Could be interesting to go through a few kingdoms and imagine the strategies. Here's my analysis of the kingdoms in the top three threads of the Game Reports forum:
Battle of the trashersEvents: Expedition, Plan
Kingdom: Raze, Develop, Forager, Shanty Town, Alchemist, Duplicate, Apprentice, Highway, Grand Market, Hoard
Strategy: Copper, Copper, Copper, Silver, Duplicate, and then duplicate Highways until I can duplicate Grand Markets, followed by duplicated Provinces.
King's Court, Poor House, Trade RouteEvents: Plan
Kingdom: Poor House, Chapel, Oracle, Shanty Town, Trade Route, Armory, Caravan, Cartographer, Outpost, King's Court
Strategy: Copper, Poor House, Poor House, Shanty Town, King's Court, King's Court, hammer Provinces
Or maybe I'd stop for an Armory or Trade Route hoping to build for double provinces.
Ironworks, Great Hall, ScoutKingdom: Lighthouse, Great Hall, Loan, Lookout, Feast, Ironworks, Scout, Contraband, Tactician, Torturer
Strategy: Copper, Copper, Lighthouse, Lighthouse, Ironworks, then play Big Money, using Ironworks to gain Silver, Lighthouse, or Great Hall as seems necessary.
So, are the strategies just obvious, or could any of you spot superior strategies in these kingdoms?