IllusionistTypes: Action-Attack
Cost:
Turn your Journey token over (it starts face up).
If it's face down, +2 Actions.
If it's face up, +1 Card and each player reveals the top card of his deck.
Pool them and put a non-Victory card of them into your hand.
Put the other cards into the discard piles of each other player; one card per player.
This is clearly inspired by cards like Masquerade and Swindler. As it is not strong early in the game Debt costs are IMO justified and I worried that in Kingdoms with gainers (the Coin cost I considered was 4) you might too easily get too many of them. I made it split up cantrips (+2 Actions, next time you play it +2 Cards; with the second card being the best selection out of the top cards of all decks) before I chose the Debt costs so the Journey token thingy might be unnecessary and overcomplicate the card.
One rule issue arises when a player has his entire deck in his hand. This probably only happens in a few Chapel games so I don't worry about it and if it happens one of the players will simply not get a card. Of course the card is explicitly political (while you cannot get Victory cards you can shift Victory cards to the weakest player) which is not an issue for me as my gaming group doesn't mind political games (they have more of an issue with run-away leader games which are no perceived as fun and which are amended by such political cards) so if you dislike political Dominion cards this is obviously not for you.