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New game (currently unnamed) playtest
« on: August 16, 2016, 02:01:30 pm »

Alright, who wants to give a new and almost completely untested game a spin? I did a playtest on my own, but considering it's a bidding game that uh doesn't work so well. Still it worked and seemed interesting enough, after balancing a few notably broken things.

Rough rules overview
The game takes place over 3 main stages, with each being 3 turns long. There's also a setup turn (at the start) and a final scoring turn (at the end). Each turn, every player will collect income, in the form of three colours of cubes - Red, Green and Blue, and then take turns bidding for the card they want on a bidding track. Once everyone's bids are finalised, everyone buys their card. After everyone has bought a card, the turn ends and the next turn starts.

Notes about this being an alpha version
A lot of stuff might not be set in stone. The rules may be missing edge cases, cards may have unclear interactions, some stuff might be worded slightly incorrectly and have the wrong effect if taken literally, you know, that kind of stuff. On top of that, some things might become clearly broken as we play (especially a lot of the non-numerical stuff which is hard to quantify without seeing it actually in play). Hopefully, we won't need to change anything as we go, but as a last resort I may have to.

I also actually changed how the bidding works since my playtest version, which might have changed some stuff, but I doubt it'll change too much balance wise. Mostly it should make the game more fun and fair.

And of course, there's a very good chance the game won't be especially fun. Sorry. But it might be really fun!

Card List

https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit?usp=sharing

Full rules

Firstly I apologise in advance that some of this stuff will be as though it were rules for a physical game, while others will be more like PBF format. Hopefully it'll be clear enough though.

Setup
At the start of the game, each player takes a copy of the base card, which reads:

Exchange: 5R>G and 8R>B. Income: RRRR

This gives the player their starting income, as well as an exchange option (explained later). From the stage 3 deck, shuffle and deal cards face up until two with the public scoring mark have been dealt. Put these two cards so everyone can see them, and shuffle the remaining cards back into the deck. At the end of the game, these cards will score points for everyone.

Shuffle each of the stage 1, 2 and 3 decks. With the stage 1 deck, deal a face up set of cards of size equal to the number of players. These will be the cards available in the first turn of stage 1. Put them to the side for now, however players may look through them at any time. Repeat this process two more times to make the turn 2 and turn 3 sets of cards for stage 1, then repeat this whole process for the stage 2 and then finally stage 3 decks. This will make 9 sets of cards.

Place the 6 start cards by the bidding track. Even in a game with less than 6 players, you still use all 6 cards.

Finally, choose a first player randomly and give them the first player card. This will rotate anti-clockwise each turn.

Cards
Each card does one/two of several possible things:

1 off: Gives you the listed cubes immediately, but nothing else.

Income: Gives you the listed cube(s) at the start of every turn from now on.

Exchange: Lists one or more ways you may trade cubes. For example: "8R>B" means you can trade 8 Red cubes to get one Blue cube. Most exchanges are one way. If they are two way, they will have the <> symbol, for example "3R<>G" means you can trade 3 Red cubes for 1 Green cube, or 1 Green cube for 3 Red cubes. Exchanges may be done any number of times per turn, when you are buying a card, and also during the final scoring turn.

Effect: This card does something special. Read the text carefully and apply its effects. Some effect cards do something immediately and only once, other effect cards may have an effect several times.

Scoring: Gives you points at the end of the game. Each Scoring card will give you points for a certain thing. Some scoring cards require you to do something immediately. Otherwise, they take effect at the end of the game during final scoring.

Cube values
Whenever anything revers to using cube values (such as bidding), these are used: Red cubes are worth 1. Green cubes are worth 3. Blue cubes are worth 5.

Gameplay
Each turn in the game proceeds the same way.

1) Deal out the cards for this turn by the bidding track, which were set aside during setup [the bidding track goes from 0-20 on each card]

2) Each player collects their income. This is shown on cards which say "Income:". With the base card, everyone will collect 4 Red cubes for the start turn. Subsequently, players may have to check all of their cards carefully for their complete income.

3) Starting with the first player and proceeding clockwise, each player may place their bidding token onto a card's bidding track, showing a bid for that card. Players may not bid higher than the value of cubes they own. If a player has already bid on a card and a player wishes to bid on that card themselves, they must bid a larger amount - i.e. they have to place their bidding token on a higher space. If a player outbids someone like this, that player immediately takes their token back and must place it somewhere else. If they place it on another bidding track above another player, this process may repeat several times. They may also place the token back onto a track they were initially outbid on, however of course they must exceed the current winning bid on that track to do so. This continues until a player choose to instead bid on a new card which does not yet have bids, after which play will continue clockwise on to the next player who has not yet bid.

4) Once everyone has bid one one card each, the bidding phase ends and players buy their card. This is done in turn order clockwise from the first player (often this can be done simultaneously, however players should pay attention to effect cards which may require the turn order to be followed, or if any player requests it be done in order, then it should be done player by player as well). Each player must pay their bid in cube value, and must choose to either buy or discard the card they have won. In the start turn, players may not discard the card they won. If they buy it, they must pay the cost printed on the card, and then put it in play in front of them, following any instructions or effects it has. If they choose to discard it (or find they cannot afford it), they place it into a discard pile away from the main play area and instead take 6 value worth of cubes, for example they could take a Blue and Red cube. They do not pay the cost printed on the card when doing this.

During a players turn to buy a card, they may exchange cubes. This can be done both before and after buying a card, but only during their turn. Players may only use exchange cards they own for this, such as the base card and any others they have earned during the game.

5) After everyone has bought their card, they take back their bidding token and the first player card is passed anticlockwise. If it was the start turn, discard the remaining unbought start cards in a 3-5 player game. Then, repeat from step 1 for the next turn's set of cards (unless this is the final turn of stage 3, in which case go to final scoring)

Final scoring

1) Each player takes their income, as normal.

2) Flip the bidding board over to reveal the score track [This step may be unneeded in PBF]. Place each players bidding token on the 0 space (if a player has already accrued VPs due to immediate scoring effect cards, place them at the correct space immediately)

3) Each player totals points from their own scoring cards, advancing their token on the scoring track to show this.

4) Then, everyone scores the points from the two public goals. These score points in the same way that scoring cards you have bought do, you do not need to pay for them.

5) The player with the most points wins! The player with the least points packs the game away.

FAQ
Q: Didn't you just finish writing the rules? How are there already frequently...
A: Shut up.

Q: Do you get income during the start turn?
A: Yes. You will get income a total of 11 times over the game: During the start turn, during each of the three turns in the three stages, and once during final scoring.

Q: With Scoring cards, do I have to choose which cubes apply for which cards?
A: No, unless a card specifically requires you to spend the cubes. If a Scoring card says nothing, you could use the same cubes to score on two or more different cards.

Q: With [Card 22 Stage 1], do you keep the first player token forever?
A: No. First player continues to be passed around like normal, and first player still follows all of the normal rules except with bidding. All that changes is that before the first player places his first bid, you may choose to bid first, or you may choose to pass, ignore the normal clockwise order, and bid only once everyone else has bid.

Q: With [Card 27 Stage 1/2], can I just copy the other stage version of this card and cause an infinite loop where...
A: Shut up.

Q: Do cubes on [Card 25 Stage 2] still count as yours for final scoring?
A: Yes. Asides from sitting on the card, they're still your cubes in every way that matters. If you spend those cubes for anything however, they can never go back onto the card.

Signups

Kuildeous
Seprix
Kirian
Schadd
Ghostofmars

I'd like to get to about 4 ideally. 3-6 is the player count I currently think it'll work with.
« Last Edit: August 17, 2016, 02:44:35 pm by Tables »
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Kuildeous

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Re: New game (currently unnamed) playtest
« Reply #1 on: August 16, 2016, 02:04:13 pm »

Sign up now. Read rules later.
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Re: New game (currently unnamed) playtest
« Reply #2 on: August 16, 2016, 02:15:30 pm »

I'll try to give it a spin.
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Re: New game (currently unnamed) playtest
« Reply #3 on: August 16, 2016, 03:42:46 pm »

Okay, so bidding is Evo-style. I like that style.

If G = 3R and B = 5R for bidding purposes, I don't see the benefit of using the starting card's exchange value ever. I imagine there are other cards to bid for that have much more favorable exchange rates. I also imagine that the scoring cards will determine which cubes are going to be the most desired, which may mean engaging in unfavorable exchanges at the end of the game. I'm sure things will become clearer to me as I watch the cards be laid out.
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Re: New game (currently unnamed) playtest
« Reply #4 on: August 16, 2016, 03:57:31 pm »

Okay, so bidding is Evo-style. I like that style.

If G = 3R and B = 5R for bidding purposes, I don't see the benefit of using the starting card's exchange value ever.


It's more of a backup option. You can inefficiently always get Green or Blue should you need it, but it'd be more efficient to use a better exchange card or just get the resources yourself another way. Speaking of which, the card list is linked.
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Re: New game (currently unnamed) playtest
« Reply #5 on: August 16, 2016, 04:55:10 pm »

Sure, /in
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Re: New game (currently unnamed) playtest
« Reply #6 on: August 16, 2016, 05:31:17 pm »

Alright, we have enough to play, although I'm gonna leave it a little longer since I think 4 or 5 would work better as a starting point.
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Re: New game (currently unnamed) playtest
« Reply #7 on: August 16, 2016, 10:11:12 pm »

me also! as well
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Re: New game (currently unnamed) playtest
« Reply #8 on: August 16, 2016, 11:19:22 pm »

suggestion: replace 'cube' with 'nazi'
general case of that suggestion: make the three cubes different things. the initial hurdle for appreciating the game, for me, was that it seems like you are bidding numbers for better numbers. if all three of the cubes are different thematically, then i'm like, ooh, why are they different? and bang! immediately i want to know what the deal is with these and how they diverge strategically. having them be nazis achieves this goal because they can instead be ss officers, himmlers and hitlers. hitler wields the power of loyalty, himmler wields the power of cleverness, and the ss officers all have guns, usually
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Re: New game (currently unnamed) playtest
« Reply #9 on: August 17, 2016, 03:26:52 am »

I can confirm that I give guns to all my minions.

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Re: New game (currently unnamed) playtest
« Reply #10 on: August 17, 2016, 06:33:48 am »

suggestion: replace 'cube' with 'nazi'
general case of that suggestion: make the three cubes different things. the initial hurdle for appreciating the game, for me, was that it seems like you are bidding numbers for better numbers. if all three of the cubes are different thematically, then i'm like, ooh, why are they different? and bang! immediately i want to know what the deal is with these and how they diverge strategically. having them be nazis achieves this goal because they can instead be ss officers, himmlers and hitlers. hitler wields the power of loyalty, himmler wields the power of cleverness, and the ss officers all have guns, usually

Thank you for your suggestion.

I definitely plan to add some theme at some point, but I'm a mechanics up type person, so right now it's all arbitrary.
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Re: New game (currently unnamed) playtest
« Reply #11 on: August 17, 2016, 08:08:33 am »

Looks like this is already full? If there is still some space or if there is a second game /in
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Re: New game (currently unnamed) playtest
« Reply #12 on: August 17, 2016, 09:11:56 am »

5 players is fine. I've added you in. I'll actually start things off soon.
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Re: New game (currently unnamed) playtest
« Reply #13 on: August 17, 2016, 10:37:12 am »

Okay, the game is set up and ready to start.

A few notes I guess:

1) COs (Conditional Orders) can help speed things up considerable. Just send me a PM saying something like "If I'm outbid on card 7, I'll bid 1 more on it up to 6. If it's already at 6 I'll just bid 0 on card 14 if possible." That kind of thing, so if I'm online when you're outbid I can quickly take your turn for you (and if I have COs from several people, I can go through multiple at once). Don't worry about making your COs complete, obviously there's going to be times you'll want to come back and make a choice, although the first turn or two will likely be pretty simple.

2) I would love to hear your thoughts on the game via PMs. This can be a mixture of strategy thoughts, gameplay thoughts, what you feel does or doesn't work well in the game, suggestions, everything. Most likely, the game's gonna have a bunch of stuff that needs changing, and that's fine, that's expected.

3) Game spreadsheet can be found here: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813

Since the game has no hidden elements, I'm just going to use that sheet for everything. I'm going to make a version that can be posted into the thread, especially because I'm sure there'll be a few curious people who aren't playing who want to keep vague track of what's going on, so uh yeah you won't have to keep looking at the sheet for everything, but if you want to see what cards are coming up in future rounds it could be useful for that.

Next post I'm going to use to post the initial setup conditions and stuff, but if you've got an itchy trigger finger, the turn order and start cards (which are always the same) are on that sheet, so feel free to get some bids ready.
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Re: New game (currently unnamed) playtest
« Reply #14 on: August 17, 2016, 10:37:21 am »

Current turn: Start
Current player: Kirian

Current turn order:
Kirian
Ghostofmars
Seprix
Schadd
Kuildeous

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 1   Income: R   0   
Card 2   Income: R   0   
Card 3   1 off: B   0   
Card 4   1 off: B   0   
Card 5   1 off: GRR   0   
Card 6   1 off: GRR   0   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian4004000
Ghostofmars4004000
Seprix4004000
Schadd4004000
Kuildeous4004000

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813

Right, with that, I think we're ready to begin. Any rules questions feel free to ask.

I don't want to give too many hints, but it might be worth looking at the cards which will be available in stage 1A to decide what you want to get here. You all get your initial income of 4R which you can use to bid, but otherwise these cards are free. Also note that since there are 6 cards and 5 players one will be left unbought at the end.
« Last Edit: August 17, 2016, 11:16:47 am by Tables »
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Re: New game (currently unnamed) playtest
« Reply #15 on: August 17, 2016, 02:42:44 pm »

Minor rules update

You cannot choose to discard when picking your start card.

You cannot place a bid greater than the value in cubes that you own.
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Re: New game (currently unnamed) playtest
« Reply #16 on: August 17, 2016, 06:27:57 pm »

Hm, OK.  Are bids of zero allowed?

If so, I bid 0 on Card 1

Else, I bid 1 on Card 1
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Re: New game (currently unnamed) playtest
« Reply #17 on: August 17, 2016, 07:20:19 pm »

Yes, bids of 0 are allowed. On to Ghostofmars next.
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Re: New game (currently unnamed) playtest
« Reply #18 on: August 18, 2016, 03:30:08 am »

I'd like to clarify one thing, because I didn't find it in the rules. The cards stage 1 and above mention a Base, e.g. the Stage I, Card 2 has a base of GRR. Does this base correspond to the minimum bid, so I couldn't bid on the card if I don't have at least one G?

Okay, the game is set up and ready to start.

A few notes I guess:

1) COs (Conditional Orders) can help speed things up considerable. Just send me a PM saying something like "If I'm outbid on card 7, I'll bid 1 more on it up to 6. If it's already at 6 I'll just bid 0 on card 14 if possible." That kind of thing, so if I'm online when you're outbid I can quickly take your turn for you (and if I have COs from several people, I can go through multiple at once). Don't worry about making your COs complete, obviously there's going to be times you'll want to come back and make a choice, although the first turn or two will likely be pretty simple.

2) I would love to hear your thoughts on the game via PMs. This can be a mixture of strategy thoughts, gameplay thoughts, what you feel does or doesn't work well in the game, suggestions, everything. Most likely, the game's gonna have a bunch of stuff that needs changing, and that's fine, that's expected.
I would prefer creating a Quicktopic thread where I post my thoughts and share the link with you. Then the other players can read it after the game, if they want. Should I also post the CO's in the QT thread or still send a PM?
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Re: New game (currently unnamed) playtest
« Reply #19 on: August 18, 2016, 05:17:17 am »

I would prefer COs in a PM as I'm more likely to see them. But a QT for thoughts is okay, I'll be sure to check it at times.

Your bid and the cost of a card are separate. So you could bid on a card that costs GRR even if you have no Green. You could use exchanges to get that Green, or if you win it you may choose to simply discard the card for 6 cubes of value.

So for example, if you won a card with cost GRR and you had bid 4, you have two choices:

Pay the bid of 4 (e.g. GR or RRRR) and then pay GRR to take the card, using an exchange to get the G if needed.
Pay the bid of 4, but then discard the card and take 6 cubes of value instead.
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Re: New game (currently unnamed) playtest
« Reply #20 on: August 18, 2016, 06:13:47 am »

Bid 0 for 1-off: B
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Re: New game (currently unnamed) playtest
« Reply #21 on: August 18, 2016, 06:38:28 am »

Current turn: Start
Current player: Seprix

Current turn order:
Kirian
Ghostofmars
Seprix
Schadd
Kuildeous

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 1   Income: R   0   0, Kirian
Card 2   Income: R   0   
Card 3   1 off: B   0   0, Ghostofmars
Card 4   1 off: B   0   
Card 5   1 off: GRR   0   
Card 6   1 off: GRR   0   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian4004000
Ghostofmars4004000
Seprix4004000
Schadd4004000
Kuildeous4004000

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #22 on: August 18, 2016, 11:47:05 am »

Bid 4 R for 1-Off B, over ghostofmars
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Re: New game (currently unnamed) playtest
« Reply #23 on: August 18, 2016, 12:12:05 pm »

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Re: New game (currently unnamed) playtest
« Reply #24 on: August 18, 2016, 12:15:43 pm »

Bid 4 R for 1-Off B, over ghostofmars

At this point it doesn't matter, but you don't in general need to specify what types of cubes you intend to use until you win.

By CO, Schadd bids 1 for card 4 (1 Blue), ghost responds by bidding 2, leaving it Schadd's turn again

Current turn: Start
Current player: Schadd

Current turn order:
Kirian
Ghostofmars
Seprix
Schadd
Kuildeous

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 1   Income: R   0   0, Kirian
Card 2   Income: R   0   
Card 3   1 off: B   0   4, Seprix
Card 4   1 off: B   0   2, Ghostofmars
Card 5   1 off: GRR   0   
Card 6   1 off: GRR   0   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian4004000
Ghostofmars4004000
Seprix4004000
Schadd4004000
Kuildeous4004000

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #25 on: August 18, 2016, 07:07:01 pm »

bid 0 on the bottom GRR

if kuildeous outbids me, then bid 0 on the top one and call him a drongus
« Last Edit: August 18, 2016, 11:53:02 pm by schadd »
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Re: New game (currently unnamed) playtest
« Reply #26 on: August 18, 2016, 10:09:33 pm »

Well, I don't want to be called a drongus. I just won't go anywhere near schadd then and bid 0 on Income: R.
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Re: New game (currently unnamed) playtest
« Reply #27 on: August 19, 2016, 04:56:33 am »

Since everyone has nothing but R this bit is easy:

Kirian, Kuildeous and Schadd get their card for free
Ghost pays RR, Seprix pays RRRR and get their card.

Current turn: 1A
Current player: Kuildeous

Current turn order:
Kuildeous
Kirian
Ghostofmars
Seprix
Schadd

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 16   1 off: BBG   RRR   
Card 3   Income: RRRR   BR   
Card 10   Income: GR   BR   
Card 21   Exchange: 6R>B and B>4R, 1 off: BB   RRR   
Card 9   Income: G   B   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian9005000
Ghostofmars6014000
Seprix4014000
Schadd10104000
Kuildeous9005000

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813

I had some ideas for the theme (that quite literally came to me in a dream). It's set in medieval times or something around there. Everyone is living in a new city, having bought a new home and small allotment of land, and is trying to make a name for themselves.
Red represents food, Green is... I'm not sure actually, some kind of tradable goods like building resources, some kind of valuables, whatever. Blue represents valuable gems/jewelry. The start cards are to customise and decise who you are: Income R means you're a farmers child, coming to the city with nothing but a bit of knowledge on how to grow your own food. 1 Off: GRR means you're a merchants child, coming with a little food for the road and some goods to trade. 1 Off: B means you're a noble's child, coming with the valuable jewel your parents left you.
The rest of the game is about you making deals and bartering with the locals to build up your business and become the most successful new arrival.
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Re: New game (currently unnamed) playtest
« Reply #28 on: August 19, 2016, 08:17:44 am »

Not that I anticipate holding it for long but bid 0 for Card 10, Income: GR.
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Re: New game (currently unnamed) playtest
« Reply #29 on: August 19, 2016, 01:40:50 pm »

Interesting. I assumed you could spend your money and be fine, like Dominion, but it accumulates. Interesting. I probably made a blunder then. Oh well.
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Re: New game (currently unnamed) playtest
« Reply #30 on: August 19, 2016, 02:14:17 pm »

Interesting. I assumed you could spend your money and be fine, like Dominion, but it accumulates. Interesting. I probably made a blunder then. Oh well.

I just figured you really wanted a Blue that badly since there were Blue cards coming up.

One way to look at it is that you converted 4R to 1B. Most of us have to do that with 8R.

If there is serious thought to seeing this as a physical game, I may suggest that you reveal each stage as the previous one ends. Having 10 rows of cards will make table space a commodity. And it may introduce enough luck so that the uber-strategist can’t plot and plan his whole game, though that could be fun too.

It could be interesting to instead have each player have three Stage II and three Stage III cards in their hand. At each turn, they put out a card to bid on. Of course, all three cards will be put out there, but it may give the player a slight edge when manipulating the auction blocks.
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Re: New game (currently unnamed) playtest
« Reply #31 on: August 19, 2016, 02:58:34 pm »

Interesting. I assumed you could spend your money and be fine, like Dominion, but it accumulates. Interesting. I probably made a blunder then. Oh well.

I just figured you really wanted a Blue that badly since there were Blue cards coming up.

One way to look at it is that you converted 4R to 1B. Most of us have to do that with 8R.

If there is serious thought to seeing this as a physical game, I may suggest that you reveal each stage as the previous one ends. Having 10 rows of cards will make table space a commodity. And it may introduce enough luck so that the uber-strategist can’t plot and plan his whole game, though that could be fun too.

It could be interesting to instead have each player have three Stage II and three Stage III cards in their hand. At each turn, they put out a card to bid on. Of course, all three cards will be put out there, but it may give the player a slight edge when manipulating the auction blocks.


Yeah, I'm definitely not sold on revealing everything at once. I feel that one stage at a time would work better, but the main thing is I feel like I'll need to do something about stage 3, since what scoring cards there are has a big impact. I'll try and work something out (if we decide the game is good enough to try and make work of course), especially based on feedback from this game.

Anyway, regarding the cubes Seprix, I wouldn't worry too much. An extra blue in R1 seems pretty good, at most you've maybe done yourself out of 1-2 red since I think people would have competed them up to at least 2 otherwise. I'll see if I can think of a way to clarify the rules, if needed.

Current turn: 1A
Current player: Kirian

Current turn order:
Kuildeous
Kirian
Ghostofmars
Seprix
Schadd

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 16   1 off: BBG   RRR   
Card 3   Income: RRRR   BR   
Card 10   Income: GR   BR   0, Kuildeous
Card 21   Exchange: 6R>B and B>4R, 1 off: BB   RRR   
Card 9   Income: G   B   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian9005000
Ghostofmars6014000
Seprix4014000
Schadd10104000
Kuildeous9005000

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #32 on: August 19, 2016, 04:43:09 pm »

Bid 0 on Card 21
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Re: New game (currently unnamed) playtest
« Reply #33 on: August 20, 2016, 02:05:35 am »

Bid 1 on Income: GR
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Re: New game (currently unnamed) playtest
« Reply #34 on: August 20, 2016, 10:17:40 am »

Seprix, it's not your turn yet. First Kuildeous has to decide where he wants to move.
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Re: New game (currently unnamed) playtest
« Reply #35 on: August 20, 2016, 02:39:29 pm »

By CO, Kuildeous bids 0 on card 9 (Income: G)

Current turn: 1A
Current player: Seprix

Current turn order:
Kuildeous
Kirian
Ghostofmars
Seprix
Schadd

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 16   1 off: BBG   RRR   
Card 3   Income: RRRR   BR   
Card 10   Income: GR   BR   1, Ghostofmars
Card 21   Exchange: 6R>B and B>4R, 1 off: BB   RRR   0, Kirian
Card 9   Income: G   B   0, Kuildeous

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian9005000
Ghostofmars6014000
Seprix4014000
Schadd10104000
Kuildeous9005000

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
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Re: New game (currently unnamed) playtest
« Reply #36 on: August 20, 2016, 02:43:10 pm »

Bid 0 on income RRRR
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Re: New game (currently unnamed) playtest
« Reply #37 on: August 20, 2016, 03:31:22 pm »

By CO Shadd bids 1 on card 21 (Exchange & 1 off)

Current turn: 1A
Current player: Kirian

Current turn order:
Kuildeous
Kirian
Ghostofmars
Seprix
Schadd

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 16   1 off: BBG   RRR   
Card 3   Income: RRRR   BR   0, Seprix
Card 10   Income: GR   BR   1, Ghostofmars
Card 21   Exchange: 6R>B and B>4R, 1 off: BB   RRR   1, Shadd
Card 9   Income: G   B   0, Kuildeous

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian9005000
Ghostofmars6014000
Seprix4014000
Schadd10104000
Kuildeous9005000

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #38 on: August 22, 2016, 11:45:04 am »

Kirian?
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Re: New game (currently unnamed) playtest
« Reply #39 on: August 23, 2016, 02:59:14 pm »

Sorry, long weekend followed by sleep days.

Bid 0 on Card 16

I believe that closes the round?
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Re: New game (currently unnamed) playtest
« Reply #40 on: August 23, 2016, 05:39:11 pm »

Indeed.

I haven't had PMs saying anyone intends to discard (and can't see a compelling reason anyone except Kuildeous would likely want to), so for the sake of speed I assume everyone will be converting and buying their card, rather than discarding. Let me know if this isn't what you wanted.

So:

Kuildeous converts 8R>B and buys his card for B.
Kirian buys his card for 3R
Ghostofmars pays bid R and buys his card for BR
Seprix buys his card for BR
Shadd pays bid R and buys his card for 3R

Turn order passes, Round 1B starts. Everyone collects their income.

Current turn: 1B
Current player: Schadd

Current turn order:
Schadd
Kuildeous
Kirian
Ghostofmars
Seprix

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 1   Income: RR   RRR   
Card 24   Effect: Exchanging R>B/G costs all others one more R. Income: R   RRRR   
Card 6   Income: RR   RRR   
Card 20   Exchange: 4R>G and G>2R, 1 off: GGG   RRR   
Card 8   Income: RRRR   BR   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian11125000
Ghostofmars9105100
Seprix11008000
Schadd10124000
Kuildeous6105100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #41 on: August 24, 2016, 01:27:23 pm »

bid 2 on 20
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Re: New game (currently unnamed) playtest
« Reply #42 on: August 24, 2016, 01:32:31 pm »

Kuildeous next
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Re: New game (currently unnamed) playtest
« Reply #43 on: August 25, 2016, 09:49:37 am »

Bid 1 on Card 24
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Re: New game (currently unnamed) playtest
« Reply #44 on: August 25, 2016, 10:01:58 am »

Current turn: 1B
Current player: Kirian

Current turn order:
Schadd
Kuildeous
Kirian
Ghostofmars
Seprix

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 1   Income: RR   RRR   
Card 24   Effect: Exchanging R>B/G costs all others one more R. Income: R   RRRR   1, Kuildeous
Card 6   Income: RR   RRR   
Card 20   Exchange: 4R>G and G>2R, 1 off: GGG   RRR   2, Schadd
Card 8   Income: RRRR   BR   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian11125000
Ghostofmars9105100
Seprix11008000
Schadd10124000
Kuildeous6105100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813

Please consider giving COs if you haven't been already, it helps make things a lot quicker.
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Re: New game (currently unnamed) playtest
« Reply #45 on: August 25, 2016, 12:55:29 pm »

Bid 2 on 24
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Re: New game (currently unnamed) playtest
« Reply #46 on: August 25, 2016, 01:06:42 pm »

Bid 3 on 24
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Re: New game (currently unnamed) playtest
« Reply #47 on: August 25, 2016, 03:17:04 pm »

Back to Kirian then.
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Re: New game (currently unnamed) playtest
« Reply #48 on: August 25, 2016, 04:10:20 pm »

Oh, we don't go all the way around the table?  I missed that.

Bid 4 on 24 and sending a CO.
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Re: New game (currently unnamed) playtest
« Reply #49 on: August 25, 2016, 05:20:10 pm »

Currently, if you're outbid you immediately bid again. I'm thinking of making it clockwise instead. For a start, it would then not be the same as Evo (where I got the bidding track inspiration from) and likely would make it easier to see whats going on.

Current turn: 1B
Current player: Kuildeous

Current turn order:
Schadd
Kuildeous
Kirian
Ghostofmars
Seprix

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 1   Income: RR   RRR   
Card 24   Effect: Exchanging R>B/G costs all others one more R. Income: R   RRRR   4, Kirian
Card 6   Income: RR   RRR   
Card 20   Exchange: 4R>G and G>2R, 1 off: GGG   RRR   2, Schadd
Card 8   Income: RRRR   BR   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian11125000
Ghostofmars9105100
Seprix11008000
Schadd10124000
Kuildeous6105100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #50 on: August 26, 2016, 08:02:30 am »

Outbid Schadd for 3
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Re: New game (currently unnamed) playtest
« Reply #51 on: August 26, 2016, 08:17:58 am »

Back to Schadd then.
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Re: New game (currently unnamed) playtest
« Reply #52 on: August 26, 2016, 12:16:03 pm »

bid 0 on card 8
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Re: New game (currently unnamed) playtest
« Reply #53 on: August 28, 2016, 07:27:23 am »

By CO, Ghost bids 5 on card 24 (Effect card). Kirian then outbids it for 6, leaving it back to Ghost.

Current turn: 1B
Current player: Ghost

Current turn order:
Schadd
Kuildeous
Kirian
Ghostofmars
Seprix

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 1   Income: RR   RRR   
Card 24   Effect: Exchanging R>B/G costs all others one more R. Income: R   RRRR   6, Kirian
Card 6   Income: RR   RRR   
Card 20   Exchange: 4R>G and G>2R, 1 off: GGG   RRR   3, Kuildeous
Card 8   Income: RRRR   BR   0, Shadd

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian11125000
Ghostofmars9105100
Seprix11008000
Schadd10124000
Kuildeous6105100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #54 on: August 28, 2016, 06:56:06 pm »

bid 8 on card 24
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Re: New game (currently unnamed) playtest
« Reply #55 on: August 28, 2016, 10:42:18 pm »

Well, that's exciting.
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Re: New game (currently unnamed) playtest
« Reply #56 on: August 28, 2016, 11:40:25 pm »

Since my CO applies to a situation that no loner exists, it get cancelled:

Bid 1 on Card 8
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Re: New game (currently unnamed) playtest
« Reply #57 on: August 29, 2016, 06:40:00 am »

By CO, Shadd bids 2 on card 8

Current turn: 1B
Current player: Kirian

Current turn order:
Schadd
Kuildeous
Kirian
Ghostofmars
Seprix

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 1   Income: RR   RRR   
Card 24   Effect: Exchanging R>B/G costs all others one more R. Income: R   RRRR   8, Ghostofmars
Card 6   Income: RR   RRR   
Card 20   Exchange: 4R>G and G>2R, 1 off: GGG   RRR   3, Kuildeous
Card 8   Income: RRRR   BR   2, Shadd

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian11125000
Ghostofmars9105100
Seprix11008000
Schadd10124000
Kuildeous6105100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813

I'm pretty certain I want to make a few changes to the bidding mechanics, in particular so that it goes clockwise repeatedly until everyone has bid. I feel that would be better as it wouldn't mean players just sorta sit watching stuff happen.
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Re: New game (currently unnamed) playtest
« Reply #58 on: August 29, 2016, 12:01:09 pm »

Bid 3 on Card 8
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Re: New game (currently unnamed) playtest
« Reply #59 on: August 29, 2016, 12:01:30 pm »

I'm pretty certain I want to make a few changes to the bidding mechanics, in particular so that it goes clockwise repeatedly until everyone has bid. I feel that would be better as it wouldn't mean players just sorta sit watching stuff happen.

I think this is an excellent idea.
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Re: New game (currently unnamed) playtest
« Reply #60 on: August 29, 2016, 02:55:11 pm »

By CO Shadd bids 4 for card 20 (Exchange card). So Kuildeous is back in control

Current turn: 1B
Current player: Kuildeous

Current turn order:
Schadd
Kuildeous
Kirian
Ghostofmars
Seprix

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 1   Income: RR   RRR   
Card 24   Effect: Exchanging R>B/G costs all others one more R. Income: R   RRRR   8, Ghostofmars
Card 6   Income: RR   RRR   
Card 20   Exchange: 4R>G and G>2R, 1 off: GGG   RRR   4, Shadd
Card 8   Income: RRRR   BR   3, Kirian

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian11125000
Ghostofmars9105100
Seprix11008000
Schadd10124000
Kuildeous6105100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #61 on: August 29, 2016, 05:16:11 pm »

Man, too rich for my blood. Bid 0 on Card 1. I guess Seprix can finally get his turn.

I like the Evo style of the booted person immediately rebidding, but you're right that it's boring to be at the end. It also means that if you bid early in the round, you better make it count because the whole landscape may change before you go again.
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Re: New game (currently unnamed) playtest
« Reply #62 on: August 29, 2016, 06:21:56 pm »

Okay, over to Seprix.
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Re: New game (currently unnamed) playtest
« Reply #63 on: August 29, 2016, 06:27:21 pm »

Bid 5 on Card 20
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Re: New game (currently unnamed) playtest
« Reply #64 on: August 29, 2016, 06:29:44 pm »

Current turn: 1B
Current player: Schadd

Current turn order:
Schadd
Kuildeous
Kirian
Ghostofmars
Seprix

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 1   Income: RR   RRR   0, Kuildeous
Card 24   Effect: Exchanging R>B/G costs all others one more R. Income: R   RRRR   8, Ghostofmars
Card 6   Income: RR   RRR   
Card 20   Exchange: 4R>G and G>2R, 1 off: GGG   RRR   5, Seprix
Card 8   Income: RRRR   BR   3, Kirian

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian11125000
Ghostofmars9105100
Seprix11008000
Schadd10124000
Kuildeous6105100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813

And we're straight back into bidding wars.
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Re: New game (currently unnamed) playtest
« Reply #65 on: August 29, 2016, 07:56:47 pm »

bid 4 on card 8
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Re: New game (currently unnamed) playtest
« Reply #66 on: August 30, 2016, 03:10:06 am »

Bid 6 on Card 8

(Tables, this effectively liquidates my CO.)
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Re: New game (currently unnamed) playtest
« Reply #67 on: August 30, 2016, 07:32:27 am »

Schadd again then
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Re: New game (currently unnamed) playtest
« Reply #68 on: August 30, 2016, 07:53:20 am »

I like the Evo style of the booted person immediately rebidding, but you're right that it's boring to be at the end. It also means that if you bid early in the round, you better make it count because the whole landscape may change before you go again.

Rereading this, I see I’ve been sloppy in my writing. I meant that having bidding go clockwise means that you better make your bid count. I mean, it’s true in any system of bidding, but going around rather than waiting to be outbid means that you don’t have the luxury of just bidding higher immediately after you’re outbid. Three people might outbid you by the time your turn comes around.
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Re: New game (currently unnamed) playtest
« Reply #69 on: August 30, 2016, 10:55:46 am »

I like the Evo style of the booted person immediately rebidding, but you're right that it's boring to be at the end. It also means that if you bid early in the round, you better make it count because the whole landscape may change before you go again.

Rereading this, I see I’ve been sloppy in my writing. I meant that having bidding go clockwise means that you better make your bid count. I mean, it’s true in any system of bidding, but going around rather than waiting to be outbid means that you don’t have the luxury of just bidding higher immediately after you’re outbid. Three people might outbid you by the time your turn comes around.


So... yeah, but does that really matter? If you go once and immediately rebid, you might just get outbid again straight away, we've seen that happen here as well. If a card is popular or desirable, it's going to get several bids in each system. I don't think one system necessarily makes your bids count more than the other.
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Re: New game (currently unnamed) playtest
« Reply #70 on: August 30, 2016, 11:22:30 am »

I like the Evo style of the booted person immediately rebidding, but you're right that it's boring to be at the end. It also means that if you bid early in the round, you better make it count because the whole landscape may change before you go again.

Rereading this, I see I’ve been sloppy in my writing. I meant that having bidding go clockwise means that you better make your bid count. I mean, it’s true in any system of bidding, but going around rather than waiting to be outbid means that you don’t have the luxury of just bidding higher immediately after you’re outbid. Three people might outbid you by the time your turn comes around.


So... yeah, but does that really matter? If you go once and immediately rebid, you might just get outbid again straight away, we've seen that happen here as well. If a card is popular or desirable, it's going to get several bids in each system. I don't think one system necessarily makes your bids count more than the other.

Probably not a huge difference, but I can see where it might make a difference.

If you go first and you’re willing to bid 8 on that tile, you could start off bidding only 0. Then someone bids 1 and lets you bid again, which is of course 2. You and this other guy do incremental bidding until you reach your max of 8.

But if you have six players all bidding, then the bid could be as high as 5 when it comes to your turn. Well, damn, do you bid only 6 and hope to scare the others away, or do you gird your loins and bid 8 anyway?

Of course, in either case, you could open with 8, but then you run the risk of overemphasizing a tile that others weren’t that interested in.

But yeah, the obviously desirable tile will reach that high price point regardless.
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Re: New game (currently unnamed) playtest
« Reply #71 on: August 30, 2016, 05:10:29 pm »

bid 0 on the one that i can bid 0 on. then buy it when the turn ends
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Re: New game (currently unnamed) playtest
« Reply #72 on: August 31, 2016, 04:01:07 am »

Alright, that ends bidding for this round. Once again, I'm going to assume everyone is buying and will do so in general from now on unless you explicitly mention otherwise in a CO. I'm also going to assume you pay as much R as possible when buying, unless you explicitly tell me otherwise. Although this is pretty easy to correct at the start of the next round with I feel little or no potential advantage to gain, so you may also ask at the start of the next turn (before your first bid) if you want to change how you paid your bid.

Kuildeous pays 3R for the income RR
Ghost pays 5R, G for his bid of 8 and then pays 4R for the effect card, which is now in effect.
Shad pays 3R for the income RR
Seprix pays 5R for his bid and 3R for the Exchange card
Kirian pays 6R for his bid and RB for income RRRR

Current turn: 1C
Current player: Seprix

Current turn order:
Seprix
Schadd
Kuildeous
Kirian
Ghostofmars

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 11   1 off: BB   RR   
Card 18   1 off: B, 7R   G   
Card 22   Effect: You now choose whether you want to go first or last in bidding (choose every turn). Income: RR   GR   
Card 13   1 off: GGG   RR   
Card 7   Income: RRR   GRR   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian13119000
Ghostofmars6106100
Seprix11308000
Schadd13126000
Kuildeous10207100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813

Question for everyone: Should I update your exchange cards to reflect Ghost's effect card or leave it as is?

Actually I'm pretty sure that effect card isn't a good idea because it's going to be so hard to remember.
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Re: New game (currently unnamed) playtest
« Reply #73 on: August 31, 2016, 08:00:28 am »

Question for everyone: Should I update your exchange cards to reflect Ghost's effect card or leave it as is?

Actually I'm pretty sure that effect card isn't a good idea because it's going to be so hard to remember.


I’d be okay with the display being updated. We haven’t played this before, so no one would have that exchange memorized anyway.

I suppose a less confusing effect would be to reduce your own exchange by 1, though that could get really powerful. I guess the other players have themselves to blame if someone manages to get 4R>B because of this combo.
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Re: New game (currently unnamed) playtest
« Reply #74 on: August 31, 2016, 10:08:46 am »

Bid 0 on card 13
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Re: New game (currently unnamed) playtest
« Reply #75 on: September 01, 2016, 01:12:45 pm »

bid 3 on card 22
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Re: New game (currently unnamed) playtest
« Reply #76 on: September 01, 2016, 01:42:45 pm »

Everyone's exchange cards now accurately reflect the current exchange rate thanks to Ghost's card.

Current turn: 1C
Current player: Kuildeous

Current turn order:
Seprix
Schadd
Kuildeous
Kirian
Ghostofmars

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 11   1 off: BB   RR   
Card 18   1 off: B, 7R   G   
Card 22   Effect: You now choose whether you want to go first or last in bidding (choose every turn). Income: RR   GR   3, Schadd
Card 13   1 off: GGG   RR   0, Seprix
Card 7   Income: RRR   GRR   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian13119000
Ghostofmars6106100
Seprix11308000
Schadd13126000
Kuildeous10207100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813

I suppose a less confusing effect would be to reduce your own exchange by 1, though that could get really powerful. I guess the other players have themselves to blame if someone manages to get 4R>B because of this combo.

The potential issue is for a player to reach a point where they can exchange back and forth to make a profit, and do that infinitely. I suppose that can be fixed by limiting exchanges to one direction per turn or something but that feels fiddly just to make one card work. Alternatively I can prevent any of the exchange cards giving a perfect R>G/B rate but that also feels like something there should be.
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Re: New game (currently unnamed) playtest
« Reply #77 on: September 01, 2016, 03:27:59 pm »

Bid 0 on Card 11      1 off: BB
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Re: New game (currently unnamed) playtest
« Reply #78 on: September 01, 2016, 04:08:09 pm »

Bid 0 on Card 18
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Re: New game (currently unnamed) playtest
« Reply #79 on: September 01, 2016, 04:29:04 pm »

I bid the maximum I can on the effect card so that I would still be able to buy the card. If I didn't overlook something that would be 5.
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Re: New game (currently unnamed) playtest
« Reply #80 on: September 01, 2016, 05:00:55 pm »

Current turn: 1C
Current player: Schadd

Current turn order:
Seprix
Schadd
Kuildeous
Kirian
Ghostofmars

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 11   1 off: BB   RR   0, Kuildeous
Card 18   1 off: B, 7R   G   0, Kirian
Card 22   Effect: You now choose whether you want to go first or last in bidding (choose every turn). Income: RR   GR   5, Ghostofmars
Card 13   1 off: GGG   RR   0, Seprix
Card 7   Income: RRR   GRR   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian13119000
Ghostofmars6106100
Seprix11308000
Schadd13126000
Kuildeous10207100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #81 on: September 03, 2016, 02:56:21 pm »

bid 0 on card 7 and then buy it
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Re: New game (currently unnamed) playtest
« Reply #82 on: September 03, 2016, 04:16:42 pm »

And thus ends stage 1.

Kuildeous buys 1 off: BB for RR.
Kirian buys 1 off: B, 7R for G.
Ghost pays everything he has for the Effect: choose bidding order card.
Seprix buys 1 off: 3G for RR
Schadd buys income: 3R for G, 2R.

First player passes to Ghost, stage 1 ends and stage 2 starts. Everyone receives their income.

Ghost may choose whether to act first or last in turn order this turn due to his effect card.

Current turn: 2A
Current player: Ghostofmars

Current turn order:
Ghostofmars
Seprix
Schadd
Kuildeous
Kirian

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 27   Scoring: At the end of the game, copy a scoring card another player owns   BGR   
Card 17   1 off: GGGGRRRRR   B   
Card 10   1 off: GGGGGG   B   
Card 12   1 off: BBGG   RRRR   
Card 8   Income: GGR   BB   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian29029000
Ghostofmars8108100
Seprix17608000
Schadd20029000
Kuildeous15327100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #83 on: September 04, 2016, 07:15:00 am »

I'll act last
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Re: New game (currently unnamed) playtest
« Reply #84 on: September 04, 2016, 09:10:32 am »

Alright, in that case Seprix, open things up.
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Re: New game (currently unnamed) playtest
« Reply #85 on: September 06, 2016, 06:08:29 pm »

Bump for Seprix
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Re: New game (currently unnamed) playtest
« Reply #86 on: September 07, 2016, 12:11:03 am »

Bump for Seprix
that's my favorite alternative rock band
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Re: New game (currently unnamed) playtest
« Reply #87 on: September 10, 2016, 10:10:52 am »

Seprix?
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Re: New game (currently unnamed) playtest
« Reply #88 on: September 10, 2016, 10:35:52 pm »

Sorry.
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Re: New game (currently unnamed) playtest
« Reply #89 on: September 10, 2016, 10:36:49 pm »

Bid 2 on Card 12
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Re: New game (currently unnamed) playtest
« Reply #90 on: September 11, 2016, 07:17:16 am »

On to Schadd then.
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Re: New game (currently unnamed) playtest
« Reply #91 on: September 11, 2016, 10:37:59 am »

bid 4 on card 8
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Re: New game (currently unnamed) playtest
« Reply #92 on: September 11, 2016, 05:09:38 pm »

Current turn: 2A
Current player: Kuildeous

Current turn order:
Ghostofmars
Seprix
Schadd
Kuildeous
Kirian

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 27   Scoring: At the end of the game, copy a scoring card another player owns   BGR   
Card 17   1 off: GGGGRRRRR   B   
Card 10   1 off: GGGGGG   B   
Card 12   1 off: BBGG   RRRR   2, Seprix
Card 8   Income: GGR   BB   4, Schadd

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian29029000
Ghostofmars8108100
Seprix17608000
Schadd20029000
Kuildeous15327100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #93 on: September 11, 2016, 06:24:45 pm »

Bid 0 on Card 27      Scoring: At the end of the game, copy a scoring card another player owns
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Re: New game (currently unnamed) playtest
« Reply #94 on: September 12, 2016, 12:20:54 am »

Bid 5 on Card 8
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Re: New game (currently unnamed) playtest
« Reply #95 on: September 12, 2016, 04:15:44 pm »

Current turn: 2A
Current player: Schadd

Current turn order:
Ghostofmars
Seprix
Schadd
Kuildeous
Kirian

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 27   Scoring: At the end of the game, copy a scoring card another player owns   BGR   0, Kuildeous
Card 17   1 off: GGGGRRRRR   B   
Card 10   1 off: GGGGGG   B   
Card 12   1 off: BBGG   RRRR   2, Seprix
Card 8   Income: GGR   BB   5, Kirian

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian29029000
Ghostofmars8108100
Seprix17608000
Schadd20029000
Kuildeous15327100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
« Last Edit: September 12, 2016, 05:58:59 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
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Re: New game (currently unnamed) playtest
« Reply #96 on: September 12, 2016, 05:08:32 pm »

Kirian only bid 5 not 6.
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Re: New game (currently unnamed) playtest
« Reply #97 on: September 12, 2016, 05:58:44 pm »

Apologies. Corrected.
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Re: New game (currently unnamed) playtest
« Reply #98 on: September 13, 2016, 08:53:56 am »

bid 2 on card 10
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Re: New game (currently unnamed) playtest
« Reply #99 on: September 13, 2016, 11:01:35 am »

bid 3 on card 12
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Re: New game (currently unnamed) playtest
« Reply #100 on: September 14, 2016, 02:26:29 pm »

Current turn: 2A
Current player: Seprix

Current turn order:
Ghostofmars
Seprix
Schadd
Kuildeous
Kirian

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 27   Scoring: At the end of the game, copy a scoring card another player owns   BGR   0, Kuildeous
Card 17   1 off: GGGGRRRRR   B   
Card 10   1 off: GGGGGG   B   2, Schadd
Card 12   1 off: BBGG   RRRR   3, Ghostofmars
Card 8   Income: GGR   BB   5, Kirian

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian29029000
Ghostofmars8108100
Seprix17608000
Schadd20029000
Kuildeous15327100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #101 on: September 14, 2016, 04:09:46 pm »

That horrifying moment when you realize nobody is trying to outbid you and you wonder if you made a terrible, terrible mistake.
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Re: New game (currently unnamed) playtest
« Reply #102 on: September 14, 2016, 05:53:34 pm »

Bid 4 on Card 12
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Re: New game (currently unnamed) playtest
« Reply #103 on: September 15, 2016, 12:55:49 pm »

By CO, Ghost bids 5 on Card 12

Current turn: 2A
Current player: Seprix

Current turn order:
Ghostofmars
Seprix
Schadd
Kuildeous
Kirian

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 27   Scoring: At the end of the game, copy a scoring card another player owns   BGR   0, Kuildeous
Card 17   1 off: GGGGRRRRR   B   
Card 10   1 off: GGGGGG   B   2, Schadd
Card 12   1 off: BBGG   RRRR   5, Ghostofmars
Card 8   Income: GGR   BB   5, Kirian

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian29029000
Ghostofmars8108100
Seprix17608000
Schadd20029000
Kuildeous15327100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #104 on: September 15, 2016, 04:28:08 pm »

Bid 6 on Card 12!
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Re: New game (currently unnamed) playtest
« Reply #105 on: September 15, 2016, 05:37:01 pm »

Seprix bids 6 on card 479,001,600, a card so eldritch and forbidden I dare not speak its effects.

Current turn: 2A
Current player: Ghostofmars

Current turn order:
Ghostofmars
Seprix
Schadd
Kuildeous
Kirian

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 27   Scoring: At the end of the game, copy a scoring card another player owns   BGR   0, Kuildeous
Card 17   1 off: GGGGRRRRR   B   
Card 10   1 off: GGGGGG   B   2, Schadd
Card 12   1 off: BBGG   RRRR   6, Seprix
Card 8   Income: GGR   BB   5, Kirian

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian29029000
Ghostofmars8108100
Seprix17608000
Schadd20029000
Kuildeous15327100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #106 on: September 15, 2016, 05:56:06 pm »

Seprix bids 6 on card 479,001,600, a card so eldritch and forbidden I dare not speak its effects.

Factorial jokes:  Never funny?  Or never not funny?
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Re: New game (currently unnamed) playtest
« Reply #107 on: September 15, 2016, 06:10:05 pm »

Seprix bids 6 on card 479,001,600, a card so eldritch and forbidden I dare not speak its effects.

Factorial jokes:  Never funny?  Or never not funny?

Honestly, on a scale of 1 to 1,000, I would probably only rate them a 7!
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #108 on: September 16, 2016, 04:38:20 am »

Bid 1 for card 27
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Re: New game (currently unnamed) playtest
« Reply #109 on: September 16, 2016, 08:54:15 am »


Bid 2 for card 27
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Re: New game (currently unnamed) playtest
« Reply #110 on: September 16, 2016, 10:16:40 am »

bid 3 for card 27
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Re: New game (currently unnamed) playtest
« Reply #111 on: September 16, 2016, 11:06:11 am »

Current turn: 2A
Current player: Kuildeous

Current turn order:
Ghostofmars
Seprix
Schadd
Kuildeous
Kirian

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 27   Scoring: At the end of the game, copy a scoring card another player owns   BGR   3, Ghostofmars
Card 17   1 off: GGGGRRRRR   B   
Card 10   1 off: GGGGGG   B   2, Schadd
Card 12   1 off: BBGG   RRRR   6, Seprix
Card 8   Income: GGR   BB   5, Kirian

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian29029000
Ghostofmars8108100
Seprix17608000
Schadd20029000
Kuildeous15327100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #112 on: September 16, 2016, 11:15:16 am »

It actually occurs to me that I don't think ghostofmars can pay for Card 27 with that bid.

Or even with his earlier bid.

Do I interpret that correctly, Tables?
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Re: New game (currently unnamed) playtest
« Reply #113 on: September 16, 2016, 12:35:02 pm »

Yes, I don't have enough cubes to buy the card, but I'm allowed to bid on it to increase the price. However, if I won the bid, I would need to pay my bid without getting the card just discarding it. I get a compensation of 6 points in cubes for discarding the card.

4) Once everyone has bid one one card each, the bidding phase ends and players buy their card. [...] Each player must pay their bid in cube value, and must choose to either buy or discard the card they have won. [...] If they choose to discard it (or find they cannot afford it), they place it into a discard pile away from the main play area and instead take 6 value worth of cubes, for example they could take a Blue and Red cube. They do not pay the cost printed on the card when doing this.
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Re: New game (currently unnamed) playtest
« Reply #114 on: September 16, 2016, 01:27:25 pm »

Ah, okay, I thought there was something discussed about being unable to bid on something you can't afford, but maybe it was only discussion. Or I'm thinking of another game.

In that case, I outbid Seprix and bid 7 on Card 12.
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Re: New game (currently unnamed) playtest
« Reply #115 on: September 16, 2016, 01:44:43 pm »

8 on Card 12
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Re: New game (currently unnamed) playtest
« Reply #116 on: September 16, 2016, 01:54:45 pm »


9 on Card 12
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Re: New game (currently unnamed) playtest
« Reply #117 on: September 16, 2016, 02:07:02 pm »

10 on card 12
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Re: New game (currently unnamed) playtest
« Reply #118 on: September 16, 2016, 03:16:10 pm »

Bid 4 on Card 27.

Time to kick ghostofmars off that again.
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Re: New game (currently unnamed) playtest
« Reply #119 on: September 16, 2016, 04:12:44 pm »

5 on card 27
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Re: New game (currently unnamed) playtest
« Reply #120 on: September 16, 2016, 07:02:32 pm »

By CO, Kuildeous bids 3 on card 10.

Current turn: 2A
Current player: Schadd

Current turn order:
Ghostofmars
Seprix
Schadd
Kuildeous
Kirian

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 27   Scoring: At the end of the game, copy a scoring card another player owns   BGR   5, Ghostofmars
Card 17   1 off: GGGGRRRRR   B   
Card 10   1 off: GGGGGG   B   3, Kuildeous
Card 12   1 off: BBGG   RRRR   10, Seprix
Card 8   Income: GGR   BB   5, Kirian

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian29029000
Ghostofmars8108100
Seprix17608000
Schadd20029000
Kuildeous15327100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #121 on: September 17, 2016, 09:09:30 am »

bid 0 on card 17 and buy it
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Re: New game (currently unnamed) playtest
« Reply #122 on: September 17, 2016, 09:23:07 am »

pay bid with GRR, discard card 27, take BR

next turn act last again
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Re: New game (currently unnamed) playtest
« Reply #123 on: September 17, 2016, 10:25:07 am »

Everyone buys their card except Ghost. I've assumed all R for paying bids when possible, let me know if you want to change that.

Current turn: 2B
Current player: Kirian

Current turn order:
Kirian
*Ghostofmars
Seprix
Schadd
Kuildeous

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 13   1 off: BBGGG   GRR   
Card 24   Effect: Choose one of your income cards. Gain 7 times its income, then discard it   BRR   
Card 14   1 off: BBBG   RRRRR   
Card 5   Income: GRR   B   
Card 15   1 off: BBBGG   GG   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian342010200
Ghostofmars15118100
Seprix11828000
Schadd34419000
Kuildeous191017100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #124 on: September 17, 2016, 01:54:00 pm »

Is the effect of Card 24 immediate?  Or can it be held until desired?
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Re: New game (currently unnamed) playtest
« Reply #125 on: September 17, 2016, 01:56:00 pm »

Either way, Bid 0 on Card 24
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Re: New game (currently unnamed) playtest
« Reply #126 on: September 17, 2016, 04:01:30 pm »

Immediate. I think you'd need to change that 7 into like, a 3 or 4 for it to be reasonable as an effect you can save until later.

Current turn: 2B
Current player: Seprix

Current turn order:
Kirian
*Ghostofmars
Seprix
Schadd
Kuildeous

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 13   1 off: BBGGG   GRR   
Card 24   Effect: Choose one of your income cards. Gain 7 times its income, then discard it   BRR   0, Kirian
Card 14   1 off: BBBG   RRRRR   
Card 5   Income: GRR   B   
Card 15   1 off: BBBGG   GG   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian342010200
Ghostofmars15118100
Seprix11828000
Schadd34419000
Kuildeous191017100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
« Last Edit: September 17, 2016, 04:02:40 pm by Tables »
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Re: New game (currently unnamed) playtest
« Reply #127 on: September 17, 2016, 10:52:44 pm »

Bid 1 on 24
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Re: New game (currently unnamed) playtest
« Reply #128 on: September 17, 2016, 11:23:09 pm »

Everyone buys their card except Ghost. I've assumed all R for paying bids when possible, let me know if you want to change that.

Actually, I do want to pay for mine with a G.
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Re: New game (currently unnamed) playtest
« Reply #129 on: September 18, 2016, 05:47:48 am »

Everyone buys their card except Ghost. I've assumed all R for paying bids when possible, let me know if you want to change that.

Actually, I do want to pay for mine with a G.

Seems pretty reasonable with how much G you have. -G, +3R for you.

Current turn: 2B
Current player: Kirian

Current turn order:
Kirian
*Ghostofmars
Seprix
Schadd
Kuildeous

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 13   1 off: BBGGG   GRR   
Card 24   Effect: Choose one of your income cards. Gain 7 times its income, then discard it   BRR   1, Seprix
Card 14   1 off: BBBG   RRRRR   
Card 5   Income: GRR   B   
Card 15   1 off: BBBGG   GG   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian342010200
Ghostofmars15118100
Seprix11828000
Schadd34419000
Kuildeous22917100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #130 on: September 18, 2016, 03:18:19 pm »

Bid 2 on 24
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Re: New game (currently unnamed) playtest
« Reply #131 on: September 18, 2016, 03:26:19 pm »

3 on 24
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Re: New game (currently unnamed) playtest
« Reply #132 on: September 18, 2016, 04:23:53 pm »

4 on 24
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Re: New game (currently unnamed) playtest
« Reply #133 on: September 18, 2016, 05:30:59 pm »

Current turn: 2B
Current player: Seprix

Current turn order:
Kirian
*Ghostofmars
Seprix
Schadd
Kuildeous

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 13   1 off: BBGGG   GRR   
Card 24   Effect: Choose one of your income cards. Gain 7 times its income, then discard it   BRR   4, Kirian
Card 14   1 off: BBBG   RRRRR   
Card 5   Income: GRR   B   
Card 15   1 off: BBBGG   GG   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian342010200
Ghostofmars15118100
Seprix11828000
Schadd34419000
Kuildeous22917100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
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Re: New game (currently unnamed) playtest
« Reply #134 on: September 21, 2016, 04:57:00 am »

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Re: New game (currently unnamed) playtest
« Reply #135 on: September 21, 2016, 08:53:58 am »

5 on 24
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Re: New game (currently unnamed) playtest
« Reply #136 on: September 21, 2016, 11:57:08 am »

Kirian bids 6 on 24

Also this is a really good example of where COs can be useful. If I had a CO from Seprix when Kirian started bidding on these the whole thing could have been over in seconds.
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Re: New game (currently unnamed) playtest
« Reply #137 on: September 21, 2016, 12:05:01 pm »

I have no idea what a CO is.

7 on 24
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Re: New game (currently unnamed) playtest
« Reply #138 on: September 21, 2016, 12:19:24 pm »

Kirian bids 8 on 24

A CO is a conditional order, a list (as long or short as you want) of instructions for how you'll act, up to the point you're confident you know what you're doing. For example, it could be as simple as "bid up to 5 on card 17 in steps of 1" or something more complex like "bid up to 5 on card 17, then bid up to 7 on card 17 if Tables outbids me, or up to 3 on card 9 if theory outbids me, or up to 2 on card 9 if anyone else outbids me."
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Re: New game (currently unnamed) playtest
« Reply #139 on: September 21, 2016, 12:28:36 pm »

cripes
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Re: New game (currently unnamed) playtest
« Reply #140 on: September 21, 2016, 12:42:00 pm »

Current turn: 2B
Current player: Seprix

Current turn order:
Kirian
*Ghostofmars
Seprix
Schadd
Kuildeous

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 13   1 off: BBGGG   GRR   
Card 24   Effect: Choose one of your income cards. Gain 7 times its income, then discard it   BRR   8, Kirian
Card 14   1 off: BBBG   RRRRR   
Card 5   Income: GRR   B   
Card 15   1 off: BBBGG   GG   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian342010200
Ghostofmars15118100
Seprix11828000
Schadd34419000
Kuildeous22917100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #141 on: September 22, 2016, 12:02:42 pm »

By CO, Seprix bids 9 for card 14.

Kirian, your turn.
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Re: New game (currently unnamed) playtest
« Reply #142 on: September 22, 2016, 03:16:37 pm »

Bid 0 on Card 15
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Re: New game (currently unnamed) playtest
« Reply #143 on: September 23, 2016, 12:00:51 pm »

Current turn: 2B
Current player: Schadd

Current turn order:
Kirian
*Ghostofmars
Seprix
Schadd
Kuildeous

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 13   1 off: BBGGG   GRR   
Card 24   Effect: Choose one of your income cards. Gain 7 times its income, then discard it   BRR   9, Seprix
Card 14   1 off: BBBG   RRRRR   
Card 5   Income: GRR   B   
Card 15   1 off: BBBGG   GG   0, Kirian

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian342010200
Ghostofmars15118100
Seprix11828000
Schadd34419000
Kuildeous22917100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #144 on: September 23, 2016, 01:52:54 pm »

bid 0 on card 14
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Re: New game (currently unnamed) playtest
« Reply #145 on: September 23, 2016, 02:44:06 pm »

Outbid Kirian, 1 on Card 15.
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Re: New game (currently unnamed) playtest
« Reply #146 on: September 23, 2016, 02:59:02 pm »

Bid 1 on Card 14
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Re: New game (currently unnamed) playtest
« Reply #147 on: September 23, 2016, 03:21:01 pm »

it's not a victimless crime, you guys


bid 2 on card 14
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Re: New game (currently unnamed) playtest
« Reply #148 on: September 23, 2016, 06:15:39 pm »

Bid 2 on Card 15
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Re: New game (currently unnamed) playtest
« Reply #149 on: September 23, 2016, 07:39:20 pm »

this maneuver will be called the foxtrot
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Re: New game (currently unnamed) playtest
« Reply #150 on: September 23, 2016, 10:02:15 pm »

Man, Bid 3 on Card 15.
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Re: New game (currently unnamed) playtest
« Reply #151 on: September 24, 2016, 10:15:48 am »

Current turn: 2B
Current player: Kirian

Current turn order:
Kirian
*Ghostofmars
Seprix
Schadd
Kuildeous

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 13   1 off: BBGGG   GRR   
Card 24   Effect: Choose one of your income cards. Gain 7 times its income, then discard it   BRR   9, Seprix
Card 14   1 off: BBBG   RRRRR   2, Schadd
Card 5   Income: GRR   B   
Card 15   1 off: BBBGG   GG   3, Kuildeous

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian342010200
Ghostofmars15118100
Seprix11828000
Schadd34419000
Kuildeous22917100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #152 on: September 27, 2016, 03:57:51 pm »

Bump for Kirian
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Re: New game (currently unnamed) playtest
« Reply #153 on: September 29, 2016, 02:24:15 pm »

Sorry, missed it.  3 on Card 14
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Re: New game (currently unnamed) playtest
« Reply #154 on: September 29, 2016, 05:03:26 pm »

Current turn: 2B
Current player: Schadd

Current turn order:
Kirian
*Ghostofmars
Seprix
Schadd
Kuildeous

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 13   1 off: BBGGG   GRR   
Card 24   Effect: Choose one of your income cards. Gain 7 times its income, then discard it   BRR   9, Seprix
Card 14   1 off: BBBG   RRRRR   3, Kirian
Card 5   Income: GRR   B   
Card 15   1 off: BBBGG   GG   3, Kuildeous

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian342010200
Ghostofmars15118100
Seprix11828000
Schadd34419000
Kuildeous22917100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #155 on: September 29, 2016, 07:15:16 pm »

bid 0 on card 13
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Re: New game (currently unnamed) playtest
« Reply #156 on: September 30, 2016, 03:55:10 am »

10 on card 24
Seprix
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Re: New game (currently unnamed) playtest
« Reply #157 on: September 30, 2016, 07:03:21 pm »

By CO:

Seprix bids 11
Ghost bids 12
Seprix bids 13
Ghost bids 0 on card 5


That actually ends the bidding for this round, right there. Seprix, which card will you discard with the effect card?. Anyone who wants to pay bids or do something not-buying the card, let me know.

Also Seprix, how do you want to pay your bid? I've taken the resources for buying the card, you have 9 red, 8 green, 1 blue to pay your bid of 13.
« Last Edit: September 30, 2016, 07:05:20 pm by Tables »
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Re: New game (currently unnamed) playtest
« Reply #158 on: September 30, 2016, 09:17:59 pm »

By CO:

Seprix bids 11
Ghost bids 12
Seprix bids 13
Ghost bids 0 on card 5


That actually ends the bidding for this round, right there. Seprix, which card will you discard with the effect card?. Anyone who wants to pay bids or do something not-buying the card, let me know.

Also Seprix, how do you want to pay your bid? I've taken the resources for buying the card, you have 9 red, 8 green, 1 blue to pay your bid of 13.

Hmmm, I don't remember which cards I had. I think I had that 7 or 5 Red one? I'll do that one I think.

Also, I'll pay with Greens, and Reds with the rest. I want to conserve my blue.
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Re: New game (currently unnamed) playtest
« Reply #159 on: October 01, 2016, 03:24:50 am »

I'll act last again.
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Re: New game (currently unnamed) playtest
« Reply #160 on: October 01, 2016, 05:06:14 am »

By CO:

Seprix bids 11
Ghost bids 12
Seprix bids 13
Ghost bids 0 on card 5


That actually ends the bidding for this round, right there. Seprix, which card will you discard with the effect card?. Anyone who wants to pay bids or do something not-buying the card, let me know.

Also Seprix, how do you want to pay your bid? I've taken the resources for buying the card, you have 9 red, 8 green, 1 blue to pay your bid of 13.

Hmmm, I don't remember which cards I had. I think I had that 7 or 5 Red one? I'll do that one I think.

Also, I'll pay with Greens, and Reds with the rest. I want to conserve my blue.

SOrry, but both of these things could really do with clarification.

Regarding the income card, the choice is basically to discard your basic card (which also has your basic exchanges) or your income: 4R from round 1.

Regarding paying your bid, how many green and how many red? 4G+R, 3G+4R, 2G+7R or G+10R?
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Re: New game (currently unnamed) playtest
« Reply #161 on: October 02, 2016, 04:16:49 pm »

I'll pay with R this time.
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Re: New game (currently unnamed) playtest
« Reply #162 on: October 02, 2016, 04:19:30 pm »

By CO:

Seprix bids 11
Ghost bids 12
Seprix bids 13
Ghost bids 0 on card 5


That actually ends the bidding for this round, right there. Seprix, which card will you discard with the effect card?. Anyone who wants to pay bids or do something not-buying the card, let me know.

Also Seprix, how do you want to pay your bid? I've taken the resources for buying the card, you have 9 red, 8 green, 1 blue to pay your bid of 13.

Hmmm, I don't remember which cards I had. I think I had that 7 or 5 Red one? I'll do that one I think.

Also, I'll pay with Greens, and Reds with the rest. I want to conserve my blue.

SOrry, but both of these things could really do with clarification.

Regarding the income card, the choice is basically to discard your basic card (which also has your basic exchanges) or your income: 4R from round 1.

Regarding paying your bid, how many green and how many red? 4G+R, 3G+4R, 2G+7R or G+10R?

2G+7R and 4R

I still don't really know how to play this game, and it's mainly because I don't see the physical stuff. I'm a visual learner.
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Re: New game (currently unnamed) playtest
« Reply #163 on: October 02, 2016, 05:57:28 pm »

Everything should be set up for round 2C now then.

Current turn: 2C
Current player: Kuildeous

Current turn order:
Kuildeous
Kirian
*Ghostofmars
Seprix
Schadd

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 18   Exchange: 3R<>G, 1 off: GGGGG   GRR   
Card 23   Effect: Place this below one of your income cards. It now produces double its normal amount.   GGRR   
Card 4   Income: BG   BGGR   
Card 11   1 off: 7G   BR   
Card 25   Scoring: When you gain this, put up to 5 cubes of each colour on this card (you can still use those cubes, but you cannot add more cubes to this card later). At the end of the game, 1 VPs per cube left on this card.   7R   

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian345310200
Ghostofmars253010200
Seprix34614000
Schadd41639000
Kuildeous281047100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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Re: New game (currently unnamed) playtest
« Reply #164 on: October 02, 2016, 09:29:39 pm »

Man, that card 25 really plays havoc on the layout.

So I must bid 0 on Card 25.
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Re: New game (currently unnamed) playtest
« Reply #165 on: October 03, 2016, 01:04:11 pm »

I think I need to clarify on card 25, as the wording isn't currently entirely clear: It's your own cubes that go on. Not cubes from the supply (else it'd be kinda broken).

On to Kirian.
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Re: New game (currently unnamed) playtest
« Reply #166 on: October 03, 2016, 02:58:12 pm »

Yeah, I think 25 is going to be a big one.  So

Bid 6 on Card 25
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Re: New game (currently unnamed) playtest
« Reply #167 on: October 03, 2016, 03:03:13 pm »

Bid 7 on Card 25
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Re: New game (currently unnamed) playtest
« Reply #168 on: October 03, 2016, 04:06:08 pm »

Current turn: 2C
Current player: Kirian

Current turn order:
Kuildeous
Kirian
*Ghostofmars
Seprix
Schadd

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 18   Exchange: 3R<>G, 1 off: GGGGG   GRR   
Card 23   Effect: Place this below one of your income cards. It now produces double its normal amount.   GGRR   
Card 4   Income: BG   BGGR   
Card 11   1 off: 7G   BR   
Card 25   Scoring: When you gain this, put up to 5 of your cubes of each colour on this card (you can still use those cubes). At the end of the game, 1 VPs per cube left on this card.   7R   7, Kuildeous

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian345310200
Ghostofmars253010200
Seprix34614000
Schadd41639000
Kuildeous281047100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #169 on: October 03, 2016, 04:16:01 pm »

Bid 8 on 25
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Re: New game (currently unnamed) playtest
« Reply #170 on: October 03, 2016, 08:14:24 pm »

Bid 10 on 25
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Re: New game (currently unnamed) playtest
« Reply #171 on: October 04, 2016, 03:01:57 am »

Bid 0 on Card 23
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Re: New game (currently unnamed) playtest
« Reply #172 on: October 04, 2016, 12:25:23 pm »

Current turn: 2C
Current player: Seprix

Current turn order:
Kuildeous
Kirian
*Ghostofmars
Seprix
Schadd

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 18   Exchange: 3R<>G, 1 off: GGGGG   GRR   
Card 23   Effect: Place this below one of your income cards. It now produces double its normal amount.   GGRR   0, Kirian
Card 4   Income: BG   BGGR   
Card 11   1 off: 7G   BR   
Card 25   Scoring: When you gain this, put up to 5 of your cubes of each colour on this card (you can still use those cubes). At the end of the game, 1 VPs per cube left on this card.   7R   10, Kuildeous

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian345310200
Ghostofmars253010200
Seprix34614000
Schadd41639000
Kuildeous281047100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #173 on: October 09, 2016, 02:35:23 am »

Bump
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Re: New game (currently unnamed) playtest
« Reply #174 on: October 16, 2016, 08:05:16 am »

Seprix?
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Re: New game (currently unnamed) playtest
« Reply #175 on: October 18, 2016, 10:04:11 am »

Perhaps Seprix bids randomly. He can bid the lowest possible on
Rolled 1d5 : 4, total 4
.
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Re: New game (currently unnamed) playtest
« Reply #176 on: October 21, 2016, 06:36:39 am »

I'm afk until Monday.
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Re: New game (currently unnamed) playtest
« Reply #177 on: October 21, 2016, 10:38:58 am »

Whoops, I killed this game.  :(

0 on Card 11
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Re: New game (currently unnamed) playtest
« Reply #178 on: October 21, 2016, 01:04:07 pm »

See, the randomizer knows all.
</spooky>
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Re: New game (currently unnamed) playtest
« Reply #179 on: October 21, 2016, 02:09:35 pm »

bid 2 on card 4
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Re: New game (currently unnamed) playtest
« Reply #180 on: October 22, 2016, 06:03:48 am »

By CO, Ghost is afk until Monday. Wait, that's not a CO. Eh, can't blame him for thinking it'd be his turn imminently.

Current turn: 2C
Current player: Ghostofmars

Current turn order:
Kuildeous
Kirian
*Ghostofmars
Seprix
Schadd

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 18   Exchange: 3R<>G, 1 off: GGGGG   GRR
Card 23   Effect: Place this below one of your income cards. It now produces double its normal amount.   GGRR   0, Kirian
Card 4   Income: BG   BGGR   2, Schadd
Card 11   1 off: 7G   BR   0, Seprix
Card 25   Scoring: When you gain this, put up to 5 of your cubes of each colour on this card (you can still use those cubes). At the end of the game, 1 VPs per cube left on this card.   7R   10, Kuildeous

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian345310200
Ghostofmars253010200
Seprix34614000
Schadd41639000
Kuildeous281047100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #181 on: October 24, 2016, 04:39:15 am »

11 on Card 25
Kuildeous, your turn
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Re: New game (currently unnamed) playtest
« Reply #182 on: October 24, 2016, 05:18:52 pm »

11 on Card 25
Kuildeous, your turn


Man, I'm on vacation. I don't want to make decisions.

12 on Card 25
Back to GoM.
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Re: New game (currently unnamed) playtest
« Reply #183 on: October 25, 2016, 06:21:45 am »

By CO, GoM and Kuildeous alternate bids on 25 until GoM bids 17. So it's back to Kuildeous.

Current turn: 2C
Current player: Kuildeous

Current turn order:
Kuildeous
Kirian
*Ghostofmars
Seprix
Schadd

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 18   Exchange: 3R<>G, 1 off: GGGGG   GRR
Card 23   Effect: Place this below one of your income cards. It now produces double its normal amount.   GGRR   0, Kirian
Card 4   Income: BG   BGGR   2, Schadd
Card 11   1 off: 7G   BR   0, Seprix
Card 25   Scoring: When you gain this, put up to 5 of your cubes of each colour on this card (you can still use those cubes). At the end of the game, 1 VPs per cube left on this card.   7R   17, Ghostofmars

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian345310200
Ghostofmars253010200
Seprix34614000
Schadd41639000
Kuildeous281047100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #184 on: October 25, 2016, 08:24:14 am »

Bid 18 on 25
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Re: New game (currently unnamed) playtest
« Reply #185 on: October 25, 2016, 09:42:49 am »

Ghost bids 19
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Re: New game (currently unnamed) playtest
« Reply #186 on: October 25, 2016, 11:11:54 am »

Bid 20

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Re: New game (currently unnamed) playtest
« Reply #187 on: October 26, 2016, 05:59:36 am »

Bid 21
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Re: New game (currently unnamed) playtest
« Reply #188 on: October 26, 2016, 07:10:57 am »

By CO, Kuildeous & Ghost alternate bids until Kuildeous bids 24. Ghost then bids 1 on card 23.

Current turn: 2C
Current player: Kirian

Current turn order:
Kuildeous
Kirian
*Ghostofmars
Seprix
Schadd

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 18   Exchange: 3R<>G, 1 off: GGGGG   GRR
Card 23   Effect: Place this below one of your income cards. It now produces double its normal amount.   GGRR   1, Ghostofmars
Card 4   Income: BG   BGGR   2, Schadd
Card 11   1 off: 7G   BR   0, Seprix
Card 25   Scoring: When you gain this, put up to 5 of your cubes of each colour on this card (you can still use those cubes). At the end of the game, 1 VPs per cube left on this card.   7R   24, Kuildeous

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian345310200
Ghostofmars253010200
Seprix34614000
Schadd41639000
Kuildeous281047100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #189 on: October 27, 2016, 02:10:31 pm »

Something that comes to mind is that maybe the consolation you get when you don't buy a card goes up according to which turn it is.

But then, by the time you get to the end of the game, you likely will have some income or one-offs, so I see an argument for not increasing the consolation prize.

It was just a thought I had, though I'm not certain that it's actually required.
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Re: New game (currently unnamed) playtest
« Reply #190 on: October 31, 2016, 09:26:46 am »

bump
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Re: New game (currently unnamed) playtest
« Reply #191 on: October 31, 2016, 12:43:52 pm »

Bid 3 on Card 4
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Re: New game (currently unnamed) playtest
« Reply #192 on: November 01, 2016, 02:16:42 pm »

Schadd.
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Re: New game (currently unnamed) playtest
« Reply #193 on: November 06, 2016, 04:44:15 pm »

*whines* Schadd.
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Re: New game (currently unnamed) playtest
« Reply #194 on: November 06, 2016, 04:47:57 pm »

oh fud.
bid 5 on card 4
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Re: New game (currently unnamed) playtest
« Reply #195 on: November 08, 2016, 11:21:55 pm »

So back to Kirian, I believe.
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Re: New game (currently unnamed) playtest
« Reply #196 on: November 11, 2016, 10:31:49 am »

bump
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Re: New game (currently unnamed) playtest
« Reply #197 on: November 13, 2016, 03:24:36 pm »

ok cool it's not me
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Re: New game (currently unnamed) playtest
« Reply #198 on: November 17, 2016, 09:06:04 pm »

Ack, sorry.

6 on Card 4
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Re: New game (currently unnamed) playtest
« Reply #199 on: November 18, 2016, 07:03:55 pm »

Current turn: 2C
Current player: Schadd

Current turn order:
Kuildeous
Kirian
*Ghostofmars
Seprix
Schadd

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 18   Exchange: 3R<>G, 1 off: GGGGG   GRR
Card 23   Effect: Place this below one of your income cards. It now produces double its normal amount.   GGRR   1, Ghostofmars
Card 4   Income: BG   BGGR   6, Kirian
Card 11   1 off: 7G   BR   0, Seprix
Card 25   Scoring: When you gain this, put up to 5 of your cubes of each colour on this card (you can still use those cubes). At the end of the game, 1 VPs per cube left on this card.   7R   24, Kuildeous

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian345310200
Ghostofmars253010200
Seprix34614000
Schadd41639000
Kuildeous281047100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #200 on: November 24, 2016, 03:15:39 pm »

 :P
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Re: New game (currently unnamed) playtest
« Reply #201 on: November 25, 2016, 09:44:04 am »

bid 0 on 18, buy it
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Re: New game (currently unnamed) playtest
« Reply #202 on: November 25, 2016, 12:24:58 pm »

No conflicts of interest. Interesting.
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Re: New game (currently unnamed) playtest
« Reply #203 on: November 25, 2016, 06:23:24 pm »

I'll deal with this in the morning.
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Re: New game (currently unnamed) playtest
« Reply #204 on: November 26, 2016, 04:30:34 am »

Kirian pays BGGR and 6 extra red for Income: BG

Ghost pays GGRR and 1 extra red for the Effect card. I have assumed it will be placed below Income: GRR but let me know if you wish to do differently, Ghost.

Seprix pays BR for 7G.

Schadd pays GR for the Exchange with 5G

Kuildeous... your bid needs a little input I think. I've defaulted to spending 15R, 3G for your bid, but let me know if you want to change that.

Income happens, turn order changes.

Current turn: 3A
Current player: Ghostofmars (first or last)

Current turn order:
Schadd
Kuildeous
Kirian
*Ghostofmars
Seprix

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 2   1 off: 8G   BRRR
Card 1   1 off: BBBBB   GGRRR
Card 20   Scoring: Score 1 VP per GGRRRR you own   GGGRRR
Card 11   Scoring: Score 4 VP for each B income you have   GGGRR
Card 8   Scoring: You may immediately spend any number of sets of 3G for 2 VP   GGGRRR

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian376310310
Ghostofmars344012300
Seprix371304000
Schadd481039000
Kuildeous8307100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #205 on: November 26, 2016, 09:22:21 am »

Ghost pays GGRR and 1 extra red for the Effect card. I have assumed it will be placed below Income: GRR but let me know if you wish to do differently, Ghost
That's alright. I'll act last again.
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Re: New game (currently unnamed) playtest
« Reply #206 on: November 26, 2016, 12:27:15 pm »

Are you allowed to convert R to G before scoring card 20?
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Re: New game (currently unnamed) playtest
« Reply #207 on: November 26, 2016, 12:30:10 pm »

Schadd then.

Are you allowed to convert R to G before scoring card 20?

You can do any number of final conversions when buying your last card.
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Re: New game (currently unnamed) playtest
« Reply #208 on: November 26, 2016, 03:58:30 pm »

bid 2 on card 8
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Re: New game (currently unnamed) playtest
« Reply #209 on: November 26, 2016, 05:29:15 pm »

Current turn: 3A
Current player: Kuildeous

Current turn order:
Schadd
Kuildeous
Kirian
*Ghostofmars
Seprix

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 2   1 off: 8G   BRRR   2, Schadd
Card 1   1 off: BBBBB   GGRRR
Card 20   Scoring: Score 1 VP per GGRRRR you own   GGGRRR
Card 11   Scoring: Score 4 VP for each B income you have   GGGRR
Card 8   Scoring: You may immediately spend any number of sets of 3G for 2 VP   GGGRRR

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian376310310
Ghostofmars344012300
Seprix371304000
Schadd481039000
Kuildeous8307100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #210 on: November 26, 2016, 06:08:08 pm »

Rules question: For the purpose of card 10
Quote
Scoring: Score 7 VP per Exchange card you own
does the base card count?
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Re: New game (currently unnamed) playtest
« Reply #211 on: November 26, 2016, 07:28:10 pm »

Rules question: For the purpose of card 10
Quote
Scoring: Score 7 VP per Exchange card you own
does the base card count?

It shouldn't. I would say rules as written it would, but let's clarify that and say no. It'd be far too strong if it did.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kuildeous

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Re: New game (currently unnamed) playtest
« Reply #212 on: November 27, 2016, 09:06:41 pm »

Bid 0 on Card 1
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Kuildeous

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Re: New game (currently unnamed) playtest
« Reply #213 on: November 27, 2016, 09:07:02 pm »

Also, you spent my resources correctly. I had to review my plans. Pretty sure that's what I wanted.
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ghostofmars

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Re: New game (currently unnamed) playtest
« Reply #214 on: December 02, 2016, 04:01:53 pm »

Kirian?
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Kirian

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Re: New game (currently unnamed) playtest
« Reply #215 on: December 02, 2016, 07:54:03 pm »

0 on Card 20
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Tables

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Re: New game (currently unnamed) playtest
« Reply #216 on: December 04, 2016, 04:20:02 pm »

Current turn: 3A
Current player: Seprix

Current turn order:
Schadd
Kuildeous
Kirian
*Ghostofmars
Seprix

Currently available cards:
Card No.   Effect   Cost   Current Bid
Card 2   1 off: 8G   BRRR   2, Schadd
Card 1   1 off: BBBBB   GGRRR   0, Kuildeous
Card 20   Scoring: Score 1 VP per GGRRRR you own   GGGRRR   0, Kirian
Card 11   Scoring: Score 4 VP for each B income you have   GGGRR
Card 8   Scoring: You may immediately spend any number of sets of 3G for 2 VP   GGGRRR

Public Scoring Cards
Scoring: Score 7 VP per Scoring card from stage 1 or 2 that you own
Scoring: Score 5 VP per Effect card you own

PlayerRedGreenBlueRed IncGreen IncBlue IncVPs
Kirian376310310
Ghostofmars344012300
Seprix371304000
Schadd481039000
Kuildeous8307100

Link to game sheet: https://docs.google.com/spreadsheets/d/1Z4JnyGQurC2NJiobtbzCTQ3BA5E7wtRZIqKmkPP1Foo/edit#gid=1357006813
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

ghostofmars

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Re: New game (currently unnamed) playtest
« Reply #217 on: December 09, 2016, 11:17:15 am »

 ;)
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Kuildeous

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Re: New game (currently unnamed) playtest
« Reply #218 on: December 17, 2016, 12:04:06 am »

*whines*

Seeeeeeepriiiiiiiiiix!
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Kirian

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Re: New game (currently unnamed) playtest
« Reply #219 on: December 22, 2016, 02:48:45 am »

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Re: New game (currently unnamed) playtest
« Reply #221 on: January 03, 2017, 08:57:52 am »

I see that Seprix has not been online for 3 weeks. Seems a bit late to try to rope in another player. Perhaps Tables could take over for him since there is no secret information. It would still provide valuable testing for the game, and he no longer has to keep his distance since we've gone through six rounds of bidding and have a better understanding of the game.
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Tables

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Re: New game (currently unnamed) playtest
« Reply #222 on: January 03, 2017, 12:00:53 pm »

That seems like a reasonable idea. Player COs could complicate things since I know somewhat what some players are planning, but... eh.

I'll see what others think before committing to anything, especially as it has just been the Christmas period so he might just have had a long holiday, but if he's not back soon and nobody objects, yeah.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #223 on: January 03, 2017, 04:42:16 pm »

I would say, wait for one more week. If nothing changes, find a solution to continue the game. For me it would work if you continue to play for Seprix.
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Re: New game (currently unnamed) playtest
« Reply #224 on: January 03, 2017, 05:33:27 pm »

I saw Seprix on discord. So he's not just gone.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: New game (currently unnamed) playtest
« Reply #225 on: January 04, 2017, 04:14:59 am »

I saw Seprix on discord. So he's not just gone.

Sorry for interrupting, but Seprix is banned from f.ds (and new Dominion client) by his parents, so he doesn't have any access to anything but Discord.
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Losses: 11, 5, 1
Draws: 1
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I always have a limited access to forum on weekends.

Kuildeous

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Re: New game (currently unnamed) playtest
« Reply #226 on: January 04, 2017, 07:46:01 am »

I saw Seprix on discord. So he's not just gone.

Sorry for interrupting, but Seprix is banned from f.ds (and new Dominion client) by his parents, so he doesn't have any access to anything but Discord.

Man, I didn't think we were that bad an influence. That's harsh.

Thanks for letting us know. Guess it was too sudden for him to inform us.
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Kuildeous

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Re: New game (currently unnamed) playtest
« Reply #227 on: January 11, 2017, 01:19:39 pm »

Oh hey, Seprix is back. Tables was right to wait.
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Kirian

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Re: New game (currently unnamed) playtest
« Reply #228 on: January 11, 2017, 04:47:18 pm »

Parents just don't understand.



How the hell did he go from this to Will Smith, movie star.  This video is terrible and so is the music.
« Last Edit: January 11, 2017, 04:48:32 pm by Kirian »
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Re: New game (currently unnamed) playtest
« Reply #229 on: January 11, 2017, 04:54:15 pm »

How the hell did he go from this to Will Smith, movie star.  This video is terrible and so is the music.

Oohhhhh, I see.  "Radio-friendly" hip-hop.  I guess you can't exactly play "Fuck Tha Police" on KSTR "The Star!"
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Re: New game (currently unnamed) playtest
« Reply #230 on: January 15, 2017, 03:21:59 am »

bump
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