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Poll

Since it's so hard to coordinate this, we'll go with the first date to have 5 takers. You can change your vote if your schedule changes. All times are forum time..

Thursday August 4th 8 pm
- 1 (20%)
Friday Aug 5  8 pm
- 1 (20%)
Saturday Aug 6 8 pm
- 1 (20%)
Sunday Aug 7 3 pm
- 2 (40%)

Total Members Voted: 3


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Author Topic: ZM22 - Red Alert Mafia (5 players - POLL to schedule)  (Read 8180 times)

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EFHW

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ZM22 - Red Alert Mafia (5 players - POLL to schedule)
« on: July 08, 2016, 07:54:20 pm »

Red Alert Mafia - adapted from Vengeful Mafia

1 Mafia 1 shot Roleblocker
1 Godfather 1 shot Roleblocker

3 Town Trackers

Mechanics

The game uses standard mafia rules, with the following exceptions and details:

- The mafia can't kill at all.
- If the godfather is lynched at any point, the town immediately wins. (This is the only special quality of the godfather.)
- If, on Day 1 only, one of the townies is lynched, this townie immediately makes a vengekill. (The town does not automatically win by having the godfather killed in this way.)
- Mafia wins when there are at least as many mafia as townies, and the town doesn't have a vengeance kill to use.

"No result" could mean that EITHER your target didn't target anyone OR that you were roleblocked.

Days are 30 minutes.  Players can majority vote to extend deadline by 15 minutes.
Night orders are due in 10 minutes, Day starts 5 minutes later or as soon as I get the results out.
« Last Edit: August 02, 2016, 09:04:38 pm by EFHW »
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EFHW

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Re: ZM22 - Red Alert Mafia (5 players)
« Reply #1 on: July 08, 2016, 07:55:16 pm »

Players:

1. Roadrunner
2. Witherweaver
3. gkrieg
4.
5.
« Last Edit: July 08, 2016, 09:12:37 pm by EFHW »
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Roadrunner7671

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Re: ZM22 - Red Alert Mafia (5 players)
« Reply #2 on: July 08, 2016, 08:08:49 pm »

/in

How long are days?
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EFHW

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Re: ZM22 - Red Alert Mafia (5 players)
« Reply #3 on: July 08, 2016, 08:09:26 pm »

I'm thinking 30-45 minutes.
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Roadrunner7671

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Re: ZM22 - Red Alert Mafia (5 players)
« Reply #4 on: July 08, 2016, 08:10:18 pm »

Oh I see. The trackers track each other to make ICs!
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EFHW

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Re: ZM22 - Red Alert Mafia (5 players)
« Reply #5 on: July 08, 2016, 08:13:57 pm »

Oh I see. The trackers track each other to make ICs!
Not sure that would work.
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Roadrunner7671

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Re: ZM22 - Red Alert Mafia (5 players)
« Reply #6 on: July 08, 2016, 08:18:45 pm »

Oh I see. The trackers track each other to make ICs!
Not sure that would work.
What are the trackers for then?
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EFHW

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Re: ZM22 - Red Alert Mafia (5 players)
« Reply #7 on: July 08, 2016, 08:20:21 pm »

Oh I see. The trackers track each other to make ICs!
Not sure that would work.
What are the trackers for then?
Mass confusion, mostly.  Maybe some logic.
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Joseph2302

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Re: ZM22 - Red Alert Mafia (5 players)
« Reply #8 on: July 08, 2016, 08:21:58 pm »

When is this game starting?
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

EFHW

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Re: ZM22 - Red Alert Mafia (5 players)
« Reply #9 on: July 08, 2016, 08:23:54 pm »

If/when we get 5 players.
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Witherweaver

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Re: ZM22 - Red Alert Mafia (5 players)
« Reply #10 on: July 08, 2016, 08:26:26 pm »

Sure /in
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Witherweaver

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Re: ZM22 - Red Alert Mafia (5 players)
« Reply #11 on: July 08, 2016, 08:26:53 pm »

Not reading the setup!
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EFHW

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Re: ZM22 - Red Alert Mafia (5 players)
« Reply #12 on: July 08, 2016, 08:27:17 pm »

Not reading the setup!
At your own peril!
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gkrieg13

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Re: ZM22 - Red Alert Mafia (5 players - 3 spots left)
« Reply #13 on: July 08, 2016, 08:47:26 pm »

I would play on a Saturday so /in
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EFHW

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Re: ZM22 - Red Alert Mafia (5 players - 3 spots left)
« Reply #14 on: July 08, 2016, 08:51:20 pm »

I would play on a Saturday so /in
I'm hoping we'll play tonight.
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Re: ZM22 - Red Alert Mafia (5 players - 3 spots left)
« Reply #15 on: July 08, 2016, 08:55:07 pm »

40% Mafia?  Let's random lynch this one!
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EFHW

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Re: ZM22 - Red Alert Mafia (5 players - 3 spots left)
« Reply #16 on: July 08, 2016, 08:56:02 pm »

40% Mafia?  Let's random lynch this one!
Are you SURE you don't want to read the setup?
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Seprix

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Re: ZM22 - Red Alert Mafia (5 players - 3 spots left)
« Reply #17 on: July 08, 2016, 08:57:10 pm »

/in
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Re: ZM22 - Red Alert Mafia (5 players - 3 spots left)
« Reply #18 on: July 08, 2016, 08:58:00 pm »

This looks so incredibly fun.
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Witherweaver

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Re: ZM22 - Red Alert Mafia (5 players - 3 spots left)
« Reply #19 on: July 08, 2016, 08:58:25 pm »

40% Mafia?  Let's random lynch this one!
Are you SURE you don't want to read the setup?

Always
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EFHW

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Re: ZM22 - Red Alert Mafia (5 players - 1 spot left)
« Reply #20 on: July 08, 2016, 09:03:22 pm »

I'll send out pm's as soon as we get 5 players.
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gkrieg13

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Re: ZM22 - Red Alert Mafia (5 players - 1 spot left)
« Reply #21 on: July 08, 2016, 09:07:11 pm »

I could play tonight as well
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EFHW

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Re: ZM22 - Red Alert Mafia (5 players - 1 spot left)
« Reply #22 on: July 08, 2016, 09:07:57 pm »

I could play tonight as well
great  :)
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Re: ZM22 - Red Alert Mafia (5 players - 1 spot left)
« Reply #23 on: July 08, 2016, 09:10:35 pm »

Tonight? Ehhhhhh, I won't be able to participate then..
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Re: ZM22 - Red Alert Mafia (5 players - 1 spot left)
« Reply #24 on: July 08, 2016, 09:11:22 pm »

If you guys find two willing participants before tomorrow, you can cut me. I'm sure there will be more of these quick fun games.
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