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ashersky

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f.ds Mafia Language Reference Guide
« on: September 22, 2016, 05:50:17 am »

This list is constantly updated by the Board Mods.  Last update was October 9, 2016.

Commonly Used Acronyms

DAMA: Drunk, Ask Me Anything -- an announcement by a player that they have inbibed enough alcohol to be willing to answer any question, possibly even admitting to be scum.
FoS: Finger Of Suspicion -- commonly, a way to bring attention to a specific player without casting a vote.
LyLo: Lynch Or Lose (correctly [Lynch Scum Or Lose]) -- a mathematically determined situation where an incorrect lynch OR not lynching at all will end the game with a town loss.
MyLo: Mislynch And Lose (correctly [Mislynch Town And Lose]) -- a mathematically determined situation where an incorrect lynch will end the game with a town loss.
NK: Night Kill (rarely, No Kill based on context)
OMGUS: Oh My God You Suck -- generally cited when a vote or suspicion is based on reciprocity.
PINL: Promise I'm Not Lying
PPE: Pre-post edit -- Used when you start a reply and someone else posts in between, to reference the post that was made since you started. Often simply used as e.g "PPE: 7" to indicate that there have been 7 new replies since you started writing.
PR: Power Role
RVS: Random Voting Stage -- a time during the game, often at the beginning, where votes are cast without reason
SHD (or S.H.D.): Stop, Halt, Desist -- a strongly worded request for an in-game action or trend to be stopped.
SK: Serial Killer
VT: Vanilla Townie
WIFOM: Wine In Front Of Me -- a reference to the highly overrated film, The Princess Bride detailing the circular reasoning resulting from trying to determine a choice made by someone who knew their decision would be scrutinized (i.e., they will expect me to do A, so I will do B, but they know I will think that so I do A, and so on).
WW: Werewolf (Also see section on nicknames)

Commonly Used Terms

breadcrumb (n/v): When a player leaves a hint in their post regarding their role or flavor.
bus (n/v): When a mafia member votes for or builds a case against a teammate.
claim (n/v): When a player states publically hidden information about themselves, such as their role or flavor.
derphammer (n/v): When a player is hammered accidentally, without warning, or (sometimes) without consensus.
massclaim (n/v): When all players in a game claim.
obvX (n): An abbreviation of "obviously + X" as in obvtown or obvscum.
quickhammer: (n/v) An unexpected or hurried vote that results in the lynch of a player, often to end the day for a specific reason or to win the game for scum.
sheep (n/v): When a player votes for or argues against a player based on another players content.  (Metaphorically, to be led like sheep)
tunnel (n/v): When a player continually votes for or argues against a single player.  (Metaphorically, to develop tunnel vision)
twinclaim (n): When a player informs others that they know another player in real life.  (First recorded instance was Jotheonah and Glooble in MIV)

Accepted f.ds Nicknames

2.71828.....: 2.7, e
Archetype: Arch
ashersky: ash, asher
Eevee: fuzzy
gkrieg13: gkrieg
iguanaiguana: iguana, ii
Joseph2302: joseph
mcmcsalot: mcmc, mom salon
pingpongsam: PPS, pompomsan
Roadrunner7671: RR
silverspawn: silver, ss
SpaceAnemone: SA
Witherweaver: WW


Retired or Antiquated Inside Jokes:

Pulling/Doing an eHunt: Drunk posting, often in a hilarious way. See MVI.

Pulling a Bozzball: Lurking oneself out of a game, from either faction. Generally caused by an apathetic attitude towards the game rather than a planned (or even unplanned!) strategy

Kickball: See Pulling/Doing an eHunt

No Lunch: Started as a phone typo by Axxle in BM3, turned into a joke by the mod and players of that game, means no lynch but tends to result in hungry mafia players.

The "Morgrim Defense": In his first game here (M2) Morgrim self hammered, since then he has raised his meta as someone who is always just a bit crazy and always seems super scummy. The Morgrim defense is that crazy Morgrim is town Morgrim. This forum has not yet seen scum Morgrim*.

Pulling an Insomniac: Depending on context either, having the right lynch and talking yourself out of it and into a town lynch, or as an IC voting for someone you think as town in an attempt to catch the hammer...in a game where mafia have day chat.
« Last Edit: October 09, 2016, 05:57:20 am by ashersky »
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silverspawn

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Re: f.ds Mafia Language Reference Guide
« Reply #1 on: September 24, 2016, 01:32:00 am »

Accepted f.ds nicknames:

e: 2.71828........ , 2.71828....... , 2.71828...... , 2.71828..... , 2.71828.... , 2.71828... , 2.71828.. , 2.71828. , 2.71828 , 2.7182........ , 2.7182....... , 2.7182...... , 2.7182..... , 2.7182.... , 2.7182... , 2.7182.. , 2.7182. , 2.7182 , 2.718........ , 2.718....... , 2.718...... , 2.718..... , 2.718.... , 2.718... , 2.718.. , 2.718. , 2.718 , 2.71........ , 2.71....... , 2.71...... , 2.71..... , 2.71.... , 2.71... , 2.71.. , 2.71. , 2.71 , 2.7........ , 2.7....... , 2.7...... , 2.7..... , 2.7.... , 2.7... , 2.7.. , 2.7. , 2.7 , 2,71828....... , 2,71828...... , 2,71828..... , 2,71828.... , 2,71828... , 2,71828.. , 2,71828. , 2,71828 , 2,7182,....... , 2,7182,...... , 2,7182,..... , 2,7182,.... , 2,7182,... , 2,7182,.. , 2,7182,. , 2,7182, , 2,7182 , 2,718........ , 2,718....... , 2,718...... , 2,718..... , 2,718.... , 2,718... , 2,718.. , 2,718. , 2,718 , 2,71........ , 2,71....... , 2,71...... , 2,71..... , 2,71.... , 2,71... , 2,71.. , 2,71. , 2,71 , 2,7........ , 2,7....... , 2,7...... , 2,7..... , 2,7.... , 2,7... , 2,7.. , 2,7. , 2,7

Joseph2302

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Re: f.ds Mafia Language Reference Guide
« Reply #2 on: September 24, 2016, 02:16:22 am »

I'm almost always Joseph
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Town: 22 games, 8 wins
Scum: 5 games, 3 wins

gkrieg13

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Re: f.ds Mafia Language Reference Guide
« Reply #3 on: September 24, 2016, 02:26:16 am »

I'm almost always Joseph

I considered putting in those nicknames, but I didn't feel the need
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Joseph2302

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Re: f.ds Mafia Language Reference Guide
« Reply #4 on: September 24, 2016, 02:59:51 am »

I'm almost always Joseph

I considered putting in those nicknames, but I didn't feel the need
well then do we need iguanaiguana: iguana - there's only 1 iguana person
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Town: 22 games, 8 wins
Scum: 5 games, 3 wins

ashersky

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Re: f.ds Mafia Language Reference Guide
« Reply #5 on: September 29, 2016, 12:07:13 pm »

I'm almost always Joseph

I considered putting in those nicknames, but I didn't feel the need

Added.  Also alphabetized the names.
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Haddock

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Re: f.ds Mafia Language Reference Guide
« Reply #6 on: September 29, 2016, 12:09:49 pm »

Lalight being "LL" seems to be increasingly common.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

JaketheBaseballGod22

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Re: f.ds Mafia Language Reference Guide
« Reply #7 on: October 03, 2016, 11:50:51 am »

Why there no open games
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Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

silverspawn

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Re: f.ds Mafia Language Reference Guide
« Reply #8 on: October 03, 2016, 11:56:13 am »

Why are there no open games

There is one; the reason why there aren't more is that there are 5 ongoing, which is quite a lot. There are going to be others open soon-ish.

Roadrunner7671

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Re: f.ds Mafia Language Reference Guide
« Reply #9 on: October 03, 2016, 11:59:08 am »

Why are there no open games

There is one; the reason why there aren't more is that there are 5 ongoing, which is quite a lot. There are going to be others open soon-ish.
That's a RMM game with a wonky mechanic and Jake's a slow learner
I put that in spoiler thingies because he won't be able to figure them out  :P
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LaLight

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Re: f.ds Mafia Language Reference Guide
« Reply #10 on: October 03, 2016, 12:00:48 pm »

Why are there no open games

There is one; the reason why there aren't more is that there are 5 ongoing, which is quite a lot. There are going to be others open soon-ish.
That's a RMM game with a wonky mechanic and Jake's a slow learner
I put that in spoiler thingies because he won't be able to figure them out  :P

Where were you when we was waiting for people to cone to Newbie 8? =P
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Joseph2302

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Re: f.ds Mafia Language Reference Guide
« Reply #11 on: October 04, 2016, 07:40:27 am »

Why there no open games
           Moat
                       
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Roadrunner7671

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Re: f.ds Mafia Language Reference Guide
« Reply #12 on: October 04, 2016, 10:08:47 am »

Why there no open games
           Moat
                       

He still hasn't figured out the 'black boxes'
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LaLight

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Re: f.ds Mafia Language Reference Guide
« Reply #13 on: October 08, 2016, 03:39:16 pm »

actually, Morgrim was a scum in RMM7 :-P
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Seprix

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Re: f.ds Mafia Language Reference Guide
« Reply #14 on: October 08, 2016, 10:52:59 pm »

WIFOM:[/b] Wine In Front Of Me -- a reference to the highly overrated film, The Princess Bride

EXCUSE ME?
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WestCoastDidds

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Re: f.ds Mafia Language Reference Guide
« Reply #15 on: August 19, 2018, 04:00:57 pm »

Hi there-

What is VLA?

Thanks!
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LaLight

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Re: f.ds Mafia Language Reference Guide
« Reply #16 on: August 19, 2018, 04:10:39 pm »

Hi there-

What is VLA?

Thanks!

This is Vacation/Limited Access. Person pronounces they wouldn't have as good internet access as they would've wanted to. If VLA is long it is usually pronounced here: http://forum.dominionstrategy.com/index.php?topic=3621.0
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WestCoastDidds

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Re: f.ds Mafia Language Reference Guide
« Reply #17 on: August 23, 2018, 08:18:30 am »

More questions...

RMM?

Difference between open, semi-open, and closed games?

Thanks!
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faust

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Re: f.ds Mafia Language Reference Guide
« Reply #18 on: August 23, 2018, 10:16:59 am »

More questions...

RMM?

Difference between open, semi-open, and closed games?

Thanks!
RMM means "role madness mafia". Roughly it means that it is a mafia setup where what you do at Night is more important than what you do during the day. Usually this means that every single player has some sort of power to use.

An open game is a setup where it is known exactly which roles are in the game. A semi-open game is one where there is only a (relatively small) finite number of possible setups. Usually one of them is chosen via some randomization method. Closed games are game where the mod cooked up a setup and there is little to no information about what roles exist, or even how many different factions there are.
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silverspawn

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Re: f.ds Mafia Language Reference Guide
« Reply #19 on: August 23, 2018, 10:32:41 am »

So is it actually the case that semi-open refers only to setups with a randomization element? If a mod creates a setup and gives a lot of information about it but not full information, it is just closed?

faust

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Re: f.ds Mafia Language Reference Guide
« Reply #20 on: August 23, 2018, 10:38:27 am »

So is it actually the case that semi-open refers only to setups with a randomization element? If a mod creates a setup and gives a lot of information about it but not full information, it is just closed?
That's unclear. Some people have used semi-closed for that. But of course if the door is semi-closed, it is also semi-open.
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UmbrageOfSnow

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Re: f.ds Mafia Language Reference Guide
« Reply #21 on: August 23, 2018, 11:53:01 am »

So is it actually the case that semi-open refers only to setups with a randomization element? If a mod creates a setup and gives a lot of information about it but not full information, it is just closed?
That's unclear. Some people have used semi-closed for that. But of course if the door is semi-closed, it is also semi-open.

My 2 cents, agree there's no set definition:

If the mod says "this game does not include cults" I think everyone would agree that's closed, because that's the default assumption because cults are shitty, right?

By the same logic, I've always thought that saying "this game includes a recruitable traitor" or "Here's this complicated mechanic that implies a certain role" are also closed.

To my mind, semi-open implies that you know exact setup possibilities, and if there's no randomization element, then that's just open. If there can be any element of trying to outguess the mod, that's closed.

I guess I would think "It is either setup A or B and I picked one non-randomly based on the playerlist" would be open with no random element, but it would be bastard, and kind of lame.
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silverspawn

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Re: f.ds Mafia Language Reference Guide
« Reply #22 on: August 23, 2018, 01:52:07 pm »

To my mind, semi-open implies that you know exact setup possibilities

Yeah, in my mind, too, but I always thought that was just a preference.

I think open -> everything is known; semi-open -> a list of possible setups are known; closed -> nothing is known; semi-closed -> rest is good

But of course if the door is semi-closed, it is also semi-open.

But a set can be either open or closed or neither or both! Setups are more like sets than doors, anyway.

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Re: f.ds Mafia Language Reference Guide
« Reply #23 on: August 23, 2018, 02:11:21 pm »

But then isn't almost everything semi-closed?

There are tons of possibilities that would make everyone hate you or think you were terrible and never want to play a game you modded again, and you those aren't going to happen with most games.

I think under that definition, only Bastard games are truly closed. And that's a sad definition then.

Unrelated thought:
BM: Semi-open game, the setup is randomly chosen from a list of all possible setups that are not part of any semi-open setup. Role PMs will go out as soon as I have roles assigned...
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silverspawn

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Re: f.ds Mafia Language Reference Guide
« Reply #24 on: August 23, 2018, 03:09:32 pm »

But then isn't almost everything semi-closed?
only in the sense that almost everything is flawed, or almost everything is either scummy or towny. It's normal to have terms for the ends of a spectrum and then be lax about calling things that are close to the end also by the term at the end.

There are tons of possibilities that would make everyone hate you or think you were terrible and never want to play a game you modded again, and you those aren't going to happen with most games.
wat?
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