Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2]  All

Author Topic: Let's Discuss Landmarks: Tomb  (Read 10501 times)

0 Members and 1 Guest are viewing this topic.

markusin

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3846
  • Shuffle iT Username: markusin
  • I also switched from Starcraft
  • Respect: +2437
    • View Profile
Re: Let's Discuss Landmarks: Tomb
« Reply #25 on: November 15, 2016, 12:33:51 pm »
0

Well, if the only trashing comes from a trash-for-benefit card like Remodel or Graverobber, Tomb let's engines that rely on these to win by a couple of VP even if the Provinces are split evenly.

Just like with Farmland, Tomb may be a card that is stronger when it lets you win by a couple of VP rather than through a blowout VP lead victory.
Logged

markusin

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3846
  • Shuffle iT Username: markusin
  • I also switched from Starcraft
  • Respect: +2437
    • View Profile
Re: Let's Discuss Landmarks: Tomb
« Reply #26 on: November 15, 2016, 12:36:00 pm »
0

The only semi-problem I see with Tomb is that it could do absolutely nothing if the board doesn't have any trashing. This isn't a big deal and is not highly likely, but I would be a little bummed if I was wanting to play with Landmarks and that happened. I wonder how often boards don't have any trashing..?

Luckily, Landmarks are rather easy to swap IRL. Online I guess this issue is relevant.
Logged

ackmondual

  • Witch
  • *****
  • Offline Offline
  • Posts: 463
  • Respect: +294
    • View Profile
Re: Let's Discuss Landmarks: Tomb
« Reply #27 on: March 08, 2017, 02:17:16 am »
0

Makes trashing your Hovel worth 1 extra pt!  Nothing to sneer at if you ask me.
Logged
Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play

McGarnacle

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1090
  • Shuffle iT Username: McGarnacle
  • So, ya like doughnuts, eh?
  • Respect: +641
    • View Profile
Re: Let's Discuss Landmarks: Tomb
« Reply #28 on: March 08, 2017, 10:14:44 am »
0

Makes trashing your Hovel worth 1 extra pt!  Nothing to sneer at if you ask me.


*sneers ostentatiously*
Logged
This is exactly the kind of deep analysis I come to f.ds for. 

Forum Mafia Record
Town 1/2 50%
Scum 0/0

Chappy7

  • Minion
  • *****
  • Offline Offline
  • Posts: 542
  • Shuffle iT Username: Chappy7
  • Respect: +661
    • View Profile
Re: Let's Discuss Landmarks: Tomb
« Reply #29 on: April 13, 2017, 11:35:44 am »
+1

I like to set up kingdoms where tomb makes a normally bad card/strategy a little better.  For example, I had fun with tomb and develop, with no other trashing.  Still a bad card, but if it is the only trasher in the kingdom and tomb is on the board, it is interesting. It makes you try out stuff you normally wouldn't.  Same with rats, mine, or several others mediocre trashers
Logged
Pages: 1 [2]  All
 

Page created in 0.048 seconds with 21 queries.