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Author Topic: Dominion: Civilization (Beta)  (Read 54413 times)

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McGarnacle

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Re: Dominion: Civilization (Beta)
« Reply #150 on: September 14, 2016, 03:18:09 pm »
+1

@Theta- I recognize the art from Exchange, I just can't place it. Were is it from?

Looks good as always  :).
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ThetaSigma12

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Re: Dominion: Civilization (Beta)
« Reply #151 on: September 14, 2016, 04:13:19 pm »
0

@Theta- I recognize the art from Exchange, I just can't place it. Were is it from?

Looks good as always  :).
@Theta- The art for Brick RoadExchange is from Settlers of Catan, right?
Yes.

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tristan

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Re: Dominion: Civilization (Beta)
« Reply #152 on: September 15, 2016, 03:57:09 am »
+1

Barbarian is similar to Hoard. Of course Hoard has the advantage that it is a a Treasure and that you can regularly play it (i.e when you buy it and play it the first time even without getting a Victory card and a Gold this is not a big issue) whereas Barbarian could sit on the Tavern mat for too long. You could also miss the "tipping point" in a game without extra buys where you did not go for Barbarian early on, generate in all turns more than 3 and wanna buy something better.
So 3 seems like an OK price. I'd also test it at 4 though.

Exchange is good and IMO the best implementation of your Ruins junking idea that has been present in several of your cards.

About Progress, the other player always have an incentive to flash, even in a 3 or 4 player game.
So most often this is worse than a Lab. You only get a Double Lab if, in a 3P game, both other players and you flashed ... but this is just Governor with the draw option and your Double Lab is mitigated by the fact that the other two guys could drew a card.
Of course Lab is so good that a card which is virtually always worse than Lab is OK for 5. But I cannot imagine anyone going for Progress with Lab in the Kingdom.


About Philosophers, it is the first version of Steward but I think that it is borderline viable due to the overpay. Probably still a fairly bland card but that's not the end of the world. With the overpay you can easily get 2 for 4 and this might create enough flexibility in Kingdoms without drawing or extra buys or even without a village.

Quote
Steward: The first version of this gave you a choice between +2 Actions/Buys/Cards/coins. It wasn't interesting enough, so I traded in the Actions and Buys for trashing two cards.
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AdrianHealey

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Re: Dominion: Civilization (Beta)
« Reply #153 on: September 23, 2016, 10:04:29 am »
+1

All the current (first version) cards are updated in the second post, as you wished Theta. :)

Here is what I would change, based on the feedback:

- There are two good suggestions for bladesmith, I think. My proposal and the 'reveal 4 cards, discard bladesmiths'. I'd like to test both.
- Equestrian Village: I'd remove the 'you may discard' or change it to: '+2 Actions. Either draw a card or discard a card./// WHen there is at least 1 equestrian village in play: when you discard a card from your hand: +$1.'
- Exchange needs the 'A differently named card' clause.
- I am uncertain about progress. Maybe we should lower it towards $4 not that it's almost always strictly worse than lab?
- Not a fan of escort as it is.
- I am sad that Barbarian doesn't have the attack clause anymore. I wonder if it needs a +1 Action now. It doesn't feel strong atm.

What are your thoughts after the feedback?
« Last Edit: September 23, 2016, 10:11:22 am by AdrianHealey »
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AdrianHealey

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Re: Dominion: Civilization (Beta)
« Reply #154 on: September 23, 2016, 10:17:06 am »
+1



Only a few cards left!

The first time you play it (assuming no one has any tokens): +4 cards! And everyone gets these negative tokens, awesome!

The second time you play it (let's say you have a village in play): +2 cards. :(

So yeah, it has an anti-synergy.
« Last Edit: September 23, 2016, 10:22:05 am by AdrianHealey »
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Re: Dominion: Civilization (Beta)
« Reply #155 on: September 23, 2016, 10:26:11 am »
+1

If anyone wants to take the time giving his overview of the cards (pretend it's a card competition :p), that would be nice! :)
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Mr Anderson

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Re: Dominion: Civilization (Beta)
« Reply #156 on: September 23, 2016, 10:56:22 am »
+1

I like Robber. It reminds me of an idea I had:

Quote
Name
2 - Action
+3 Cards

Put your -1 Card Token on top of your deck.

which I liked a little better as

Quote
Name
4 - Action - Attack
+3 Cards

Each player puts their -1 Card Token on top of their deck.

Robber seems to be a better implementation of especially the latter idea.

Barbarian seems to be fine at .
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faust

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Re: Dominion: Civilization (Beta)
« Reply #157 on: September 23, 2016, 11:33:11 am »
+2

You will always lose your -1 card token (if you had it) from Robber's first +3 cards, right? So an easier way to phrase it is this:

+3 cards
Each player takes their -1$ token.
If you did, +1 card.
Each player puts their -1 card token on top of their deck.

I like the card.
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AdrianHealey

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Re: Dominion: Civilization (Beta)
« Reply #158 on: September 23, 2016, 11:35:53 am »
+1

You will always lose your -1 card token (if you had it) from Robber's first +3 cards, right? So an easier way to phrase it is this:

+3 cards
Each player takes their -1$ token.
If you did, +1 card.
Each player puts their -1 card token on top of their deck.

I like the card.

Indeed, this does functionaly the same. Good catch.
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ThetaSigma12

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Re: Dominion: Civilization (Beta)
« Reply #159 on: September 23, 2016, 11:37:44 am »
0

You will always lose your -1 card token (if you had it) from Robber's first +3 cards, right? So an easier way to phrase it is this:

+3 cards
Each player takes their -1$ token.
If you did, +1 card.
Each player puts their -1 card token on top of their deck.

I like the card.
Thanks, somehow I missed that.

Once all the cards are previewed, and everyone who wants to post feedback does, I'll update the cards.
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AdrianHealey

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Re: Dominion: Civilization (Beta)
« Reply #160 on: September 23, 2016, 11:51:30 am »
+1

Excellent. I think there are only a few left, right?
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Re: Dominion: Civilization (Beta)
« Reply #161 on: September 23, 2016, 12:51:51 pm »
+1

Question: What stops player 1 from buying a million Decays on turn 1 and buying the whole supply?
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Re: Dominion: Civilization (Beta)
« Reply #162 on: September 23, 2016, 12:55:18 pm »
0

Question: What stops player 1 from buying a million Decays on turn 1 and buying the whole supply?
The imaginary Once per turn: clause that I mentioned I forgot to add.
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Re: Dominion: Civilization (Beta)
« Reply #163 on: September 23, 2016, 12:56:08 pm »
+1

Question: What stops player 1 from buying a million Decays on turn 1 and buying the whole supply?
The imaginary Once per turn: clause that I mentioned I forgot to add.

Ah, right.
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Re: Dominion: Civilization (Beta)
« Reply #164 on: September 23, 2016, 12:58:58 pm »
0

2 more left.
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ThetaSigma12

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Re: Dominion: Civilization (Beta)
« Reply #165 on: October 02, 2016, 07:55:06 am »
0



Here's the last, 2, I'll make a big post to finish up the thread soon.

EDIT: Gallery should cost , whoops. Try to fix that later tonight.
« Last Edit: October 02, 2016, 07:58:14 am by ThetaSigma12 »
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McGarnacle

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Re: Dominion: Civilization (Beta)
« Reply #166 on: October 02, 2016, 08:26:19 am »
+1

I think Settlement is really cool. Kind of like a reverse-Distant Lands, but it still works. Haven't played with Debt, so I'm not sure about Gallery, but it could work.
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Re: Dominion: Civilization (Beta)
« Reply #167 on: October 02, 2016, 12:47:34 pm »
+1



Here's the last, 2, I'll make a big post to finish up the thread soon.

EDIT: Gallery should cost , whoops. Try to fix that later tonight.

Gallery doesn't need to say "you may." "Up to <5>" includes <0>.
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Re: Dominion: Civilization (Beta)
« Reply #168 on: October 02, 2016, 12:48:23 pm »
+1



Here's the last, 2, I'll make a big post to finish up the thread soon.

EDIT: Gallery should cost , whoops. Try to fix that later tonight.

Gallery doesn't need to say "you may." "Up to <5>" includes <0>.

And -5
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Re: Dominion: Civilization (Beta)
« Reply #169 on: October 02, 2016, 03:40:41 pm »
+1


And now for a very weird card, that more showcases a concept than an actual card. The idea started out as simply that I loved the colors, and wanted them to stay without a double line. So escort was created.
I know its a little late, but I just realized that you wouldn't need a double line. The line exists to separate effects that have an implied "When you play this" and effects that don't. So really, to keep the colors, you just need to have two paragraphs below the dividing line. And this card should have the dividing line moved above all the text.  ;D
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tristan

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Re: Dominion: Civilization (Beta)
« Reply #170 on: October 03, 2016, 03:02:56 am »
+1

Whilen -> When

Furthermore Gallery compares far too favourably to Distant Lands. You basically gotta pay 7 (Peddler is balanced at 4 so the net costs of the VPs is 2 Coins and 5 Debt) for 5VPs so the VP/cost ratio is slightly worse than that of Distant Lands ... but you run no risk as you get the VPs immediately and you have no card in your deck that you gotta draw and play (spend an Action) or keep (if you wanna compare this to Province's 6VP for 8 Coins).

The only potential serious disadvantage is that you might not want all those Peddlers in your deck.



tavern -> Tavern

Settlement is fairly weak as an Action-Victory Card. 1,5VP and an effect which is, mainly due to its terminality, probably on average not better than Harem's Silver.
So as a mere hybrid card it is more often than not weaker than Harem. But of course there is the second option and the VP thing is more of a hedge against not using the one-shot than something you want strive for in itself.

The one-shot liquidation option is like playing a Market and 4 Peddlers and similar to a one-shot economy booster like Pillage. With TR (variants) on the board it becomes quite strong.
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ThetaSigma12

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Re: Dominion: Civilization (Beta)
« Reply #171 on: October 03, 2016, 07:52:37 am »
0

Yeah, I probably should of double-checked for typos more, but I just wanted to post these quick while I had the window.

Anways, today I'll begin re-doing all of them.
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AdrianHealey

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Re: Dominion: Civilization (Beta)
« Reply #172 on: October 03, 2016, 08:01:18 am »
+1

Hety theta, do you mind giving me the new versions-text before you redo them all? Just to doublecheck the changes.
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Re: Dominion: Civilization (Beta)
« Reply #173 on: October 03, 2016, 08:11:39 am »
0

Whilen -> When

Furthermore Gallery compares far too favourably to Distant Lands. You basically gotta pay 7 (Peddler is balanced at 4 so the net costs of the VPs is 2 Coins and 5 Debt) for 5VPs so the VP/cost ratio is slightly worse than that of Distant Lands ... but you run no risk as you get the VPs immediately and you have no card in your deck that you gotta draw and play (spend an Action) or keep (if you wanna compare this to Province's 6VP for 8 Coins).

The only potential serious disadvantage is that you might not want all those Peddlers in your deck.

I'm not sure i understand your point here. From how i read it, Gallery would have to be bought for $5 and <4> to be worth as many VP as Distand Lands. For that price point, you can buy a Province in the late game. Sure, Distant Lands isn't a Peddler, but after playing it once, it's removed from your deck entirely and also doesn't stop your deck anymore - it shouldn't be compared to a normal terminal. Gallery provides a coin, but that just makes up for the worse VP. Overall, i'd say that $5 for Gallery is a suitable price point. Compare it to Mill, and you have to pay $7 for it to be strictly better. Or Great Hall, where you have to pay $6 for this. None of these compares too favourably for Gallery in my opinion. Another very important point is that Gallery gets good only when you have enough coins to spend. If you make $5 every turn, Gallery is a far worse deal than Distant Lands. Of course, if you make 10$ each turn, you might want to get Gallery instead - although you'd also have to consider just emptying the Province pile at that point.
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ThetaSigma12

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Re: Dominion: Civilization (Beta)
« Reply #174 on: October 03, 2016, 08:59:06 am »
0

Hmm, we thought gallery needed to be 6 because it seemed so much better than Duchy.
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