So here it is. Based on feedback I've redone all the cards. The following cards have only wording or cosmetic changes:
Bounty:This one never got previewed, because it was finished later. It's a quadruple peddler next turn, and it gives +2 Buys so you can deal with all that money. It might be to weak for
, but it's tenatively plriced there for now.
Jackpot:I removed the Reserve type, as it felt too extrenuous. Right now it has some tracking built in, with setting aside and discarding. In the end it might just be the vanilla +
then +
then +
and let you track it however you want to though.
Manuscripts:Just an art change and a slight rename. I wasn't happy with the old art, I had chosen it really fast beacuse I noticed a flaw in the previous art last-minute. It was originally Treaty.
Settlement:I decided to take this one back to it's roots. Now it's an old fashioned trade-off. 5
for
isn't bad, and you can tfb the Duchy and keep 2
. Or you can keep it around as a Herbalist-Duchy, who knows, maybe it's the only +Buy.
Establishment:The new Valley. I changed it for better art, more thematic, and so I could use valley for a top-secret project. Functionally it's the same.
Anvil:The new Bladesmith, this discards your Anvils instead of trashing them. The art was changed for 2 reasons, I used part of it for Munitions and Bladesmith is a card of LFN's.
Cavalry:Now is an attack and only draws up to 4 cards in hand.
Decay:Stuff. Made the attack stronger, added once per turn, and make it give
instead of
.
Equestrian Village:Now is less absurd, but it might need another nerf, such as only the first played Equestrian Village gives you
.
Dusk Village:Not a lot of functional change, but it is less wordy and I found the artist's name.
Gallery:Costs
and less typos (Unlike Apser, I'm not good at making cards and 2 AM).
Homecoming:Less harsh, each player can choose what token they move. This might be too weak for
though.
Saddle:Now always gives +1 Action. And new art.