As we all know, sometimes complicated, fun strategies will win to simple, boring strategies; and sometimes vice-versa. And when I don't know which strategy is better, I pretty much always go with the more fun one because it's, well, more fun. (Ok, I know there are purists out there that say there is no such thing as a boring kingdom.. but that's a discussion for a different day.) Below are 2 games -- one in which my opponent goes for T-map without much else support while I go for a complicated Storyteller/Possession/Vineyards thing, and another in which I go for a super boring Trade Silver-flooding with pretty much no other support while my opponent tries to set up some sort of Procession/Rats/Torturer engine. As can be seen, both games ended up being VERY close.
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Borrow, Raid, Vineyard, Beggar, Haven, Dungeon, Horse Traders, Treasure Map, Band of Misfits, Storyteller, Wine Merchant, Possession
Game 1 logThis game, I thought it would be fun to at least try the more complicated strategy, just to see what happens. It ended up working out. Opponent opened double T-map with help from Borrow and got a big early lead (in VP, at least). But Vineyards, man. Oh and buying Borrow whilst Possessing someone is such a jerk move.
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Seaway, Trade, Poor House, Death Cart, Procession, Rats, Talisman, Transmogrify, Tactician, Torturer, Venture, Forge
Game 2 logI ended up getting all 10 Curses here. But my opponent was trying to make an engine happen that just wasn't there. We did however both learn when the game was almost over that if you Procession a Transmogrify, it doesn't get trashed. And therefore, he could have used this to give him actions. But it was a bit too late. I think I could have built for 1 or 2 more turns before greening, not sure, whatev.
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Not saying either of us played correctly in either game. Just sayin, sometimes you gotta just Silver flood.