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Author Topic: Forced Wins Training Sessions  (Read 31617 times)

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singletee

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Re: Forced Wins Training Sessions
« Reply #75 on: May 21, 2017, 07:18:06 pm »
0

I mistakenly left off a useful piece of info; added now.

Awaclus

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Re: Forced Wins Training Sessions
« Reply #76 on: May 21, 2017, 07:19:43 pm »
0

I was just about to ask about that. Got it by the way.
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Re: Forced Wins Training Sessions
« Reply #77 on: May 21, 2017, 07:54:32 pm »
0

I don't believe the discard is necessary at all:

Remake 2x silver -> 2x-remake play Mountebanke, Silver, Silver, with 20$ and 4 buys go Remake, Royal Blacksmith, Royal Blacksmith, Annex
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Re: Forced Wins Training Sessions
« Reply #78 on: May 21, 2017, 08:02:26 pm »
0

I don't believe the discard is necessary at all:

Remake 2x silver -> 2x-remake play Mountebanke, Silver, Silver, with 20$ and 4 buys go Remake, Royal Blacksmith, Royal Blacksmith, Annex

You have 8 debt to pay off before you buy anything.

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Re: Forced Wins Training Sessions
« Reply #79 on: May 21, 2017, 08:22:37 pm »
+3

There are couple ways to do this, but I think I like this best:

Play Remake, trash two Silvers for a Remake and a Talisman.
Play Royal Blacksmith, effectively draw Remake and Talisman.
Play Mountebank, assume opponent has Curse in hand.
Play 2 Silvers, and a Talisman, pay off 8 debt leaving you with $13 and 8 buys.
Buy 4 Curses, gaining 7 - 4 Buys left.  You are at -7VP.
Buy a Remake, gaining 2.  $9 and 3 Buys left, and 3 piles are empty.
Buy a Province and an Annex, and end the game with 2VP to your opponent's 0VP.
« Last Edit: May 21, 2017, 08:24:47 pm by werothegreat »
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Re: Forced Wins Training Sessions
« Reply #80 on: May 21, 2017, 08:59:53 pm »
0

I don't believe the discard is necessary at all:

Remake 2x silver -> 2x-remake play Mountebanke, Silver, Silver, with 20$ and 4 buys go Remake, Royal Blacksmith, Royal Blacksmith, Annex

You have 8 debt to pay off before you buy anything.

ah, that's what i didn't see.
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Deadlock39

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Re: Forced Wins Training Sessions
« Reply #81 on: May 21, 2017, 09:32:45 pm »
+5

So am I missing something? Those solutions seem complicated.

Remake 2 Silvers into Remake.
Draw them with RB.
Remake Silver into the last Remake and Remake into Duchy.
Play Silver for a total of $16, to pay of the debt, buy RB, pay off debt and buy the last RB.

You have plenty of actions/buys to play Mountebank and buy an Estate also, but don't need to.
« Last Edit: May 21, 2017, 09:44:53 pm by Deadlock39 »
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tim17

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Re: Forced Wins Training Sessions
« Reply #82 on: May 21, 2017, 10:42:08 pm »
0

How do you know he won't react to the mountebank by discarding a curse?

Procession: Butcher. Trash Butcher+ 3 coin tokens for province. Trash Loan + 3 coin tokens into hunting grounds.  Trash the played butcher and gain hunting grounds. 2 piles empty, 26 - 20.  Play Mountebank, curses empty.  Buy province, 26-25 win.
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werothegreat

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Re: Forced Wins Training Sessions
« Reply #83 on: May 21, 2017, 11:25:01 pm »
+2

So am I missing something? Those solutions seem complicated.


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Re: Forced Wins Training Sessions
« Reply #84 on: June 07, 2017, 11:57:51 pm »
0

Here is one I played tonight



Find a forced win this turn.

I can't get a copy of the game to load perfectly.
You can either reload and play game #4228902 from the last decision and then play one Lab to get to the state pictured,
or load the original game #4227616 at decision 213. In either case sit in Deadlock's position of course.

My solution is in #4227616 I'm not up to speed on any way to look at the log, but you can load at the last decision I guess?

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Re: Forced Wins Training Sessions
« Reply #85 on: June 08, 2017, 12:41:58 am »
+3

TR-Remodel estate into remodel, lab into remodel
Lab, draw 2 remodels
TR-remodel gold into province, lab into gold
Lab, draw gold and province
TR-remodel gold into province, province into province
Play festivals, buy the last province
Win 24-21 with room to spare
Seriously how did you end up with 9 throne rooms and 9 labs
Kind of impossible to lose at that point
« Last Edit: June 08, 2017, 12:43:59 am by liopoil »
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Re: Forced Wins Training Sessions
« Reply #86 on: June 08, 2017, 12:42:16 am »
+1

Here is one I played tonight



Find a forced win this turn.

I can't get a copy of the game to load perfectly.
You can either reload and play game #4228902 from the last decision and then play one Lab to get to the state pictured,
or load the original game #4227616 at decision 213. In either case sit in Deadlock's position of course.

My solution is in #4227616 I'm not up to speed on any way to look at the log, but you can load at the last decision I guess?
Play TR-TR-TR, throning two Festivals and a Remodel,
            Remodel Two Labs into Festivals then draw then both with another Lab
            Play all five remaining Festivals
            You will have a total of 21 coins and 10 buys (from Gold and playing Festival 9 times) and 30 cards in the deck
            Buy the last Festival, 4 Gardens and 5 coppers, to reach a total of 23 points


You can do better if you gain Artisans instead of Festivals with Remodel (which also allows you to win even without Gardens), but the solution is slightly longer...




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Titandrake

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Re: Forced Wins Training Sessions
« Reply #87 on: June 08, 2017, 01:14:17 am »
+1

Yeah a lot of lines work here, although the one I came up with is a lot more complicated than it needs to be.


TR-Remodel, Gold --> Province and Lab --> Artisan
Play Lab
TR-Artisan, gain Duchy + Remodel, topdeck Estate + Duchy
TR-Remodel, trash 2 Provinces --> 2 Provinces
Play 5 Festivals
Buy Province + Estate + 4 Copper

2 Province + Duchy + Estate gained = +16 points which puts you to 23 VP.
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gloures

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Re: Forced Wins Training Sessions
« Reply #88 on: June 08, 2017, 02:55:57 am »
0

An alternative way to play my last turn in one of my league matches against Lalight would lead to this:





The two cards in the deck are a Giant and a Stonemason, and the Magpie is the only card in the discard. Note that there´s also a -1 coin token from opponent´s Bridge Troll that is not showing...
« Last Edit: June 08, 2017, 02:57:06 am by gloures »
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JacquesTheBard

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Re: Forced Wins Training Sessions
« Reply #89 on: June 08, 2017, 03:14:00 am »
+1

An alternative way to play my last turn in one of my league matches against Lalight would lead to this:





The two cards in the deck are a Giant and a Stonemason, and the Magpie is the only card in the discard. Note that there´s also a -1 coin token from opponent´s Bridge Troll that is not showing...

With that final bit of information, here's what I've come up with:

Play Magpie, draw Giant, gain Magpie.
Hand is now Bridge Troll, Stonemason x2, Giant x2, Copper x2, and Silver. Stonemason both giants away to gain 4 Magpies.

Play Bridge Troll. Play Silver and Coppers for $3 total (due to -coin token). Buy Stonemason and overpay by 1, gaining the other Stonemason and a Chapel. Buy Estate.

Without the -coin token, we could've done another solution in which we played Stonemason on the silver and played the giants for $. This works too, though.
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JacquesTheBard

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Re: Forced Wins Training Sessions
« Reply #90 on: June 08, 2017, 03:40:59 am »
+1

Procession: Butcher. Trash Butcher+ 3 coin tokens for province. Trash Loan + 3 coin tokens into hunting grounds.  Trash the played butcher and gain hunting grounds. 2 piles empty, 26 - 20.  Play Mountebank, curses empty.  Buy province, 26-25 win.

I feel bad responding to a post from so far back, but the Mountebank might not actually distribute the curse if the opponent can block it. So...
Procession on Butcher. Trash Province into Province and Mountebank into Province. Two Provinces in the Supply,
 and 3 coin tokens left. Play the final Butcher and spend 5 coin tokens to convert Loan into Province. With 4 Coppers, 2 Loans,
 and 2 pre-existing coins, we can buy the last province and win.

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Deadlock39

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Re: Forced Wins Training Sessions
« Reply #91 on: June 08, 2017, 10:26:16 am »
0

Seriously how did you end up with 9 throne rooms and 9 labs
Kind of impossible to lose at that point

The game was against a friend I'm attempting to teach. I've yet to get him to prioritize trashing first, so we have a way to go.

It was for sure "kind of impossible" to lose at that point, but I thought the win on that turn was a bit tricky. Per the responses here, not quite as tricky as I thought. My line matched yours pretty closely.

Awaclus

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Re: Forced Wins Training Sessions
« Reply #92 on: July 12, 2017, 12:02:13 pm »
0

This is not very difficult to solve (I solved it on the fly in the actual game), but it's pretty interesting and especially since my opponent could have easily prevented this had he thought of it so it's also an opportunity to learn from his mistake so that you won't repeat it.

Game Id: 5103008, decision index: 321 (you're supposed to be Awaclus)

Here's the solution: http://windominion.com/s34LJIo
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Re: Forced Wins Training Sessions
« Reply #93 on: September 11, 2017, 01:11:10 am »
+5

How could I have won here?



And feel free to watch how the match ultimately played out.  Nobody in the chat spotted this potential turn 11 pileout, but I also missed a more obvious pileout on turn 12.  Oops.
Code: [Select]
https://youtu.be/0kHzM0-AKtM?t=2183
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Awaclus

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Re: Forced Wins Training Sessions
« Reply #94 on: September 11, 2017, 01:19:08 am »
+6

How could I have won here?



And feel free to watch how the match ultimately played out.  Nobody in the chat spotted this potential turn 11 pileout, but I also missed a more obvious pileout on turn 12.  Oops.
Code: [Select]
https://youtu.be/0kHzM0-AKtM?t=2183

Gain Opulent Castle with Small Castle, Counterfeit the Counterfeit, buy Sprawling Castle for 3 Estates and buy the remaining 5 Estates.

Not a trivial pileout, that's for sure.
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Re: Forced Wins Training Sessions
« Reply #95 on: September 11, 2017, 01:22:06 am »
0

Or just Small the Haunted, Advance the Small, buy the last 2 castles

Edit: Never mind, that don't work. You can't advance stuff in play. Awaclus wins.
« Last Edit: September 11, 2017, 01:27:04 am by Skumpy »
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Re: Forced Wins Training Sessions
« Reply #96 on: October 05, 2017, 03:10:12 am »
+8

The discard pile is 1 Horn of Plenty, nothing else. I went first, so you need at least 2 VP to win.

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Re: Forced Wins Training Sessions
« Reply #97 on: October 05, 2017, 04:21:01 am »
+11


Play Copper, Lighthouse, Villa = $12,  5 Buys.
Buy Menagerie and Villa, play Villa = $6, 4 Buys.
Play Steward, drawing HoP and Menagerie.
Play 3x HoP for Hoard, Hoard, and Menagerie. Buy Villa, play Villa = $3, 4 Buys.
Play Menagerie, drawing Hoard, Hoard, Menagerie.
Play Hoard, Hoard = $7, 4 Buys.
Buy Estate, gaining 2x Gold. Buy Villa, play Villa. $2, 3 Buys.
Play Menagerie, drawing Gold, Gold, Estate. Play 2x Gold. $8, 3 Buys
Buy Villa, play Villa. $5, 3 Buys.
Buy Menagerie, Estate, gaining 2x Gold. $0, 1 Buy.

Horns of Plenty, Menageries and Villas are empty, you have 2 points. You win!
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Deadlock39

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Re: Forced Wins Training Sessions
« Reply #98 on: October 05, 2017, 09:31:25 am »
+2

That is impressive...
The win Singletee found in chat during the game  was just going to the buy phase, buy a Copper, HoP gain Villa, then draw the last HoP and Copper with Steward. That leaves you enough to pile Villa/Menagerie and buy 2 Estates

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Re: Forced Wins Training Sessions
« Reply #99 on: October 06, 2017, 12:50:31 am »
0

That is impressive...
The win Singletee found in chat during the game  was just going to the buy phase, buy a Copper, HoP gain Villa, then draw the last HoP and Copper with Steward. That leaves you enough to pile Villa/Menagerie and buy 2 Estates

Here's a method that uses $1 less. Suppose you don't have the Lighthouse:

Play Copper, Villa = $11, 5 Buys
Buy 2x Menagerie, 1x Villa = $1, 2 Buys
Play Villa = $2, 3 Buys
Play Steward for +2 Cards. You drew at least one Menagerie. You also drew either Menagerie or HoP (it won't matter, you'll draw the other card before you need either one, and you won't have duplicates in your hand either way).
Play 2 HoPs from your starting hand, first for Hoard, then Villa
Play Villa = $3, 4 Buys
Play Menagerie (you have at most one HoP in your hand, at most one Menagerie, and no other duplicates). You draw the Menagerie/HoP you didn't draw the first time and the Hoard.
Play Hoard = $5, 4 Buys
Play HoP, gaining Villa
Play Villa = $6, 5 Buys
Buy Estate, gaining also a Gold = $4, 4 Buys
Buy Copper = $4, 3 Buys
Buy Villa = $0, 2 Buys
Play Villa = $1, 3 Buys
Play Menagerie, drawing Estate, Copper, Gold
Play Gold and Copper = $5, 3 Buys
Buy Menagerie, and Estate (gain a Gold also) = $0, 1 Buy, 2 VP, Villas, Menageries, HoPs empty

The key is that using HoP to gain Villa is great because it gives you +$1, but you can't play HoP in the same buy phase after you buy another card. That's why the 2 Menageries have to be bought up front and there's only room to buy 1 Copper and not 2. But I suspect there's an even more efficient solution out there.


Improvement:

This change gets you to 6 VP, also without Lighthouse. Doesn't need Hoard.
Similar to above, but just use the 1st HoP to gain a Province instead of Hoard; skip buying any Estates; later, buy 2 Coppers (or 3, but this doesn't accomplish anything) when you previously bought only 1 (the last Menagerie will draw all the Coppers since you aren't picking up any Estates or Golds). This lets you afford the 3rd Menagerie at the last step. You can't afford any Estates.
« Last Edit: October 06, 2017, 01:28:38 am by Shvegait »
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