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Author Topic: Let's Discuss Landmarks: Tomb  (Read 4366 times)

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markusin

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Re: Let's Discuss Landmarks: Tomb
« Reply #25 on: November 15, 2016, 12:33:51 pm »
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Well, if the only trashing comes from a trash-for-benefit card like Remodel or Graverobber, Tomb let's engines that rely on these to win by a couple of VP even if the Provinces are split evenly.

Just like with Farmland, Tomb may be a card that is stronger when it lets you win by a couple of VP rather than through a blowout VP lead victory.
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markusin

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Re: Let's Discuss Landmarks: Tomb
« Reply #26 on: November 15, 2016, 12:36:00 pm »
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The only semi-problem I see with Tomb is that it could do absolutely nothing if the board doesn't have any trashing. This isn't a big deal and is not highly likely, but I would be a little bummed if I was wanting to play with Landmarks and that happened. I wonder how often boards don't have any trashing..?

Luckily, Landmarks are rather easy to swap IRL. Online I guess this issue is relevant.
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ackmondual

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Re: Let's Discuss Landmarks: Tomb
« Reply #27 on: March 08, 2017, 02:17:16 am »
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Makes trashing your Hovel worth 1 extra pt!  Nothing to sneer at if you ask me.
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McGarnacle

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Re: Let's Discuss Landmarks: Tomb
« Reply #28 on: March 08, 2017, 10:14:44 am »
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Makes trashing your Hovel worth 1 extra pt!  Nothing to sneer at if you ask me.


*sneers ostentatiously*
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Chappy7

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Re: Let's Discuss Landmarks: Tomb
« Reply #29 on: April 13, 2017, 11:35:44 am »
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I like to set up kingdoms where tomb makes a normally bad card/strategy a little better.  For example, I had fun with tomb and develop, with no other trashing.  Still a bad card, but if it is the only trasher in the kingdom and tomb is on the board, it is interesting. It makes you try out stuff you normally wouldn't.  Same with rats, mine, or several others mediocre trashers
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