It's that time again! A report on my B1 match vs. gkrieg.
Twitch video here. I'll add YouTube links when I upload.
Game 1: Kingdom -
LogProvinces / Estates -
Butcher, Caravan Guard, Contraband, Guide, Herbalist, Horn of Plenty, Peasant, Raid, Shanty Town, Stonemason, Warehouse
Here I thought I could put together some sort of engine with the magical power of Teacher, but it didn't work out at all. Putting tokens on Caravan Guard kind of sucks. gkrieg went Butcher-BM, taking a nice lead and putting himself in a position to mill Provinces for the win.
Result: gkrieg wins (singletee resigned)
Game 2: Kingdom -
LogProvinces / Estates - Advisor, Candlestick Maker, Catacombs,
Duke, Graverobber,
Mountebank,
Rebuild, Royal Carriage, Storyteller, Thief
Rebuild and Mountebank dominate this board. Graverobber could also be good but neither of us went for it. I think that after losing the Duchy split, I should have gone for Golds to buy Provinces instead of Royal Carriage to spam Mountebank and Rebuild. Spamming Rebuild reduced the VP pool and ended the game more quickly, denying me a chance to catch up.
Result: gkrieg wins 46-37
Game 3: Kingdom -
LogColonies / Estates - Artificer, Bishop,
Dungeon,
Expedition,
Forge, Hoard,
Mint, Mystic, Secret Chamber, Thief, Trading Post
gkrieg had 5/2 and opened with a Trading Post into Big Money, with support from Hoard and Mint. But I saw that there were
shenanigans to be done. Expedition and Dungeon were great enablers for Forge, enabling me to spike $7 to buy the Forge, and then allowing me to easily line up the cards I wanted to Forge away. A Mint buy ate 5 coppers, and Forge turned my starting Estates and a Silver into Platinum. Minted Platinum and bought Artificer to hit $11, and it was Colony every turn after that.
Result: singletee wins 60-33
Game 4: Kingdom -
LogProvinces / Estates -
Count, Golem,
Goons,
Hamlet,
Herald,
Lost City,
Peddler, Secret Chamber,
Stonemason, Training, Wine Merchant
Strong Goons engine. I lucked into a 5/2 open for Count/Hamlet. Stonemasoning Peddlers to get stuff is good. The game ended up close and I easily could have lost.
Result: singletee wins 41-31
Game 5: Kingdom -
LogProvinces / Estates -
Alchemist,
Baker,
Band of Misfits,
Conspirator, Embargo, Giant,
Hermit,
Inheritance,
Lookout, Plan,
Ranger, Silk Road
Tricky board which both players had trouble playing optimally. The goal is to trash down quickly, get some Bakers and Alchemists, and hit $7 to Inherit Conspirator. At that point, get a single BOM if you don't have one already, and use it first as Hermit to gain Estates, then once Estates are gone, use it as Ranger for +Buy in the endgame. I had written off Ranger as useless early on as it's pretty much just Ruined Market on this board, so I didn't realize Province+Duchy would be possible (and thus that my 8-point lead was unsafe). Turns out Ruined Market is just what you want at the end of this game. Again, this game could have gone either way due to shuffle luck. I could see Hermit/BOM, Hermit/Baker, or Lookout/BOM as openings.
Result: singletee wins 35-24
Game 6: Kingdom -
LogProvinces / Estates - Coppersmith, Embassy,
Ferry, Ghost Ship,
Plaza, Quarry, Storyteller,
Torturer,
Trade, Transmogrify, Treasury,
Walled VillageTorturer board with Ferry and 2 different villages to get. Torturers and Curses ran out, and with one Plaza left, the endgame turned tactical as the first player to fail to take the lead on his turn would lose. I like the first Trade I bought, but the second should have been Duchy.
Result: gkrieg wins 23-21
Match result: 3-3 tie
EDIT: I forgot to add: Thanks to gkrieg for the games, and comments welcome from anyone!