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Author Topic: Let's Discuss Landmarks: Labyrinth  (Read 2683 times)

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faust

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Let's Discuss Landmarks: Labyrinth
« on: September 04, 2016, 12:58:17 pm »
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The depicted structure is actually a maze. Boo!

This seems a lot like Basilica. It has no potential for multi-VP gain, but on the other hand you do not necessarily need +buys. Is it kinda boring? Yeah. Sorry.

- Is it different enough from Basilica to warrant being its own Landmark?
- Does it make you want to open Stonemason+2 $2-costs?
- Wouldn't it be more interesting if you needed like 3 gains, from the reward was higher? Or like "once per turn: when you gain a card, take 1 VP per card you gained this turn"? What, are you telling me this isn't the Variants subforum?
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schadd

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Re: Let's Discuss Landmarks: Labyrinth
« Reply #1 on: September 04, 2016, 04:09:46 pm »
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unfortunately does not combo with opponents' mountebanks
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trivialknot

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Re: Let's Discuss Landmarks: Labyrinth
« Reply #2 on: September 04, 2016, 06:20:20 pm »
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unfortunately does not combo with opponents' mountebanks
But it does combo with opponents' Swamp Hags!

I played a game with Labyrinth & Donate where the only way to gain multiple cards in a turn was Mint.  Mint was a key card that game!  This had me imagining kingdoms where Transmute is mandatory.
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Limetime

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Re: Let's Discuss Landmarks: Labyrinth
« Reply #3 on: September 04, 2016, 06:31:28 pm »
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unfortunately does not combo with opponents' mountebanks
Read mountebank as monuments at first.
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xyz123

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Re: Let's Discuss Landmarks: Labyrinth
« Reply #4 on: September 15, 2016, 07:09:31 pm »
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I played a game with Labyrinth & Donate where the only way to gain multiple cards in a turn was Mint.  Mint was a key card that game!  This had me imagining kingdoms where Transmute is mandatory.

I think this is where Labyrinth is at its most interesting, when you can only gain additional cards per turn by means that you would normally ignore. I have had a game with it where the only way to gain a second card was Thief.
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Chris is me

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Re: Let's Discuss Landmarks: Labyrinth
« Reply #5 on: December 20, 2016, 09:22:15 pm »
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I played an okay game with this, where the trashing choices were Doctor, Hermit, and Trading Post. I went for Hermit and Trading Post, and my opponent went for, I think, Hermit and Doctor overpay. Maybe there was a Baker token involved? I can't remember. Anyhow, Doctor on that board would have been better than Trading Post, but by opening with these two I got to gain 2 cards a turn basically every turn for awhile. Won the Landmark split 10-2 here, which helped me win the game. Fun times!

Anyhow this is one of the coolest landmarks I think, lots of dumb stuff like rushing CSM gets better with this.
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