"and just for showing up, you all get two coppers! i know you're all thinking, what's
this guy getting out of it?
the informal admission that cache kinda sucks. gain a gold is, at best,
as good as gain a card costing up to $5, and a somewhat significant part of that value is that the gold can be remodeled to province, which cache can't. this of course turbocharges that whole travelling fair/counting house thing, and anything for which coppers are better than nothing (banquet/duke is tres bien). i would imagine somewhat limited use for this early in engines, considering that borrow isn't always used to get $5s and the drawback for banquet seems to me to be a lot worse. i mean, imagine using it to pick up junk dealer; it doesn't break even in trashing until you play it twice, and some other thing for $3 is probably better than that. that said, if trashing is cheaper than cashing at some point, this could discount some stuff.
-is this the one slog card that empires has? or is it a truly enginorious expansion? or is the slog stuff hiding in the landmarks maybe
-what makes this worth opening with? mountebank, witch, cultist, junk dealer all seem to have the opposite of their desired effect if you banquet them
-is the ideal use for this
after trashing, then?