ohp. uh, steve, can you move me to the left a bit? i'd hate to land on that thing
dominion has always rewarded you for being able to do specific things, perhaps following in the footsteps of magic and also every game. even in the case of something like, for example, peddler, the thing that it rewards you for (playing actions) is only so specific and explicit, and buying peddlers helps you with the goal of playing a bunch of action cards. windfall seems like a little bit less of dominion's bonus-if-you-do-this-thing-you-were-already-gonna-do and more of magic's jump-through-these-hoops-and-then-get-huge sort of thing, although that's arguable; you do generally want to try to draw your deck. but i dunno—this is more explicit of a goal set by a card-shaped thing than we've seen, generally. it rewards engines and of course donate, pretty clearly. 3 is quite a few golds, and clearly you were able to draw all of your entire deck already so drawing it +3 should be manageable.
-is this a departure from most dominion rewards? or am i deluding myself
-does the game take a turn after you start getting windfalls? do you go from trying to draw your deck to slamming provinces and hoping for the best after the first or second one? or is it the same hold-out-until-the-green we usually see?
-did it have to be golds? what problems occur with "...gain three cards costing up to 5"?
note the vote! roll with the poll! s out