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Author Topic: Dominion and Intrigue second editions  (Read 240806 times)

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Aleimon Thimble

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Re: Dominion and Intrigue second editions
« Reply #75 on: September 22, 2016, 05:10:08 am »
0

Getting Scout to work could be as simple as giving it +1 Card.
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tristan

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Re: Dominion and Intrigue second editions
« Reply #76 on: September 22, 2016, 05:42:30 am »
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Getting Scout to work could be as simple as giving it +1 Card.
That would make a weak card into a crazily overpowered card.
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tailred

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Re: Dominion and Intrigue second editions
« Reply #77 on: September 22, 2016, 05:50:40 am »
+1

Getting Scout to work could be as simple as giving it +1 Card.
That would make a weak card into a crazily overpowered card.
Eh, I'd doubt it. It'll look like a net lab often, but the cards drawn are still useless. Same problem as vagrant, although that one's a 2 cost. Although the similarity to vagrant means that that change isn't a very appealing one.

It'll actually be pretty similar to Apoth too, but again it's drawing estates most of the time instead of coppers.
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madeofghosts

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Re: Dominion and Intrigue second editions
« Reply #78 on: September 22, 2016, 06:07:29 am »
+18

saboteur seems unsalvagable.

No it's not, you get $5 and +1 buy.
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tristan

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Re: Dominion and Intrigue second editions
« Reply #79 on: September 22, 2016, 06:09:46 am »
0

Getting Scout to work could be as simple as giving it +1 Card.
That would make a weak card into a crazily overpowered card.
Eh, I'd doubt it. It'll look like a net lab often, but the cards drawn are still useless. Same problem as vagrant, although that one's a 2 cost. Although the similarity to vagrant means that that change isn't a very appealing one.

It'll actually be pretty similar to Apoth too, but again it's drawing estates most of the time instead of coppers.
So? You still gotta draw through your green stuff. ^^
A Lab for 4 is brilliant. A Double Lab (happens often enough, with cantrip Scouts you do not even have to trash your Estates) for 4 is cwazy. And deck-rearrangement is a cherry on top of all that very sweet cake.

When would you ever not open with a cantrip Scout? And if you play Intrigue only with all that Victory cards Scout would be even more kick-ass.

All of this is kinda like with Cellar. Cellar is OK at 2 whereas a cantrip Cellar would easily be a 4 or 5.
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blueblimp

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Re: Dominion and Intrigue second editions
« Reply #80 on: September 22, 2016, 06:17:33 am »
0

Bold and probably wrong predictions of removed cards:

Dominion: Adventurer, Chancellor, Feast, Thief, Spy, Bureaucrat. Honorable mention: Woodcutter (boring and one of the weakest +buy cards, but fits the theme of simple cards).

Intrigue: Scout, Saboteur, Secret Chamber, Coppersmith, Torturer (far too powerful in the 3-4 player games that casual players typically play, and leads to analysis paralysis), Tribute (encourages players to skip the multi-type cards that Intrigue introduced). Honorable mention: Harem (art and name cause issues).
Everything here sounds right to me except Torturer. It feels like too interesting a card to get rid of just because it's unpleasant. Don't know what I'd kick out instead though. Possibly Swindler because it's annoying, but again it's an interesting card. Possibly Wishing Well because it's a cantrip that causes analysis paralysis.

Also if Harem gets kicked then I assume it would just get a retheme, because the mechanic is nice.
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Watno

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Re: Dominion and Intrigue second editions
« Reply #81 on: September 22, 2016, 06:18:35 am »
0

However RGG does not currently use the logo (did I mention you have to pay for it?). So this is an issue mainly for the German publisher, Altenburger, and well I don't know what they're doing yet.

Don't you know what ASS is doing at all or only about the logo? I.e. will there be a German version of the new edition and the upgrade packs, and when?

Also, what will the upgrade packs cost?
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AdrianHealey

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Re: Dominion and Intrigue second editions
« Reply #82 on: September 22, 2016, 06:31:04 am »
0

Thief could very well be just 'you may trash a treasure' and it would already be reasonable
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Aleimon Thimble

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Re: Dominion and Intrigue second editions
« Reply #83 on: September 22, 2016, 06:47:52 am »
+1

Getting Scout to work could be as simple as giving it +1 Card.
That would make a weak card into a crazily overpowered card.
Eh, I'd doubt it. It'll look like a net lab often, but the cards drawn are still useless. Same problem as vagrant, although that one's a 2 cost. Although the similarity to vagrant means that that change isn't a very appealing one.

It'll actually be pretty similar to Apoth too, but again it's drawing estates most of the time instead of coppers.
So? You still gotta draw through your green stuff. ^^
A Lab for 4 is brilliant. A Double Lab (happens often enough, with cantrip Scouts you do not even have to trash your Estates) for 4 is cwazy. And deck-rearrangement is a cherry on top of all that very sweet cake.

When would you ever not open with a cantrip Scout? And if you play Intrigue only with all that Victory cards Scout would be even more kick-ass.

All of this is kinda like with Cellar. Cellar is OK at 2 whereas a cantrip Cellar would easily be a 4 or 5.

Scout isn't always a Lab even if you gave it +1 Card, in a lot of decks it would still be pretty mediocre if there's any decent Estate trashing. I'd say you would still rather trash those Estates than draw them with Scout+, because they might still get in the way in your hands where you don't have a Scout+. In those cases, Scout+ is strictly worse than Cartographer, not exactly a power card to begin with (although to be fair, it is also cheaper).

Of course, Scout/Great Hall would actually be a legit combo with Scout+, but that's fine. Combos can get crazy, I don't think anybody feels that Hermit is overpowered just because it combos so nicely with Market Square. I don't feel Scout+ would be anywhere near overpowered, it would be a decent middle-of-the-road card.
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kieranmillar

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Re: Dominion and Intrigue second editions
« Reply #84 on: September 22, 2016, 06:57:13 am »
0

Scout with +1 card would be very similar to Apothecary except worse, so I'm not convinced that it would be insanely strong.
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Accatitippi

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Re: Dominion and Intrigue second editions
« Reply #85 on: September 22, 2016, 07:09:51 am »
0

Scout with +1 card would be very similar to Apothecary except worse, so I'm not convinced that it would be insanely strong.
The simple fact that Cartographer exists shows that it's not broken in concept. But maybe underpriced at 4, even more so considering all the fun dual-types out there.
But I think Scout+ is way too similar to Cartographer to exist. I'd like something between Vagrant and Cartie, or something totally different that has fun interactions with hybrid cards.
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AdrianHealey

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Re: Dominion and Intrigue second editions
« Reply #86 on: September 22, 2016, 07:13:10 am »
0

Why not scout + village effect?
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Accatitippi

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Re: Dominion and Intrigue second editions
« Reply #87 on: September 22, 2016, 07:25:46 am »
0

Why not scout + village effect?
Assuming you mean +2actions without +cards, I really like it but I fear it might compare badly to all other villages, at any price. Does Intrigue really need another shanty town?
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Donald X.

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Re: Dominion and Intrigue second editions
« Reply #88 on: September 22, 2016, 07:29:35 am »
0

However RGG does not currently use the logo (did I mention you have to pay for it?). So this is an issue mainly for the German publisher, Altenburger, and well I don't know what they're doing yet.

Don't you know what ASS is doing at all or only about the logo? I.e. will there be a German version of the new edition and the upgrade packs, and when?

Also, what will the upgrade packs cost?
I have no information about what Altenburger will do. It's up to them, and not something they would tell me directly. I will be surprised if they ignore the new stuff, but I have no actual information.

Pricing is just not something for me to talk about. You could ask RGG on BGG.
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AdrianHealey

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Re: Dominion and Intrigue second editions
« Reply #89 on: September 22, 2016, 07:30:26 am »
0

Why not scout + village effect?
Assuming you mean +2actions without +cards, I really like it but I fear it might compare badly to all other villages, at any price. Does Intrigue really need another shanty town?

That would be necropolis + scout.

I meant scout + village. :)

(I disagree that cantrip-scout would be op, I think village-scout is olish; it's a village. The scout is just a nice bonus to have.)
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Asper

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Re: Dominion and Intrigue second editions
« Reply #90 on: September 22, 2016, 07:33:50 am »
0

Hooray, this is awesome news :3
Being able to pick up the new cards on their own is the coolest thing here.

As they are new versions of Base and Intrigue, i assume cards will be more or less simple, which is exactly my kind of thing. Let's see who's likely to get replaced, shall we?

Base:
  • Feast
  • Thief
  • Spy
  • Woodcutter
  • Chancellor (boo hoo, my beloved Chancellor)
  • Adventurer
... Well, that was easy.

Intrigue:
  • Great Hall
  • Scout
  • Secret Chamber
  • Saboteur
  • Tribute
  • Coppersmith
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ThetaSigma12

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Re: Dominion and Intrigue second editions
« Reply #91 on: September 22, 2016, 07:39:21 am »
0

I can't see Coppersmith getting dropped. It's so unique. I'd put Harem over Coppersmith. It's a mediocre card with horrible art and flavor.

Great hall will probably stay too. It might be weak but it's the iconic theme of intruige.
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Watno

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Re: Dominion and Intrigue second editions
« Reply #92 on: September 22, 2016, 07:42:14 am »
+2

Please let Minion be gone.
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Accatitippi

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Re: Dominion and Intrigue second editions
« Reply #93 on: September 22, 2016, 07:44:22 am »
0

Why not scout + village effect?
Assuming you mean +2actions without +cards, I really like it but I fear it might compare badly to all other villages, at any price. Does Intrigue really need another shanty town?

That would be necropolis + scout.

I meant scout + village. :)

(I disagree that cantrip-scout would be op, I think village-scout is olish; it's a village. The scout is just a nice bonus to have.)
Oh, my bad.
I agree that cantrip-scout would be fine powerwise, but I think it would be too similar to Cartographer. I'm afraid that Village-Scout would be a bit too good compared to Cartographer, while still being too similar.
Also, Scout is fairly slow to resolve (see Cartographer and more prominently Apothecary), and forcing its effect on a Kingdom's only village could be painful. You might not be interested at all in the Scout effect (eg you have strong trashing), but the reordering can always be marginally beneficial, so you'll have to sit through 10 minutes of deck-sorting per turn.

I hope that it's ok to have speculation here, but if it's annoying to somebody we could move to another thread :)
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Accatitippi

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Re: Dominion and Intrigue second editions
« Reply #94 on: September 22, 2016, 07:53:32 am »
+2

Please let Minion be gone.
I sure would rather see Minion go than Great Hall.
If Donald made a 4c event that gave a vp token and made the endgame closer (say by trashing a victory card), people would drool over it, but nobody cares for poor little Great Hall who did that (and more) before it was cool. (and before events and vp tokens were a thing) ;)
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LaLight

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Re: Dominion and Intrigue second editions
« Reply #95 on: September 22, 2016, 07:57:42 am »
+2

Please let Minion be gone.
I sure would rather see Minion go than Great Hall.
If Donald made a 4c event that gave a vp token and made the endgame closer (say by trashing a victory card), people would drool over it, but nobody cares for poor little Great Hall who did that (and more) before it was cool. (and before events and vp tokens were a thing) ;)

You salt my wounds
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ThetaSigma12

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Re: Dominion and Intrigue second editions
« Reply #96 on: September 22, 2016, 08:45:48 am »
+5

Donald X's last post on BGG gives some insights:
Quote
I recommend that you stop using the replaced cards, except that one that you can't believe I took out; I'd keep playing with that one.
Quote
A few of the new cards are based on removed cards, and the rest are just trying to be good new cards appropriate for Dominion or Intrigue.
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Ankenaut

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Re: Dominion and Intrigue second editions
« Reply #97 on: September 22, 2016, 08:46:45 am »
+1

However RGG does not currently use the logo (did I mention you have to pay for it?). So this is an issue mainly for the German publisher, Altenburger, and well I don't know what they're doing yet.

Don't you know what ASS is doing at all or only about the logo? I.e. will there be a German version of the new edition and the upgrade packs, and when?

Also, what will the upgrade packs cost?

The RGG website shows that the Dominion update pack will be $14.95. The price for the Intrigue update pack is not available, but presumably it will be similar.

http://riograndegames.com/Game/1313-Dominion-update-pack

Edit:

Here's the links to the other products for those interested:

http://riograndegames.com/Game/1312-Dominion-2nd-edition
http://riograndegames.com/Game/1314-Dominion-Intrigue-update-pack
http://riograndegames.com/Game/1311-Dominion-Intrigue-2nd-edition
« Last Edit: September 22, 2016, 08:53:58 am by Ankenaut »
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ThetaSigma12

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Re: Dominion and Intrigue second editions
« Reply #98 on: September 22, 2016, 08:49:14 am »
+1

However RGG does not currently use the logo (did I mention you have to pay for it?). So this is an issue mainly for the German publisher, Altenburger, and well I don't know what they're doing yet.

Don't you know what ASS is doing at all or only about the logo? I.e. will there be a German version of the new edition and the upgrade packs, and when?

Also, what will the upgrade packs cost?

The RGG website shows that the Dominion update pack will be $14.95. The price for the Intrigue update pack is not available, but presumably it will be similar.

http://riograndegames.com/Game/1313-Dominion-update-pack
No rulebook. Sigh.
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AJD

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Re: Dominion and Intrigue second editions
« Reply #99 on: September 22, 2016, 09:23:03 am »
+1

No rulebook. Sigh.

Hitting "like", not because I'm happy about it, but to thank you for checking and reporting back.
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