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Author Topic: 2016 Treasure Chest Design Contest - Part 10: Event (Results!)  (Read 7190 times)

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mith

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+2

View Results!
View All Finalists
View Cards Submitted

This is the tenth contest for this year's set. This week's challenge: Design an Event!

Submission Rules

Each participant may submit one card per challenge.
Participation in previous or future challenges is not required to participate in this one.
Submit your card to me via this forum's messaging system. Submissions made after each week's deadline cannot be accepted.
Each card you submit must have a name, a cost, a list of types, and the exact wording that should appear on the card.  Also include a brief description of any special design considerations (e.g., Stash having a unique back), but do NOT include any other information, such as strategic commentary or examples about it would play.
The name you give your card will appear on the ballot. If multiple cards with the same name are submitted, I will differentiate them with letters in a randomly chosen order, e.g. [Card Name] A, [Card Name] B, etc. Cards themselves will likewise be listed in a random order on the ballot.
I will accept revisions to your contest entries provided they are submitted to me before the deadline.  If you submit a revision to an entry you have previously submitted to me, resubmit your revised card(s) in their entirety.
Only submit cards that are your own design.
You may submit cards that have been previously posted here in this forum, including those that have been refined by the community as a whole, provided you can still claim that the central conceit of the card -- and the majority of its final version -- is yours.
A single card might conceivably qualify for multiple challenges within this series. If your card doesn't win the first challenge you submit it to, you may submit it for any and all future challenges (until it wins), provided the card fits those challenges. This is particularly pertinent for cards that don't win the first of two slots for a large expansion, although depending on which card does win, your card may not qualify for the second challenge.
Do not disclose your submissions publicly, either in this thread or elsewhere!

Except where specified, you may not submit cards combine certain mechanics from multiple expansions. The idea is that you could simply slot the cards into their respective sets without needing components or rules specific to another set. Specifically:

Duration cards may only be submitted as candidates for a Seaside or Adventures slot.
Potion-cost cards may only be submitted as candidates for the Alchemy slot.
Cards that use VP tokens or cost $7 or more may only be submitted as candidates for a Prosperity or Empires slot.
Cards that use Coin tokens and cards that use overpay may only be submitted as candidates for the Guilds slot.
Cards that use Ruins (Looters) and cards that use Spoils may only be submitted as candidates for a Dark Ages slot.
Traveller cards, Reserve cards, and cards making use of player Tokens may only be submitted as candidates for an Adventures slot.

Many mechanics are fair game for any submission. The following is an incomplete list.

Victory/Action and Victory/Treasure hybrid cards.
Cards that allow you to choose an ability from a list.
Cards with on-buy, would-gain, on-gain, and on-trash abilities.



Challenge #10: Event

Design an Event card that would fit into the Adventures or Empires expansions. Such a card could have one or more of the following qualities:

Interacts with player Tokens (including Debt and VP, and possibly including new Tokens).
May only be bought once per turn.
Almost anything else (except mechanics reserved for other expansions).

The winners from the first two Event contests:

Quote from: scott_pilgrim
Odyssey

The player to your left moves your +1 Card and +1 Action tokens to an Action Supply pile (when you play a card from that pile, you first get +1 Card, +1 Action).

$4      Event

Quote from: scott_pilgrim
Recruit

The player to your left names two cards. Gain a card costing up to $6 that he did not name.

$4      Event

Keep in mind that voters may want something that fills a different niche this time around.

Submissions are due by the end of Wednesday, 2016-08-31.
« Last Edit: November 02, 2016, 05:00:24 pm by mith »
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mith

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #1 on: August 23, 2016, 05:57:24 pm »
0

The runner-up from the second contest will automatically be included in the preliminary voting. The author of this card is allowed to submit a new card as well. (As is scott_pilgrim, designer of the winning card.)

Quote
Invent
Types: Event
Cost: $1
+1 Buy
Once per turn: Flip your Journey Token over. If it's face up, +$3

Other cards from the previous contests may be resubmitted as is, tweaked, or discarded in favor of a new concept.
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AdrianHealey

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #2 on: August 23, 2016, 06:07:34 pm »
+1

Can scott pilgrim please stop winning?
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mith

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #3 on: August 23, 2016, 06:09:22 pm »
+2

I'm fine with scott_pilgrim winning, but if he wins with another $4 player-to-your-left card, shame on you guys. ;)
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AdrianHealey

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #4 on: August 23, 2016, 06:13:22 pm »
0

The player to my left gets all the fun
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mail-mi

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #5 on: August 23, 2016, 06:14:13 pm »
0

So, no debt? is this specifically for adventures or empires/adventures?
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Asper

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #6 on: August 23, 2016, 06:24:45 pm »
0

Good point about debt. Or will there be an Empires one?

mith

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #7 on: August 23, 2016, 06:26:21 pm »
+2

Corrected; Adventures or Empires.
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King Leon

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #8 on: August 26, 2016, 04:28:15 pm »
0

So, no debt? is this specifically for adventures or empires/adventures?
This also applies to VP tokens, as they are available in Empires.

If I understand it correctly, you can't combine mechanics of Adventures AND Empires, so if you use VP tokens or dept you may not make use of Adventures tokens or the Tavern mat.
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mith

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #9 on: August 27, 2016, 12:07:26 am »
0

That's correct. Probably the last Event contest will allow cross-set mechanics, but this one is either/or.
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mith

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #10 on: September 02, 2016, 11:59:55 am »
0

Voting might be up today, but more likely tomorrow. I think I have 20 submissions to format.
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ThetaSigma12

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #11 on: September 02, 2016, 12:21:35 pm »
+4

I'm fine with scott_pilgrim winning, but if he wins with another $4 player-to-your-left card, shame on you guys. ;)
Contest
The player to your left makes up an event. If it wins a mini-set design contest, gain a curse. Otherwise, +1000000
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McGarnacle

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #12 on: September 02, 2016, 01:05:52 pm »
0

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mith

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #13 on: September 06, 2016, 03:26:04 pm »
+2

Sorry all, I didn't get anything accomplished this weekend like I was planning. Will try to get to this today.
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drsteelhammer

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #14 on: September 10, 2016, 09:43:46 am »
0

*friendly, but decisive reminder that we are really excited to see another $4 player-to-your-left event*
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faust

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #15 on: September 10, 2016, 01:18:34 pm »
+6

*friendly, but decisive reminder that we are really excited to see another $4 player-to-your-left event*

Sorry, forgot to hand in my submission:

Quote
Leftscout - Event $4

The player to your left reveals the top 4 cards of their deck. Put the revealed Victory cards in your hand and put the other cards on top of their deck in any order.
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mith

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #16 on: September 12, 2016, 12:35:13 pm »
+3

Sorry again everyone. Last week was brutal. This week should be better! I hope...
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mith

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #17 on: September 19, 2016, 01:21:29 pm »
0

Getting these up today. Or else.
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mith

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #18 on: September 19, 2016, 04:20:57 pm »
+7

Quote
Ambush
Types: Event
Cost: $2
+1 Action
+1 Buy

Return to your Action phase.

Quote
Appraise
Types: Event
Cost: $0
You may discard a card costing at least $3. If you do, +1 Buy, and cards cost $1 less this turn, but not less than $0.

Quote
Blackmail
Types: Event
Cost: $5
Gain a card costing up to $4. Each other player reveals the bottom card of their deck and gains a Curse if it isn't a Curse. All players put any cards gained from this Event on the bottom of their deck.

Quote
Coin Collection
Types: Event
Cost: $0
You may discard a Copper, a Silver and a Gold. If you do, gain a Province.

Quote
Credit
Types: Event
Cost: $0
Take up to <9> and gain a card costing exactly $3 less than the amount of debt you took.

Quote
Depository
Types: Event
Cost: $0
+1 Buy
+$8

You may not buy any victory cards this turn. At the end of your turn, if you bought at most 1 card, gain its $ cost in VP and debt +<2>. Otherwise, take <9>.

Quote
Exploit
Types: Event
Cost: $7
Turn your Journey Token over (it starts face up) and reveal the top three cards of your deck.

If it's face up, gain a copy of each of the three cards.
If it's face down, trash all three cards.

Quote
Forgery
Types: Event
Cost: $4
+1 Buy

You may reveal an Action card from your hand. If you do, gain a copy of that card.

Quote
Goldrush
Types: Event
Cost: <4>
Gain the top card of the Goldrush pile.

Setup: Take the top card from each kingdom supply pile. Arrange them by $ cost first and name second to form the Goldrush pile.

Clarification: The Goldrush pile is not in the supply. Cards in the Goldrush are "from" their original piles, not the Goldrush pile, so e.g. Ambassador will return a card which was gained using Goldrush to its original pile.  Debt and potion costs are ignored when arranging the Goldrush pile.

Quote
Hired Help
Types: Event
Cost: $2
+1 Action
+1 Buy

Return to your Action phase.

Quote
Insider's Deal
Types: Event
Cost: $0
Once per turn: Take up to <6>. Gain a card costing exactly $1 per <> taken and a Copper, putting each on top of your deck.

Quote
Invent
Types: Event
Cost: $1
+1 Buy
Once per turn: Flip your Journey Token over. If it's face up, +$3

Quote
Moon Bridge
Types: Event
Cost: $1 <2>
Once per turn: +2 Buys, and all cards (including cards in players' hands) cost $1 less this turn, but not less than $0.

Quote
Offering
Types: Event
Cost: $0
You may trash a Gold, a Silver and a Copper from your hand. If you did, gain a Province, a Duchy and an Estate.

Quote
Prophecy
Types: Event
Cost: $4
At the start of the Clean-up phase:

+5 Cards
Discard 5 cards.

Quote
Rally
Types: Event
Cost: <3>
+1 Buy

Put a card from your discard pile on top of your deck.

Quote
Renovate
Types: Event
Cost: $3
Trash a card you have in play. Gain a card costing exactly $2 more, putting it on top of your deck.

Quote
Report
Types: Event
Cost: <8>
Gain a card costing up to $5. Put your deck in your discard pile.

Quote
Sustain Endeavor
Types: Event
Cost: $4
Once per turn: Set aside a card you have in play and play it at the start of next turn.

Quote
Tavern
Types: Event
Cost: $2
+1 Buy

Put a non-Reserve Treasure or Action card from your hand on your Tavern mat.
If it is a Treasure you may call it at the beginning of your Buy phase.
If it is an Action you may call it at the beginning of your turn to play it.

Quote
Toll Bridge
Types: Event
Cost: $1
+1 Buy

All cards cost $2 less this turn but not less than $0. Each other player chooses one: draw a card, or +1 VP.

Quote
Tollhouse
Types: Event
Cost: $2
Each player with <> gains a Curse. If they do, they lose all <>.

In games containing this, when you shuffle, take <1>.
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LaLight

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #19 on: September 19, 2016, 04:24:08 pm »
+2

Ambush and Hired Help are the same
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ThetaSigma12

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Re: 2016 Treasure Chest Design Contest - Part 10: Event
« Reply #20 on: September 19, 2016, 04:27:15 pm »
0

Ambush and Hired Help are the same
Weird. Heh.

Offering and coin collection are simmilar as well. insider's deal and credit too.
« Last Edit: September 19, 2016, 04:30:39 pm by ThetaSigma12 »
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mith

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Re: 2016 Treasure Chest Design Contest - Part 10: Event (Voting!)
« Reply #21 on: September 19, 2016, 04:39:31 pm »
+3

Yep; confirming that this is not a copy/paste failure, we really did have that card submitted twice. (I guess vote differently on them if you care about the name?)
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tristan

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Re: 2016 Treasure Chest Design Contest - Part 10: Event (Voting!)
« Reply #22 on: September 19, 2016, 05:47:41 pm »
0

Gold Rush is the most innovative idea here. In a Kingdom without extra buys and the cheapest card costing 2 or 3 the Event might never be bought but this is not a big issue.
About the other cards, there are some repeating themes like debtification, (half-)Villa as Event or discard for Province.
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Re: 2016 Treasure Chest Design Contest - Part 10: Event (Voting!)
« Reply #23 on: September 20, 2016, 10:09:43 am »
+1

So many people trying variations of my landmark idea!
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Re: 2016 Treasure Chest Design Contest - Part 10: Event (Voting!)
« Reply #24 on: September 20, 2016, 11:29:06 am »
+1

I tried an event similar to Ambush/Hired Help, and I actually liked it a lot and felt it was balanced at $2.  Of course, that was before Villa, and I like it somewhat less now that it's similar to Villa.  I would still be happy to see one of these win.
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