Have you ever played Knights of the Old Republic? This reminds me of the final planet you land on there. It's the other part of Curse Empowerment Movement (also known as Purple Cards Matter)! Unfortunately, it doesn't combo very well with its sister in spirit, Ritual, because the bonus is only on-buy.
In a standard game, you'll have maybe 9 action supply piles if you're lucky, which makes this get 18 VP, or three Provinces. Of course often there's Scout or something and the pile is never touched. But it's reasonable to assume it will be at least a double-digit number of VP usually. Which means there will be at least 2 times someone buys a Curse during the game. Chances are this will make a heavy impact in almost every game it's in, excluding maybe games with other Cursers that make the pile run out before you can get the VP.
- At which value would you start picking this up with a spare buy in a trashing game? How about a non-trashing game?
- How often can you do the "gain several actions, then buy a Curse" move?
- Just how often does it matter with Cursers? Like, you buy the last Curse if you know that your opponent would give it to you anyway?