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Author Topic: Dominion and Intrigue second editions  (Read 240808 times)

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Accatitippi

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Re: Dominion and Intrigue second editions
« Reply #300 on: September 26, 2016, 03:59:36 am »
+1

I'm not going to miss Coppersmith. It mattered so rarely.
The biggest disappointment is that we didn't get a replacement for Saboteur. I liked it (and Swindler) because they add the extra challenge of having a deck with fluid components. But one is swingy, and the other weak.

I hope we see a comeback of the Sab replacement effect on a somewhat more viable card, because playing against saboteur was really fun (and most often successful), with a good deal of interesting replacement decisions.
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Mac-S

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Re: Dominion and Intrigue second editions
« Reply #301 on: September 26, 2016, 05:49:52 am »
+2

I like how Diplomat sets up itself through its reaction.
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AJD

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Re: Dominion and Intrigue second editions
« Reply #302 on: September 26, 2016, 06:00:18 am »
0

I'm not going to miss Coppersmith. It mattered so rarely.
The biggest disappointment is that we didn't get a replacement for Saboteur. I liked it (and Swindler) because they add the extra challenge of having a deck with fluid components. But one is swingy, and the other weak.

I hope we see a comeback of the Sab replacement effect on a somewhat more viable card, because playing against saboteur was really fun (and most often successful), with a good deal of interesting replacement decisions.

I suspect it's because Swindler is the Saboteur replacement, and it was already in Intrigue.
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Accatitippi

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Re: Dominion and Intrigue second editions
« Reply #303 on: September 26, 2016, 06:35:15 am »
0

I'm not going to miss Coppersmith. It mattered so rarely.
The biggest disappointment is that we didn't get a replacement for Saboteur. I liked it (and Swindler) because they add the extra challenge of having a deck with fluid components. But one is swingy, and the other weak.

I hope we see a comeback of the Sab replacement effect on a somewhat more viable card, because playing against saboteur was really fun (and most often successful), with a good deal of interesting replacement decisions.

I suspect it's because Swindler is the Saboteur replacement, and it was already in Intrigue.

Yeah, I can see that. I still think that more "Replacement attacks" could be fun. :)

On a different note, I hope that Shuffle iT's Dominion will give out an achievement for activating all four bonuses on Courtier. :)
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Lhurgoyf

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Re: Dominion and Intrigue second editions
« Reply #304 on: September 26, 2016, 06:41:52 am »
+8

So Lurker looks like a very nice combo with Cultist (and Rats and Squire, too). You can start double Lurker and gain two attacks via trashing Squires or take Lurkers to be double Labs via trashing Cultists. Yes, trash for benefit is good with Lurkers, but on-trash triggers even more so. This looks like a card that belonged in Dark Ages and didn't make the cut, or he got the idea too late.
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AJD

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Re: Dominion and Intrigue second editions
« Reply #305 on: September 26, 2016, 07:26:28 am »
0

So for Courtier, how many cards have three or more types? I can think of—

Haunted Woods, Swamp Hag, Bridge Troll, Enchantress
Caravan Guard
Followers
Cultist, Marauder
Knights
Distant Lands
Warrior, Soldier
Humble Castle, Opulent Castle, Small Castle

Any I'm missing?
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madeofghosts

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Re: Dominion and Intrigue second editions
« Reply #306 on: September 26, 2016, 07:30:05 am »
+2

Coppersmith is a shame, but in practise I guess I never really bought it.

I'm gonna miss Great Hall though. It's not a power card or anything but I was always fond of it. Interesting interactions, especially with Crossroads. But I guess Mill is very similar.
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Harley_Beckett

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Re: Dominion and Intrigue second editions
« Reply #307 on: September 26, 2016, 07:42:29 am »
+1

So for Courtier, how many cards have three or more types? I can think of—

Haunted Woods, Swamp Hag, Bridge Troll, Enchantress
Caravan Guard
Followers
Cultist, Marauder
Knights
Distant Lands
Warrior, Soldier
Humble Castle, Opulent Castle, Small Castle

Any I'm missing?

I can't think of any others, but Dame Josephine gets an honourable mention for having four types.
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Asper

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Re: Dominion and Intrigue second editions
« Reply #308 on: September 26, 2016, 07:59:50 am »
+6

So for Courtier, how many cards have three or more types? I can think of—

Haunted Woods, Swamp Hag, Bridge Troll, Enchantress
Caravan Guard
Followers
Cultist, Marauder
Knights
Distant Lands
Warrior, Soldier
Humble Castle, Opulent Castle, Small Castle

Any I'm missing?

I can't think of any others, but Dame Josephine gets an honourable mention for having four types.

Also, Estate as a Knight, Looter, Duration-Attack or Caravan Guard.
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AJD

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Re: Dominion and Intrigue second editions
« Reply #309 on: September 26, 2016, 08:10:00 am »
+1

So for Courtier, how many cards have three or more types? I can think of—

Haunted Woods, Swamp Hag, Bridge Troll, Enchantress
Caravan Guard
Followers
Cultist, Marauder
Knights
Distant Lands
Warrior, Soldier
Humble Castle, Opulent Castle, Small Castle

Any I'm missing?

I can't think of any others, but Dame Josephine gets an honourable mention for having four types.

Also, Estate as a Knight, Looter, Duration-Attack or Caravan Guard.

Actually, Estate as any Action–Reaction, Action–Attack, Action–Duration, etc.
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Asper

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Re: Dominion and Intrigue second editions
« Reply #310 on: September 26, 2016, 09:00:05 am »
+1

Quote
[/u]Artisan Action
Gain a card to your hand costing up to $5.
Put a card from you hand on to your deck.

Feast replacement?  No self-trashing though, so this reminds me more of Workshop which hasn't[/b] been removed.  The top-deck requirement is a cool, underused thing to include.  The good thing about it is that it gives the player a more interesting decision than discarding, and it could be either a benefit or a drawback for the card depending on your hand and how you use it.

Oh, maybe this is also partially the Adventurer replacement -- $6 cost, thing goes into your hand.

Considering Donald once said he "wanted a $6" in Base, i believe this is in fact partially an Adventurer replacement. First i felt having to put a card on top of your deck was a bit tacked on, but it made sense when i realized this basically gives you the freedom to just gain a $5 and put it on top of your deck. Interestingly, this also reduced terminal collision risk, as you can topdeck another terminal worst case.

Edit: Spelling mistakes. I hate those.
« Last Edit: September 26, 2016, 09:04:12 am by Asper »
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McGarnacle

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Re: Dominion and Intrigue second editions
« Reply #311 on: September 26, 2016, 09:16:43 am »
+1

Quote
[/u]Artisan Action
Gain a card to your hand costing up to $5.
Put a card from you hand on to your deck.

Feast replacement?  No self-trashing though, so this reminds me more of Workshop which hasn't[/b] been removed.  The top-deck requirement is a cool, underused thing to include.  The good thing about it is that it gives the player a more interesting decision than discarding, and it could be either a benefit or a drawback for the card depending on your hand and how you use it.

Oh, maybe this is also partially the Adventurer replacement -- $6 cost, thing goes into your hand.

Considering Donald once said he "wanted a $6" in Base, i believe this is in fact partially an Adventurer replacement. First i felt having to put a card on top of your deck was a bit tacked on, but it made sense when i realized this basically gives you the freedom to just gain a $5 and put it on top of your deck. Interestingly, this also reduced terminal collision risk, as you can topdeck another terminal worst case.

Edit: Spelling mistakes. I hate those.

This is a cool card. It feels a lot like Altar, which I always liked.
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Re: Dominion and Intrigue second editions
« Reply #312 on: September 26, 2016, 09:22:28 am »
0

Re: a concern I keep seeing about Diplomat's reaction:

While Secret Chamber was "decent" against Thief-like Attacks, Diplomat is going to be better against Minion, etc.  And if your hand has been increased by Council Room, then Diplomat gives you further reach in your deck than Secret Chamber.
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Ghacob

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Re: Dominion and Intrigue second editions
« Reply #313 on: September 26, 2016, 09:23:30 am »
+11

Just want to put in a (trans, nonbinary) voice in that I really appreciate they pronouns as default. Definitely will be purchasing a new full box for (nearly) this reason alone
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Chris is me

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Re: Dominion and Intrigue second editions
« Reply #314 on: September 26, 2016, 09:56:49 am »
+2

Just want to put in a (trans, nonbinary) voice in that I really appreciate they pronouns as default. Definitely will be purchasing a new full box for (nearly) this reason alone

same tbh, I'm also spending $80 instead of $30 in part for this seemingly minor feature. I also get to give away my old cards to other friends, who care less about this sort of thing and can just buy the upgrade packs. I really couldn't care less about keeping Coppersmith etc around.
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jivjov

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Re: Dominion and Intrigue second editions
« Reply #315 on: September 26, 2016, 10:31:22 am »
+3

Just want to put in a (trans, nonbinary) voice in that I really appreciate they pronouns as default. Definitely will be purchasing a new full box for (nearly) this reason alone

While I'm cismale, I still very much appreciate the 'they' default.

And one of my housemates (and most frequent Dominion co-player) is non-binary trans as well, and literally high-fived me when I told them the news.
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GendoIkari

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Re: Dominion and Intrigue second editions
« Reply #316 on: September 26, 2016, 10:32:06 am »
0

So except for Transmogrify, Artisan is the first card that allows you to gain directly to hand, right? That means that with a cost-reducer in play, and either Champion or Lost Arts, you can instantly drain the Artisan pile. And the Band of Misfits pile, if you have your -$2 token on Artisan.
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Re: Dominion and Intrigue second editions
« Reply #317 on: September 26, 2016, 10:35:51 am »
0

So except for Transmogrify, Artisan is the first card that allows you to gain directly to hand, right? That means that with a cost-reducer in play, and either Champion or Lost Arts, you can instantly drain the Artisan pile. And the Band of Misfits pile, if you have your -$2 token on Artisan.

As far as non-type-restricted gainers, the closest thing I think we had was Artificer, which needs a lot more cost reduction (and 2 copies of it initially) to self-pile. But remember that Artisan makes you topdeck a card from hand, so you may run out of handsize before you run out the Artisans.

Aleimon Thimble

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Re: Dominion and Intrigue second editions
« Reply #318 on: September 26, 2016, 10:36:30 am »
0

So except for Transmogrify, Artisan is the first card that allows you to gain directly to hand, right? That means that with a cost-reducer in play, and either Champion or Lost Arts, you can instantly drain the Artisan pile. And the Band of Misfits pile, if you have your -$2 token on Artisan.

Beggar, Mine and Explorer gain to your hand, but they can only gain Treasures.
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AdrianHealey

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Re: Dominion and Intrigue second editions
« Reply #319 on: September 26, 2016, 10:38:17 am »
0

So except for Transmogrify, Artisan is the first card that allows you to gain directly to hand, right? That means that with a cost-reducer in play, and either Champion or Lost Arts, you can instantly drain the Artisan pile. And the Band of Misfits pile, if you have your -$2 token on Artisan.

As far as non-type-restricted gainers, the closest thing I think we had was Artificer, which needs a lot more cost reduction (and 2 copies of it initially) to self-pile. But remember that Artisan makes you topdeck a card from hand, so you may run out of handsize before you run out the Artisans.

I suddenly realize *why* it's so important that it topdecks, although...

Champion + 1 bridge/highway/bridgetroll + good draw (even warrior might do) => insta pile out with artisan. So it's going to happen for sure.
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Polk5440

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Re: Dominion and Intrigue second editions
« Reply #320 on: September 26, 2016, 11:37:00 am »
0

How did this end up in my unread posts for the first time only today?! This is a bigger problem the forum being down!

On topic: This is great news! I will definitely be buying the update packs. I have for the last several years been using a modified set of 25-30 cards as a replacement for Dominion, first edition, when I teach beginners the game or play with friends who only play infrequently. So, I am very excited to try this update out with them!
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Re: Dominion and Intrigue second editions
« Reply #321 on: September 26, 2016, 01:11:01 pm »
0

What happens when I play a Merchant but have previously played a Silver this turn (Storyteller, Villa, Black Market)?  US the bonus retroactive?  Triggered by the next Silver play?  Lost?
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trivialknot

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Re: Dominion and Intrigue second editions
« Reply #322 on: September 26, 2016, 01:15:02 pm »
+2

What happens when I play a Merchant but have previously played a Silver this turn (Storyteller, Villa, Black Market)?  US the bonus retroactive?  Triggered by the next Silver play?  Lost?

This is also why Merchant says "first" rather than "next."

...So does this mean if you play Merchant ''after'' the "first Silver you play this turn" (via Storyteller or whatever), you don't get the bonus for the next Silver you play?
Yes. When you played your first Silver, you didn't have the Merchant around.
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King Leon

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Re: Dominion and Intrigue second editions
« Reply #323 on: September 26, 2016, 02:28:18 pm »
0

I can download the Intrigue rules, but not the Base rules, and the update rulebooks aren't up yet.

EDIT: The Base rules are working for me now.

But the cards deleted from Intrigue are:

Scout
Saboteur
Secret Chamber
Great Hall
Coppersmith
Tribute

And from Base are:
Chancellor
Woodcutter
Feast
Spy
Thief
Adventurer

Without Woodcutter it is much harder to win with Gardens in a Base set only game. Sure, there are Bureaucrat and Workshop, but I still miss my Woodcutter.

I hope that the old cards will be available as a fan package.

I guess, Lookout will be dropped from Seaside 2nd edition, because Sentry is now in the Base set.
« Last Edit: September 26, 2016, 02:36:01 pm by King Leon »
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Beyond Awesome

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Re: Dominion and Intrigue second editions
« Reply #324 on: September 26, 2016, 02:31:53 pm »
0

I can download the Intrigue rules, but not the Base rules, and the update rulebooks aren't up yet.

EDIT: The Base rules are working for me now.

But the cards deleted from Intrigue are:

Scout
Saboteur
Secret Chamber
Great Hall
Coppersmith
Tribute

And from Base are:
Chancellor
Woodcutter
Feast
Spy
Thief
Adventurer

Without Woodcutter it is much harder to win with Gardens in a Base set only game. Sure, there are Bureaucrat and Workshop, but I still miss my Woodcutter.

I hope that the old cards will be available as a fan package.

Woodcutter is not a good Gardens enabler.
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