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Author Topic: Forced Wins Training Sessions  (Read 8348 times)

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aku_chi

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Re: Forced Wins Training Sessions
« Reply #100 on: October 07, 2017, 10:37:33 pm »
+1

It may not look like it, but I can end the game here.  How do I do it?  How do I maximize points?  Try it out with Game #7548391, Decision 141.



The maximum I've managed to get is 64 total VP.
« Last Edit: October 07, 2017, 11:14:17 pm by aku_chi »
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Jfrisch

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Re: Forced Wins Training Sessions
« Reply #101 on: October 07, 2017, 10:54:45 pm »
+4


Kings court kings court

expand fortress, gaining a kings courtm an expand, and a gear,

then use gear to draw all of them iterating (you don't need to gear every turn), you can gain close to infinite points by also gaining bishops and eventually bishoping your fortresses as much as you can.
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Dingan

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Re: Forced Wins Training Sessions
« Reply #102 on: November 06, 2017, 05:59:26 pm »
+3

Pulled this one out of the hat



EDIT: I think this was the first Fountain game where I went 7 Coppers -> 0 Coppers -> 10 Coppers
« Last Edit: November 06, 2017, 06:00:52 pm by Dingan »
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ThetaSigma12

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Re: Forced Wins Training Sessions
« Reply #103 on: November 06, 2017, 06:34:47 pm »
+2

Play Mint gaining Copper, call Royal Carriage x3 to gain 3 more Coppers.
Play Merchants and Village to draw the 4 coppers.
Play Catapult trashing Minstrel to give a Curse, and Nomad Camp.
Buy Copper + Dominate bringing it to 30/42
Play the 6 HoP to gain 6 Duchies, winning 48/42.
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Seprix

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Re: Forced Wins Training Sessions
« Reply #104 on: November 06, 2017, 10:36:25 pm »
0

It may not look like it, but I can end the game here.  How do I do it?  How do I maximize points?  Try it out with Game #7548391, Decision 141.

The maximum I've managed to get is 64 total VP.

Weirdly enough, I cannot access that gamestate. I can play the game but Decision 141 does not work in the slightest, it infinitely loads  :-[
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Seprix

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Re: Forced Wins Training Sessions
« Reply #105 on: Today at 05:50:50 am »
0

This is a slightly harder one. Put on your thinking caps.

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faust

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Re: Forced Wins Training Sessions
« Reply #106 on: Today at 06:01:40 am »
+1


Play Stonemason trashing Silver for 2 Stonemasons. This guarantees 2 cards in your discard.
Play 2 Mills, discarding Estate/Random card (removing the -1$ token) you drew and Copper/random card you drew.
Play 2 Copper for $5 total.
Buy Messenger gaining Bridge Troll (opponent gains Bridge Troll).
Buy SM overpaying 1$ for 2 extra SMs.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

Awaclus

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Re: Forced Wins Training Sessions
« Reply #107 on: Today at 06:14:49 am »
0

You could alternatively

play the Mill to draw the Bridge Troll, Stonemason the Bridge Troll into two Wandering Minstrels, play the other Mill to draw a WM and discard WM+Estate for $2, then you can buy a Messenger to empty the Bridge Trolls and a WM to empty the WMs.
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navical

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Re: Forced Wins Training Sessions
« Reply #108 on: Today at 06:53:01 am »
0


Play Mill to draw Bridge Troll, play Stonemason trashing Bridge Troll for Wandering Minstrel and Stonemason, play Mill discarding Estate + drawn card to get you to $1, play 3 Copper and 1 Silver to get you to $6.
Buy Stonemason overpaying 3 for 2 Wandering Minstrels, Stonemason overpaying 1 for 2 Stonemasons.
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Seprix

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Re: Forced Wins Training Sessions
« Reply #109 on: Today at 06:12:09 pm »
0

You could alternatively

play the Mill to draw the Bridge Troll, Stonemason the Bridge Troll into two Wandering Minstrels, play the other Mill to draw a WM and discard WM+Estate for $2, then you can buy a Messenger to empty the Bridge Trolls and a WM to empty the WMs.


Play Mill to draw Bridge Troll, play Stonemason trashing Bridge Troll for Wandering Minstrel and Stonemason, play Mill discarding Estate + drawn card to get you to $1, play 3 Copper and 1 Silver to get you to $6.
Buy Stonemason overpaying 3 for 2 Wandering Minstrels, Stonemason overpaying 1 for 2 Stonemasons.


Drawing the Bridge Troll is not guaranteed and thus not a solution. I apologize, there's way more cards than one in the discard.
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