Semifinal Round Game 2 (Hinterlands, Dark Ages)
Shelters, Ruins/Spoils
2 Vagrant
3 Oracle, Storeroom
4 Fortress, Marauder, Rats
5 Embassy, Count, Junk Dealer
6 Farmland
One more 2/5 open for me. Vagrant/JD was my choice, and I quickly added Marauder and Count. This worked well enough for me, and I pulled out a win by 10 or so. We all missed Rats/Farmland, which, in hindsight, may have been the best choice.
The only consolation was ending it with the villain in 3rd, meaning that with 7 AP, he was third at our table and done. The former champ had a 1st and a 2nd for 13 AP, and I had 8 which kept me hoping for some double-winners at the other two tables. (If the other two tables both had the same player win both games, my 8 AP would get me into the finals.) My luck ran out at that point (one table had three people with 10 each) and I ended up 7th. Very disappointing because 6th or better earns WBC laurels, and I only needed a few to move into 1st all-time in the event.
So I missed out on the finals this year, but asked the GM to send me the details. It has become common over the past few years for a few wrinkles to be added in the finals. For instance, one year we played a finals game with 6 Copper and 4 Estates, a fixed 3/3 open, and Embargo tokens on the Silver and Gold piles, plus a 60-card Curse deck. This year there were some fun twists again. I played both games with my game group and enjoyed them quite a bit.
Final Round Game 1 (B, I, S, P, Al, H, D, G, Ad)
2 Pearl Diver
3 Great Hall, Shanty Town
4 Advisor, Militia, Quarry
5 Haggler, Highway, Witch
6 Hunting Grounds
Setup: Each player secretly chooses 3 of these 10 cards to be shuffled into starting deck:
Candlestick Maker, Courtyard, Crossroads, Haven, Herbalist, Lighthouse, Moat, Native Village, Raze, Stonemason
How would you play this one?