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Author Topic: Dominion Mini-Set for Travel  (Read 3248 times)

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Chris is me

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Dominion Mini-Set for Travel
« on: September 02, 2016, 08:01:07 am »
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So here's the deal. I've got like six or seven hours to come up with a subset of my Dominion collection to travel with. I might just bring my entire box of cards again, but where's the fun in that. Anyhow, I could use some suggestions as I try to throw a set of ~30-50 Kingdom cards together.

Basic constraints:
Similar ratio of cards to full random (not too few Villages, Attacks, +Buy)
Heavy focus on Empires and Adventures (if I need to I suppose I could exclusively bring these two)
No shitty cards that no one ever buys
Minimize extra components to an extent (tokens are probably OK; let's avoid Ruins, Potions, etc)
Nothing TOO broken or pointless

If no one contributes, I'll post what I come up with so this isn't a waste of a thread either way.
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AdrianHealey

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Re: Dominion Mini-Set for Travel
« Reply #1 on: September 02, 2016, 08:02:19 am »
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Give me an exact number and I'll give you my answer.
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McGarnacle

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Re: Dominion Mini-Set for Travel
« Reply #2 on: September 02, 2016, 08:16:07 am »
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I did this sort of a thing a I brought (if I remember) Chapel, Thief, Wharf, Ambassador, Ghost Ship, Hunting Party, Tournament, Jester, Fool's Gold, Highway, Mountebank, City, Watchtower, Knights, Count, Death Cart, Mystic, Butcher, Coin of the Realm, Royal Carriage, Distant Lands. I also had Pathfinders, Ferry, Seaway, Lost Arts and Pilgrimage

Bring a few more +buy

Bring lots of events, they are a space-effective way of enhancing a kingdom.
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Chris is me

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Re: Dominion Mini-Set for Travel
« Reply #3 on: September 02, 2016, 08:54:28 am »
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Give me an exact number and I'll give you my answer.

Go with the bigger number (50) and I'll cut down if I have to get them to fit in a box or two.

I'm trying to get them to fit inside one of those MTG small boxes (the ones deckbuilder kits and the like come in), but I could also use the Base Cards box, some empty deck holders, or other small boxes.  I don't know exactly how many sleeved Dominion cards they hold.
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ThetaSigma12

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Re: Dominion Mini-Set for Travel
« Reply #4 on: September 02, 2016, 09:16:18 am »
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I'd defiantly go for tons of landmarks/events, and avoid things that need extra piles, such as spoils and ruins. IMO about 1/2 the cards should be your favorites, and the other 1/2 be cards you don't play with much, so you have a good mix.
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Jacob marley

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Re: Dominion Mini-Set for Travel
« Reply #5 on: September 02, 2016, 12:46:20 pm »
+3

I'd probably just take the Adventures and Empire sets along with the base cards.  That way DXV has already done the work of balancing card types for you, and of there are specific cards in those sets that you feel are not worth the space, weed them out and, space permitting,  replace with cards you like better.  I think that is faster then coming up with a list from scratch.

When I travel, I usually bring Prosperity (my wife's favorite set) and either Base or Intrigue and call it good.
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Aleimon Thimble

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Re: Dominion Mini-Set for Travel
« Reply #6 on: September 03, 2016, 09:03:43 am »
+2

When I visit friends who have Dominion, but not the same set(s) I have, I always do something similar; I bring cards that do not require any extra stuff (mats, tokens, upgrades, Potion/Spoils, etc). The best cards from Adventures in this regard:

Raze, Amulet, Gear, Magpie, Messenger, Port, Artificer, Haunted Woods, Lost City, Storyteller, Treasure Trove, Swamp Hag

Events: Alms, Quest, Save, Travelling Fair, Bonfire, Expedition, Mission, Trade

Something similar could be done with Empires, although it does contain even more cards that need tokens and stuff..
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tailred

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Re: Dominion Mini-Set for Travel
« Reply #7 on: September 03, 2016, 09:35:39 pm »
+2

I find that a couple of dice helps substitute tokens fairly well, if you're tight on space and want to play with them. So long as the numbers don't get too ridiculous - Goons and maybe Merchant Guild would be out.
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Re: Dominion Mini-Set for Travel
« Reply #8 on: September 06, 2016, 01:54:25 pm »
+1

I find that a couple of dice helps substitute tokens fairly well, if you're tight on space and want to play with them. So long as the numbers don't get too ridiculous - Goons and maybe Merchant Guild would be out.

A standard set of role-playing dice contains a d%.
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