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Author Topic: Forced Wins Training Sessions  (Read 8309 times)

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BlackHole

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Re: Forced Wins Training Sessions
« Reply #50 on: October 21, 2016, 07:44:25 am »
+2

Answer: Yes (I think) -- gain Moneylender w/ University, play WT (drawing nothing), play other WT, draw Moneylender, play Moneylender-Copper, gain 2 HoP's with 2 HoP's, gain 2 Duchies w/ 2 other HoP's, buy 2 Estates, win by 1 VP.

Gain Ratcatcher, then you can gain 2 Provinces with your 2 HoPs instead of Duchies because you still have the Copper and you can still buy a single Estate. This assumes that I can count.

Correct me if I'm wrong, but Reserve cards do not count as "in play" when they're played -- they do when they're called.  And therefore don't contribute to HoP.  So depending on what you drew with the RCer, you might only have 7 uniques in play (in which case I wouldn't be guaranteed a win).
Just use the 2nd Edition Moneylender and don't trash the copper ;)
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vsiewnar

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Re: Forced Wins Training Sessions
« Reply #51 on: December 06, 2016, 04:58:26 pm »
+1

https://www.youtube.com/watch?v=kQPsVIhmk9c

from about 10:30 or so (the start of my last turn). Can you find the winning line (you probably can)?

My deck was Copper, Ruined Market, Death Cart, Counterfeit, Count, Vagrant, Fortress(x4), Hunting Grounds(x2), Mercenary(x2).
« Last Edit: December 06, 2016, 07:58:05 pm by vsiewnar »
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aku_chi

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Re: Forced Wins Training Sessions
« Reply #52 on: December 09, 2016, 05:16:49 pm »
+1

https://www.youtube.com/watch?v=kQPsVIhmk9c

from about 10:30 or so (the start of my last turn). Can you find the winning line (you probably can)?

My deck was Copper, Ruined Market, Death Cart, Counterfeit, Count, Vagrant, Fortress(x4), Hunting Grounds(x2), Mercenary(x2).

Tricky one.

On that last turn, when you had 5 cards remaining in your deck, you could have trashed two Fortresses with Mercenary.  Play two Fortresses.  Either Vagrant is the bottom card in your deck (as was the case), or you can play Vagrant to draw your last card.  You have three actions remaining, which you can use to play Death Cart, trashing Hunting Grounds to gain three more Estates; and Ruined Market.  You can then play Counterfeit.  You have 10 coins and 3 buys, which is enough to buy Death Cart (emptying the Ruins), and the last two Estates.
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Dingan

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Re: Forced Wins Training Sessions
« Reply #53 on: January 06, 2017, 09:35:15 pm »
0

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singletee

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Re: Forced Wins Training Sessions
« Reply #54 on: January 06, 2017, 09:41:33 pm »
+1

Lost City to draw HoP/WV

Throne Artisan, gaining and topdecking 2 Duchies

Play treasures, trashing 2 HoPs for 2 Provinces

Buy Duchy

31-25

Dingan

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Re: Forced Wins Training Sessions
« Reply #55 on: January 10, 2017, 11:38:44 am »
0

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LaLight

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Re: Forced Wins Training Sessions
« Reply #56 on: January 10, 2017, 11:41:42 am »
0

Trash 3 curses (8-8), gain 3 villages with ws, buy a village and estate
« Last Edit: January 13, 2017, 12:04:20 am by LaLight »
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Wow where is all this LaLight love coming from all of the sudden?

Wins: M87, M85, M92, M99, M107, RMM37, RMM39, RMM44, RMM45, BM24, M86, M94, M95, M100, ZM24
Losses: M88, M90, RMM38, NM8, NM9, M97, M106, RMM46, ZM23, NM10, M108
Draws: RMM40
MVPs: RMM39, RMM44
Mod/Co-mod: RMM37, M89, M93, M91, M96, RMM41, M98, M101, M102, M104, M105, M109

Jacob marley

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Re: Forced Wins Training Sessions
« Reply #57 on: January 12, 2017, 07:57:38 pm »
0

Trash 3 curses (8-8), gain 3 villages with ws, buy a ws and estate

I think you mean buy village and estate?
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LaLight

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Re: Forced Wins Training Sessions
« Reply #58 on: January 13, 2017, 12:04:06 am »
0

Trash 3 curses (8-8), gain 3 villages with ws, buy a ws and estate

I think you mean buy village and estate?

Ah, yes, fixed.
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Wow where is all this LaLight love coming from all of the sudden?

Wins: M87, M85, M92, M99, M107, RMM37, RMM39, RMM44, RMM45, BM24, M86, M94, M95, M100, ZM24
Losses: M88, M90, RMM38, NM8, NM9, M97, M106, RMM46, ZM23, NM10, M108
Draws: RMM40
MVPs: RMM39, RMM44
Mod/Co-mod: RMM37, M89, M93, M91, M96, RMM41, M98, M101, M102, M104, M105, M109

Dingan

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Re: Forced Wins Training Sessions
« Reply #59 on: January 17, 2017, 01:59:48 pm »
+4

I won on the following turn after this one, but could I have ended it here?  (I don't think so, but not sure)

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aku_chi

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Re: Forced Wins Training Sessions
« Reply #60 on: January 17, 2017, 02:16:02 pm »
0

I believe it's possible.

Gain Fortress, topdeck whatever.
Play Fortress - draw whatever
Play Stonemason - trashing Fortress - gaining Stonemason x2
Play Fortress - draw Stonemason
Play Stonemason - trashing Fortress - gaining Stonemason x2
Play Fortress - draw Stonemason
Play Stonemason - trashing Transmogrify - gaining Stonemason x2
Pay Silver x2 - buy Fortress


I think there are also some lines to gain points, too.  But, I'm not in the mood for extra credit.
« Last Edit: January 17, 2017, 02:19:53 pm by aku_chi »
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werothegreat

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Re: Forced Wins Training Sessions
« Reply #61 on: January 17, 2017, 02:34:44 pm »
0

Gain Stonemason, topdeck Province (SM 5).
Play Fortress, draw Province.
Play Stonemason, trash Apprentice, gain 2 Fortresses into hand.  (F 0, 2 empty piles)
Play Stonemason, trash Fortress, gain 2 Stonemasons.  (SM 3)
Play Treasures, buy Stonemason, overpay by 2, gain 2 Stonemasons. (SM 0, 3 empty piles)
You win!
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Mic Qsenoch

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Re: Forced Wins Training Sessions
« Reply #62 on: January 17, 2017, 02:50:11 pm »
+1

You can 4 pile by gaining Village off Artisan and doing combinations of Stone/Village and Stone/Stone gains and drawing, making sure to use Apprentice at some time when it can draw 2-3 cards, then overpaying to get the last 2 Fortresses. It's more complicated to diagram out since there are different cases depending on whether you draw Village or Stonemason first but all the cases work. You can get at least 1 Estate along the way, maybe 3 is possible with certain draws.

I tried to find an ending that emptied the Transmogs but didn't see one.
« Last Edit: January 17, 2017, 02:58:52 pm by Mic Qsenoch »
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Witherweaver

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Re: Forced Wins Training Sessions
« Reply #63 on: January 18, 2017, 12:38:28 pm »
+2

I won on the following turn after this one, but could I have ended it here?  (I don't think so, but not sure)



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Dingan

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Re: Forced Wins Training Sessions
« Reply #64 on: January 30, 2017, 01:26:05 pm »
0

Could I have won here?  I believe there was just the 1 Copper in my discard pile.  I don't think I could have.

EDIT: What about if I still had my Hunting Grounds in hand (I had to play it earlier because it was my only draw card, but I think I could have avoided playing it had I drawn my Patrol earlier)?

« Last Edit: January 30, 2017, 01:31:09 pm by Dingan »
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aku_chi

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Re: Forced Wins Training Sessions
« Reply #65 on: January 30, 2017, 02:45:42 pm »
0

Could I have won here?  I believe there was just the 1 Copper in my discard pile.  I don't think I could have.

I agree that it is impossible.  You don't have enough gains.  You could Forge a Sage (or something) into the last Farmers' Market to get an additional buy, but the only pile you'd have enough buys to empty is the Fortune pile, which you have insufficient money to empty.  Having a Hunting Grounds doesn't help, because you'd have to use the Forge on that to get the Estates, and then you still need 5 buys to empty piles, and you only have 3.
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Mic Qsenoch

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Re: Forced Wins Training Sessions
« Reply #66 on: February 10, 2017, 06:13:44 pm »
+2

Cross linking this relevant new ShuffleIT feature announcement:

http://forum.shuffleit.nl/index.php?topic=1495.msg4903#msg4903

There is a can you win puzzle at the bottom of the post.
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aku_chi

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Re: Forced Wins Training Sessions
« Reply #67 on: February 10, 2017, 10:45:58 pm »
0

It's so hard!  >:(
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Titandrake

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Re: Forced Wins Training Sessions
« Reply #68 on: February 11, 2017, 02:09:25 am »
0

Cross linking this relevant new ShuffleIT feature announcement:

http://forum.shuffleit.nl/index.php?topic=1495.msg4903#msg4903

There is a can you win puzzle at the bottom of the post.

It looks like it only works if you own the cards that were used in that game, btw.
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aku_chi

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Re: Forced Wins Training Sessions
« Reply #69 on: May 06, 2017, 01:07:49 pm »
+1

I've got one of moderate difficulty.  If you want to play it out:
Game Id: 3381502
Decision: 198

Rabid's last turn was really complicated.  For extra credit, you can roll back even further and see if you can end it on his turn!

« Last Edit: May 06, 2017, 01:09:04 pm by aku_chi »
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Dylan32

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Re: Forced Wins Training Sessions
« Reply #70 on: May 06, 2017, 02:09:27 pm »
+1

Procession: Butcher. Trash Butcher+ 3 coin tokens for province. Trash Loan + 3 coin tokens into hunting grounds.  Trash the played butcher and gain hunting grounds. 2 piles empty, 26 - 20.  Play Mountebank, curses empty.  Buy province, 26-25 win.
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Rabid

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Re: Forced Wins Training Sessions
« Reply #71 on: May 06, 2017, 02:25:19 pm »
0

I've tried a few times, still can't win as Rabid.
If you don't have 2 x curse in hand it is fairly easy.
I keep coming up 1 gain or 1 point short.
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Re: Forced Wins Training Sessions
« Reply #72 on: May 21, 2017, 07:04:12 pm »
0



In one of sangatsu's videos I found this endgame scenario. sangatsu's discard pile contains 3 Coppers. Find a guaranteed win.
« Last Edit: May 21, 2017, 07:17:19 pm by singletee »
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Awaclus

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Re: Forced Wins Training Sessions
« Reply #73 on: May 21, 2017, 07:11:41 pm »
0

In one of sangatsu's videos I found this endgame scenario. Find a guaranteed win.



Presumably all the Curses are in the trash (i.e. the opponent is guaranteed to not have one in hand)?
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singletee

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Re: Forced Wins Training Sessions
« Reply #74 on: May 21, 2017, 07:13:00 pm »
0

Presumably all the Curses are in the trash (i.e. the opponent is guaranteed to not have one in hand)?

In the game the opponent didn't have one in hand, but there is a guaranteed win even if they do.
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