Poor House, Apothecary, Trade Route, Cutpurse, Death Cart, Horse Traders, Rats, Spy, Haggler, Harem
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160720/log.0.1468983337513.txtColony/Platinum, Estates
Relatively weak Kingdom here. No villages, weak trashing, no draw other than Apothecary, Haggler and Apothecary don't gel. Basically no real synergy of any kind (that I see). And with Colony/Platinum, I figured the game would go long (it sort of did -- 23 turns).
My plan was basically to get somewhat thin with Trade Route, then transition to having nothing but Colonies, expensive Treasures, 1 Haggler, and lots of Spies to sift the green and find the Haggler. Ideally, my turns would be buying Gold + Haggling Spy; Platinum + Spy or Gold; or Colony + Platinum. But it just took me for freaking ever to get to $6, and then forever to get to $9, and so on.
My opponent grabbed all 10 Apothecaries. But they weren't incredibly fast in doing so. Their Apothecaries were basically cantrips by the mid-game. I'm not sure if I agree that Trade Routing Coppers in their case was good. Regardless, they managed to get to Platinum way earlier than I did, and used +buy from Trade Route or Horse Trader to nab Platinum + Apothecary on a good turn.
So what is best here?? Both our strategies were pretty slow/weak. Would strict big money (or whatever it's called -- where you just go Silvers, Golds, Platinum, green, and basically nothing else) be best? Maybe add in 1 or 2 Hagglers? Was Cutpurse bad? I realize it wasn't great, but hey, it's better than Silver in the early game, right? Or some sort of Rats / Death Cart thing? My gut still tells me that my strategy was best, I just got too many $5s instead of $6s early and my 2 terminals collided more than I would have liked. Or am I just wrong?