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Author Topic: Conflicting Counters  (Read 1215 times)

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A Drowned Kernel

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Conflicting Counters
« on: January 27, 2012, 10:16:22 pm »
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So I just had an interesting experience. I played a game with Mountebank, Stables and Lighthouse. I bought some Stables, with the idea that it would put the coppers flooding my deck to good use. But I also bought Lighthouse, and it did such a good job of blocking my opponents Mountebank that I found myself drawing the Stables in the endgame with no treasure (the rest of my deck was based on Nobles-Crossroad).

I thought that it was interesting because the two "counters" to Mountebank actually ended up (slightly) conflicting with each other, which raises the question: faced with two counters to a powerful attack, when should one double up and when should one stick with the better one? In this case the engine I built (and the fact that I got to open Mountebank when my opponent didn't) led me to an easy victory anyway, but it's easily conceivable that two counters might conflict enough that a player who goes overboard and tries to do both ends up doing more harm to themselves than good.
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Robz888

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Re: Conflicting Counters
« Reply #1 on: January 28, 2012, 01:52:53 am »
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In this specific case, if you can load up on enough Lighthouse protection, I wouldn't bother overbuying Stables when Crossroads/Nobles will give you all the draw you need plus points. Now, if your opponent opened Mountebank and you did not, I could see going full Stables because you're really going to be hurting at that point. But Lighthouse is really one of the few able defenders of cursing Attacks.
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