Game 1 out of 6. You can watch the other 5 on my channel.
My thoughts on the games, I couldn't seem to post on the videos either:
Game 1 (Grand Markets with Chapel/Rogue): We both had the same idea for the opening. I think ignoring Magpie was the right call, I didn't plan on having a lot of treasure, although I am wondering about my $17 hand, I'm kind of liking your idea of Travelling Fair -> GM Double Magpie or something. I think the key here was the Rogue though: I did end up winning the GM split, but the Rogue quickly reversed that. Early in the game I was wishing I had taken the turn to pick one up as well. I think I pulled ahead a bit in the beginning because I trashed more aggressively, but I definitely messed up the ending, I should've Double Duchied a couple of times I think.
Game 2 (Tunnel and Horse Traders, Rebuild vs. Embassy): I made my usual mistake where my eyes shift immediately to Rebuild and accidently ignore whatever else is on the board. I did see Horse Traders Tunnel, but I missed Embassy completely, and I think you were right in going that way. Seprix -> "He's mulling his options now, no doubt he noticed I didn't get the Rebuild, and he's thinking about that". Ya, he's thinking "oops, ya that was dumb. Stupid Rebuild".
Game 3 (Butchers and Taxman with Market Square and Colonies): I did like having the Taxman at the beginning, and later on (especially for the Plats). The Taxman allowed me early to get silvers which led to faster Butchers, and then I could Butcher the Silvers for more Butchers if I wanted, or Taxman them for Gold. It also looked like my Taxman discarded your Gold at least a couple times, which was a bit lucky on my part but I was hoping for it. I didn't care about Farming Villages because I figured I would just Save any collisions I had.
Game 4 (Mountebanks with Gear, Relic, Lookout): You made the point early in the game that "you make your own shuffle luck", in reference to my opening Gear Lookout and missing Mountebank Turns 3 and 4. As the game moved along though, my deck was thinner, and I played my Mountebanks more often. Some of this was luck true, hitting two Mountebanks on a turn with my fishing village in play etc., but I like the way I played this game, and I think it served me well as I started to green. I was lucky to hit 8 so often, but again, you make your own shuffle luck. I'd rather get an extra FV, an extra lookout early, an extra Gear, and an extra Relic or two instead of buying Golds and just hope they collide.
Game 5 (Scrying Pools with Expand): I actually didn't think about Apprenticing a Feodum, that's an interesting idea. I definitely was hitting better hands early, I was able to keep topdecking my new SP's. I wondered why you kept playing your Watchtower's instead of using them to topdeck your new cards, but watching the replay I see that early on you never really had your Watchtowers in hand with the money to buy something useful (usually just $4). The only thing I wonder about is the opening: did you consider using your Coin token at all to open 5/3 or 4/4? It seems like you may have overlooked and only considered 4/3 openings. This was a fun one to play though, some people don't like SP, I love it.
Game 6 (Grand Markets, Butchers, and Marauders): I made the wrong call early I think, butchering my Duplicate into a GM instead of saving it for 2 later. Your Duplicate helped you win the split, and I couldn't catch up. It helped you at the end too to drain the Duchies. Definitely should've kept it. I wanted to play with Knights in this game, with the Minstrels and GM's as trash targets, but with Sir Martin at the top I didn't want to buy it and potentially leave something better for you.
Anyways, fun games. I think that's our second 3-3 tie in League, although you've had the edge for sure in our random encounters.