confusion and get a Villager lynched. Once the Day deadline has passed, the thread is locked again and the Lynch phase begins. Each player PMs me 1 vote, which they can change up until deadline. Once deadline has passed, I will reveal who voted for whom, and the player with the most votes will be lynched. In the case of a tie, each player with the most votes is lynched (so there can be more than 1 lynch). However, if every player is tied at 1 vote, then no players will be lynched. If there is at least 1 Werewolf lynched, the Villagers win, otherwise the Werewolves win. If all of the Werewolves are in the center, however, the Villagers only win if no players are lynched.

Beware, however--because of certain Roles, you may not have the same Card at the beginning of Day then you did during the Night! Because of that, you might not even have the same Alignment as you did during Night! No player (exceptions listed below) gets to know if their Card has been switched or not.

Here are the possible Cards. There are always 3 more Cards than there are players, because the 3 unused Cards are set "in the center."

(4+ players)
Werewolf
Werewolf
Robber
Insomniac
Drunk
Hunter
Villager
(5+ players)
Replace the Villager with a Mason
Mason
(6+ players)
Troublemaker
(7+ players)
Tanner
(8 players)
Seer

Here are the Role powers and PMs:

If both Werewolves are not in the center, they receive this PM:

Quote
Welcome to One Night Ultimate Werewolf. You are a Werewolf. Your partner Werewolf is [playername].

You win if no Werewolves are lynched. Please /confirm by replying to this message.

If one Werewolf is in the center, and the other one is in the game, the Werewolf receives this PM:

Quote
Welcome to One Night Ultimate Werewolf. You are a Werewolf.

You don't have a partner; you are a Lone Wolf! During the Night, you may look at one of the Cards in the center. Do this by sending me a PM telling me whether you would like to look at Card 1, 2, or 3.

You win if no Werewolves are lynched. Please /confirm by replying to this message.

Robber:

Quote
Welcome to One Night Ultimate Werewolf. You are the Robber.

During the Night, you may choose one player to switch Cards with. They will become whatever Card you had, and you will become whatever they were. You will get to know what Card you become.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Insomniac:

Quote
Welcome to One Night Ultimate Werewolf. You are the Insomniac.

You have no special actions during the Night, however, at the very end of the Night, you will learn what Card you have at that point.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Drunk:

Quote
Welcome to One Night Ultimate Werewolf. You are the Drunk.

During the Night, you must choose one Card in the center to switch your Card with. Do this by sending me a PM stating if you'd like to switch with Card 1, 2, or 3. You do not get to see what your new Card is.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Hunter:

Quote
Welcome to One Night Ultimate Werewolf. You are the Hunter.

You have no special Night powers. However, if you are the target of the lynch during Lynch, the person you are voting for will also be lynched.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Villager:

Quote
Welcome to One Night Ultimate Werewolf. You are a Villager. You have no special powers.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Mason, if both are not in the center:

Quote
Welcome to One Night Ultimate Werewolf. You are a Mason. Your partner Mason is [playername].

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Mason, if one is in the game, and one is in the center:

Quote
Welcome to One Night Ultimate Werewolf. You are a Mason. You are partnerless.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Troublemaker:

Quote
Welcome to One Night Ultimate Werewolf, [playername]! You are the Troublemaker.

During the Night, you may choose two players (NOT including yourself) to switch their Cards. Do this by PMing me the names of the players you wish to switch. They will NOT learn what their new Cards are.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Tanner:

Quote
Welcome to One Night Ultimate Werewolf. You are the Tanner.

You have no special powers. However, you hate your job so much that you only win if you get lynched. The Villagers may win with you if a Werewolf is lynched as well, but the Werewolves may never win if you are lynched. Please /confirm by replying to this message.

Seer:

Quote
Welcome to One Night Ultimate Werewolf, [playername]! You are the Seer.

During the Night, you may choose to either:

Look at a player's Card. Do this by PMing me the name of the player, and I will PM you what Card they have.
OR
Look at two of the center Cards. Do this by PMing me which two of Cards 1, 2, or 3 you'd like to look at.

You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.

Deadlines are as follows:
Night lasts 24 hours
Day lasts 48 hours.
Lynch lasts 24 hours.

Night Actions are resolved in this order:

1. If there is only one Werewolf, the Lone Wolf gets to look at a center Card.
2. The Seer gets to see a player's Card OR two center Cards
3. The Robber switches their Card with another player's Card.
4. The Troublemaker switches two players' Cards.
5. The Drunk switches their Card with a center Card.
6. The Insomniac learns which Card they have.

Anyone interested?
« Last Edit: October 10, 2016, 05:45:37 pm by mail-mi »
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AHoppy

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #1 on: September 27, 2016, 12:01:43 am »

/tag

LaLight

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #2 on: September 27, 2016, 07:31:04 am »

oh yeah, it's a cool game. Played it IRL. /in.
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faust

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #3 on: September 27, 2016, 12:45:32 pm »

It's like mafia with all the fun parts removed!
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Roadrunner7671

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #4 on: September 27, 2016, 01:48:27 pm »

oh yeah, it's a cool game. Played it IRL. /in.
/in for similar reasons
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mail-mi

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #5 on: September 27, 2016, 01:54:48 pm »

It's like mafia with all the fun parts removed!

It's actually really fun. At least, it is in IRL.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #6 on: September 27, 2016, 02:13:10 pm »

It's like mafia with all the fun parts removed!

It's actually really fun. At least, it is in IRL.
It probably depends on what sort of IRL mafia games you prefer.
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mail-mi

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #7 on: September 27, 2016, 07:25:48 pm »

It's like mafia with all the fun parts removed!

It's actually really fun. At least, it is in IRL.
It probably depends on what sort of IRL mafia games you prefer.
Yeah, it's definitely more geared toward people who enjoy the claiming and set up solving part of mafia more.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Calamitas

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #8 on: September 28, 2016, 08:04:39 am »

/in
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #9 on: September 29, 2016, 06:36:24 pm »

Oh fine, /in

mail-mi

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #10 on: September 29, 2016, 06:55:27 pm »

Oh fine, /in

Yay!

I'm super busy til Saturday so I'll leave this open until then.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #11 on: September 29, 2016, 07:14:24 pm »

/in
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #12 on: October 01, 2016, 02:05:31 pm »

Alright, I'm rolling the setup now.

Thread locked. Night starts when everyone gets their PMs and ends at 2:30 PM FT on Sunday, October 2nd
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #13 on: October 01, 2016, 02:11:04 pm »

I messed up with the counting, so the Hunter is now in the game with 4+ players.
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

mail-mi

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #14 on: October 02, 2016, 02:12:10 pm »

Day starts now and will end at 6:00 PM FT on Tuesday, October 4th.

Thread unlocked!
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'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #15 on: October 02, 2016, 02:13:12 pm »

My signature is broken
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #16 on: October 02, 2016, 04:19:02 pm »

I'll start with claim
I was an insomniac and remained an insomniac.
How about you guys?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #17 on: October 02, 2016, 04:19:26 pm »

No one can kill us in the night, we can claim safely
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #18 on: October 02, 2016, 04:56:26 pm »

I'll start with claim
I was an insomniac and remained an insomniac.
How about you guys?

Not sure if newb!town or lone wolf.

Before anything else, we're going to need a Robber claim. If you're reading this please claim whether or not you're the Robber.

I for one am not the Robber
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #19 on: October 02, 2016, 05:54:26 pm »

I'm not a robber
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #20 on: October 02, 2016, 06:41:56 pm »

Hi guys :) in not a robber, but that's all imma claim at this point

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #21 on: October 02, 2016, 06:56:07 pm »

Great.

Yo, Calamitas, let's get an is/is not Robber claim from you, huh?
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #22 on: October 02, 2016, 10:57:54 pm »

I know it's a bit late, but this early call for a robber/not robber claim feels bad to me. Only just now thinking about it does it feel bad

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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #23 on: October 02, 2016, 11:22:41 pm »

I know it's a bit late, but this early call for a robber/not robber claim feels bad to me. Only just now thinking about it does it feel bad

I'll be happy to discuss general strategy postgame, until then, have some a scum read!
Weak points towards Drunk and newb!town. How much have you played/how much experience do you have with One Night Ultimate?

I'd love to talk after we get some claim on the matter from Calamitas.
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Re: One Night Ultimate Werewolf (for 4-8 players)
« Reply #24 on: October 03, 2016, 06:36:38 am »

I've played quite a bit of one night
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