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Author Topic: Dominion: Civilization (Beta)  (Read 54414 times)

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faust

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Re: Dominion: Civilization (Beta)
« Reply #125 on: September 05, 2016, 05:30:20 pm »
+2

Jackpot can be tracked with Journey token:

+1$
At the start of your next turn, +1$ and flip your Journey token over (it starts face up). If it's face down, play this again. If it's face up, +2$.

It gets weird with multiple Jackpots. But I don't like being required to call this. You can easily forget it there on your mat with all the Wine Merchants, and then after 2 turns you remember and you get in a fight with your friends over what to do.
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faust

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Re: Dominion: Civilization (Beta)
« Reply #126 on: September 05, 2016, 05:31:56 pm »
+2

On another note, Saddle looks pretty bad. Discarding actions is much worse than discarding Treasures, of which you already have 7 to begin with.
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Asper

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Re: Dominion: Civilization (Beta)
« Reply #127 on: September 05, 2016, 06:29:07 pm »
+1

On another note, Saddle looks pretty bad. Discarding actions is much worse than discarding Treasures, of which you already have 7 to begin with.

It should discard VP cards. You start with 3 of those. Also, why not get a few more or earlier, at least you can saddle those Duchies and ride to Provinceland. Of course it's a bit similar to Baron, then.
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AdrianHealey

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Re: Dominion: Civilization (Beta)
« Reply #128 on: September 05, 2016, 06:33:22 pm »
+2

On another note, Saddle looks pretty bad. Discarding actions is much worse than discarding Treasures, of which you already have 7 to begin with.

It should discard VP cards. You start with 3 of those. Also, why not get a few more or earlier, at least you can saddle those Duchies and ride to Provinceland. Of course it's a bit similar to Baron, then.

Someone has this already. It's called 'heir', not sure whose it is. Maybe you? or lastfootnote? don't remember.

Saddle works pretty good, to be honest. What it does, is you don't feel bad for overbuying terminals as much. It's significantly cheaper than Stables (4 and 5 is a pretty big difference). Sometimes it's a dud, but it has been proven to be quite good in some cases.

Also, saddling saddles is also not a particularly bad thing. Sure, it's a laboratory, but it has the added benefit of (1) only costing $4 (twice) and some flexibility in the amount of terminals you buy in the absence (or presence) of villages.

Really, playtesting has shown that (so far) that is a good card at the appropriate power level.
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AdrianHealey

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Re: Dominion: Civilization (Beta)
« Reply #129 on: September 05, 2016, 06:34:44 pm »
+1

Jackpot can be tracked with Journey token:

+1$
At the start of your next turn, +1$ and flip your Journey token over (it starts face up). If it's face down, play this again. If it's face up, +2$.

It gets weird with multiple Jackpots. But I don't like being required to call this. You can easily forget it there on your mat with all the Wine Merchants, and then after 2 turns you remember and you get in a fight with your friends over what to do.

I am not sure this is not the sickest of all combos with any of the other journey token cards. I don't think I dislike it though!

If you can play ranger everyturn, that's +$2, +5 cards every turn.
« Last Edit: September 05, 2016, 06:50:23 pm by AdrianHealey »
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Asper

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Re: Dominion: Civilization (Beta)
« Reply #130 on: September 05, 2016, 07:03:29 pm »
+1

On another note, Saddle looks pretty bad. Discarding actions is much worse than discarding Treasures, of which you already have 7 to begin with.

It should discard VP cards. You start with 3 of those. Also, why not get a few more or earlier, at least you can saddle those Duchies and ride to Provinceland. Of course it's a bit similar to Baron, then.

Someone has this already. It's called 'heir', not sure whose it is. Maybe you? or lastfootnote? don't remember.

It was my card, which was also a Baron variant. I killed that one a while ago because it felt like the requirements were to specific. It is that perspective from which it seemed that giving a bonus for any VP card might work better.
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AdrianHealey

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Re: Dominion: Civilization (Beta)
« Reply #131 on: September 05, 2016, 07:08:53 pm »
+2

On another note, Saddle looks pretty bad. Discarding actions is much worse than discarding Treasures, of which you already have 7 to begin with.

It should discard VP cards. You start with 3 of those. Also, why not get a few more or earlier, at least you can saddle those Duchies and ride to Provinceland. Of course it's a bit similar to Baron, then.

Someone has this already. It's called 'heir', not sure whose it is. Maybe you? or lastfootnote? don't remember.

It was my card, which was also a Baron variant. I killed that one a while ago because it felt like the requirements were to specific. It is that perspective from which it seemed that giving a bonus for any VP card might work better.

Wouldn't Heir work with 'You may discard a victory card for +3 Cards. If you did, you may discard a victory card for +1 Action. If you did, you may discard a victory card: +$3'? Maybe the order can differ, though.

I do remember the estate/duchy requirement was not easy to get too, but we had a few fun games with it.
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Asper

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Re: Dominion: Civilization (Beta)
« Reply #132 on: September 05, 2016, 07:32:47 pm »
+1

On another note, Saddle looks pretty bad. Discarding actions is much worse than discarding Treasures, of which you already have 7 to begin with.

It should discard VP cards. You start with 3 of those. Also, why not get a few more or earlier, at least you can saddle those Duchies and ride to Provinceland. Of course it's a bit similar to Baron, then.

Someone has this already. It's called 'heir', not sure whose it is. Maybe you? or lastfootnote? don't remember.

It was my card, which was also a Baron variant. I killed that one a while ago because it felt like the requirements were to specific. It is that perspective from which it seemed that giving a bonus for any VP card might work better.

Wouldn't Heir work with 'You may discard a victory card for +3 Cards. If you did, you may discard a victory card for +1 Action. If you did, you may discard a victory card: +$3'? Maybe the order can differ, though.

I do remember the estate/duchy requirement was not easy to get too, but we had a few fun games with it.

Huh, so i can only get the +$3 if i discard two times before that... I'll think about that.
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AdrianHealey

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Re: Dominion: Civilization (Beta)
« Reply #133 on: September 05, 2016, 07:34:49 pm »
+1

And 2 vps = great cycling (a net of 0 additional cards). So it could probably be at $4.

If you open with it and draw that you have all 3 estates in your hand = $7 purchasing power.
« Last Edit: September 05, 2016, 07:36:52 pm by AdrianHealey »
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tristan

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Re: Dominion: Civilization (Beta)
« Reply #134 on: September 05, 2016, 07:44:14 pm »
+1

If you can play ranger everyturn, that's +$2, +5 cards every turn.
Huh? Ranger doesn't provide a coin but a buy. What you probably meant that if you play two Rangers they provide 2 Buys and 5 Cards.
Don't see the big insight though, it is just what the card does. ^^

About Jackpot, it is like Archive a double Duration and not a Reserve. It makes no sense at all to give the card the Reserve type. Tracking doesn't become easier just because you put the card on the Tavern mat as this is the only card with mandatory calling so it could easily be forgotten.
You can put tokens on it or turn the card or whatever if you need help with tracking.

I seriously doubt that a card which, relative to Merchant Ship, sacrifices 1 coin at turn one for the sake of 3 extra coins at turn 3 is worse than that benchmark card.
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ThetaSigma12

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Re: Dominion: Civilization (Beta)
« Reply #135 on: September 05, 2016, 07:57:38 pm »
0

Just to chip in, I found saddle is a weaker 4 outside of amazing combos. Maybe it should cost 3, but the idea is sound and it's a fun card to try to get to work. It has some great synergies: Ruins, Suburb, Rats, Necropolis, Chapel, Excess terminals, and more broadly cards you don't always want to play, Trashers and Discarders.

Oh, and I'm not a fan of having Jackpot use the journey token. I like to stick with a card until I realize it won't work. I'm not a fan of changing a perfectly good card to another perfectly good card. It gets you nowhere. Now if Jackpot is a perfectly good card, that remains to be seen.
« Last Edit: September 05, 2016, 08:14:09 pm by ThetaSigma12 »
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tristan

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Re: Dominion: Civilization (Beta)
« Reply #136 on: September 05, 2016, 08:55:35 pm »
+1

Saddle isn't exciting and like TR (variants) you can only buy it after some time, after you have a decent Action density but as a conditional cheaper Lab the card seems totally fine.
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ThetaSigma12

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Re: Dominion: Civilization (Beta)
« Reply #137 on: September 10, 2016, 07:54:48 am »
0


And now for a very weird card, that more showcases a concept than an actual card. The idea started out as simply that I loved the colors, and wanted them to stay without a double line. So escort was created.

See above, the card still needs tweaks but the idea should be sound. It does need a Once per turn:, so just imagine it's there and I'll post a version with it with the rest of the updated cards.
« Last Edit: September 10, 2016, 07:56:23 am by ThetaSigma12 »
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faust

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Re: Dominion: Civilization (Beta)
« Reply #138 on: September 10, 2016, 08:18:44 am »
+1

So with Escort, going by the wording, if another player gains a Province, you can set it aside and immediately call it, right? Kinda like Fool's Gold.

I see a problem with "Escort stacks", where you both set a bunch of Escorts aside and then noone ever wants to buy a Province. Then again, it could be interesting. What I don't like though is that 2 Escorts set aside means you can always offset the point gain from Province by gaining 2 Duchies. The overall concept is interesting.

Decay has too much going on I think. Get a buy, attack other players and cost reduction, all for <4>? +buy and cost reduction alone basically gives $2 back already. The attack is probably designed to be pretty weak, but with other discarders, you can force your opponent into a Torturer decision.
« Last Edit: September 10, 2016, 08:21:18 am by faust »
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McGarnacle

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Re: Dominion: Civilization (Beta)
« Reply #139 on: September 10, 2016, 08:43:28 am »
+1

Isn't the gain "to your deck" part of Escort superfluous? Were else to you naturally gain cards to? Decay seems rally neat, though.
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tristan

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Re: Dominion: Civilization (Beta)
« Reply #140 on: September 10, 2016, 10:38:40 am »
+2

Escort is and incredibly slow Gold gainer with its two conditions.
Decay is plain brilliant.
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ThetaSigma12

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Re: Dominion: Civilization (Beta)
« Reply #141 on: September 10, 2016, 11:10:30 am »
0

Isn't the gain "to your deck" part of Escort superfluous? Were else to you naturally gain cards to? Decay seems rally neat, though.
Your discard pile?
So with Escort, going by the wording, if another player gains a Province, you can set it aside and immediately call it, right? Kinda like Fool's Gold.

I see a problem with "Escort stacks", where you both set a bunch of Escorts aside and then noone ever wants to buy a Province. Then again, it could be interesting. What I don't like though is that 2 Escorts set aside means you can always offset the point gain from Province by gaining 2 Duchies. The overall concept is interesting.

Decay has too much going on I think. Get a buy, attack other players and cost reduction, all for <4>? +buy and cost reduction alone basically gives $2 back already. The attack is probably designed to be pretty weak, but with other discarders, you can force your opponent into a Torturer decision.
Yes, you can call immediately with province.

The way escort is worded you can only call one: "You may call an Escort"

Decay might be better if it gave .
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AdrianHealey

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Re: Dominion: Civilization (Beta)
« Reply #142 on: September 10, 2016, 11:19:43 am »
+1

Wouldn't eqcort work be cool As the top of a splitpile that did something with procinces?
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faust

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Re: Dominion: Civilization (Beta)
« Reply #143 on: September 10, 2016, 12:39:10 pm »
+1

The way escort is worded you can only call one: "You may call an Escort"

Maybe it technically would work that way (I'm not sure), but it's quite hidden and goes contrary to how all other Reserves work.
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Re: Dominion: Civilization (Beta)
« Reply #144 on: September 10, 2016, 03:30:13 pm »
+1

Isn't the gain "to your deck" part of Escort superfluous? Were else to you naturally gain cards to? Decay seems rally neat, though.
Your discard pile?

Oh, yeah, I misread the OP. Does "to your deck" mean on top or shuffled into your deck?
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Re: Dominion: Civilization (Beta)
« Reply #145 on: September 10, 2016, 05:10:27 pm »
+1

Thanks for the credit, guys :) I want to give some feedback on the cards but I'll wait until the OP has been updated so I can see all currently revealed cards in one place.
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Re: Dominion: Civilization (Beta)
« Reply #146 on: September 10, 2016, 11:37:24 pm »
+1

Which template do you use?
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ThetaSigma12

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Re: Dominion: Civilization (Beta)
« Reply #147 on: September 11, 2016, 07:09:20 am »
0

Which template do you use?
When these cards were made, they used Co0kiel0rd;s prefecture/annual plan template, GeneralRamos's event template, and versions of GeneralRamos's other templates, with darker borders.

I'm hoping to redo the events with Aspers's template.
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Re: Dominion: Civilization (Beta)
« Reply #148 on: September 11, 2016, 11:25:05 am »
+1

Which template do you use?
When these cards were made, they used Co0kiel0rd;s prefecture/annual plan template, GeneralRamos's event template, and versions of GeneralRamos's other templates, with darker borders.

I'm hoping to redo the events with Aspers's template.

Is there a link for these?
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Re: Dominion: Civilization (Beta)
« Reply #149 on: September 14, 2016, 01:06:34 pm »
0





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