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Author Topic: Dominion and Intrigue second editions  (Read 240805 times)

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LastFootnote

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Re: Dominion and Intrigue second editions
« Reply #450 on: October 03, 2016, 05:00:25 pm »
+2

Here's a thought: What if Vagrant and Lurker switched places? Would they match their sets more then? Vagrant can be scout-ish in cleaning up the top deck and picking up vp hybrids, and Lurker basically belongs in dark ages.

Well, Vagrant then couldn't draw Ruins or Shelters, since those don't exist in Intrigue.

Also, Dark Ages has enough gain-from-trash. I think Lurker would feel less special there. It's not like there are complex rules involved in gaining cards from the trash, such that all of that wants to be in one place.
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Watno

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Re: Dominion and Intrigue second editions
« Reply #451 on: October 03, 2016, 06:08:17 pm »
+6

The secret history is up in case someone didn't see it: http://forum.dominionstrategy.com/index.php?topic=16338.0
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Beyond Awesome

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Re: Dominion and Intrigue second editions
« Reply #452 on: October 03, 2016, 06:23:17 pm »
0

One card will be getting new art, Platinum.
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Donald X.

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Re: Dominion and Intrigue second editions
« Reply #453 on: October 03, 2016, 06:39:09 pm »
0

One card will be getting new art, Platinum.
Oh man, I forgot about that when answering that Moat question.
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Re: Dominion and Intrigue second editions
« Reply #454 on: October 03, 2016, 06:49:37 pm »
0

Do the update packs contain randomizer cards for the new cards?
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Donald X.

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Re: Dominion and Intrigue second editions
« Reply #455 on: October 03, 2016, 07:25:43 pm »
+2

Do the update packs contain randomizer cards for the new cards?
Yes.
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Re: Dominion and Intrigue second editions
« Reply #456 on: October 03, 2016, 08:13:27 pm »
+6

The secret history is up in case someone didn't see it: http://forum.dominionstrategy.com/index.php?topic=16338.0

The wiki has been updated.
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Hockey Mask

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Re: Dominion and Intrigue second editions
« Reply #457 on: October 04, 2016, 07:35:40 pm »
+2

Picked up the update packs today from my local game store. The small boxes will be handy to hold my Dominion bits.
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Re: Dominion and Intrigue second editions
« Reply #458 on: October 05, 2016, 06:53:36 am »
0

As the 2nd editions get out and about, it's going to be harder and harder to get copies of the 12 removed cards. I know what I'd be like if I'd just found dominion right now, I'd start with the new editions, but, over time, I'd want to play with those 12 cards. Maybe they aren't that good, but I'd feel I'd want to decide that for myself.

So, I was wondering if there are any plans afoot to put out a "The lost cards" pack - just a little sort-of-expansion that gives you the 12 removed cards, for the people (like me) who like to have everything. It would be the crappiest dominion expansion ever, but hell I know I'd happily fork out a tenner for it if I had the 2nd editions. Variety is the spice of life, and some of those removed cards (woodcutter and chancellor) have featured importantly in some very fun games I've played. I know that the reason they're gone is sound - they aren't interesting very often, generally they're pretty much pointless on the board they're on - but in certain cases they can still be fun and important, so I'd want them involved in my randomisation so they could pop up every now and then.

I have very fond memories of winning a game with a treasureless engine of Library/Festival/Chancellor - I wouldn't want that oppurtunity denied to anyone :p
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Deadlock39

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Re: Dominion and Intrigue second editions
« Reply #459 on: October 05, 2016, 09:28:37 am »
+5

Man, that seems hard to justify. Those cards are just bad, and selling them as a set even if you try your very best to make sure people know the cards are bad would put Donald/RGG in a tough position with people who didn't realize it.

Also, just because the cards are bad doesn't mean the cardboard is cheaper. I doubt you can get 12 cards for $10. The price (MSRP) would probably have to be closer to the $30 the 14 new cards are currently priced at.

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Re: Dominion and Intrigue second editions
« Reply #460 on: October 05, 2016, 09:51:27 am »
+1

I've just realized that with the new cards, Dominion and Intrigue combined have gone from 3 topdecking effects - 2 of which weak ones (Courtyard, Bureaucrat and Secret Chamber, special mention to Scout and Spy who topdeck cards from the top of one's deck), to having 6 (Courtyard, Artisan, Harbinger, Bureaucrat, Secret Passage, and Replace), the new ones being pretty strong. Vassal might be in better company than it first looks like.

Also, I've just noticed that Secret Passage should be able to counter Trashing attacks almost better than Secret Chamber - Just bury your Estates 5 cards deep.
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Re: Dominion and Intrigue second editions
« Reply #461 on: October 05, 2016, 12:23:16 pm »
+4

As the 2nd editions get out and about, it's going to be harder and harder to get copies of the 12 removed cards. I know what I'd be like if I'd just found dominion right now, I'd start with the new editions, but, over time, I'd want to play with those 12 cards. Maybe they aren't that good, but I'd feel I'd want to decide that for myself.

So, I was wondering if there are any plans afoot to put out a "The lost cards" pack - just a little sort-of-expansion that gives you the 12 removed cards, for the people (like me) who like to have everything. It would be the crappiest dominion expansion ever, but hell I know I'd happily fork out a tenner for it if I had the 2nd editions. Variety is the spice of life, and some of those removed cards (woodcutter and chancellor) have featured importantly in some very fun games I've played. I know that the reason they're gone is sound - they aren't interesting very often, generally they're pretty much pointless on the board they're on - but in certain cases they can still be fun and important, so I'd want them involved in my randomisation so they could pop up every now and then.

I have very fond memories of winning a game with a treasureless engine of Library/Festival/Chancellor - I wouldn't want that oppurtunity denied to anyone :p

With 10 expansions and potentially more to come, I think for most people, it will be a long, long time before they are inclined to get the 12 "lost cards."
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Jeebus

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Re: Dominion and Intrigue second editions
« Reply #462 on: October 05, 2016, 12:43:24 pm »
0

So with no discard attack, Diplomat is a Moat, which is bad.
With a normal Militia attack, Diplomat changes into a Necropolis, after letting you cycle and nullifying the attack. (You will have 4 other cards, half totally random and half being the best 2 out of 6 cards.)

Is that right?

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Re: Dominion and Intrigue second editions
« Reply #463 on: October 05, 2016, 12:49:41 pm »
+1

So with no discard attack, Diplomat is a Moat, which is bad.
With a normal Militia attack, Diplomat changes into a Necropolis, after letting you cycle and nullifying the attack. (You will have 4 other cards, half totally random and half being the best 2 out of 6 cards.)

Is that right?

I don't think it's quite the same as "turning into a Necropolis" since it turns into a Necropolis only if you treat the Militia attack as something that didn't happen. If you account for the attack it's more of a Lost City + cycling.
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Jeebus

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Re: Dominion and Intrigue second editions
« Reply #464 on: October 05, 2016, 12:54:53 pm »
0

I don't think it's quite the same as "turning into a Necropolis" since it turns into a Necropolis only if you treat the Militia attack as something that didn't happen. If you account for the attack it's more of a Lost City + cycling.

Right, I did note that "turning into a Necropolis" was based on it also nullifying the attack and cycling. But I see that being a Lost City and including the attack probably makes a lot more sense. So you get the best 2 out of 6 cards, plus a Lost City.
« Last Edit: October 05, 2016, 12:57:22 pm by Jeebus »
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JThorne

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Re: Dominion and Intrigue second editions
« Reply #465 on: October 05, 2016, 01:16:13 pm »
+3

Quote
So with no discard attack, Diplomat is a Moat, which is bad.

Diplomat is going to be great with any handsize-reducers, which includes sifters like Warehouse/Inn, or any +Action card that doesn't draw cards, including Mystic, missing Shanty Town, Haven, non-terminal hand-size reducing trashers like Forager and Raze...a long list of cards, some of which are marginal, but if they upgrade Diplomat to a level-2 City/Lost City, could be worth it.

Sure, if you're drawing deck, once your hand gets over a certain size, Diplomat stops generating actions, but if you have four of them and the first two generate actions, then it's like playing four Labs. A $4 card that can stand in for several different $5 cards in the right circumstance is worth pondering.
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Donald X.

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Re: Dominion and Intrigue second editions
« Reply #466 on: October 05, 2016, 06:38:08 pm »
+6

As the 2nd editions get out and about, it's going to be harder and harder to get copies of the 12 removed cards. I know what I'd be like if I'd just found dominion right now, I'd start with the new editions, but, over time, I'd want to play with those 12 cards. Maybe they aren't that good, but I'd feel I'd want to decide that for myself.

So, I was wondering if there are any plans afoot to put out a "The lost cards" pack - just a little sort-of-expansion that gives you the 12 removed cards, for the people (like me) who like to have everything. It would be the crappiest dominion expansion ever, but hell I know I'd happily fork out a tenner for it if I had the 2nd editions. Variety is the spice of life, and some of those removed cards (woodcutter and chancellor) have featured importantly in some very fun games I've played. I know that the reason they're gone is sound - they aren't interesting very often, generally they're pretty much pointless on the board they're on - but in certain cases they can still be fun and important, so I'd want them involved in my randomisation so they could pop up every now and then.

I have very fond memories of winning a game with a treasureless engine of Library/Festival/Chancellor - I wouldn't want that oppurtunity denied to anyone :p
There are no such plans, and I hope there never are.

Here's how things look from my perspective: there are also no plans to publish all of the outtakes that weren't good enough. An endless parade of unpublished cards. I have plenty of fond memories there too.
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Seprix

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Re: Dominion and Intrigue second editions
« Reply #467 on: October 05, 2016, 08:07:25 pm »
+2

I just got the cards today. All of the art is pristine. No bad card art. The worst might be Patrol.
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Re: Dominion and Intrigue second editions
« Reply #468 on: October 05, 2016, 08:10:07 pm »
+3

I just got the cards today. All of the art is pristine. No bad card art. The worst might be Patrol.

It'd be funny if Patrol had the worst card art in the game.
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Re: Dominion and Intrigue second editions
« Reply #469 on: October 05, 2016, 08:14:04 pm »
+1

I just got the cards today. All of the art is pristine. No bad card art. The worst might be Patrol.
Patrol is better than Sentry.
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Re: Dominion and Intrigue second editions
« Reply #470 on: October 05, 2016, 08:25:55 pm »
0

I just got the cards today. All of the art is pristine. No bad card art. The worst might be Patrol.
Patrol is better than Sentry.

Sentry is great. It might beat Pawn even.
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Re: Dominion and Intrigue second editions
« Reply #471 on: October 05, 2016, 08:51:12 pm »
+3

I just got the cards today. All of the art is pristine. No bad card art. The worst might be Patrol.
Patrol is better than Sentry.

Sentry is great. It might beat Pawn even.
blasphemer
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Re: Dominion and Intrigue second editions
« Reply #472 on: October 06, 2016, 03:51:53 am »
+4

Got my copies. My Intrigue had 11 Swindlers and 9 Trading Post.
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Re: Dominion and Intrigue second editions
« Reply #473 on: October 06, 2016, 04:02:34 am »
+36

Got my copies. My Intrigue had 11 Swindlers and 9 Trading Post.

Saboteur strikes back!
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werothegreat

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Re: Dominion and Intrigue second editions
« Reply #474 on: October 06, 2016, 09:16:06 am »
+9

Look what just came in the mail!

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