Signups here:
1. LaLight
2. Roadrunner7671
3. Calamitas
4. Ahoppy
5. Ghacob
6. tripwire
7.?
8.?
The game works like this: At the beginning of the game, each player gets a
Card, which determines their
Role, and their
Alignment. There are three possible Alignments: Villager, Werewolf, and Tanner. The Villagers win if a Werewolf is lynched during day (or, if there are no Werewolves, the Villagers win if no one is lynched); the Werewolves win if a Werewolf is not lynched during the day, and the Tanner wins if they are lynched.
The game is divided into three phases,
Night,
Day, and
Lynch. During
Night, Roles complete their special actions (if they have one), and Werewolves learn who their partner(s) are. The thread is locked during the
Night phase. Once all Roles have completed their actions,
Day phase begins. During
Day, players discuss and debate about who the Werewolves could be. Players in the Villager team try to figure out who the Werewolves are, and Werewolves try to spread confusion and get a Villager lynched. Once the
Day deadline has passed, the thread is locked again and the
Lynch phase begins. Each player PMs me 1 vote, which they can change up until deadline. Once deadline has passed, I will reveal who voted for whom, and the player with the most votes will be lynched. In the case of a tie, each player with the most votes is lynched (so there can be more than 1 lynch). However, if every player is tied at 1 vote, then no players will be lynched. If there is at least 1 Werewolf lynched, the Villagers win, otherwise the Werewolves win. If all of the Werewolves are in the center, however, the Villagers only win if no players are lynched.
Beware, however--because of certain Roles,
you may not have the same Card at the beginning of Day then you did during the Night! Because of that, you might not even have the same Alignment as you did during Night! No player (exceptions listed below) gets to know if their Card has been switched or not.
Here are the possible Cards. There are always 3 more Cards than there are players, because the 3 unused Cards are set "in the center."
(4+ players)
Werewolf
Werewolf
Robber
Insomniac
Drunk
Hunter
Villager
(5+ players)
Replace the Villager with a Mason
Mason
(6+ players)
Troublemaker
(7+ players)
Tanner
(8 players)
Seer
Here are the Role powers and PMs:
If both Werewolves are not in the center, they receive this PM:
Welcome to One Night Ultimate Werewolf. You are a Werewolf. Your partner Werewolf is [playername].
You win if no Werewolves are lynched. Please /confirm by replying to this message.
If one Werewolf is in the center, and the other one is in the game, the Werewolf receives this PM:
Welcome to One Night Ultimate Werewolf. You are a Werewolf.
You don't have a partner; you are a Lone Wolf! During the Night, you may look at one of the Cards in the center. Do this by sending me a PM telling me whether you would like to look at Card 1, 2, or 3.
You win if no Werewolves are lynched. Please /confirm by replying to this message.
Robber:
Welcome to One Night Ultimate Werewolf. You are the Robber.
During the Night, you may choose one player to switch Cards with. They will become whatever Card you had, and you will become whatever they were. You will get to know what Card you become.
You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.
Insomniac:
Welcome to One Night Ultimate Werewolf. You are the Insomniac.
You have no special actions during the Night, however, at the very end of the Night, you will learn what Card you have at that point.
You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.
Drunk:
Welcome to One Night Ultimate Werewolf. You are the Drunk.
During the Night, you must choose one Card in the center to switch your Card with. Do this by sending me a PM stating if you'd like to switch with Card 1, 2, or 3. You do not get to see what your new Card is.
You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.
Hunter:
Welcome to One Night Ultimate Werewolf. You are the Hunter.
You have no special Night powers. However, if you are the target of the lynch during Lynch, the person you are voting for will also be lynched.
You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.
Villager:
Welcome to One Night Ultimate Werewolf. You are a Villager. You have no special powers.
You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.
Mason, if both are not in the center:
Welcome to One Night Ultimate Werewolf. You are a Mason. Your partner Mason is [playername].
You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.
Mason, if one is in the game, and one is in the center:
Welcome to One Night Ultimate Werewolf. You are a Mason. You are partnerless.
You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.
Troublemaker:
Welcome to One Night Ultimate Werewolf, [playername]! You are the Troublemaker.
During the Night, you may choose two players (NOT including yourself) to switch their Cards. Do this by PMing me the names of the players you wish to switch. They will NOT learn what their new Cards are.
You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.
Tanner:
Welcome to One Night Ultimate Werewolf. You are the Tanner.
You have no special powers. However, you hate your job so much that you only win if you get lynched. The Villagers may win with you if a Werewolf is lynched as well, but the Werewolves may never win if you are lynched. Please /confirm by replying to this message.
Seer:
Welcome to One Night Ultimate Werewolf, [playername]! You are the Seer.
During the Night, you may choose to either:
Look at a player's Card. Do this by PMing me the name of the player, and I will PM you what Card they have.
OR
Look at two of the center Cards. Do this by PMing me which two of Cards 1, 2, or 3 you'd like to look at.
You win if at least 1 Werewolf is lynched, or, if all Werewolves are in the center, you win if there is a no lynch. Please /confirm by replying to this message.
Deadlines are as follows:
Night lasts 24 hours
Day lasts 48 hours.
Lynch lasts 24 hours.
Night Actions are resolved in this order:
1. If there is only one Werewolf, the Lone Wolf gets to look at a center Card.
2. The Seer gets to see a player's Card OR two center Cards
3. The Robber switches their Card with another player's Card.
4. The Troublemaker switches two players' Cards.
5. The Drunk switches their Card with a center Card.
6. The Insomniac learns which Card they have.
Anyone interested?