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Author Topic: Let's Discuss Landmarks: Fountain  (Read 5660 times)

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faust

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Let's Discuss Landmarks: Fountain
« on: September 01, 2016, 03:36:58 pm »
+2


The kind of fountain you'll find in Scrooge McDuck's Money Bin, with Coppers sprawling out.

But really, this is again a cute flavor connection - if you throw enough Coppers into the fountain, you will be blessed.

It warps the game in a major way. 15 VP is a hefty load of points. 2.5 Provinces right there. In games without trashing, that means every Copper you buy is effectively worth 5 VP. So it really seems like a no-brainer to pick up Coppers as soon as you're greening.

Where things get really interesting is when you can trash your starting Coppers. Will you? Here it works somewhat similar to Inheritance, making you consider to keep your starting Coppers. I predict that in most cases, you still want to trash at least some of them.

- How does this landmark play with Thief on the board? Is it actually something that makes you want to go for Thief?
- in an engine with trashing, how often do you think you want to re-buy Coppers towards the endgame?
- Overall, which cards are better support for this - cheap +buys or cards that care about Copper?
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McGarnacle

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Re: Let's Discuss Landmarks: Fountain
« Reply #1 on: September 01, 2016, 03:59:26 pm »
0

The fountain looks lame. It really wouldn't be worth throwing anything more than coppers into it.
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faust

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Re: Let's Discuss Landmarks: Fountain
« Reply #2 on: September 01, 2016, 05:34:06 pm »
+1

The fountain looks lame. It really wouldn't be worth throwing anything more than coppers into it.

Let me direct you to the appropriate thread.
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McGarnacle

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Re: Let's Discuss Landmarks: Fountain
« Reply #3 on: September 01, 2016, 05:35:13 pm »
0

The fountain looks lame. It really wouldn't be worth throwing anything more than coppers into it.

Let me direct you to the appropriate thread.

All I'm saying is the picture doesn't really fill me with confidence.
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AdrianHealey

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Re: Let's Discuss Landmarks: Fountain
« Reply #4 on: September 01, 2016, 05:46:59 pm »
+2

The local pharmacy owner really believes in the power of the fountain.
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Re: Let's Discuss Landmarks: Fountain
« Reply #5 on: September 01, 2016, 05:50:37 pm »
+5

I played a great Ambassador game with ADK and Kevin. I had my Scout engine with Pathfound Great Halls, they had some dumb Overlord deck that threw Copper at me. I won.
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Re: Let's Discuss Landmarks: Fountain
« Reply #6 on: September 01, 2016, 05:51:53 pm »
+2

Having not played with this, I actually feel this Landmark will have an impact on more games than most other Landmarks. 15VP is a lot to ignore.

Thief could actually potentially be a good card to use on a Fountain board.
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ThetaSigma12

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Re: Let's Discuss Landmarks: Fountain
« Reply #7 on: September 01, 2016, 07:12:54 pm »
+2

Playing your first beggar gives you 15 VP!
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Re: Let's Discuss Landmarks: Fountain
« Reply #8 on: September 01, 2016, 11:24:07 pm »
0

There are so many boards where you can't win and ignore this. This really changes things up.
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Re: Let's Discuss Landmarks: Fountain
« Reply #9 on: September 02, 2016, 12:31:57 am »
0

There are so many boards where you can't win and ignore this. This really changes things up.
What I'm wondering is if it changes things up in a fun way.

mameluke

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Re: Let's Discuss Landmarks: Fountain
« Reply #10 on: September 02, 2016, 10:36:43 am »
+1

Sure, you shouldn't ignore this, but that just makes it automatic. Both (or all 3, 4) players will try to get 3 more coppers in their deck, and if there's any sort of +Buy, this is pretty easy. If there's non-terminal +Buy or a very nice engine, it's trivial to just get this at the end of the game, especially if you're the one ending it. If you're not ending it on some megaturn, then you need to make sure you have the 10 Copper before the other guy ends the game -- this acts kind of like a quasi Distant Lands type of deck, where you need to buy and play those VPs before the game ends and that was a total waste of time (but unlike DL, there's no 'split' to win). In a large slog-type of deck, getting three Coppers before the last reshuffle isn't that big of a deal.

So, if it's fairly given that both players get +15 VP, the better question is, how easy is it to win the splits of all of the other VP with 10 Copper in your deck sooner rather than later? This will nudge you towards playing with Counting House or Coppersmith. I think Apothecary is strong enough on its own; Fountain just makes it more obvious.

More interesting if there's no +Buy or very good trashing. If there's Chapel or some other great trashing on the board, perhaps this is a rush between the player who intends to go for Fountain and the one who tries to get as many Provinces as possible to offset it. If you win the Province split 6-2, that's 36 VP. The other guy will have 12+15 = 27 VP, or possibly 30 if they didn't trash estates either.  That could be a tall order, especially if there is an easy way for the Fountain player to spike Provinces (like Beggar or Baron).
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Re: Let's Discuss Landmarks: Fountain
« Reply #11 on: September 02, 2016, 11:14:52 am »
0

What about just the presence of Mountebank and not having any other Copper-related cards on the board?  It immediately (well, getting hit three times) covers the VP from the Curses, though you still have the junk in your deck.  Could allow you to rush depending on the board, so maybe both players would skip Mountebank.  On the other hand, maybe your opponent is going to pick up three Coppers anyway, so you might as well Mountebank him.
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mameluke

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Re: Let's Discuss Landmarks: Fountain
« Reply #12 on: September 02, 2016, 11:17:21 am »
+1

Fountain + Bandit Fort makes Noble Brigand a hilarious card.
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Re: Let's Discuss Landmarks: Fountain
« Reply #13 on: September 02, 2016, 12:19:59 pm »
+4

I can see this being really nice with Miser.

aku_chi

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Re: Let's Discuss Landmarks: Fountain
« Reply #14 on: September 02, 2016, 08:17:47 pm »
0

I can see this being really nice with Miser.

Native Village and Island are some other ways to remove Copper from your deck while still counting for Fountain.
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allanfieldhouse

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Re: Let's Discuss Landmarks: Fountain
« Reply #15 on: September 12, 2016, 12:34:56 pm »
0

Sure, you shouldn't ignore this, but that just makes it automatic.

The only fountain game I've played had some sort of cost reduction megaturn option available. We both immediately trashed down all of our coppers and never even considered buying them back. It would be interesting to see how that strategy would have compared to going for provinces + 3 copper though.

Other than a few cards (Stables?), I think it'll take a while before people figure out when they should or shouldn't go for the 15 points.
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drsteelhammer

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Re: Let's Discuss Landmarks: Fountain
« Reply #16 on: September 14, 2016, 01:23:19 pm »
0

Awesome landmark imo. I think it's the most interesting one because your strategy has huge implications for your deck. I like it a lot more than those who pay you 2VP for playing slightly different.
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